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Feb 1, 2015 11 years ago
METROID
has been EXTERMINATED
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Havoc

Do I even need to explain this suggestion in full? Well, I ain't, cause I'm not affected by the cap yet; but others in the Battle Community are, and have better insight than I do.

I'll give some quick background info though! Stat Cap: A pet is considered 'capped' when its strength, defense, health and speed combined total the cap limit of 22,000/22k (evenly-trained pets would have 5,500 in each stat). A pet who reaches T12 is not capped (min. total stats has to be 12k), and can still train, boost and spend earned EXP to increase stats. All capped pets are T12s, but not all T12s are capped.

Restrictions of the Cap: Capped pets cannot spend any EXP earned. Stat boosters* will not work on capped pets. The Training Center will no longer display your capped pet.

Intel and Level: *Intel and level stat boosters will still work on a capped pet.

So, after reading all of that, what's the problem?? For one, a primarily high Str and HP build is the most effective build on Subeta. Defense is secondary, while Speed is considered the least important of the 4. However, changes have been made to both the Def and Spd stats, albeit the latter is still considered least useful. Full-blocking weapons have mostly been removed from the site (excluding a choice few) while newer weapons' seem to be favoring Def over Str; so the need for a good Def is now being emphasized by some of these changes.

Remember what I previously mentioned about stat boosters? That's part of the problem: we only have boosters. Capped pets cannot use them, and there is currently no stat reduceers available for users to fix their capped pets' high Str/HPs builds.

Ok...so that's it then? No, unfortunately. The other problem lies in the BC opponents. Baenwrauth and Forj/Meatslab's 3rd form's were designed to be a challenge to entertain capped pets. And they are definitely challenging...but for the wrong reasons. has an explanation for this, which I'm sure he'd be glad to post here.

Why does it matter? .......and this is where I'll pass the baton off to my BC buds! |D

battle - yo you guys are needed.

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Feb 1, 2015 11 years ago
Memnoch
is a devil
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I have lobbied against the cap since it was first talked about to no avail,I can't understand it,will never understand it,it goes against every law of nature,Like I first said,and will attest to this It's like telling a boxer he can't train until all the other boxes catch up..: P

Feb 1, 2015 11 years ago
usagi
has some electric moves!
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Josie

I'm basically eons away from the stat cap, but I think something should be done about it. Re-working what stats mean after pets have been capped with no way of redistributing points is screwed up. I don't even have proper knowledge of how expensive or elusive the top weapons are, but they sound pretty freaking expensive and elusive. That's also messed up imo. It's like capped pets are stuck at a dead-end. ... oh wait. They are?

I understand the reasoning behind the cap as in let's not create an obscene gap between lower and higher tier pets, but I hate to break it to you... that gap is already there? I feel pretty great about my tier 7 pet (I know, pretty hilarious right? lol) and I still continue to train my battle pet, but let's not be kidding ourselves. Trying to play catch up to even the stat cap is a marathon, not a sprint. So what harm could there be out of fixing the cap by raising it, introducing stat reducers, and getting fresh weapons into circulation (new or old? idk, someone else can better explain this, I'm sure)?

also possibly selfish opinion because mage amulets have plunged from a solid 400k to something like 320k woe is my life cough cough c;

edit for typo

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Feb 1, 2015 11 years ago
Amae
dances with faeries
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Breck

Having super hard battle opponents at endgame is all well and good if you can obtain the necessary components to beat them, but seeing as to beat Baenwrauth and the third forms of Forj and Meatslab you almost absolutely need GODLIES, which are limited in number, this isn't really fair. It was said prior to the stat cap that capped pets would be MORE THAN ENOUGH to beat all challengers and godlies wouldn't be necessary, then every impossible endgame opponent has proved to be the exact opposite.

I'm admittedly not a gamer in the strictest sense, but in most games I've played you can get the weapons you need by completing aspects of the game, but seeing as you can't DO that on Subeta in the same way, seeing as godlies aren't a loot drop in that sense, it's hard to come by them. Aren't there only like 6 SoTSS on here? Also I have no idea about Sandreaver numbers.

