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Jan 21, 2015 11 years ago
For forks sake,
Thelma
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I don't care for this idea at all. First, I don't like the idea that I can't remove items from my wardrobe or account if I want to. My mother and I share a wardrobe, I've bought about 95% of it, everything is on her account and she sends it over when I need something. This would pretty much force me to buy the more expensive version every time just so I can send it to her. I've already stopped buying so many CW's because I don't like privates/no lend/no sale. I think those should be banned. I don't like it when someone tells me what I can do with an item that I bought with my money. I'll do what I damned well please with it.

Now you want to basically do the same thing. No thanks. Beanbag/plushie/card collections are bad enough. But we knew that these were always going to be locked to the collection page, so I'm fine with that.

Which brings me to my second point. I don't like the idea of this being implemented on those collections either. Why? Because it will make reselling a bitch. I'd like to know how you personally think people make sP on this site? Do you think we pull it out of our arses? Maybe play games and quests? That's laughable. The only way to make real sP is reselling. This would take away that. Why would people buy things from users when they can buy a cheaper version? If you take away collection items/wardrobe items there isn't any other items left that anyone wants. So those items will sit forever not selling. Loss of profits.

There are tons of ways you could be doing sP sinks but locked items isn't it. I know some of these have been mentioned but:

  1. Buying new/old skins in the wardrobe.

  2. New bases that make you look like one of Subetas races ie..Islander.

  3. Body mods (think the Underground Doctor, but with normal limbs and more options). EDIT: Just to expand on this. Body mods as in chest items, face items. Chests that can be made to look muscular or flabby or older,wrinkles, face items to look old..ect.

  4. Millionaire center with no wait times.

  5. Put all weapons on site (including Godlies) in a weapon shop for everyone to buy (make it cost a combination of sP and Battle Coins.) Battle coins would be made by battling and could be sold to other users in our shops or turned in for our own use. That way people who only want the wearable version would have a chance to get them and the new battlers would have a chance to actually advance in the battle coliseum. Make the sP part of it very high, 100 million and up. EDIT: I forgot to mention that these items in the battle shop would be always stocked (so they wouldn't sell out, ever. They would always be available to buy. No matter if it took you 4 years to save up)

  6. Infinity treasure slots (I have a vault full of TC stuff but having to buy and open all those boxes one at a time put me off) so I haven't bought any.

  7. Take the 50 million shop limit and drop it down to 20 million like it used to be. I did like it when it went up to 50 and have gotten quite a bit of use out of it, but it has screwed with the system and really needs to be changed.

  8. Lots of other things that I can't think of right now.

Lufifor life

Jan 21, 2015 11 years ago
Eye_468
is fashionable
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Quote by Aloysius

I&;d like to know how you personally think people make sP on this site? Do you think we pull it out of our arses? Maybe play games and quests? That&;s laughable. The only way to make real sP is reselling.

My 10mill a day from questing and vending begs to differ.

Jan 21, 2015 11 years ago
Andrea
has 40 pets and counting
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Craig

sP sink ideas I'm totally behind:

  1. Make a pet forget a food it's eaten: 50k (this can already be done on another pet site so clearly it's something people use! I have in fact accidentally foods to pets before, or adopted pets with random foods I'd probably use this to remove them).

  2. Directly buyable TC slots: 100k a pop (you wanna gamble? Buy a MKB, wanna buy in mass? Greatest sink ever to exist).

  3. Redeemable eyes/hair styles (redeem new eyes for 250k a pop REDEEMABLE EYES CAN BE MOVE/NOT STUCK TO THE BASE which frees up a face layer).

  4. I dig the idea of buying skins! New ones or old ones. I also looove the idea of a body modifier.

  5. Everyone and their mother hates zapping for a specific experiment pet. How about giving Euclid a "donation of 5m sP for further scientic research" and he twists a few knobs to magically fire his laser to your pet of choice and turns it into the experiment of your choice? Hell make it 10-20m I would still "donate to science" so fast.

  6. Reduce the cost of the Recycle Beast's sP smelter. If it was like, 50k for 10 points or 100k for 25 points I would literally use that anytime i needed things. Currently, I'm not paying another user over 4k for anything which is basically what you have to do unless you're online in the wee hours of the morning or a hoarder. A 600 point item would, at 5k a point, remove 3m from the economy -- for comparisons sake.

  7. I liked the idea of bringing back the omen wars shops for a short period of time for sP instead of points. That'd be a fantastic sink, perhaps it could happen during the anniversary of the event? With water balloon fights and idk, the seabeast challengers or something. Make it a mini-throwback event.

[font=cursive]🦀 Thinking about the immortality of the crab[/font] 🦀

Jan 21, 2015 11 years ago
Ireland
got lucky
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I would love if you did this and we could buy csc with sp during a sale ;-; please! ❤️! For us poor irl folk <:

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Jan 21, 2015 11 years ago
For forks sake,
Thelma
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Mother of God, I use 5000 words to say something that only needs a few words. @ Eye Basically, you are making your money by reselling the items you get from vending and quests, so you are reselling to make 10 million a day. Which is exactly what I said you have to do to make money on this site. Unless you sell buy csc to sell.

Long version of what I said earlier Eye You don't make 10 million a day on just questing and vending and I'll tell you why.

Doing all your quests, you will make anywhere from 800,000 to 3 million a day in sP, depending upon the day, some days are better than others. For example I made 1.7 mil in sP today doing all the quests. (I could possibly of made more, I had to quit 20 quests because the items were all well over 100,000 sP a piece.)

You cannot count the items you got as a prize when questing when figuring how much you make in a day because, one, Prices fluctuate every single minute. That item you got that was worth 600,000 sP this morning, might only be worth 100,000 when you go to price your shop. Two, you would actually have to sell every single item you got questing (usually between 80-120 items a day) for their highest price that day. You can't sell those items tomorrow or the next day, they would have to sell today. That is not likely.

Vending, you can vend 1000 tokens a day, that's 500 items, most of those items are going to sell for less than 10,000 sP. That's only if you spent 1000 tokens, which I might add cost money to buy, unless you trade for them so you have to subtract the amount the tokens cost you, from your total for the day. You only get 350 tokens from the wizard a day.

Then you would have to sell all 500 items the you got today from vending, you can't say oh I got a million point item today, Yay!, count that into your "daily 10 million" and have it sell tomorrow for 1 million. Because you did not sell it today, so it doesn't count.

The point is you are not making 10 million a day questing and vending, can it happen? Yes it can. Every day? Absolutely not.

When figuring your total daily profits, you only count the actual sP earned not any of the items.

I made 1.7 mill sP on my quests today. After vending 1000 tokens (the limit) I've got a total of 605 items sitting in my "checking" shop. If I sold all of them at their highest price today I will make 6,145,162 sP 6,145,162 + 1.7= 7,845,162 That isn't 10 million sP. I know I will not sell all 605 items today, so I won't make anywhere near that, if I'm lucky I'll make 4 mil on the shop.

Also on a side note, you wouldn't be making 10 million a day if you weren't reselling those items you get, that's where you are getting your sP from, re-selling the items you get from questing and vending.

I have re-read what I've said and removed some of the more questionable ramblings, I do realize that it sounds really rude and condescending the way I'm saying it, but please know that I really don't mean to come across that way.

Just to stay on topic, I love all of the ideas from Andrea, they are all great and I would probably use them all, except maybe the zapper, but I know other people would use it, so I'm all for it.

EDIT: typo. EDIT : too many typos

Lufifor life

Jan 21, 2015 11 years ago
Elsa
is a foodie
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Oh I wasn't aware of that. Wouldn't it be more sense to sell it for the same price, more, or for a reduced price of very little - like 100k sP or something?

To me, sP is the main engine of the site - because it's the fake currency that binds together most of the site economy. CSC is like the cool older cousin that everyone relies on and needs. It's cool that they're there, but shouldn't be the main focus of the event all the time even though it fuels the fun. (If that analogy makes any sense then I'd be surprised!) But I guess what I'm trying to say is that CSC isn't an exclusive topic that shouldn't be touched, I do think we should be discussing it, I do think there are improvements they can make.

CSC should never be the main MAIN focus of the site because although it makes $$ it causes users to lose interest in the site if there's too much exclusivity - just look at other pet sites that made the same mistake. Sort of off-topic but - yeah.

I understand that CSC is supposed to be earned with money, that it's hard to earn - I buy all my CS items with sP for fairly decent prices and I'd be more than happy to continue doing so, but I still think we shouldn't stop thinking about stuff like this and having discussions.

I see what you are saying with other alternatives. I really, really like those ideas! More unlockable ideas and the Cruise ship hairstyles are my favourite ideas. Involve stuff with salons, shared outfits, etc.

Or the release of rare, rare plush/beanbag/other collection items through this system but I'm not sure if the debate is about this.

❄️ Seeking Elsa or Olaf inspired CWs ❄️

Jan 21, 2015 11 years ago
Austria
needs a vacation!
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Erasure

I don't think I like it. I like having the freedom to choose what stays in my wardrobe and what doesn't, and if I have a thing that I need to sell for whatever reason, I want the freedom to be able to do that. Mind you, I'm not really the type to buy a thing and then sell it a week later.

And also, as someone (several someones, I'm sure) mentioned, there are TCs and galleries to think about. It would drive me nuts if there was some old item I wanted for a pet's TC and it became available, but I couldn't buy it because it would just go directly into my wardrobe.

I think having items be marked "no trade" would be better, so they could be put wherever the user decides and moved around if needed.

Jan 22, 2015 11 years ago
Amae
dances with faeries
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Breck

I got really excited because I thought you were going to say we could lock specific items in our wardrobe and I keep accidentally selling pieces I have in saved outfits so that'd be useful but for this idea I'd say no. It sounds okay in theory but in practice I think it alienates a significant part of the user base. I might see myself using it but not frequently since I don't spend a huge amount of time in the wardrobe .

Jan 22, 2015 11 years ago
cartel
is shady
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Eightball

Quote by Aloysius
5. Put all weapons on site (including Godlies) in a weapon shop for everyone to buy (make it cost a combination of sP and Battle Coins.)

this is a terrible idea.

if you're looking for sp sinks, let us buy as many tc slots as we want as a go. give us more redeemable stuff (eyes, wigs, whatevs). there are quite a few things I'd rather see than items I can never move from my wardrobe.


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Jan 22, 2015 11 years ago
For forks sake,
Thelma
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No, it's really not. If those weapons don't become available for other people then it will be the same 5-15 people always on the top of battling. There has to be a chance for other people to get the weapons and rise to the top in battle.

I get the feeling sometimes (from my own experiences) that battlers don't want other people to advance in battling because then there would be more people winning the top prizes, more prizes go out>less profits for a very small handful of people at the top of the battle chain.

The point is to get more people to battle not to alienate a majority of people. More people would battle if they thought they had a chance at actually getting the weapons they need to beat the opponents. It wouldn't be cheap, I'm not saying you should be able to buy all the best weapons tomorrow. The better weapons like godlies should start in the hundred millions range (or hell make it 1 billion) and need like 1000 battle coins to get. Make it so you only get 1 coin every 30 battles on a hard challenger.

Regardless, they need to become available.

Lufifor life

Jan 22, 2015 11 years ago
cartel
is shady
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Eightball

@ Aloysius have you even thought about how much that would unbalance the bc? it's not a matter of 'baww we want weapon exclusivity.' if EVERYONE could have EVERY weapon, the people responsible for designing bc challengers would probably be ripping their hair out trying to keep things interesting. They might as well just set every challenger's stats to 1 and be done with it.

and how would weapons from plot prizes fit into this? No one would be interested in actually participating in a plot if they could just log on whenever and buy what they missed/didn't earn? There are way too many holes in this idea for it to hold much water, sorry.


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Jan 22, 2015 11 years ago
wordless
is INCONCEIVABLE
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Soooo many things to read through

  1. Flash sales sound awesome, I have to be honest and say I rarely buy from the cash shop when theres not some sort of sale on simply because of the actual cost of csc with the exchange rates where I live.

Even if the sales wernt for SP but instead a really good reduced rate of csc but maybe with the whole being locked to you thing so say you buy a vanity piece for 50 csc but you can't resell it, I'd be sooooo down for that :P

  1. Having old items brought back from old events is a great idea too, I often feel sad I haven't been on this site for long enough to have had a chance at great items and have to save up HUGE amounts of SP to buy these items. I'd even say i'd be happy to pay a small amount of csc as above for these old items and have them bound too me.

Note: I would NOT have this for any recent items, maybe a year or so later minimum imo

  1. Personally I do a bit of battling but after doing the first 5-10 battles with the opponents I can beat (which isnt many) with my battle pets it feels like theres no point in doing more, the battle quests are pointless for people like me with tier 3 being my highest pet. I'd be again willing to spend a small amount of csc on new cool opponents especially ones that rank up as you beat them just to make sue you have things to do.

  2. I never get CW unless they are amazing and in the pawn shop, no kidding they are just really expensive in my opinion ($10-$20 for 1 item with my exchange rate) or if you buy csc with SP like 50 mil SP. The price of CW has always seemed weirdly excessive to me so maybe you guys could figure out a way to make them more accessible to those of us who don't have $100's to spend a week.

  3. Continuing the being poor theme, maybe a straight CSC for SP in the cash shop would be a good way of making sure user shops don't sky rocket the price of csc but without killing it as an option for those who have money to buy csc and sell for sp.

  4. Skins.. these neeeeeed to be buyable, I'd so be in this line! infact i'd camp out to get a good spot in line

  5. Straight up buyable TC slots, have always thought this was s great sink but 150k and getting only 1 slot is sad i'd pay 70-90k for a guaranteed slot. the csc TC boxes are seriously overpriced and don't touch em, if they were guaranteed slots then I might.

Man I have said too much and have yet to finish reading this entire thread goes back to reading so many good ideas!

incase it wasnt obvious I spend a lot of time making sp (I work hard for it) so I can buy csc and once or twice a month buy csc with $$

[tot=wordless] 10-14 PET range items!

Jan 22, 2015 11 years ago
Before you die, you see
Kellijuana
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Asuna

I'm with here on all points! This sounds like a really interesting idea and I'm excited to see if/how/when it goes into play! I think the idea that it will wreck the economy is a panic reaction. It's basically a super mild version of the free shop giveaway, in that it gives users a chance access to items that are too old/rare/expensive for most. Only it's better, because they can't decide to resell them so it won't plummet the prices. So if you have something fantastic that you are selling for 50mil and 10 people want it, a couple might get it through this system, but the rest will still want it. And seeing it but missing it will remind them to go hunt for it and might prompt them to buy yours anyway. At least, that seems more likely to me.

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Jan 22, 2015 11 years ago
For forks sake,
Thelma
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It isn't "weapon exclusivity", it's "prize exclusivity". Those that own the best weapons, win the best prizes that they can then sell for hundreds of millions of sP, they don't want other people winning those top prizes because then they wouldn't be able to sell their prize for 600 billion sP. They might have to take a heavy cut and only sell for a two-hundred million sP. That's what I was trying to say. All the top battlers are not like this, there are some very good and helpful ones out there, who I believe really try and help people get into battling and are willing to lend weapons and offer help with whatever they need, but the battle community is still not a very friendly and welcoming place, for the reasons I explained above.

I get the feeling that you think everyone has hundreds of million of sP lying around to rush off and buy all the weapons they want. This would take months, maybe years to buy one good weapon. By the time people actually have enough sP and Battle coins to actually buy the weapon they want, they may have changed their mind or no longer play the site, or no longer are interested in battling. The people this would benefit are the people who actually want to battle but are stuck in an endless loop of never being able to advance because the weapons just aren't there.

Are there people who have lots of money offsite that could buy into it? Of course there is, but those people are few and far between.

As for plot prizes, one, weapons shouldn't be given out as plot prizes unless it's the likes of Gelatin or Hydro and those don't revolve around plots. Two, I think you would find that the majority of users do participate in the plots, even when they have the sP to just buy everything.

Basically the site can't keep pandering to the minority of battlers that are at the top. So you reached the stat cap, well, you've done it, you've reached the end. Sorry, there isn't anything else, you reached the very top and should be proud of yourself. Good for you.

They can't just keep upping and upping the stat cap to please a small minority of people.

That being said, I do believe they should raise the stat cap one more time, they basically promised they would and then there is what's its name that even those at the stat cap can't beat. That should never have happened and doesn't give those of us who do want to battle any reason to reach the cap, if we can't even beat the top challenger. That was poorly thought out.

Lufifor life

Jan 22, 2015 11 years ago
Andrea
has 40 pets and counting
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Craig

Upon thinking about this more, I'm still overly against many aspects proposed (namely CWs with the below mentioned exception, and anything related to CSC because it's either going to deflate or inflate the cost of it for reasons I've already mentioned).

I also feel like anything backdoor purchased should NOT count towards the wardrobe/achievement count-- that offers incentive to act buy the real item, which makes this less price-effecting.

However I can see this as something the site could utilize for:

  1. CWs in the pawn shop that've been in there for no less than six months.
  2. Reward card items, since not everyone can buy csc directly (I don't consider "but csc is expensive, I don't wanna buy it with sP" a viable excuse for utilizing something like this) and with one per account long term these items will be scarcer/transformables/alt uses and so on. I feel these are different than csc based things, since these are a bonus and not directly purchased.
  3. Achievement prizes, which again for the exact same reason as the reward prizes. This should only apply to things with dual purposes! Like edible wearables and maaaayve wearable weapons (technically you could put those back in so I dunno maaaybe).

Also I'm curious (and this is the main reason for the ping) as to if this could be utilized for other aspects of the site?

