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May 27, 2016 9 years ago
Star Captain
Galaxia
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SailorButtress

If there aren't a lot of cores floating around from the top 1 of each tier, couldn't that indicate that the people who got them are excited to have something to work towards and want to save it for that?

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May 27, 2016 9 years ago
Mike
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Piety

given gallery limits, i really hope so lol.

May 27, 2016 9 years ago
Kevin
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Wuf

of the ones I've seen for sale, they've all been by people who already have cores. thing is, they can still work hard and train for the next war. isn't that what you did when you were a small battler? I did the same thing. I would never have expected to get the top prize when I just started battling. it's not like we won't have a war again, where people will be stronger. top prizes to low tiers does not really promote training as much as rewarding only the higher tiers. it may cause the one person who earns the weapon to want to train so they can use the weapon, but the people who didn't could very well go on with their lives and battle in the next war hoping to win the top place of that same exact tier.

May 27, 2016 9 years ago
Reaper
sealed it with a kiss
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Derek Hale

The thing though is that they're going to be fighting in all the tiers they have then, so it's really not going to change anything. Unless people who've already earned a core are no longer allowed to earn one, it's still going to end up being the same group of folks - so really all discussion is pointless. It would've been nice to know I could've actually had a shot if I hadn't bothered using the pet I actually train, but otherwise it's really about the same as previous years, in that no matter what changes they bring, unless you do something like earn points for a special currency shop then there's no way it's going to ever be realistic for me to get the core. I (and many others) are way too far behind.

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May 27, 2016 9 years ago
Mike
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Piety

the more motivation the better, it's not hard to hit the cap really, rewarding people greatly along the way isn't a bad idea and motivation is needed else there'd be more. having lower battlers try harder because they think they actually have a chance isnt a bad idea. and I'm sure people realize that 40k stats makes your chances at a core better unless the top has more capped players competing than prizes available which isn't going to happen any time in the foreseeable future. I just don't see how your ideas are overall better for the community? there needs to be motivation and rewards available at all levels for it to grow. theyve been doing it the other way for years and its not working...

[edit] you're definitely not too far behind you just have to be willing to make the necessary investments, theres an infinite difference between not being able to catch up and not trying hard enough to catch up.

May 27, 2016 9 years ago
Kevin
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Wuf

that's why I don't like having one person with the ability to earn multiple cores. I don't think people will actually battle with their lower tier pets only in the next war even though that's what a lot of people are saying. it will be more competitive (hopefully) so instead of having a few changes to be in a core position, at the lower tiers they only have 1. all it takes is one person with a slightly stronger low tier pet and you're out. also I think if it is changed to shorter waves, there won't be huge discrepancies caused by people who had a lot more time than others. by actually having a few cores for the top places in like tier 9, a few tier 9 people are going to get cores. tier 9 doesn't have a chance to get in the top 25 otherwise. the reason things seemed so easy in the low tiers this year is because not many people knew about the prizes. next war should be different, and in turn much much more competitive and harder to get. there shouldn't be any of that 4 losses gets you a top 10 in your tier prize.

there's what, 15 capped pets? It's not hard I guess, but it takes a long time, a lot of money, and a lot of effort. if it were simply not hard, there would be a whole lot more of them. people can't just easily cap a pet. lower tiers should be able to earn prizes, yes. but I don't think they should earn the top prize. it's like losing every game in a soccer tournament and getting a trophy. Kiyo I thought was a much better war, and it didn't have AUs going out to tier 1s. they got the doll for being in the top 10 and that was a good reward. I think having challengers more frequently motivates people to train. plots motivate people to train because of the challengers. by rewarding people in the upper half of the tiers with a top prize, you motivate people to be in those tiers.

May 27, 2016 9 years ago
Mike
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Piety

people trying for multiple cores are putting themselves at an immediate disadvantage, especially if the timing gets spaced better and more people are available for a higher % of boss time. you cant accurately estimate yours and everyone elses damage and how many prize slots there will be and ensure that you'll have enough time, etc etc. this will be true at any tier if this idea works and more lower tiered people are battling. if it doesnt work then obviously it just didnt work and isnt a good idea, but certainly some lower battlers thought it worked this time around without sufficient notice...

people just aren't willing to invest in it as hard, they lack motivation... it's like winning every game in a soccer tournament in a league you can actually compete fairly in and getting a trophy more than anything man. the best little league team isnt going to compete against the worst mlb team, but they earned what they got. again you cant compare a plot with a gelly war really, but even still the humble wooden offering dolls were a clear success, and there is an absolute obvious lack of AU's for sale that could have been remedied.

