Yeah. I misunderstood and it was pointed out. For some reason I kept reading it as the top 10 in each tier! Thanks. :D (Also further proof that the scoring is confusing!)
Still, I hope the point stands that even between those two people, they were and , and it's still disjointed as far as scoring goes.
I don't think it's fair to say 200 losses had less effort than 600. I might (and likely was) have been battling for more turns per loss than others.
Another way to rebuke my "advantage"...my pet probably has more strength than whatever pet I was compared to. That has less to do with expensive sets and more with strategically training pets.
lyn counted some 100+ turn battles XD. I had some that had to be 50. plus your build is great against bosses, enough speed to double crit makes an obvious difference if you can get that much damage per battle with far less int/scrolls than some others.
this is some obvious proof that putting a little though into how to maximize your damage for a boss battle can have quite a great effect on your damage output...
I will always commend the current BAs attempts to make battling more accessible to lower tiers and make high-end weaponry more openly available. It's all come a long long way since I started battling seriously, with the introduction of the tiers and all the weapons that have closed the gap along the way. Sure, you might not be able to earn an ME right now, but it's certainly achievable and by no means required thanks to the options we have available today.
Exactly. This backs up what kbbob has been saying though. Someone that understands how to build a low Tier pet is going to sweep the lower Tiers if this system is used again.
For instance: I would crank the hell out of str and intel, buy the hardest hitting weapons in the Tier and put on a ton of freeze spells. Full block and freeze on first move, pray for freeze spells to work while bombing for the rest of the fight. Meanwhile, the people that don't know better or have access to those things, are dying in one hit and using whatever weapon is at hand. Oh look at all the Cores I just won ><
Good thing I'll be stupidly trying to take Tier 13 top damage instead lol.
I would like to see more and slightly shorter waves with prizes being done per wave. I would also like to know the times of all waves and how long they'll last (and if we can fight in more than one wave before hand).
I would like to see boss times be announced in the news with a bit more notice than we received this time.
I liked the way prizes were awarded per tier as well as top 25.
I would also like to see a few other things rewarded to make it more interesting such most damage in one fight, survived the most rounds, most damage in one turn. That way if you can only do a few fights there's still a chance that if you think tactically enough you could still get some nice prizes.
Still anyone can compete with that a lot easier than it is to build a top pet, and if they happen to win, they have one step more towards a top pet. And if a good battler decides to compete at a lower tier, then a spot at the top opens up. If there's actually people competing at all tiers, no one is going to win all the cores. t1/2/3 you dont even get a full blocker yet anyhow so you're doing 1 turn either way, pretty sure the top t5 and some others of this war had over 1k losses so you're not competing with that if you're splitting up your effort very much. its a fairly balanced system and people have said it looks encouraging to them. Perhaps it'll even get more people to actually think about how theyre battling like I'm sure this war did when people realized they weren't doing nearly as much damage as they could have per turn or per battle.
I wasn't on for the war except to finish my wizard achievement, so I'm not sure how wave length and what not was this time around. But I agree that something other than cores should've been given as the top in each tier prize. Back when I first started battling, a core was one of the goals I wanted to work towards, to be one of those top however many that got one. It was a big motivator for me. But this time around I wouldn't have had a chance, because I wouldn't be able to make top 25 and certainly not best in tier, not with how huge of a gap there is in T12. I could've worked just as hard as someone in T6, but because T6 isn't as wide, they'd have a better shot than me. I think people who put in the effort to fight the boss the entire time should get something, but not the thing that a lot of battlers have worked really hard outside of events to get. That's the whole point of boss battles, that everyone can join in but it's still for battlers. If this was a one-time thing, I could see getting more weapons out to people who haven't had a chance to get to those higher tiers, but this event will come back, so those lower tier battlers can still have a chance at a core if they work to get to the higher tiers.
Anyway, aside from that, the bosses still aren't time-zone friendly. Multiple waves don't help if only those who happen to be able to be on for all the waves can get the best prizes. I'd really like to see multiple waves, but only the damage from your best wave counts. Those who have time could work on all the waves to have the best chances at a good score, while those who have incompatible time-zones/schedules can still have a chance.
Finally, maybe some more explanation as to how a boss battle works in the news post announcing it? Or a link to a guide on them? I saw a lot of people saying they stopped fighting because they didn't realize how the fight works.
I said my bit in the news comments and it's mostly all already been said here, so I'll keep this short(er):
I'm sad there wasn't a more obvious hint about lower tier pets being that 'worth it' to try (even the hint given isn't really clear in that regard, you've always been able to get 'some prizes'). It needed to be said before the boss was ever out, and more visibly. I appreciate the time hint for the first one, but it could really stand to be more obvious too (this is less egregious than the prize change, for sure). Where the prize hint was given essentially gave those who saw it an unfair advantage. I don't fault them, but that also sucks.
I hope the system continues in some way going forward. I would have absolutely tried more with my midrange pet (and possibly even my lower two pets) had I known. I probably still wouldn't have won (especially since had I known a lot more people probably would have as well) but it would have been nice to have the chance to try.
I do think the concern of 'bigger' battlers being able to monopolize lower tiers is valid. Weapon tiers help this some (at least they can't toss their baby pets godlies anymore) but not really enough. Perhaps a 'cut off' is in order? If you have a T13 pet, the lowest tier you can win in is 10-12 (so they can have a chance to win more than 1 if willing to put in the effort)? Not sure.
Edit: And I want to be clear, the below is still very true and very appreciated - it's pretty much the only reason I still think about/mess with my Battle Pet at all. This particular instance just could have been handled better, but due to the strength of these admins I'm sure it will be. That's more than I could have said at various times in the past (no fault to anyone in particular, but still, much different culture if nothing else).
Edit: I mixed up which wave Kain's hint about the time was for. Updated.
Kain the npc announced a couple hours before the first boss that it would show up around 6pm. I then pinged tinyupdate and battle so at least some people would see it, but obviously not evrryone is in those groups. I do think it should have been in the news or something, but I was still really happy to see this npc post.
Mm, I got the ping but for some reason I totally misremembered and thought that was the 2nd wave. Probably just because that's when I was on to see it. My bad. I still agree on both being in the news, though!
I realize this is weeks after the fact, but there's no reason a T1 should get a T11 weapon. I'm still miffed that I could have used Haluk instead to battle with, and possibly get in that bracket to obtain a core, rather then even try with Elfric in the highly-competitive T12 bracket.
The assumption that giving the lower tiers a high-tier weapon prize will encourage them to train more doesn't sit well with me. Those people are not going to do that, now that they've found a short-cut in the design. Why train a pet to the higher, "superior" tiers where it will be highly competitive, when you can still get the best, coveted prizes as a lower, "inferior" tiered pet in a lower competitive bracket?
I'd be okay if the distribution of cores went to the T9, top 5 for T10, and top 10 for T11, T12 and T13, no double-dipping. The Hydra Tooth can be distributed in a similar fashion, giving more of them out to the lower tiers and less of them to the higher tiers (the tooth is less coveted for higher tiered pets).
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That's super unhelpful. Giving high tier weapons to low tier battlers for very minimal accomplishments is a huge flaw in the system.
Now that everyone is expecting it, I don't think anything at lower tiers will come from minimal accomplishments.

So then what's the point? You'll be rewarding veteran battlers that are in a much better position to exploit the system and get all the cores from the lower tiers. So if your goal is to motivate lower tier battlers, I don't see how this accomplishes that? I still don't understand the logic here.

I think the top ten prizes per tier is to motivate battlers of all tiers.
There are more than 25 veteran battlers, so there are always going to be people that are squeezed out of the top (the traditional way of earning a Core). This kind of opens up a different way of trying, which is neat. I'm interested to see how the next gelatin war shakes out.
