Andrea has like 12-14 pets at tier 11 and more. DrJeff has something like 4 capped pets. Training other pets is not always the answer. And in this case, it is not the right answer.
My way to keep it fun and challenging may not be for everyone, but it works for me and its all I got.
I don't get why people here like training. I've never played a game where I wasn't happy to hit the level cap.
I think being able to reallocate stats would be great though!
To me this is exactly the reason why a stat cap is perfect. It encourages you to try new, different things instead of just spamming boosters and xp on one pet. Sure you can try to stick to a build, but when tomes are by far the cheapest way to boost stats and give some int as well, no one's not going to use them, which is why there are so many even statted pets as is.
I think the current devoted battle community is more than capable with coming up with our own user run battling system/competitions. We can easily create our own rules to keep things interesting and add variety. I highly doubt that introducing pvp is going to mean that players are all going to go at each other with cronus, trident and natasha with an arsenal of voids/shrieks and smashers. It'll take some time for us to develop our own system, but it won't even be difficult and it's certainly something I'd enjoy.
and I don't get why people like owning 10k clothes, most of which are just recolors of the same item, but there you go. each to their own.
This is different from people collecting as many wearables, plushies, stickers, minions and so on? What does it matter to one person what another persons build of a pet is or how many stats it has? Maybe they just like collecting stats. People on here collect all different types of things. The battlers are the only ones that are told ...no no no....you can't do that.
Maybe we should put a cap on how many wearables and other collections people can have, that way everyone can catch up on them too? Makes no sense right? Well to me, not letting people train a pet however they want doesn't make sense either. Just flat out say, "hey the challengers are only going to get so hard." If you want to train to the moon and back, so be it, but know there will not be challengers made to accommodate pets higher then a certain cut off point.
Everyone will have their own opinion on it, but as long as the challengers are capped, why can't people collect as many stats as they want? It is just another thing to collect. This site..... money wise... lives basically off of peoples collections, be them what they may.
I don&;t get why people here like training. I&;ve never played a game where I wasn&;t happy to hit the level cap.
and I don't get why people like owning 10k clothes, most of which are just recolors of the same item, but there you go. each to their own.
I know, I don't get why people are excited when there are more skirts.
high-fives
@ sopheroo because this skirt is slightly different than the twelve other skirts I already have? idk man it's cray.
I think you really hit the nail on the head, if I could like your post more than once I would!
I was responding to a quote about someone saying a phantom cap would mean that people would have not all identical pets. Which would be opposite of the reality of it.
And I'm all for putting a cap on wearables, maybe somewhere around checks wardrobe 25 items, I've never seen a single closet rack with more than that on it irl XD. (And all collections do have a cap though, as even with wardrobe there is only a finite amount of unique wearables on the site.)
But kidding aside, I do see your point. But I also think it really discourages creativity, and puts the competitive/end-game focus entirely on training (boosting) and not on battling, which seems completely backwards to me. That's why regular online games have a level cap, and add in some sort of boss/pvp content, so that you have a goal to train towards and then participate in, instead of just infinitely training for no real purpose other than to continue training.
And again, I know it's not to everyone's liking but people can still collect more stats with a cap, just not on the same pet. No one in 10 years has maxxed out all of their pets, and without checking I'm fairly certain that no one with more than 1 capped pet has even maxxed out their pet slots yet either.
(same thing should be done for the speed stat).
Don't scrap the speed stat until I try my low def high speed build! XD
It is probably a good idea to make individual boards about a few of the different things brought up and make it fairly strict that they stay on topic, so the different aspects can be discussed individually as well :)
don't be hatting speed i was working on a 7k to 8k speed pet before the cap so i had to stop :(
Live your Life to the fullest cause you never know what will happen tomorrow......
as I said everyone has their own opinion on it. It does not make mine or anyone's right or wrong. Just a different way of seeing things. For me I don;t see why there has to be an "end game". This is not a video type game where there needs to be an end, so the maker can sell a second and 3rd edition. This is a site that is mainly made up of collections. If it wasn't for people collecting things from wearables to SP, and everything in between there wouldn't be any need for people to spend real money here.
