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Feb 6, 2015 11 years ago Official
Keith
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Eradication

We're watching this discussion, I promise. The hardest part is figuring out what we do about raising the cap and seeing the people who've saved up a ton of EXP since hitting the cap just... spending that exp and hitting the new cap in twenty minutes.

We've had PvP before and the last time it was up for testing (before our dev servers exploded and we lost all of that work) people didn't find it very compelling. This was during the beta of the "new" battle system (when we removed things like reflection) and I just don't think there is actually enough complication in our current system to really make PvP fun. I could be completely wrong, though.

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Feb 6, 2015 11 years ago Official
Keith
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Quote by Nonchalant
I don&;t understand why staff don&;t remove the cap for pets but keep the cap for opponents. If someone wants to beat the battles in one hit, why shouldn&;t they? They want to keep training, let them. If they don&;t find battles entertaining after a while that is their fault because they trained above and beyond the opponent cap, which they knew about.</p>
<p>Idk, maybe theres a reason that this doesn&;t work - but it seems like a logical step to me.

Because this is how it used to be, and the top battlers complained that there was no content for them - and if we did release things for them it was so out of the reach of 99% of the people who play the site that we were releasing opponents for literally ten people who could beat it.

With a cap we have a physical end of the road so that we can make opponents around the tiers.

I'm interesting (again) in the idea of a phantom cap but I still don't actually think it's a solution for all of the problems of the BC which are that it's incredibly complicated, there are too many different icon types, and nothing actually interesting about the end game. :|

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Feb 7, 2015 11 years ago Official
Keith
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Like I said - I'm down to make changes. I just don't think I've heard anything here (or other places) that makes me think that the phantom cap is the right move.

Is it because you don't have anything to do right now and at least training would be better than that? Is it because you just like training more than what you have available? Is it because you want to see bigger numbers even if at some point you eclipse everything and bigger numbers are just that?

Like, help me understand why a phantom cap would be better for you :)

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Feb 7, 2015 11 years ago Official
Keith
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I hate the event bosses, I wouldn't point to them as anything other than horrible design :P

I see what you're saying, though. It does suck for the people who are the most invested in battle to be stuck in place while we try and let every else catch up.

Would a good / fun / interesting at least temporary thing be for us to finally release a tool for you to reset / reallocate your stats? We've also got the "new" battle quests ready to go, they just haven't been pushed (I want more prizes).

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Feb 7, 2015 11 years ago Official
Keith
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I think it's incredibly complicated for a new user to pick up and learn how to get past the first few opponents, what weapons are useful, and how to quickly move up through the ranks.

With PvP I think that the system is too simple. There are a few weapons that everyone would use (the same weapons we know everyone uses so we build challengers around them) and considering a lot of pets are taught to stat in the same way I just don't think there'd be any skill / real challenge involved.

I think you can have both ;)

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Feb 20, 2015 11 years ago Official
Keith
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Quote by kbbob
Capped pets should have the option to move exp to a different pet, exp gets reset on capped pets once the cap is raised. Does that not sorta fix the exp issue?</p>
<p>I am against a cap until I am capped, just so I can catch up ;)

This is one of the options we're considering. I am just fearing my house being burned down when we make a choice like this, but I agree that we need to do it sooner rather than later.

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Mar 28, 2015 11 years ago Official
Keith
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Haha minion battling is going to have nothing to do with the main battling.

I agree with what you're saying. I wish that challengers didn't have such a huge art requirement. Challengers are one of those "big art pieces" that require coming up with a concept and background, items for prizes, and the challenger art itself. For awhile we considered just using NPC art from around the site, but it hasn't really panned out because we'd still need prize artwork but tbh I'd be consider that again. I wish we could release challengers weekly but on top of all our other things, it's just not super realistic atm. :(

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Mar 28, 2015 11 years ago Official
Keith
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Quote by Jimmyjoet

While my drawings may be just a tiny bit less sophisticated, I could supply you a years worth of weekly release art. By the end of the weekend.</p>
<p></p>
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i love this

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