May 27, 2016 9 years ago
Kevin
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Wuf

Right now yes, but with the changes that may come, they wouldn't. I don't mind so much the way it is right now. if there are changes - like having shorter waves and only one wave counts - this could become very broken.

May 27, 2016 9 years ago
Reaper
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Derek Hale

I'm definitely working on it, but there's only so much training I can do in a day haha. And I boost and I use my exp. I've made a lot of progress, I just am looking at it in a pretty realistic manner - there are a lot of weapons that are unobtainable or not realistically obtainable for me anytime soon - but for the folks who'd already bought/earned them, they're going to stick to the top of the pack every time. By the time I can actually get there and have the necessary equipment with the right pet, the prizes aren't really even going to be worth it. It's not obtainable for the people it would be worth it for is the main issue.

That's pretty much what I was saying though. Unfortunately, with this knowledge, the subset of folks who win will probably stay the same because if it works the same next time, those people who can will take advantage of being able to use small pets and big pets. Even more waves won't stop that (hell, it would probably make it easier since they'd be able to focus on one tier per wave and secure several top spots). The only thing that would spread the possibility out would be to come up with a point system and point shop and just have the Core be available for X number of extremely high points so that anyone dedicated enough to spend most of the event battling nonstop could have a shot at it. There were plenty of folks in the upper tiers who did a ton of damage but still couldn't win because they couldn't beat out the same several people who always win.

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May 27, 2016 9 years ago
Mike
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Piety

well only one wave counting was shot down for a good reason, pushing out the people who put in the time for the boss but dont have the pet at the top yet. there are more of thsoe than 2 more top tier prizes would benefit most of the time.

May 27, 2016 9 years ago
Kevin
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Wuf

Quote by Reaper
Even more waves won&;t stop that (hell, it would probably make it easier since they&;d be able to focus on one tier per wave and secure several top spots).

I worry about that too, which is why if it's changed to this setup, the pets should have to participate in the same wave to have a chance. otherwise I don't think it's fair and there will be people who will get 5 top prizes. I'm not sure if a point system will change anything, I think they'd distribute points by how many cores they want to go out, unless you can accumulate points over several different wars (which might be cool!)

May 27, 2016 9 years ago
Mike
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Piety

every weapon you need to compete in a war is available without interacting with another player or being exclusive. cronus and any other t10+ weaopn is all it takes and one is free challenger loot. mecha helps its available from bqs in a round about way as is several freezer options. battlings not as hard to get into as people complain. keep an eye out for cheap boosters, convert tokens to buy some form the battle shop. capping a pet could be done in 2 years from scratch if you bqed every day and put your quest money into it, converted tokens, sold loot etc, probably even quicker.

May 27, 2016 9 years ago
Reaper
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Derek Hale

It would certainly provide motivation to participate in the wars as much as possible if you could bank your points (that's why I mentioned the special currency shop rather than just a plot prize style shop). It would encourage people to keep training because X damage is so many points and you need XXXXXX points for the core (or alternately you can spend them on whatever random gelatin themed prizes you want instead of getting 332948032 stickers and plushies that you don't want).

Cronus is a t12 weapon. I have a t10 pet. Even if I could make one (which I cannot, because my pet isn't strong enough to defeat the needed challenger yet), I couldn't use it. That argument is circular - what good is a weapon that is not available to people who can actually wield it? People who can use the core as-is, cannot earn the core in the current system. Or rather, one person from each tier could earn it this time (which people weren't aware of, so they used their battle pet instead assuming that prizes would be awarded based on their damage done, not based on one person in their tier getting that prize only). I'm not saying it's impossible to get your pet to a higher tier, or to find decent weapons, but how many battles do I have to do with my set vs someone who has weapons they earned/bought years ago (when they were still available anywhere) that just do more damage overall? Realistically, the same group of people is going to dominate the leader board for every war/battle event we have. That's just how it is because of the way it's set up - and without something like say, a point system, it becomes discouraging for people to even bother if they find they never get anywhere. Look at how many people in t11-t13 complained because they did millions of damage and still didn't make the top 10/25 vs the same folks who almost /always/ make those. There were very few changes from previous boss battles as far as most people could tell in who was at the top.