You said to just keep training which is for no real purpose. This is my point, collecting anything on here is for no real purpose except for.... that is what people like to do. Heck even in real life people collect things and trust me....if I walk into someones house that has 552 roosters in it. I would love to cap it at 1, but it is what they enjoy, so who am I to say how many they can collect.
I guess I just don't see why people that like to train hurt anything, so long as there is a challenger cap. Who knows in the long run it might even free up some weapons. If people who love to train can beat a capped challenger with lower weapons maybe they might be more apt to sell off some of the higher tier'd weapons. I mean the Natasha and I think it is the Ornamented Hook Swords remind me of K-wand and O-staff, but hey what do I know I am not big into knowing what every weapon does. I like to battle by the seat of my pants and have trail and error.
Any-hoot everyones point of view is a good point of view, but seen through different eyes. :)
Last I heard Keith was in favor of putting limits on other stuff too. The battlers aren't the only ones that have limits.
I'm seeing some posts here that are like 'raise the cap so I can defeat all the opponents without having to learn how to battle!' and I don't think that should be encouraged.
It sounds like you might just be removing the cap, but if anything, you should at least remove speed from the stat cap.
With critical hits set up to be: Speed = On/Off Switch then compare damage to defense to determine if crit hit occurs, then double attack.
When battling a high end challenger where his speed > than your speed, any speed you have trained is not worth anything. That is a very easy min/max thing to see.
As for PvP, the weapons are so overpowered for PVP, there would need to be special PVP gear released to make it interesting I think. Most pets hit for far more damage than their HP when evenly trained, and icons would need to be drastically scaled back. You can also do that just by limiting what weapons are allowed. I remember testing the PvP system, the main problem back then was that it was very easy to come to and invincible stalemate in certain leagues, or else you both draw on the first turn in others.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Well if you are speaking of me. I was already capped when they put the cap in place, so I learned to battle a long time ago. I just am not one that feels the need to memorize every stat of every weapon. If you are a good enough battler, you know what you basic stats of "your own" weapons do and what you need to use and what works best. It is nice to try other weapons for FUN to see what happens, in other words, battling by the seat of your pants. Not always does a battle have to be about equipping the best weapons and going strait for the kill.
Anyone that is into battling enough to really care about a cap knows how to battle or they wouldn't give a shit either way. Well there are trolls, but most only put their 2 cents in when they have some knowledge on the subject they are commenting on, so I don;t think there is anyone on this board that just want a cap raise because they are to lazy to learn how to battle as you put it. LoL
I was thinking of this post specifically:
Most of the 'I don't want to be challenged' type posts I've seen aren't as blatant as this one, but some of them have this same sentiment, and I think it isn't a good attitude to cater to.
Idk, I mean, some people like to strategize so they can get wins earlier, some like to wait until they can steamroll over everything. I have a capped pet, and I happen to be in the latter group.
Strategizing, taking dozens/hundreds of losses, and hoping the rng likes me is not something I consider fun. I do have lots of the top tier weapons, I've memorized what most of them do and how to use them effectively, but it isn't fun. Fun is doing 11k damage in one turn (my personal record). Fun is smashing in the face of a challenger who used to give you hell.
Just let me train. If I want a challenge, that's what I have other pets for. [edit] And yes, I once supported the cap. I can admit I was wrong.
It's really discouraging seeing Keith say that people's wishes aren't a valid reason to raise the cap. I thought it had been said in the past that the cap was temporary and always meant to be raised.
Firstly I don't think you can lump all of the BCs problems all into one - things like icons are a completely different issue.
Secondly - any top battler will now KNOW that if they train past the cap things will get easier. No one is gonna train to a Tier 12 and capped pet with zero knowledge of how battling works, and if they run out of a challenge then they can train another pet. If they're too lazy to train another pet for the challenge then well...that's their problem to be honest.
Just because the cap is raised (even to like 25k would make me ecstatic because then I could even my stats out and Castle wouldn't be nigh on impossible without godlies) doesn't mean everything becomes easy and with no strategy and out of reach for other users - a phantom cap is still possible. People are also still limited by their funds and weapon Tiers.