Feb 1, 2015 11 years ago
Chrissy
is a force to be reckoned with
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Aldhibah

we sure do its feels like a cheat .all that had work. then having to stop it .

oh and i would love more intell boosters then do the boosting like tombs

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Feb 1, 2015 11 years ago
Gray
is shady
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Quote by METROID
At the training center, only Level will be trainable until level 5000.

When you cap you can train NOTHING in the training center. Not even level.

Feb 1, 2015 11 years ago
L0stS0ul
is a Morostide warrior
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While I understand the idea behind the cap - to make it possible for others to catch up and to design challengers with certain stats in mind, I do think that people with capped pets are kind of screwed. This because the newer weapons make defense more viable and people with capped pets can't change the distribution of their stats anymore. The problem could be solved for some people by adding stat reducers, but that would only work for people who have a pet with stats at the exact cap. When the cap was introduced, there were people who had pets with stats twice as high as the cap allows. I'm pretty sure that stat reducers are not an option for these people. Ofcourse you can always train a second pet (or a third, or a fourth), but it's still different than your very first and/or main pet. Also, I thought that stat redistribution would be made possible (at least once) after the tiers and stat cap were introduced, so that people who were suddenly stuck in the cap could distribute their stats to a balance that they thought was good for their pets.

I don't know anything about beating those challengers meant for capped pets. My pet is still 6000 stats short of the cap, and I have no godlies whatsoever, so I don't stand any chance against them anyway.


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Feb 1, 2015 11 years ago
METROID
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Havoc

Gotcha, fix'd. xP

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Feb 1, 2015 11 years ago
Oh My Shinwa, we thought
Laurie
was dead
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Lady Aflame

Ive been capped from the beginning and dropped from the top 10 pets to rank 56. Why? Because others figured out they could tank intel and level before hitting the cap. Do I think the cap should be raised because they've reached it now?

Bet you already know my answer to that.


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Feb 1, 2015 11 years ago
FLUX
has ALL of the beanbags!
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Gerudo

God just please. Make the 'cap' invisible - no opponents will ever be harder than 22k stats and people can train to whatever the hell they want. I mean, if we want to make our pet super pumped and battling easy and boring JUST LET US.

Feb 1, 2015 11 years ago
Amae
dances with faeries
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Breck

Also, I'd like to add that I understand Keith and co wanting to put a limit on pets, but putting a limit and then making opponents OVER that limit seems kind of cruel?

It takes years and years to get a pet to the cap (unless you spend a lot of sP and CSC). I mean, we spend years doing this, can't we just have an uber pet if we want?

Not to mention do you know what motivates battlers besides opponents? COMPETITION. If users get past the invisible "soft" cap, they won't be bored in that sense. They'll still be trying to outstrip each other because battlers are CRAZY PANTS MCGEE.

Feb 1, 2015 11 years ago
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BoaConstrictor
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SapphireSeasGoddess

I voted against the stat cap.

Still don't like it.

We said, we wouldn't complain, if no new challenging opponents would be created for the top pets.

Pushed my pet - along with some of the most famous, strongest pets - from ranking page 1 to - I don't know, because I no longer care. I could of course take up a billion sP race in intelligence to counter that, but I don't see the point. We're continuing to building it gradually with Shinwa's int only prizes and the tons of books we still have to make it to the next AP (if I don't forget to use one, lol). We are in no hurry, because in any case there is nowhere to go.

I left my 2nd pet 1 point away from capping, just because - only capped first for the weapon prize.

The fun of competition, the race against each other is gone, anyway.

Poor people, who had surpassed the cap before it got instituted, had to sacrifice tons of their stats to be allowed to restat or have to live with a weirdly/uselessly statted pet. The restatting, which was the deal for having a stat cap introduced in the first place was no longer mentioned until all of a sudden declared as not going to happen.

Back to the actual topic: A few months ago we were told, a raising of the stat cap is definitely in the works? Do we really need a protest march with big banners to remind them, or has that promise been laid aside like the restatting?

