My main (capped) pet was 16 in the rankings at one point, only to be passed by tons of other pets whose levels (and intel) were raised to pass my pet in a hurry. Since the cap was implemented I have totally lost interest in battling: I don't do battle quests any more and whilst I buy the new opponents, I actually don't even battle them. Salima still has 2,961,703 EXP, which she can't use. Keith did promise the cap would be raised again and that we all would get a chance to rearrange our builds - none of which have happened. I also blame weapons being tied to achievements for my loss of interest - my second pet is tier 11 and has been for years now because it doesn't really make any sense to train her to get extra loot. I have 6 more battle pets that are also languishing. I do some daily things on Subeta and participate in major events, but otherwise I don't spend much time here any more, which I totally blame on the uninspiring battle scene.
Flowers for Marianne
[TP=Marianne]
[egg=Marianne]
Level: 985 I can agree completely with most of the comments here...
My main pet Ancalagon has not yet capped - but I am working towards it rapidly... Health:2390 Strength:2391 Defense:2380 Speed:1338 Intelligence:1840 Tier:11 Rank:384
In my opinion (take it as you wish)
My reasoning. Even if these people don't get anything but a "yeah I beat up your pet" it is still better than nothing and these players will continue to support your site. I know my wife and I have put in lots of cash influx into Subeta for many, many years (her more than me - but still) and it has almost come down to a "pay to win" game. You cannot / should never "cap" a person willingly spending money they could easily spend somewhere else. I will tell you, I cannot stand to "auto train" everyday knowing I am doing nothing but getting my put stats up to just be told "no" - like a 3 year old trying to get a cookie.
As far as a gap between pets??? I want to be just like Tiger Woods... so he should be made to quit playing golf until I figure out how and why I should learn how to play golf. - Yup, that makes the most sense.
OK... my rant is over.
Loves to all the battle peeps, DarnoC
this is something (along with stat reallocation) that was promised to battlers before the cap was even set in stone. seeing it brushed off is extremely disheartening. 😕 I used to be able to see myself playing+training pretty much 5eva, but obviously now the training part's out once I've capped, and as for just playing in general.. I guess I can always fall back on the old sunk cost fallacy. :/
The stat cap is amongst many changes the battle scene has gone through. All changes were done with good intentions, make battling more fun, and bring more people into the battle scene. All battlers employ the same skills in battle, we try different weapons and scrolls, and if they don’t work, we try something else. Winning or losing is our measure of success, and everything is fact based. With any change, we can expect an 80% 20% effect where a majority will hopefully like and a minority dislikes. I would be really curious what the split is right now. The fact is, people spoke out, said that challengers were not challenging so changes we made and we are where we are. If the cap is raised, some challengers will not be a challenge, some weapons will be devalued as more wins are obtained. Good/Bad ?
Knowing what we know now, is the cap still the right thing? We almost need a way to have a poll on this.
The stat cap exists, so whatever.
I'm all for a raise though, because whoever decided on 22k must have just pulled it out of their dirty sock or something. It's not really logical at this point.
It is my belief that the cap still serves the purpose it was implemented for, so even though I didn't support it to start with, I do not support this.
I know it's not a popular opinion (and please don't lynch me for it), but I actually like that there's a stat cap because it's something to aim for that I can actually achieve someday if I keep trying for it. Without a cap I'm sure other pets would be so far ahead of my own that I would have given up on training a long time ago, because there's no way I could afford the time/money to boost my pet to that extreme. Maybe I'm the only person that feels this way, but I like having an end goal.
With that being said, I do believe that the stat cap should be raised. It's been sitting at 22k for as long as I can remember even trying to train my pet. I'm kinda surprised they don't just add an extra 1k to that every year, if only to try to appease people without mucking things up too much/making high tier opponents too easy until a few years down the road? But, I suppose some people have so much exp saved up that they would just boost to that in a day, anyways and everything would be back where it started.
