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Feb 5, 2015 11 years ago
Mike
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Piety

I would argue that the cap puts more emphasis on short term goals, in near exactly the way you describe. Having a stat cap means once you're done with the first pet, you can move on to the next, and still have that first pet competing at the top. People with capped pets can try out different builds with new pets and see what build can get a win on what opponent with the lowest stats. The stat cap encourages that if anyone could be bothered to try something other than even stats til 2-3k or summat. And the best part is, is that new battlers can do it while training multiple pets as well, since with the tier system, the lower tiered but still effective weapons are almost always cheaper. To me, it seems that's pretty much the fun you described :).

Feb 5, 2015 11 years ago
cartel
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Eightball

Quote by mike
3. It works against the idea of 2-p (pvp). If everyone can train infinitely, only people near exact the same point in training will be worthwhile to fight in pvp, else it will be rather one sided. Sure people can make different pets at certain exact stat totals, But I&;d rather see people have several end-game stat builds than purposely not training a pet to keep it in a certain tier so they can compete in pvp.

considering that the site will probably wheeze its last breath before we get PvP, I don't think that's gonna be an issue.

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Having a stat cap means once you&;re done with the first pet, you can move on to the next, and still have that first pet competing at the top.

but having that hard cap also means that once you're 'done' with your first/main pet, you're done. sure, you've got a pet that can kick the crap out of almost every challenger, but too bad if you wanna spend that exp or.. do anything other than battle with that pet. It's basically forced retirement, and it's all well and good to just train other pets, but there are more than a few people out there who don't want to spend years training up another pet just to hit that dead end all over again.


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Feb 5, 2015 11 years ago
Andrea
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Craig

Quote by cartel
there are more than a few people out there who don&;t want to spend years training up another pet just to hit that dead end all over again.
Naw, I love training.

I've got two tier 12s (one being capped), eight tier 11s, and a tier 10. I love training, what I'm not interested in nor am I doing is dropping a ridiculous amount of points on boosting/intel/books AGAIN for another dead end. Then again, and again and again. Naw, I did that once and that was enough funsies for one life time.

And as for this bad boy:

Quote
and still have that first pet competing at the top.
Laughing so hard brb... I assume it's supposed to be fun to boost level or something to "compete" at the top xDDD

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Feb 5, 2015 11 years ago
Mike
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Piety

@ cartel Listen, I have wishes and hopes and dreams XD. PVP on subeta would be.... sigh you're right though.

I disagree completely with your other statement though. Being able to beat all current opponents is done whether there is a cap or not, training after that is essentially pointless, but I do understand why people want to. But either way the only new content for old pets is new challengers and whatnot, either way it's the same. Making more pets, however has many points such as the ones I discussed in that post. And yes it is a terrible pain in the ass and brings on the expenses of boosting and all that all over again... That's the entire point. It's something else to do with your time and money while you're waiting for new opponents. It brings on a new thrill and a new challenge to try and beat challengers with the least amount of stats possible. It's fun having a build be ridiculously OP against what should be a hard opponent to beat, and then be near ineffective vs an opponent that ought to be easier. More so than just having ever growing stats that will always tear through everything since there'll never be a challenger released to cater to your stats. Most online games people tend to make more than one character, I don't think I've ever played an online game seriously without having made at least several characters. Sometimes it took all the way until maxing to realize that I wanted to go an entirely different route, so yep new character starting from scratch. That's the fun and replay-ability. Subeta does take longer than a few months to start a pet from scratch, but a capped battler should have money to spare, to boost right along. If more people with capped pets actually bothered to try and make some unique builds from new pets they might understand, the fun is worth the investment. Most train multiple pets anyways, but they're usually just cookie-cutter even stats. Face-rolling through low level content is fun as well, but when you still are never given a challenge, it becomes stale fast, for me at least.

To me the pet stats high scores list isn't really competition, so much as the global bosses and (now not working) opponents high scores lists.

Feb 5, 2015 11 years ago
cartel
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Eightball

Quote by andrea
what I&;m not interested in nor am I doing is dropping a ridiculous amount of points on boosting/intel/books AGAIN for another dead end. Then again, and again and again. Naw, I did that once and that was enough funsies for one life time.
^^ this is exactly what puts them off, thank you for articulating it for me! I love the training part too (I've got ten on the go at the moment, so I don't count myself in the 'only 1 pet' camp, but I know they're out there. I used to be one before i realized that i like multiple loot drops more than i like not training everyone) and in theory just moving on to another pet when you've capped is cool, but in reality, this place is gonna have an influx of horribly bored battlers (lol like it doesn't already) with 14 capped pets each and most of them STILL won't be able to reliably score wins on the big guys (Baen etc) UNLESS they've got the perfect build or the perfect weapons. Shit is whack. I just wanna train my pets forever, not be training new pets forever.

@ Mike don't get me wrong, I would play the shit out of PvP, I think it'd be really cool to have. Which is also why I don't think we'll ever get it. :P It'd take an amount of work and focus on the bc that subeta's just not up to - this is just an avatar site with a side order of pets, really. (ugh that sounds really negative and I don't want to take away from all the awesome stuff that has happened with the bc in the past; our BAs spoil the crap out of us with battle weeks and and I think we've made leaps and bounds in terms of accessibility and new content and I'm really happy with those parts. we're still taking a back seat, but at least we're all in the same vehicle now?)

like I said above though, the idea of doing it over and over and over again just doesn't appeal to me I'd prefer to keep building on the pets I've already got, for as long as I'm around. that's just my totally subjective opinion tho, because I get more satisfaction out of having more stats than I need and being able to tear stuff up in the bc. that isn't everyone's cup of tea, but when it doesn't negatively impact the experience of anyone else, I can't think of any seriously compelling arguments against just letting us train and train and train some more - with the pets we already have.


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Feb 6, 2015 11 years ago Official
Keith
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Eradication

We're watching this discussion, I promise. The hardest part is figuring out what we do about raising the cap and seeing the people who've saved up a ton of EXP since hitting the cap just... spending that exp and hitting the new cap in twenty minutes.

We've had PvP before and the last time it was up for testing (before our dev servers exploded and we lost all of that work) people didn't find it very compelling. This was during the beta of the "new" battle system (when we removed things like reflection) and I just don't think there is actually enough complication in our current system to really make PvP fun. I could be completely wrong, though.

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Feb 6, 2015 11 years ago
Mike
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Piety

@ cartel I think the unwillingness to spend on another pet but the willingness to invest that exact same sP in the original pet, just so you can faceroll content without a challenge to be rather ironic... And the amount fo time it takes to cap a pet has been expressed by the nay sayers to be rather long, I doubt 14 capped pet bored battlers will be a thing unless they're all even statted insta tome boosted XD.

I am absolutely positive that pvp would bring a level of fun and excitement that no other battle update could possibly do, even without any updates to the current system. I would see to it myself if I had to, but I'm sure I wouldn't have to.

Feb 6, 2015 11 years ago
Andrew
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Kyy

If there is a phantom cap, is there no way to scale down the pets over the phantom cap to the phantom cap during global bosses or event bosses? It shouldnt matter for other kinds of opponents.

That way there is no real advantage and people who want to train, can just keep training.

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Feb 6, 2015 11 years ago
Amae
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Breck

I don't really play other games but in Pokemon when you battle against someone in the Battle Tower it sets your Pokemon to like whatever your stats would be at 50 levels. You could do that for a global boss? Not 50 levels obviously, but you can set them 22k stats, only for global bosses? I don't know.

Other than that, soft cap all the way.

Feb 6, 2015 11 years ago
Mike
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Piety

Well I would be rather upset if I had to neglect playing around with fun builds in order to keep up my main pets stats to be competitive on the opponents high scores lists, and more importantly global boss battles. So to me it would have a direct negative impact. Also opinion of course.

Feb 6, 2015 11 years ago
cartel
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Eightball

@ Mike Maybe I get a bit too stuck on the idea of my 'original' pet? I dunno, it's a silly attachment, but at the same time I feel like his stats are the best reflection of how much time/effort/cash I've put into battling. Do I get that same sense of satisfaction when I look at my other pets? Maybe a shadow of it. I'm still proud of them and I enjoy watching them grow, just.. not as much. Again, totally subjective! It's all about what appeals to the individual. I wouldn't have no challenges, even if I could just faceroll (lol how have I never heard that term before) because to me the challenge and the payoff come from my stats.

Quote by tobiko
I don&;t really play other games but in Pokemon when you battle against someone in the Battle Tower it sets your Pokemon to like whatever your stats would be at 50 levels. You could do that for a global boss? Not 50 levels obviously, but you can set them 22k stats, only for global bosses? I don&;t know.
I think that's the perfect analogy :) there'd have to be limits in place for the global bosses ofc, it'd be crazy not to. |D

re PvP: see my 'I would play the shit out of it' comment above. :')


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Feb 6, 2015 11 years ago
Andrea
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Craig

In regards to a PvP I'd like to see it set up like the current Pokemon Wifi battles. Basically all pokemon involved are reduced (or raised) to Level 50 for the duration of the battle. I know that's a bit complicated on subeta because Level is the major indicator of stats in pokemon while here there's different formations of builds-- however picking a tier to battle for 1-11 with what stats they have, and then letting tier 12 be either current stats or setting a cap for that battle (prepicked options, like 10k overall, 15k overall, capped, etc) to enter what stats they want could be really interesting.