Battlequests with XP ruined it all. Thus everybody reached the cap far too fast. There's also been talk about revamping BQs for a loooong time.

Feb 1, 2015 11 years ago
MrCool
is all-powerful
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UltimateFriend352

I think an especially big problem is that when it comes to Baenwurath (the hardest opponent), certain stat builds are screwed, even when capped. If your pet doesn't have a build that caters to health and/or attack, then you are not going to be able to beat it at least 5x. Heck, with the removal of full blocks, it might not even be possible to beat it 10x at all. With no way to alter builds, you have some pets that are stuck at a dead end forever. With this, something has to be changed.

What is even more frustrating is that we have been PROMISED a stat cap raise. There has even been plans to one day raise it when it was first implemented back in 2011. Yet Keith tells us there is no need to raise the cap.

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Feb 1, 2015 11 years ago
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BoaConstrictor
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SapphireSeasGoddess

To add fuel to the fire great challenger prizes are being introduced, which are/have been turned into achievement prizes, so we can only win one, don't even have enough for ourselves (in case of the ones you need to merge into something else), so when it gets important it doesn't even pay off to have several strong or even capped pets.

Feb 1, 2015 11 years ago
Go home
Julie
you're drunk
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Then I guess I shall build up Defense and Speed by using EXP. And use stat boosters for Health and Strength. I'm aways from capping.


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Feb 1, 2015 11 years ago
Andrea
has 40 pets and counting
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Craig

I've said all I can possibly say about my disinterest in the cap already. I didn't like it when I was years away from it, I didn't like it when I hit it, and I still don't like it.

Since I have nothing new to say about this, I'm going to quote what I said on the Battle Chat about two weeks ago as my feelings are still exactly the same:

Quote by Andrea
Opps a day late and a buck short for the cap convo but I&;m still not seeing it&;s holy grailness?</p>
<p>I agree it served its&; purpose originally, and a ton of pets have caught up to the cap and requiring weapons that&;re extremely limited and doubtfully will go on sale at any point (not now, since the requirement for gods to beat things is more important than it ever has been) and it&;s time for it to be upped. I&;m not crying for a phantom cap, I&;m crying for this cap to be upped. The capped up, or the useless stat that is speed be culled and turned into exp to put on something more important.</p>
<ol>
<li>I remember when the cap happened and weapons were going to be redone we were told that gods wouldn&;t be required to beat anything-- they&;d just be overkill. Yet here we are, already needing them. No, not overkilling with them, quite literally needing them to beat things. Not everyone should have gods, as they should be overkilling and having 500 capped pets slaughtering everything isn&;t going to keep people engauged enough to care-- but having a cap with a ton of pets gathering dust because the 20 people with gods won&;t sell them (and why should they? They need them too) isn&;t really motivating to anyone.</li>
</ol>
<p>I&;m sure making new challengers to fit a cap is so much fun :&;D! KNowing that only 20 people can probably beat it, most won&;t try, and a handful of people will try.. get pissed and go back to collecting clothes or plushies or pets. Man, I bet that&;s rewarding. Grass ain&;t greener on the other side of that fence, either... I literally did my 30 BQs every-single-loving-day for two+ years... now? Pft, why? So I can cap another pet that can&;t beat anything because I don&;t have the rights gods?</p>
<p>That&;s HORRIBLE.</p>
<ol start="2">
<li>I get other games might cap characters, but this is subeta? Not WoW. These are &quot;pets&quot; not elves and trolls. Not to mention, in those games you can grind your little heart out and go from newb to capped in a week if you have the time.</li>
</ol>
<p>Here, just in case you didn&;t know, it takes literally years and years and years to cap a pet, with tons and tons of dedication and $$$$$ for boosters. If you take the long road via training center/BQing you&;re probably looking at 6 years.</p>
<p>Years and years... verses weeks. That&;s why the cap here on subeta, really isn&;t that great. Who has the time and money to deal with that more than once? Yeah I have like seven or some odd tier 11 pets but I started training them all about 4 years ago.</p>
<ol start="3">
<li>I can understand not wanting to raise the bar, release new guys, and then see the same handful of people re-max and slaughter it in a week. I really do, but that&;s a problem now, too, is it not? You can&;t make anything harder because most people can&;t even beat what we have because it&;s so so so dependent on weapons that can&;t be released in mass because they kill the system (because again, like I said on tumblr, the problem is the weapons not the pet stats).</li>
</ol>
<p>I think a better idea, in that regard-- is raise the cap to x, and then state it in big bold red angry letters that once your pet is capped it WILL NOT be able to accumulate exp any longer. So that way, the next time the cap is raised again-- every capped pet will be on the same page and it&;ll take people $ or time to get to the next one.</p>
<p>I wouldn&;t be against new tiers, either. I like tiers, they&;re helpful and a fun milestone. The cap I understand to a degree but I didn&;t like it when Craig had 2k stats and now that he&;s been capped a year and some change I hate it more than ever. Sitting there twiddling my thumbs while waiting for half the battle community to catch up just to sit in my boat with me going &quot;well shit I still can&;t do anything... here I thought Andrea was lying out her ass about how she&;s been capped and still can&;t beat anything because herrderr godlies! Who&;da thought she was being serious.&quot;</p>
<p>Either it needs to be raised, speed needs to be culled, or a formal news announcement needs to be made that the cap is staying where it is-- so I can sell these dustcollecting weapons and scrolls to unsuspecting un-capped battlers and spend my fortune on something I can actually enjoy :T

Or, if it's forever ever going to stay where it's at we need to be able to re-allocate our stats like we were (also) told would happen before all this went down.

It takes too damn long/too much money to make another legit battle pet for people to just do it again 5 times. If the cap is staying, whatever, get rid of the useless pet ranks because within the year it's going to be nothing but capped pets boosting level/intel and let us re-allocate 25% of our stats so we can ALL fit into the cookie-cutter 8k HP/other stuff that's required to beat the challengers currently.

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Feb 1, 2015 11 years ago
Satyr
is a freeloader
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Anzo

im just of the opinion that having an endgame is not what you want for a game like subeta that is intended to be ongoing. ESPECIALLY when we have no PvP elements and one person having a strong pet does not detract from another person having a strong pet and beating all the hardest opponents (boss battles not included, but those are already broken in their current format). training is not a zero-sum game, and i dont know why it's being treated like one.

like i get wanting to have a finish line in terms of opponent difficulty, and that is something i absolutely agree with. draw a line in the sand and say "we will not be building opponents any higher than one that can be defeated with 22k stats" and i think just about everyone in the battle community will give you a big fat thumbs up. but the answer i've been given in regards to why we dont get indefinite training beyond that is pretty much just "we dont want that" which i'm not ok with.


Feb 1, 2015 11 years ago
Biohazard
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i say cap opponents and let us train all the hell we want.......

if i can beat Baenwurath a billion times so what if i spent every cent to do so.

as it is i have a capped pet that was nowhere near capping and now 8 OTHER pets at tier 10 or higher so they will be capped then what um leave subeta i guess since i can't do the only thing i joined subeta for .......... TO BATTLE

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Feb 1, 2015 11 years ago
Muerte
loves wieners
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Forevermore

The cap came too late. It was just far too late in the game. It fucked older battlers, and it will fuck newer ones.

Feb 1, 2015 11 years ago
Sylverwyng
is a skilled hooker
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Xylvern

Quote by Laurie
Ive been capped from the beginning and dropped from the top 10 pets to rank 56. Why? Because others figured out they could tank intel and level before hitting the cap. Do I think the cap should be raised because they&;ve reached it now?</p>
<p>Bet you already know my answer to that.

This just sucks. This right here is the main reson the cap is ridiculous. If it was something that TRULY made it a level playing field..then great...but its basically just a kick in the face to those people who trained a lot prior.

I am only Tier 6....nowhere near the cap...thanks to a super low speed rating...but still.

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