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Feb 12, 2015 11 years ago
Riptide
will never conform to your genres, man!
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Aros

Haha, last night was the first time I did BQs since 2015 xD I've been lazy. Anyway, I don't hate the revamp. It's not much different from the old one in terms of time, but I do think it flows better. Not sure if that is really it, but having them progress in difficulty makes it easier to breeze through for me. I don't know, I guess I just didn't like having the easy/medium challengers in between harder ones, breaking my flow xD I do agree that exp should be awarded for every fight, even if it's significantly less...but I'm a little late since I read that is already being worked on as we speak....so yay. :D Also digging being able to fighter older opponents. Yeah, I'm one those people who like battling older opponents even if I don't get the achievement/prizes for them =P


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Feb 12, 2015 11 years ago
METROID
has been EXTERMINATED
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Havoc

Without having read any of this thread excluding the first page, I'm going to give my feedback on the new BQs.

LENGTHY REVIEW AHEAD

Let's start with some positives. The way the new BQs are designed are more newbie-friendly. It guarantees easy and medium opponents for smaller pets and newer trainers, instead of having to constantly click the "Give up!" button on opponents they aren't able to beat, thus feel BQs are a waste of time.

I also appreciate the lack of time limit, or rather it appears to be the case. I actually would like some confirmation on this, because this segues to the first problem I've encountered. There is no longer a 'give up' option.

I hate having to surrender on a quest, but it's incredibly taunting and annoying that I'm stuck with looking at Prodigy's smugass face because Elfric (T11) isn't able to beat him still, and yet I have no way of getting out of the last quest other than waiting for tomorrow to arrive. I'm left with the feeling of not being able to complete something, which exacerbates disappointment even further.

At least by clicking 'give up', I'll at least have had all 30 quests done, despite not being able to beat the last boss.


Another problem, albeit a bit minor, is after you lose to an opponent. MaFa still gives me trouble some days, so I expect to lose a couple rounds. I heal, and click the 'fight opponent again' button, ready to try and get it right this time.

...only to discover at the game over screen, I wasn't even in the BQ mode, and I actually just got my actual first win against MaFa.

This was never the case in the old BQs. When you fought, then lost, you could heal and keep trying til you won, and finally go back to see Rei for your reward.

Now, you have to actually go back to the BQ page and re-enter the new BQ mode, otherwise you'll end up fighting the opponent outside the BQ mode. And if you've got any pre-existing wins against that same opponent, their stats are a lot higher, making them even tougher, since BQs restrict opponents to only their base stats. So fix that.


Third problem, though this has been beaten to death already, is EXP. The further along you go per every 5 quests, the rewarded EXP amount needs to justify the task. Especially because the training center becomes more obsolete for stronger pets, and BQs eventually become the remaining source of earning/spending EXP, more so after beating every opponent outside the BQ setting x10.

I'm guessing the the decision for no longer rewarding EXP after each opponent, is to slow down users from earning too much EXP to raise their pet's stats quickly, thus putting them closer to the cap. I don't agree with this notion, because 1.) anyone can go and mass-purchase stat boosters, and this change will incline them to do that even more and 2.) it already takes long enough to train a single pet to reach the cap. Slowing down the process more may not be the best solution, but I digress.

With that said, I'll only accept this change if the rewarded EXP amount is increased substantially.

EXP REWARD SYSTEM Battle 5: 1,000 EXP Battle 10: 2,500 EXP Battle 15: 4,500 EXP Battle 20: 6,000 EXP Battle 25: 8,000 EXP Battle 30: 10,000 EXP TOTAL: 32k EXP

This payment procedure would work because while smaller pets may only be able to earn 1k in BQs, the training center is still a viable, effective means of raising their pets stats. But as pets get stronger, they lose out on the TC's benefits, thus deserve to earn more EXP as a result of their hard effort.

These denominations still need to be worked--32k is still a bit much imo--but I think a high amount of EXP justifies a long-time battler to do BQs because that's an amount they would be guaranteed. If you're going to introduce a new way to reward EXP, it needs to benefit everyone in the system, not just solely focused on one group over the other.

So far, that's all I've got to comment on. Overall, I'm okay with the new BQs. But there needs to be some tweaks to really make the change more acceptable.

[flower=Metroid]

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Feb 12, 2015 11 years ago
Pirate
has been EXTERMINATED
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Spite

Quote
Because this was level 30 you earned 5000 experience!

In my opinion that's too low for the time it takes to beat the challengers on the last levels, I hope this is going to get tweaked otherwise I don't think I'm going to bother much with BQs in the future. ^^;

Feb 12, 2015 11 years ago
Lily
is a mirage
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Akasha

I kinda like MrCool's idea. Although I think 60 battles is a huge range to pick from. How about a Range of 40 battles Boss battles every 4 battles instead of 5 16 quests for non GAs, 20 quests for GAs Button on the main page so you can pick which area in the range of 40 you want to start from. (Start on level 1, 5, 9, 13, 17, 21)

I was hoping for more retired guys.
I got Scavenger and Cloud Slyph and I forget who else, but it was really anti-climatic.

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Feb 12, 2015 11 years ago
Andrew
is the richest user
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Kyy

Quote by Delirium
I kinda like MrCool&;s idea. Although I think 60 battles is a huge range to pick from. How about a
Range of 40 battles
Boss battles every 4 battles instead of 5
16 quests for non GAs, 20 quests for GAs
Button on the main page so you can pick which area in the range of 40 you want to start from. (Start on level 1, 5, 9, 13, 17, 21)
I like this as well. Basically some sort of a "difficulty" setting put in.

And as long the higher range ends with a range of tougher-than-impossible opponents IE prodigy-leveled opponents or perhaps MaFa at its 5 win stats. I want to be challenged in BQ and not grind through the first 25+ before facing an actual challenge.

the range and # of bosses can be hammered out later.

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Feb 12, 2015 11 years ago
Junior Archaeologist
Solstice
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nullius in verba

Bottom lines for me:

  1. Of all the things battlers have been asking for, BQ revamps aren't really at the top of the list, and certainly not in this fashion. (Kudos for tweaking things though, and taking suggestions, I still love you guys.) Cap raise, multiple default sets, scroll library, etc are all things that have been wanted and talked about for ages, I'd rather see effort go into those things.

  2. If too much exp going out was the motivation for the revamp, why didn't you just decrease the number of BQs? Instead of 30, reduce it to 15, 20 for GAs. That would cut exp by a third, and land most people about in the range you can get from the revamped version.

  3. How is too much exp even an issue? We have a cap. What does it matter if capped pets hoard exp so they can immediately hit the next cap if it's raised? They still can't go past it. I fail to see how "too much exp" is a thing. (Unless you're doing away with the cap altogether, and even then, there's still a finite amount of exp someone could earn per day, and it's generally about half the 50k you're claiming.)

  4. The opponents aren't in true order of difficulty. I don't want to slog through 25 easily beatable opponents, and then get Chase on 26 and be done for the day, when I can beat other opponents in that bracket, like GE and Mafa. (Also, why is GE in the Imp bracket?) We should be able to quit a quest and skip it and lose out on the exp from it, but still go on and try our luck on more opponents up to the 30 quest limit. Either that or do a little better job of ordering them, so that you get to go as far as possible and know that you truly can't beat anyone past a certain number. So 26 can be GE or Mafa, 27 can be MaFa or Sophie, 28 can be Chase or whoever, 29 whatever, and 30 can be prod or forj or Rouland or whatever.


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Feb 12, 2015 11 years ago
Squid
is drunk in love
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Pacifist

Also when it was announced that the new quests would be more like item hunt, I assumed it would be the type of thing you'd complete every few days. I mean, I know there's a lot more items than there are battle challengers, so I don't expect it to last as long, of course.

But maybe having, as suggested, sixty or so total quests, but a limit of five or ten per day. This way, people aren't grinding for an hour mindlessly clicking every day. You could increase the experience payout a bit, since you're limiting the number of quests per day.

idk probably not an idea people would be in to, but thought I'd suggest it.

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Feb 12, 2015 11 years ago
Mike
is unlucky
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Piety

The idea that solving the problem of people getting bored at the cap is to nerf xp so people cant get to the cap as quickly is completely ass-backwards and rather poorly thought out. First of all for most people boosters account for a large percent of the total stat gains, some of which are available at times in the cash shop (which Im fine with, I think its great even, I'm just noting it). In fact I have personally stalked 2 pets who have, in the last year, gone from the cap's point of view, untrained, all the way to the cap, near solely on boosting alone. Thats also fine, especially since I assume at least some good portion of that booster buying was funded through buying and selling csc and battlers contributing monetarily to the site is wonderful IMO. Secondly, is that even assuming a pet from scratch can beat every single opponent and does battle quests every single day, it will take 4 years of battle quests to get to the current cap, once its raised, even more. Thats not very encouraging, and most people who take battling serious (which are also the ones who do their BQs daily) are going to boost to speed up the time rather than wait it out if their getting 10k less exp per day. But battling should be the main source (or at least a viable main source) of stat gains since those stats are used for, well, battling. The more you do it, the better you should get at it, that's the whole idea behind the label "experience points". Thats why event weapons were changed to only be rewarded through event battling, instead of from regular plot completion. It makes plain good ole sense. The current system has 10 win progression and then suddenly nothing. And moreover theres no day to day battle quest progression. ill be fighting first win opponents forever in BQs even if I had thousands of wins in and outside BQs. If there was continual progression, starting from a much lower point, and without scaling too fast, it would require people to put in the actual work to gain stats, without being able to go too fast (assuming no use of boosters). Though the beginning progression would likely be a lot slower, most beginning pets do not gain stats through regular battling/bqs, its generally just the training center, but if they realized the benefits of battling alongside to gain even more stats, faster, they would be able to progress faster and there would be far more people able to enjoy mid-end game battling content rather than 3500 people battling the boss a few times, thinking hes far too difficult and their pet is too insignificant and giving up, there could be 4k people actually actively fighting the boss :D. The increased events in the last year have definitely shown that when people participate in battling, they want to participate more. Some may not like the dedication rewarding system because of the effort required, but why shouldnt it require effort. But we want to stop people from capping out to quickly and getting bored, there needs to be a real solution, a middle ground. In order for battling also to be a viable main source of stat gains, boosters also need to be somewhat less viable. Shinwas quest prizes would need to be reduced greatly, mage amulet drops or ammy:tome ratio reduced greatly and apoc apoth stocks as well, to ensure that a constant exp gain couldn't be easily coupled with constant booster gains as well. In a way though, this is essentially just taking out the middle man, as anyone who was earning sP through sheer effort alone and then using the sP to mass buy boosters, can instead spend all their time doing something they presumably enjoy more than clicking 500 times a day on a picture of a vending machine or summat. Obviously that doesn't take in to account csc boosters, but I dont think they need to be changed much. Time is money and the site needs to stay running. If this idea meant that more money was spent on csc to boost and that more time was spent actively playing on the site and being rewarded for it, that's a total win-win.

So how does that relate back to battle quests. Its quite simple, they can be slowly day over day progressive, and proportionally harder, so that each day or every 5,10 however many days, youre earning more exp from the quests and therefore being rewarded greater for your increased effort, because the opponents are getting harder as well, as how they do outside of BQs (of course at a much slower rate). Also regular challenger wins should have xp reduced somewhat greatly and be made to be constantly but very slowly increasing rather than decreasing, to encourage people to battle. The regular challenger xp should be really rather low to prevent people from vegging out for a week and making the high gains we want to prevent, but still more rewarding more than the current battle shop token rate when spent on boosters is. Also, to prevent people with multiple pets from having incredible advantages BQ progression would need to be pet specific, the same as current regular challenger wins are. And having BQs build with regular challenger wins, but having the normal wins account for significantly less xp to make sure that daily BQs are still the best way to start out your xp gains. This would all need to be designed with very long term progression in mind, so the numbers and xp would have to start out really rather small and increase really slowly. The numbers could certainly be tweaked in a way that allows people continual meaningful progression and without gaining stats too fast, and not at all without some effort directly in battling itself. I honestly expected the quest revamp to be at least somewhat like this, especially since it was hinted at before, that it would be made more rewarding for going above and beyond the initial, and rather small, 10 wins that most people stop at. I'd like to see people encouraged to battle, and then battle more! That's what battling is all about.

Feb 12, 2015 11 years ago
MurDerWolf
is a big bully
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Murderwolf

I am curious how the boss battle only rewards will end up because if there is always the same item, this will be deflated to practically nothing within a week or so since there are alot of 'top tier' pets out there these days !

I shouldnt complain about the new Battle quest system because i havent used it in over half a year, and now its even more work to do them so i dont know if i will do them =x

I do love the possibility to fight older opponents, would love to see some old pirate vs islanders oponents there aswell!

But like previous people posted, this needs to be rechecked reward wise.

However 20k a day would mean 600k exp a month which actually does average my own exp experience with battlequests. Some day you get 40k + other days you get under 10k.

I will just awauit the changes that are going to happen, seeing a mentioning of the cap being raised soon is also something interesting to read!

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Feb 12, 2015 11 years ago
Andrea
has 40 pets and counting
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Craig

I'd like to see either 10-15 quests for GA or non-GA -BUT- GAs getting a bit more experience. Like, if the first five currently earn 1,500 exp than with a GA you'll get 20% more. Which is like, 300 exp for 1,500 and 1k for 5k experience. Somewhere between 10-20%,enough to be worthy of having a GA but not enough to defeat the purpose y'know? If I only had to do 15, I'd pick back up BQing with Max otherwise I'll just not until the cap moves, whenever that might be (or never, s'all good 'cause then I'll never have to BQ again xD).

Definitely exp per battle, glad to see that changed already.

There seems like there's now a ridiculous amount of clicking going on? Instead of "Back to BQs" can there just be like a "You beat this dude! Here's your next challenger -challenger name/pick- Start Next Battle? or back to BQs?" I mean I already won, so why make me go back to BQs to say ANOTHER! then get another screen for the next guy? Especially if we get the exp on the you won page, I don't get why I need to return to the BQ page unless I'm done or I need to give up.

On a positive note, I anxiously await seeing if the cap does in fact go up and all that. I also think it's neat retired challengers show up, I'd actually really like to see some of the retired challenger loot make its way into the battle shop too (not necessarily the god scrolls or weapons ecwn, just like the unobtainable collectibles and stuff) (obviously the scrolls and weps are welcome to go in there too, but I'm talking about the other stuff).

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Feb 12, 2015 11 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

I actually really like the new system.

the only thing I don't like about it is all the redundant page clicks, but compared to old BQs there is still a fraction of the number of redundant clicks.

The Flow is currently: Battle Quest Main > Start Quest XX > It's time to fight CHALLENGER > Pet/Weapon selection > Battle > Game Over > You won > You Beat lvXX + BQ prize > Battle Quest Main > Start Quest XY

It would be nice for the "It's time to fight..." page to either not exist or if it had the option to either proceed to the pet selection page or if there was a battle with default set + Active pet option.

I'm guessing this is more involved than it seems based on the way that the BC is set up, but it would be nice if that Game Over button just went to the you won page to begin with (In regular battles as well.).

And then from there if it rewarded the BQ prize on the same page as "You won"

It might be a little complicated to change, but it would be a huge QOL improvement.

