Ha true xD -goes swimming in the vault with all my furry critters-
Why not charge a fee in order to battle opponents in the Battledome?
I am actually kind of curious as to how well the plot sP sinks worked. Did recycle beast take a lot out? Did the bribing Jules take a lot out? What about healing?
Recycle beast probably could have taken out more if we could have done it more than once a day. I didn't even KNOW you had to bribe Jules, because apparently, if you did it right away, you didn't have to pay anything to get the codebook from Jules (which is the case for me), but others had to pay? Healing probably was a great sP sink, but I wonder how much so.
Plots seem like a great opportunity to put in some sP sinks, but as has been mentioned on other boards, they weren't taken full advantage of with this plot. Maybe we can think of some creative ways to do sP and item sinks in future plots that won't have people complaining (since these were so obvious and were kind of handled poorly).
How does your suggestion sound in your head when you replace battledome with wardrobe? Still sounds great? Carry on. If it feels like: OMG I AM NOT PAYING FOR A BASE FEATURE OF THE SITE ....
Battling already costs a fortune as it is and hardly injects any sp into the site. Battling can use a popularity boost instead of: hey here is yet another reason to not bother with this site feature.

Maybe make Auto Pricing available for non GA members but they have to pay for it? Then even if they think getting a gold account is the better option there is sP moving around. Or they get it from the cash shop. Just a thought.
They already took away the bank interest, which makes me extremely upset. Why couldn't we keep that? I looked forward to it every day.
[tot=hylian_maiden]
how do you propose to do that, short of letting staff price-police stuff? it's not realistic. yes, weapons cost a shitload. no, it's not something that needs staff intervention.
The only answer I have is is - No, the staff can't police the prices in user shops and trades, but they can't police the prices charged by the site's shops. If they're going to nerf quests and other ways to make sP to combat inflation, then their own prices be lowered to reflect that. Knock millionaire center prices down by 10%, for example (I honestly think it should be by 30-50% considering how little Saggi pays out now, but 10% seems a fair compromise that shouldn't enrage the people who made their purchases when sP was flowing more freely).
less sp sinks means more inflation. None of that is how things work at all.
There are more than plenty cheap alternatives for weapons and scrolls for battling nowadays. I know of several people who won top prizes and were using cheap alternatives/sub par weapons during the shengui plot. If you want to be the best of the best it takes work, it always has and it always should and really there's nothing that CAN change that.
first off, that's not unfairness. That is the definition of fairness. Allowing people to be rewarded directly for their input. Your second statement is simply not true. It is easier now to earn money than it was when I started. It is less expensive and quicker now to train a pet up than when I started. Pure sP is incredibly more abundant AND easier to make for anyone now than when I started. In fact the whole point of this thread originally was to highlight how it's too easy to generate pure sP and it's having a negative effect on the economy.
I feel like that is more of an issue post deflation. Not really something you do preemptively.
Also, just like in anything there is some level of unfairness. I think stating such is sort of redundant. There will always be people smarter or stronger or more creative. I do not grudge the artists who can sell CW art or the people who can put down 1000 battles on a boss because I felt that the time to get that sort of boon would be better spent elsewhere, in the real world. Everything has some sort of unfairness because we all deal with tradeoffs in what we do, and some people value winning the top prize in the plot over, say, going out for pizza on a Friday. Which is considered a better activity is perspective, but I won't nerf others because I chose to do something else with my time.
As far as using rl money to get CSC to fund whatever they choose - again, that $30 or what have you could be spent elsewhere. And it is pretty easy to earn sP overall haha. I've been dropping ranks quickly and haven't bought CSC in a while, for the most part you can get pretty powerful pets by BQing every day + Shinwa + spending sP on boosters. I usually joke that all I try to do is make sP to fund my training in order to make more sP, but the trade-off is that I don't spend a lot of time or resources on say, achievements or collections.
Just food for thought, sort of applies to alot of the balancing points made by others as well.
By the way, I can always help with questions about battling or the equipment that I find valuable at it's price. A reasonable set isn't too too expensive that your every day user can't compete at the higher tier level, and the battle community is outstandingly generous when it comes to lending, assistance, advice, and motivation.
PS - I think you're on my friends list, so if you ever need a weapon lend and I have it, just mail me (as long as mods are replaced on my big guns :P)
Buying = Nothing atm
Selling = Nothing atm
Because you don't need to gain money for having money.
So now that people aren't buying pet slots from the MC with any regularity any more, the amount of sP on site has been sky rocketing. I haven't been writing down numbers everyday but I believe its going up something like 1.3b a day. That's exorbitant. What's more is that, at least judging from what people have said, less people are doing saggi quests. But when wizard quests can give out 75k, carl can give out 130k, who needs to do saggi to get pure anyhow?
I have always wanted Subeta to introduce a quest that asks you for items that are undervalued in user's shops. Sort of a similar concept to the recycle beast where people hand in items for points. Like a quest, you will be asked for a random item, but the item would be one that is priced below Subeta's main shop price. This way, users will buy all the lower priced items from user's shops and increase the overall value of items around Subeta. Everyone wins since you get more quests out the deal and Subeta will now have users buying items from the main shops once the user shops have been bought from.
<3 <3
qft Quest payouts are way out of whack. Have Saggi's payouts be shitty, fine, but adjust the other quests down to match. Why can I make 400k from JUST Wizard Quests? He already pays out tokens, he doesn't need an sP payout at all!
I was thinking about this last night. The nerfs to RSing and vending probably haven't helped. All the ways a player can earn sP can really be broken down into two categories.
1: Quests and Games: These generate sP and items and give them directly to the player. Items and a small amount of sP is also deleted from the economy, but that amount will never be greater than the newly generated rewards. 2: Restocking and Vending: sP/Tokens are deleted during the initial purchase/vend. The player then sells those items to other players, making a profit. sP isn't being generated, it's just changing hands. (Obviously vending IS NOT GOOD for the economy. An endless flood of items just as bad as an endless flood of sP.)
Basically, the first category is generated items AND sP, while the second category is only generating items. By discouraging RSing, you encourage players to quest more for income, which generates more sP.
yeah definitely what we need is a 3rd method, we need an interactive way for people to earn things regularly but not excessively. Events/plots fit that purpose when they're around but certainly don't meet the overall need.
First thought i came up with: Increase the healers cost by 10.
Heal this pet? 139 HP for 417 sP
So that would be 4170. It is only 10 times as much, i doubt people will feel it much. (and yes i DO battle)
It won't be much, but at least a little... Maybe buy extra layers (like the ooh la layers) with sp?
Another thing: Add a button to the milionairs shop: 'Buy now: 1mill to get rid of the time restriction' though i think the restriction is much anymore is it?
I will give it some more thought :)