Actually you have a point, some of the old cash shop item prices were WAY lower than the average item today. If you look at some of the really old items like the ribbon chokers, the official price was only 25 - 50 CSC versus an average of 125 - 150 CSC for items now.
we do have many many more monthly additions than we used to. monthly challengers, monthly wearables. there are many csc sinks compared to the past.
Staff would have been gutted if they released collars and tattoos for 125 CSC.
Most of the small releases were really small things, like the witch hats, star tattoos, collars.
Also, DPs were gold mines for staff, years ago.
DP alone were driving the cash shop, years ago, because you could buy 20 before getting what you wanted. So, everything else could be priced lower because there was that.
Costume Trunks were selling well too, but I think we were all told how expensive they were for the price they were sold.
I'd be interested to see the statistics of cash shop purchases of then compared to now. You can't really say one thing is causing the inflation of csc without knowing all of the information.
I don't think the amount of sP in the economy is the major problem. I think the over-importance of CSC is a big problem, thanks to custom clothing. It doesn't matter how many sP sinks the site drums up if people are only interested in one aspect of the site and don't utilize them. But that's an entirely different can of worms.
They're sadly not going to disclose that information, I think we were told that in the past.
I think Subeta is overdue for an introduction of sales taxes, though. Flight Rising has it, with a low percentage, and people adapt around it.
they can tell us some things without giving away exact numbers I am sure.
Again, stock market in the real world =/= fake subeta economy on a site made for fun. I'm pretty sure if myself and other people here were analyzing the global economy, we'd do it factoring in the proper and numerous differences dude lmfao
But either way, I've said my piece. We'll just have to agree to disagree. :)
What if I give you an appointement to discuss how things are, in three years from now, and whoever ends up being wrong gives the other half of their large pile of SP in three years?
;)
See you on August 10th, 2018.
what's the point of that if sP is worthless
Questing is the primary way many users make their sP, myself included, and lately it hasn't been profitable. Maybe you and few others have gotten lucky but for me I have lost profit. I start every day with 500k out to do quests and usually, after I do Wizzy/Saggi I am down to 150k-200k. From there it takes me up til Carl to get even past 500k again. (I start from the bottom and work my way up.)
Yes, a lot of things are inflated but as pointed out, the vending rarities have changed thus there are less items in the system for questers to get that won't make them lose a profit on Quests. (Thank you for bringing this up, Rocket.)
While I do partially understand where you're coming from, I don't think this is the way to go about "fixing" the economy. You'd basically be taking the area of the site that is the only way some people can make any kind of sP and effectively shutting it down. How many people would leave the site then, do you think, if you took away their only source of income? And if people leave the site, how much real money does that in turn make the site lose?
I'd also like to point out to those making the arguments about csc prices going up that they started going up not due to increases in sP given in quests but due to CW's being allowed on site. Once CW's started being put into the system, CSC went from 1.8 mil for 100 csc up to 5-8 mil (depending on what's been released in the cash shop as well).
Is the Subeta economy stable? No, not really. Is this the way to fix it? No, I really don't feel it is. I may not know the first thing about economies and fixing things like that but I do know enough to know that fucking over a portion of the site because you feel you made too much sP in one days time isn't how you fix it.
[Center][I]Chibi by [/i] [/center]
it's due to RL inflation sadly :/ The dollar isn't what it used to be worth 10 years ago XS

What if I give you an appointement to discuss how things are, in three years from now, and whoever ends up being wrong gives the other half of their large pile of SP in three years?
what's the point of that if sP is worthless Well, Magic is sure it's not worthless, so having half of my pile of not-worthless SP for doing literally nothing is alluring
well you can't bet something if one of you thinks it's worthless and one of you doesn't, that's not a fair bet. make a bet based on CSC, that sounds a lot more fair.
I don't think Subeta would appreciate us gambling real money currency on its own economics ;)
it's all the same stuff. I don't see a no gambling rule.
Yeah, I'm not risking that, probably because my SP in three years from now could probably only afford like 500 CSC in the future, considering how fast it inflates.
imo, if subeta can create an efficient enough sink to counteract the high sp payouts, it's good enough for now
IE, if they pull out 100bil from some sink, they can afford to introduce 100 bil overtime before needing to "resink." obviously, its not that simple.
Why does everyone think having half of quests profitable when adding up the sP reward with the current market price of the item reward(s) is the same as getting rid of quests? I specifically said, lower quest sP rewards only, so that only about half of quests would be profitable, instead of the ~100% it is now.
I agree about the sink, the problem is it's not going to happen. No one can come up with a good idea, despite most people agreeing it's needed. Somethings gotta give, so there needs to at least be less coming in, even if there's still near enough none going out, eh?
you're not considering the incredible amount of sP you're bringing in just to break even on saggi quests, which is the part that's faaar too much... If someone makes 2m in a day on quests, and they spent 1.5m on items, that means 3.5m sP was generated, that's a lot, too much in fact.