So if a pet had, say, 5k/5k/7k (hp)/5k and they were picking a 15k battle they could go in with 7k health, 4k strength, 4k defense, and 0 speed, or 5k all and 0 speed or whatever.

Quote by Keith
We&;re watching this discussion, I promise. The hardest part is figuring out what we do about raising the cap and seeing the people who&;ve saved up a ton of EXP since hitting the cap just... spending that exp and hitting the new cap in twenty minutes.

I don't know what the new cap plan would be, but I will say it's kinda mean to have allowed capped pets to earn experience thus far only to lose it all.

However, what about reducing the exp for all currently capped pets to a maximum of 1 million exp (which is 666 points of health, which is what 95% of that exp will be spent on anyways) which let's us keep some of what's been glaring us in the face for so long and then from this day forward code it to where capped pets cannot earn exp?

So when we cap again, those capped pets will be unable to earn exp? I mean I know a go around is stop 1 stat shy of the cap and bank exp but I dunno, if there was another DGR like based achievement item then people would probably cap for it even if they didn't want to.

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Feb 6, 2015 11 years ago
Mike
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Piety

that's totally understandable. I mean, in a way I'm going to feel horrible when my second pet can outplay my first pet, which hopefully (but hopefully not?) it will XD. But individual feelings aside, I still feel that a cap is the best for the battle community as a whole, new, old and future battlers included, if it is to continue to grow as much as possible.

(I think faceroll might have been from a specific game, but it stuck with me I guess lol)

Feb 6, 2015 11 years ago
Biohazard
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what is wrong with setting the cap to trainers cap.Wouldn't that be reasonable request.

5000x2.5=12500 st,sp,def,health=4 12500x4=50000 stat cap

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Feb 6, 2015 11 years ago
Thomas
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Algebra

I dunno, I think PVP would be fun but I don't think there are enough viable end-game weapons at the moment to justify it. In the lower tiers, yeah, you have a lot more to play around with. But at the higher tiers the strategy becomes very linear and not very fun because you're so constrained by what is 'good' - it'd be a guessing game of 'who has the right blockers'. I think the BC needs a bit of an injection of 'fun' first, through more unconventional but viable weapons. Tier 12 exists for a reason, but thus far the possibilities seem unexplored.

Feb 6, 2015 11 years ago
Andrew
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Kyy

to remedy the EXP issue,

-all pets that are capped will enter a new tier.

  • Set the exp per stat requirement higher than normal.
  • set a deadline to use exp.
  • at deadline, reset exp to 0. there you have it.

As for the issues with scaling for bosses or PVP or whatnot, scale it down by ratios so your pet keeps its build. Isnt that the point?

  • divide each main stat by your stat total and multiply by the cap.

EG. If your STR/DEF/HTH/SPD is 50k/50k/100k/50k (stat total= 250k) and Phantom Cap is 40k

ratios are .2/.2/.4/.2, scaled down stats = 40k*ratios = 8k/8k/16k/8k (total = 40k)

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Feb 6, 2015 11 years ago
Mike
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Piety

making a new tier with greatly increased xp cost /stat is a good idea to remedy the problem, but why the time limitation?

The scaling down for bosses though, I don't think that would work well, as I know for at least me personally, if there's no cap, I'm not gonna be bothered with having an actual build on my main pet so his stats will just end up however's cheapest and easiest to boost, since the other stats can always go up. So very likely my hp will stay just below 7.5k since it's the most expensive to boost and it actually loses a bit of effectiveness at 7.5k. So when that scales down, it's going to suck lol.

Feb 6, 2015 11 years ago
InSaNe
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Hydragellos

Quote
The hardest part is figuring out what we do about raising the cap and seeing the people who&;ve saved up a ton of EXP since hitting the cap just... spending that exp and hitting the new cap in twenty minutes.

I have this itching "I warned you / your staff three years ago..two years ago..last year, and quite insistently at that, and everyone just thought it was the normal thing to do" but I'm nice so I won't say it 👍

What you do now that some people have 10m+ exp is nada, you watch it happen, these people will still be tremendously happy to be able to use that exp / boosters they have amassed.

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Feb 6, 2015 11 years ago
Nonchalant
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Bren

I don't understand why staff don't remove the cap for pets but keep the cap for opponents. If someone wants to beat the battles in one hit, why shouldn't they? They want to keep training, let them. If they don't find battles entertaining after a while that is their fault because they trained above and beyond the opponent cap, which they knew about.

Idk, maybe theres a reason that this doesn't work - but it seems like a logical step to me.

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Feb 6, 2015 11 years ago
Mike
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Piety

Do you think it'd be a good idea to have a pretty good increase on xp/stat for currently capped pets for the cap change?

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