I do have to say that I haven't capped yet, but ever since the defense/speed part of the system was updated I wish I had about 1k less speed than I do right now. x: Even if I could just move those stats to strength/defense, which cost the same in the battle exp shop, rather that health. A loyalty totem or CSC item for redistributing the stats that cost the same exp would be neat (even if it was a one time only deal to keep people from rebuilding for every big boss battle or whatever). ;D hint hint
Adding more tiers would add more goals than the solid cap
Ahh. That's true. I didn't even think about it that way. I would feel better about it if there were a bunch more tiers to aim for.
Thank you. n_n
I find the timing of this thread amusing, considering I literally just capped yesterday. I don't mind it that much because I'm training up a little army, trying different builds and ideas with them. I'd mind it even less if I could feasibly work towards getting more godlies to build my weapon collection, because that's what bothers me the most. I have no interest in PvP, but if there was a way for me to slowly work towards obtaining O-Staff (for example) other than waiting for some mythical buyer, I'd be all over that. I don't think there's anything wrong with a stat cap if you have a viable end-game.
Didn't staff said they have no plans to rerelease godlies? I think it was said...fairly recently.
They've been saying it for a long time, I just don't agree with it.
@ walrus
i also wish theyd release more. and an ostaff sold for 3.5b a month or two ago iirc.
sub'd will post a more thorough reply (i hope) later on.
If it means we get another restock war (because pretty much every god weapon was tied to a restock war) I'm all for it
The only best reason in my opinion for the stat cap was the opponent design: to keep it a challenge. Hint: Next time don't whine about how easy they are, because it probably gave them the idea to create a cap :P ;)
About the catching up thing, I never really saw it as a feasible argument. There are people who do it leisurely and those who are highly competitive. There are people who started years ago, and people who joined recently. There are people who have time to play all day, and people who are too busy with life stuff. There are people who can afford a ton of boosters, and people who can't. I don't think you can balance this. There people who capped in a year or two, versus the majority who are nowhere near their whole entire account here.
But I still believe whatever we boost our pets is our business. You want to spend a ton of time and money to do it? Go ahead, even if it's not going to make you beat tougher challengers than those designed for 22k stats. Don't complain about them being too easy though, because that's a given.
i think that there shouldnt be a cap cause to me i know people like to train there pet and plus it will also show you how loyal people are to training there pet and battling
I don't care how high pet stats can be trained, but I would like to see the opponents solidly capped.
Create the hardest ones for pets that are at some set amount, preferably the 22k we have now, and let users who want to chase each other around the High Score board have at it. Let their prize be bragging rights and/or over-training for the hardest opponents, not a new "tier" of opponents.
That way beating all the opponents becomes an attainable goal for people like me who want to have an end goal for their pets (a soft cap) and it gives those people who already have capped pets something to do.
[edit] I'd also like to see more godlies released or new ones created. There are more pets that are in godly weapon range now and the pool of godly weapons needs an increase.
I don't have a problem with keeping a stat cap in place. I'm nowhere near it yet (only Tier 6), but caps are useful from a game dev standpoint. The cap allows the devs to release high end opponents that everyone at or near that level can enjoy. With unlimited leveling, we'd eventually have 30 pets at 500k stats and 150 pets at 50k stats and ten thousand pets at 30k stats and everyone would be complaining that the opponents were too challenging/not challenging enough.
That said, people have raised really good points in this thread. Either the cap needs to be raised enough for people to re-balance their pets through training, or a respec mechanic needs to be introduced. I can't imagine it being that hard to code. Our pet stats are literally numbers on a page, why can't we pay some amount of exp/sP/CSC to take 500 out of one category and add it to another?
The longer the cap is in place, the more creative the staff have to get in creating these high level challengers, and the more players get screwed because their capped pet doesn't have enough of whichever arbitrary stat. Training a pet on Subeta is already a hellish years-long grind, high end weapons are ludicrously expensive, and players are making it all the way to 'end game' and winding up totally fucked because they made the wrong training choices five years ago. It needs to be fixed.
I think it bears repeating that we don't want to get rid of the stat cap, we just want it raised. And a few of us want a soft/phantom cap in place of a hard one, but that's a whole other bunch of Things We'll Probably Never Get. annnnd I'm gonna quote my other post from the bc chat because it's still relevant here: