I was actually thinking the opposite case, of being able to sell items for sP that would usually be CSC, but make it so that they immediately go into your wardrobe (and stay there) instead of you being able to sell them for CSC down the road. Which would actually increase the value of sP and probably not decrease the value of CSC but at least make it a little more stable.
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We don't think of it as punishing people, on our end. It's that we're giving out prizes and achievements for participating in an event, and people who aren't around didn't participate. It sucks but that's how events/games work. I like that you can come back two weeks later and get some of the items handed out, but it's also important to remember that we need page views / users / people online during events.
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Also: The event items was just an example. More toward what we're thinking is CW creators being able to offer items in their shops for sP - but it go directly into the wardrobe so it doesn't devalue the item. Or we can offer CS items on discount for sP but they go directly into the wardrobe, etc.
I'll edit the original post with this because I think I'm getting a lot of feedback on the new items thing which I didn't actually mean to be anything other than a quick example, and not how we're actually thinking of using a system like this.
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Because it's not the same idea, and we also frequently implement things that users may not think they want (bases) but turn out to be a really fun system. :)
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-Guru None of the items that you put in your wardrobe would work this way. It'd be items that we specifically sanctioned for this. Like I said, we decide to sell CS items for sP or maybe island items for sP over a weekend with a big note that if you buy them they will go in there for good :)
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Unfortunately, no. That was my first idea, but we just don't track user items in that way. The technical explanation is that all user items on the site sort of exist all over the place. So an example is that your wardrobe items are completely separate from your inventory in the database, and if you move items between them Subeta can't tell that it was the "same" item.
So we wouldn't be able to tag an item you bought during a sale that I'm talking about as a "sp item" that can only be sold for sP going forward, because once you move it once we have no idea where it originated anymore. Totally a technical limitation of the site, but nothing that is really fixable at this stage.
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I think everyone is getting stuck on the idea of this turning the wardrobe into another collection which isn't the case. The idea is that these are items you can get from other places (with either CSC or some other currency) that we want to make available but only for a very limited time and go directly into your wardrobe, so that we can absolutely control the number of them there are floating around the site. I hope that makes sense.
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I think I explained it wrong at the start, these will be items that are available for other venues (CSC/etc) and we want people to be able to have them for their wardrobe. If they want them for the other things (treasure chests, etc) they have the opportunity to buy them for that in the original currency.
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Hoarding is different when you had 22,000 useless items in your shop, collecting for an achievement or 53248957349857234 items in your vault for... whatever reason it is that people do that.
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Then we could reintroduce them down the line and new players would pay sP/whatever for these items and we'd actually be doing the economy good by removing the sP instead of just passing it around :)
sP sinks are what the economy needs the most right now as the inflation of sP goes off the charts. Unfortunately sP sinks aren't as successful when people can just sell the items they spent the sP on down the road, just moving sP around instead of it being removed from the system.
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Because people can't hoard it here? It isn't sitting in their vault waiting to be used in the future, this is something that locks the item away and the user who bought it wanted it enough to buy it.
It's not the same as us putting CSC or gold accounts in the MC and people buying them up to sell back to users a few days later after they are out of the MC. Also, like I said earlier, this wouldn't actually bring down the price of CSC. The thing is, people sitting on huge piles of sP wouldn't be making an investment by buying these items because they could never sell them, which is the problem with just putting things in the MC :)
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The problem is that this works really well in a lot of games for a really good reason. I want to use it in a way that makes it possible for us to put items up for sP that aren't typically for sP, that can't be turned around and sold a week later bringing up further the price of CSC (as the current primary currency on the site) between users.
We can really only do that if the items are locked in some way. I wish that we could make items account bound (move between treasure / wardrobe / etc) but that isn't really possible :(
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Yes!!!!!!!!!!!
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Completely unrelated: but I'm going to talk to people about getting those cruise hairstyles back at an increased price, maybe build it into the wardrobe today :)
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omfg thank you. I just added your post to the first post of the thread because you're a genius.
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Unfortunately account bound items aren't really a thing, right now. Things like the loyalty boxes are stuck in your inventory don't have the option to move to treasure chests. I could rewrite treasure chests to make that an option, though, probably.
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Yeah, I'm getting some really good ideas. Unfortunately account bound items is actually just a really, really hard problem. Right now we've got separate tables for each of those places (user_inventory, user_vault, user_shop_stock, user_treasure, etc) and moving them all into one table isn't an easy feat; we'd have to have some sort of transition.
This was actually the eventual goal of the first wardrobe rewrite (it uses a table called user_item_location) but it never got moved to other parts of the site.
I'd love it if this were easy to implement but it's something that would require working... any part of the site that gives / take items away. :(
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Yeah, that's totally possible and something we can think about how to release some of those older items :o!
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Yeah, I actually really like this idea. I'm going to talk to and and see if there is a way we can get that done :)!
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I think that because we'd be controlling this on our end, we'd just not include items like that; or just have the "flash sale" example only have one of the wearable transformations of it available for sP.
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I think you're assuming we're going to make these much cheaper than the CSC prices, which isn't the case. We'd make them a little bit more fair (since you wouldn't have full "use" of the item).
Also I made sure to use the term flash because these wouldn't be permanent options. You'd see that today this one pair of shoes we'd decided weren't really selling that well in CSC but we still want people to use them is on sale for x sP and you have until the end of the day to buy it in sP and it could never come around again :)
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