Like, for example:

On the the board about the cost of csc being so high people asked for GAs to be put in the MC, to which you said something to the effect of "it doesn't help because people just hoard them to use forever or resell for more later". Could this feature be used for something like account modifications? Say like randomly once or twice a year (let's say subeta's anniversary and dec 1st for the sake of reasons) for 24-48 hours you can let users buy a single 1 month gold account medal for say 15m-- directly to their account. No item to save for later, no ability to buy more than 1 months time, just directly to your account. It wouldn't effect the cost of csc, it only lasts a month, it gives people a chance to have one, and hey it might hook a few more people into getting one!

Example two: What about challengers? Like, example, the challenger books? Less concern over buying to resell and it wouldn't count towards buy them all and get a free cabinet etc.

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Jan 23, 2015 11 years ago
Rogue
needs to get lost
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As long as the items still count for the filled wardrobe achievement it sounds like a good idea to me.

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Jan 23, 2015 11 years ago
curbdirt
is garBAE
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I personally wouldn't use these locked versions in the wardrobe I would probably spring for the item I can move freely around my account or sell if I wish to do so because I like that Subeta has that feature already. And because Treasure Chests. Although, if this were something like plushies or beanbags (which we aren't discussing but ok) then I would be all for a locked item, because that is how it's been already.

I feel like, if this is a sP sink idea, if that's the water we're threading here, then maybe we should be discussing other viable sP sink ideas, some great ones (and some bad ones :P) have already been suggested. I have read this entire thread. And many users suggest different/some could argue "more appealing" sP sink ideas quite often. I mean, in the end it will come down to the details of it: Do we want locked items or do we want other sP sinks?

(other sp sinks)

Jan 23, 2015 11 years ago
MOKONA
needs a vacation!
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Aiko Yori

Maybe a temporary lock would be much more suitable, maybe for a certain time frame (a month maybe) to be kept within the wardrobe, so that people might not take a chance to resell it a week later as mentioned. And as mentioned about users freezing their accounts and not being able to sell those items? Especially game prizes which cost a lot of sP and can't be gotten with foreseeable (maybe in the short-term) events, etc.

CS flash sale? Hmm...

Jan 24, 2015 11 years ago
usagi
has some electric moves!
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Josie

Late to the party here and haven't read 16 pages of feedback, so sorry if this is repeated...

It depends on what you mean by a ton of sp. I won't lie... I would certainly be miffed if things I bothered to spend a lot of sp on to put into my wardrobe get sold for a fraction of the cost even if they are to be locked into the wardrobe. Because even though wears can move around now, there are some people who put it into their wardrobes and don't bother to take them out. Ever. I have 18k wears in mine right now (hi wardrobe nut over here) and I don't ever care to get rid of much of anything in it. I get it. I paid for things and it was solely my choice to do so. I guess what I'm trying to say is ... I thought wearables were the main feature of the site. I mean you look at item worth and if it's not a wearable (unless it's a book or really really rare plushie or other collection item), the item is not valued as much.

So basically I'm trying to figure out how this locked in feature WOULDN'T deflate item worth as said in his first post: "without deflating the value of the item."

Sure, you can't SELL or trade it, but once you can USE it in your wardrobe, that effectively removes it from your wishlist if you're after it for your wardrobe (which if it's a wearable, I'm sure majority of the chances it is wishlist'ed is because of the wardrobe, not TCs or galleries). That means less people have the item on their wishlists. Supply's not the only thing affecting price. It's the demand. Once that goes down, I can't see how prices are meant to not change.

Not an economics major or savvy in it, so I guess maybe I'm wrong. I hope I'm wrong. :l I think this locked in system would best work for completely new items. Want to bring old items back? Rotate them in the hustler for a very limited time or do a relevant event with a prize shop consisting of both new and old items (the latter being priced at much higher prize points). Introducing this locked in / out complexity for old items seems excessive and makes me weary.

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Jan 24, 2015 11 years ago
Andrea
has 40 pets and counting
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Craig

Quote by murph
So basically I&;m trying to figure out how this locked in feature WOULDN&;T deflate item worth as said in his first post: &quot;without deflating the value of the item.&quot;
The only way I can think of, is that any locked items would absolutely not count towards the wardrobe achievement count.

Making it where if you really really can't afford a thing but really really want to use it-- this is only reason you'd use the locked feature. If it was included in the count, then it would destroy the price of everything it effected as there is literally no incentive to purchase the real item unless it had another purpose/you wanted it for something else.

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