A t9 weapon shouldn't be impossible for someone who's t9 to earn.

Wouldst thou like to live deliciously?

May 27, 2016 9 years ago
Kevin
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Wuf

I think that way would be kinda cool, never thought about saving points up from one year to the next, but that doesn't sound like a bad idea. as much as I am against new currencies, I would support that.

May 27, 2016 9 years ago Official
The Royal
Cranberry
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Visla

The Gelatin War is a little event we (try to) do once a year. It's never going to be like a big plot with a prize shop or a bunch of new loot drawn as top prizes for different tiers. The draw of it (from a staff perspective) is that it won't take up much of the artists' time -- they do a couple of new prizes for each gelatin and then a couple of new Hydragellos prizes, and that's about it.

May 27, 2016 9 years ago
Mike
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Piety

t10's without any legacy weapons or other obvious advantages earned AU's against kiyo and one t10 earned a core this boss. i dont have any old legacy godly weapons, and i just bought a legacy god scroll that i didnt even use in the war for any of my pets. the means to compete at the top are there for anyone who wants to. weapons vs stats, stats are going to give you a far greater advantage and allow you to earn better weapons from challengers. its circular in a positive direction...

May 27, 2016 9 years ago
Tris
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I think has said everything I am feeling.

Looking at the scores for this war, in every tier, there is a clear... discrepancy. IDK if this means that there should be a secondary factor involved in scoring, but this is what I mean.

Jayman Barristan 223,332 (T4) 205 losses Talita Milket 123,565 (T4) 608 losses

How does someone who did triple the battles, receive 100k less points? Because of their weapon set.

Now, both of these particular people won a core. But if Talita had been , how is that fair? Clearly they put in more effort than Jayman did, and this is where the complaints come rolling in. This is why people get discouraged and stop trying. This is why people feel like they will never get ahead, because what it all comes down to is weapons. And when the same people win the big prizes, over and over and over, in the end they are given an advantage, while the rest of us are left here trying our damnedest and never getting rewarded for it.

Now, I'm going to address this, because was VERY vocal about losing, and they had every right to be upset.

Scorpio Fierce but Friendly 5,048,231 (T11) 1525 losses Kiwakochan Ithilia 4,566,097 (T11) 732 losses Margene Spangles 2,734,051 (T11) 452 losses, 1 win Wesker Verdugo 1,206,567 (T11) 123 losses Lirikai Nocturnius 1,177,500 (T11) 257 losses Keyblade Simuli 975,379 (T11) 374 losses Lunar Livewire 640,156 (T11) 134 losses Natasha Raven Darkholme 572,042 (T11) 183 losses

far Fartsie 391,903 (T11) 500 losses

[User=far] didn't win a core, yet there was only two people who did more battles than she did. (Let's also not ignore how many more battles did as well to barely edge out the next person.)

There is an odd disconnect in the scoring/rewarding system, but I'll be damned if I know how to remedy it. The big battlers who earned their loot shouldn't be punished because they DID put in some hard work to get where they're at, and they deserve the perks for that. But for people who put in a ridiculous amount of effort (like FAR) to not be rewarded, it blows.

(Have these types of "fun wars" ever been scored simply by how many battles are completed? Unsure if this would be a viable solution or a factor that could be taken in...)

May 27, 2016 9 years ago
Star Captain
Galaxia
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SailorButtress

, and couldn't have both won a Core, at least as I understand the prize system.

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May 27, 2016 9 years ago
Mike
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Piety

well if you don't know how to strategize properly you're at a disadvantage as well, but you can do better than 800 damage per loss with a 60m set at t11. its really not a difficult system to learn, I dont understand how a t11 could have done less damage per battle than a t4 unless they just don't try. shinwas temple shard and any freezer, then ANY 2 weapons that do more than 20 icons, which there are plenty available for a few 100k and any scroll that does attack icons and you've done bette rthan 800 damage at t11. you dont need a great set to know how to battle, there are plenty of guides to which weapons you can use for a bargain at any particular tier.

May 27, 2016 9 years ago
Star Captain
Galaxia
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SailorButtress

Even without a Shinwas Temple Shard, if it's someone who has access to CSC and some patience, they can look for a Rainbow Vortex on Black Friday sales. I think they stocked it last time.

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