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Feb 12, 2015 11 years ago
Lina
is a busy bee
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Samira

I was since the beginning of this year for the first time be able to beat Prodigy...So since not too long ago (almost two months) I can beat him and now, when I am finally able to earn some real exp, they are going to change that. I am not happy about that, but on the other hand...I did get only 18k yesterday and did beat prodigy during those bqs (that mean we had too many low opponents to start with) And I almost aways did get around 4,3k exp from Prodigy. I have never had 40k+ exp even though I have had Prodigy 3x during one BQ.

I think it is weird that someone can get Prodigy 5x in the last round now or get kitty 5x and get the same amount of exp. I could defeat kitty for a much longer time then I could prodigy...

I know a lot of people have capped pets, but even if they got bored, subeta wouldnt have to change the whole BQ like this. More variation of opponents is good enough for them to train a new pet XD Maybe introduce a new system in the BQs that you can also choose for a decrease of exp so they can change the amount of health, strenght etc. for their pets.

I do like the fact that we have more opponents during the BQs now C:

But overall I think it is weird they want to change the exp outcome now, while boosters are still available, it does not seems right and I think it will discourage more 'new' battlers then making them enthusiastic for it. BQs can take a long time (it does take a longer time then all other quests on subeta) and now they reduce the exp, it just makes it less attractive :(

EDIT: I am not sure if it is a good idea, but maybe make a new shop (revamp the old battle shop) where you can also spend exp? I mean you guys want us not too gain too much exp because otherwise we will hit the cap too fast, so why not let us decide where to spend it on? Like buying better scrolls, weapons, books, negative boosters etc. I mean we have sP as vaulta on subeta but also csc. Now we then would have exp and tokens. I am just saying something here, there are so many things you guys (subetateam) can think of, you are creative so please make good and fair changes for every (new) battler.

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Feb 12, 2015 11 years ago
PoodlePuff
has ALL of the things!
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Tresor

Mechalag is my least favourite opponent for my tier 6 to fight as he blocks too much and it takes forever. I fought him with my tier 12 and then as I beat level 15 with my tier 6, he got all the exp for hard challengers. Surely for a tier 6 to get the hard exp, he should beat all the hard challengers himself?

Also my main reason for having a GA is the 10 extra BQs, I want a better incentive than 1 skip to keep the GA.

EDIT: I have never beaten any very hard challengers with my tier 6 (Apart from once when the hustler used an emo spork and I used a full block at the same time). I just managed to beat the level 20 challenger with my tier 6 and he got all the exp again despite the fact my capped pet beat the first four very hard challengers. Are the "bosses" always the same, as if so, moradon should not be the boss.

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Feb 12, 2015 11 years ago
Biohazard
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I am happy with new BQ :) BUT A FEW IMPROVEMENTS :(

1, have sP payouts per battle.

2, have 2 rounds for GA members. in other words after you pass 30 you start back at 1 a 2nd round.

3, 5000 exp. is to low for 25-30 so can we get 15k but it spreads across your battle pets if you are capped.

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Feb 12, 2015 11 years ago
The Cursed
Ziorac
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I.... Do not approve.

I'm not an avid battler, I'm simply trying to get just one of my pet up to snuff. But I've been at this for a year now and my pet's only tier 8. So I think it's fair to say that there isn't really too much exp. All this does now is make it even harder for new people to get to the cap, while the older users are still at the cap and will always be at the cap (even after it's raised, it'll take them, what, a few months to reach it again, no matter what). Punishing newbies is never the way to go. I don't like that I can't opt out of a fight, even if it meant going back to level 1, like in Item Hunt. At least then I can use my full 30 BQs, even it meant only being able to complete like 15 of them. I got 30/30 and that pleases me. Now I'm at 16/30, staring at the Hustler. The thing is, with the new system, you probably complete the same amount of battles as before, but it just FEELS so much worse. Because instead of just giving up on one opponent, you have to give up on /the entire thing/. Maybe you could've beaten the next opponent, but you'll never know. And THAT feels horrible.

This seems like a useless change. If too much exp was even really the problem, just reduce the amount of BQs per day and spend the effort going into this to do things people are actually asking for. Why are you spending time and effort on something no one asked for and now clearly almost no one likes? I understand the people who like the change will be less vocal, but this many people posting about hating it should tell you something.

