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May 26, 2016 9 years ago Official
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Quote by Thomas
The top 10 prizes thing per tier is a bit eh. It really squeezes the mid-top tiers imo. They have no chance of getting a core, but the competition is fierce regardless. If you&;re in the high tiers, like t11 to low t13, I think it&;d be sensible to build a dedicated small pet for future events if we continue this way. Just pump AP, because scrolls are broken, and pump strength to get the most bang for your buck. Should be easy to get top 10s.

I think many bigger battlers are thinking that way now... but of course, if they decide to focus on a lower tier instead of tier 12/13, doesn't that open up more prize spaces in the higher tiers, and spread battlers out over a few different lower tiers?

Or, if they decide to split their time between one high-tier and one low-tier pet, doesn't that mean that someone in either tier who puts all of their time into a single pet will pass the player whose focus is split? It's going to require some thought and strategy, in any case.

Quote by Mackenzi
I guess I have a question: why don&;t we get to know how the prizes/points/etc are going to be counted ahead of time? Why are boss battles shrouded in mystery?

Quite simply, because the BAs have no idea how many people are going to participate or how much damage you're going to do. For example, I think the cutoff for top 25 (7.5 mil damage) was something like four times as much damage as it was during the last war, which no one could have accurately predicted. We decide on damage cutoffs for each prize once we see the final list.

(And even if we could tell you how much damage to aim for, we couldn't keep a running tally of your damage or keep up a real-time ranked list without killing the site, so you wouldn't know when to stop anyway.)

Quote by Riedy
Or maybe instead of always doing &;most damage&; try switching it up to &;quickest to 1M damage&; or &;most damage in a single round&;. Just switching it up a little.

The problem with that is that people in lower tiers wouldn't win anything. One of the things we promised when we became battle admins was that battling would be fun and profitable for all battlers, not just the high-tier players who'd been here forever.

Quote by Mike
I&;ve no problem with this format overall really, but its not ideal. if we had 3 4 hour boss rounds with damage from your best round only counting it would be better.

Yeah, we agree, and will likely do something like this next time. However:

Quote by Thomas
The only problem with the short &;single wave&; thing is that it massively squeezes out those with smaller pets who want to go above and beyond. The biggest pets are going to rise to the top if you restrict the timings as they can put through much more damage per hour.

This is definitely a concern when it comes to the tiered-by-damage-dealt prizes. (A prize shop will likely never happen for a gelatin war; they are not plots or large events and we do not have enough prizes for a shop.)

Quote by kbbob

I do think it&;s probably better to reserve the core for the tiers that can actually use it (t9+?) because why does a t2 pet need a core? I feel like this is trying to include non battlers by giving them battle things they don&;t necessarily care about.

Everyone cares about things they can sell.

Quote by Natasha
With respect to the boss waves, the timing for the second wave was announced clearly and where everyone could see, which was great! So why not the first wave?

It'll be announced well in advance next time, as will the scoring method! (We'll also make it clear that some of the prizes will be given out to the top battlers in each tier. I mentioned that in the battle chat thread and the news comments this year, but that wasn't visible enough.)

Quote by Lirikai

I actually like that a certain number are released per wave - it gives it a sense of urgency but at the same time the numbers are high enough that they aren&;t gone in 20 minutes. I thought the balance was pretty good this year, especially for those of us who had trouble grinding fast enough in years past to even make it close to achievements before they were gone.

Thanks! That's what we were going for. We don't feel that one should be able to complete all of the achievements in a single year. The gelatins will always attack in limited numbers, although we'll continue to monitor them to make sure that the breaks between waves aren't too long and that we cover all of the time zones.

May 26, 2016 9 years ago Official
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I don't read any drama sites or blogs. I'd rather stick to reading constructive criticism here.

May 27, 2016 9 years ago Official
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The Gelatin War is a little event we (try to) do once a year. It's never going to be like a big plot with a prize shop or a bunch of new loot drawn as top prizes for different tiers. The draw of it (from a staff perspective) is that it won't take up much of the artists' time -- they do a couple of new prizes for each gelatin and then a couple of new Hydragellos prizes, and that's about it.

Jun 6, 2016 9 years ago Official
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You'll know for next time.

Jun 6, 2016 9 years ago Official
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Exactly.

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