I'll keep doing BQs for the exp and achievement involved, but I don't like it. Congratulations on taking an already tedious thing and making it worse. :x

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Feb 12, 2015 11 years ago
METROID
has been EXTERMINATED
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Havoc

I personally wish this sort of thing had been available for beta-testing before going live. There are plenty of new and old battlers alike in the community, and we are more than willing to volunteer time to test new concepts related to battling.

We want to help make battling more user-friendly too, but it feels as though there's a communication wall between staff and, in particular, the battle community. I'm not sure if that's an accurate assumption, but that's the vibe I kind of feel, and I just wanted to share that aspect. Maybe it's just me, but don't know unless I post. =/

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Feb 12, 2015 11 years ago
Christina
beat the meat!
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I just realized that as long as the pets ahead of my pet are BQing as well I'll never catch up to them at all because everyone's getting the same exp... Well. Unless I hit the stat boosters hard - and since the Shinwas boosters seem to have all been bought up and priced higher overnight, that's not really economical anymore unless you want to pay about twice as much per stat. :/

Feb 12, 2015 11 years ago
cartel
is shady
User Avatar
Eightball

Quote by METROID
I personally wish this sort of thing had been available for beta-testing before going live. There are plenty of new and old battlers alike in the community, and we are more than willing to volunteer time to test new concepts related to battling.</p>
<p>We want to help make battling more user-friendly too, but it feels as though there&;s a communication wall between staff and, in particular, the battle community. I&;m not sure if that&;s an accurate assumption, but that&;s the vibe I kind of feel, and I just wanted to share that aspect. Maybe it&;s just me, but don&;t know unless I post. =/

ugh yes I would've beta tested this so hard. as for your second paragraph: you're definitely not alone. I mean, the BAs obviously have a grasp of what's happening/what needs to happen, but the rest of staff? not so much. and when the site owner still thinks battling is this super confusing complicated thing, even after all the giant steps forward we've taken to make the bc accessible to everyone (seriously, there's not a question out there that can't be answered by reading the guide(s)).. well, that's just disheartening.


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Feb 12, 2015 11 years ago
Andrew
is the richest user
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Kyy

idk if you saw it but it was mentioned earlier that the cap is moving "soon"

Im pretty sure the stat boosters got bought because of ^^

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Feb 12, 2015 11 years ago
Damon
is a demon
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Evee

I had a kind of idea for the way BQs work. Sorry if any of this has been suggested or mentioned already.

EXP Payout:

A small bit of exp earned per battle with a larger increment of EXP earned on the 5th battle. That way if you DO train multiple pets they aren't getting shafted. The EXP could be between 50-350 nothing too crazy, while the 5th 'boss battle' earns you much more.

Picking your Difficulty Levels:

Some people don't like how time consuming BQs are now because of the changes so what if you can cut the amount of BQs to 15 so you have increments of 5 levels each difficulty with 3 total boss battles.

AND You must select your difficulty range. So you can't just have all Impossible challengers you have to pick 2 other levels of difficulty to balance it all out.

This would be a great way for beginner battlers to just focus on the smaller guys while giving other battlers a chance to deal with the tougher guys. And again it would be a good way to help train up other pets, if you're doing so which I myself am doing.

Example: Pet 1 is tier 12 can handle themselves with 99.9% of challengers. I can select 3 levels of difficulty: Very Hard, Extremely Hard, Impossible. That way I can maximize my time and training and not have to deal with easy challengers at all.

Noe pet 4 is weakest of my main battlers so for him I could select medium, hard, very hard that way he gets his EXP and I can feel good that he's gotten the most out of his time spent battling.


Now I know what you're thinking, well if you want to get to the bigger challengers just deal with the weaker ones or get another pet to pick up the slack. Yeah sure I could do that but not everyone can. Some people have time restrictions or they really only have one pet right now that battles so sometimes it doesn't always work out.

Anyway just putting out my ideas there, sorry.

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