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May 10, 2015 10 years ago
Andrea
has 40 pets and counting
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Craig

Hng healing change, scary shit.

I need to shower but likewise I feel the need to try everything and write down how much it heals inb4 so I can have something to be mad about later probably

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May 10, 2015 10 years ago
Thomas
has ALL of the stickers!
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Algebra

Manifesting Weapon looks like it's down to healing a mere 7% at 3020 speed. Still blocking 100 water.

May 10, 2015 10 years ago Official
Purge
is all-powerful
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The Cronus Blade is the typical godly-type weapon, so expect most of the T11 weapons to follow in its footsteps. Oddballs like Manifesting Weapon (whose coding doesn't play well with other coding) and Ballista (novelty weapon) only received very minor adjustments.

May 10, 2015 10 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

A healing change like that is maybe something you should explain instead of just doing...

Every time you make a stat hidden behind some complex mechanism (stat based weapons), it increases the complexity of the game for new people trying to evaluate weapons. Now you are setting an entire class of weapons to be based on a stat that seems to have absolutely nothing to do with "speed".

Also, speed is worthless in lower tier pets as it currently stands, so there will be a big gap, where people are training speed for no reason, and then all of a sudden it becomes one of the most important stats.

If you are going to consider recoding all of the healing weapons, I have a more elegant solution (but one that would take a lot longer than a night to implement). Just make all multihealers count as healers, and up the total ammount of healers. Make about 1/3 to 1/2 healers, and then give other benefits to the other healers. Make the non healers much stronger blockers, or much stronger attackers. This would potentially allow people to use actual shields and change tactics in a battle, instead of turning every single measure of difficulty in the game into how high are your stats?

In lower level battling, once you unlock a new tier of weapons most opponents that were extremely difficult/impossible to beat suddenly go to being simple to beat. You can't make every single goal in the game based on stats, that is miserable grind only game mechanics, and I don't know how you could ever make the arguement that a new player should come play a game that is 100% just grind for 6-10 years with no other strategy involved.

If you want to make a change like that, consult people, instead of just comming up with some arbitrary half measure. With all the custom code that junk like that is going to end up taking, you are going to end up with a giant mess of a battle colessium that was impossible to edit that got you into this entire cycle of revamp after revamp in the first place.

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May 10, 2015 10 years ago
Andrew
is the richest user
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Kyy

intredasting.

so either to have 1000 more hp from the start or have extra 100-200hp (if 2 weapons) heal per round.

anyone find the high heal cap for the cronus yet (if there even is one)? im guessing its still 750 or maybe up to 850.

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May 10, 2015 10 years ago
Rocketlauncher
beat the meat!
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I agree with about consulting... or that's just say "announcing" but with the key changes in advance. I know speed needs to be made useful, but this is kind of out of the blue. It doesn't give others any hints on how to finalize their builds except the few lucky (or unlucky) battlers who go ahead in blind faith that 3k, 5k, or 10k whatever speed in enough for the end build.

May 10, 2015 10 years ago
Survivor
is a DANCING QUEEN
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I don't mind the changes happening now because they've just given us another 13k stats to play with. It means it's more than enough to work towards the final build you want. I would hope once all the weapons are finalised with healing/speed there will be an announcement.

May 10, 2015 10 years ago
L0stS0ul
is a Morostide warrior
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To make things more complicated, Terra Focujin still heals based on HP.

What to do now? Increase my speed to 6000 to get the same old healing, or get tons and tons of HP to make my Terra Focujin compensate for this? Is there still a cap on healing?


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May 10, 2015 10 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

Speed really doesn't "need" to be made useful, its actually very easy to make speed useful,

Just scale it down so that even at 10-20 wins a challengers max speed will be at levels attainable by pets.

Ie, don't start challengers at 5555 speed, because then by win 10, they are over 11K, and that is a speed stat noone would ever train to (since people rarely train to 5555 in the first place...).

Or change the chance of getting a crit hit for either player (ie both player and challenger could crit on the same turn to):

(SPDPlayer/SPDOpp) x (damagePlayer/DefenseOpp) x Constant

Now every point of speed matters a lot more, in a way that doesn't require every single weapon above T7 to be custom coded.

If you don't want to lower the speeds of oppoenents, you could use a varient of that formula I posted and instead of doubling the damage done by critical hits, just raise the constant in the formula so there are higher activation rates. Then, if you want an opponent to crit 30% of the time and knock out any small challengers, and have the damage be 30-50% increase.

Subeta lost a TON of battlers to tiers by taking away peoples weapons and making it extremely complicated with the tier system. A healing system like this sounds like it is going to do the same thing again.

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May 10, 2015 10 years ago
Rocketlauncher
beat the meat!
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I think we should leave the healing scrolls alone :P Let's not suggest them to do any more damage to our equipment, shall we? Do the damage to the challengers instead.

Edit: Not a bad suggestion Although if a player is frozen that could result in pretty catastrophic crit rate, plus no defense is dividing by 0 lol. But they can check for that case and do something else about it.

May 10, 2015 10 years ago
Paramnesia
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Captain Beatd0wn

DefensePlayer could be set to (1+defense icons) x sqrt(DEF)/4

or some variation of that to keep the formula from hitting an undefinable number.

I'm just saying there are thousands of ways to make a fourth stat useful without making it Mandatory in many cases. I can almost guarentee you that there will be challengers that go from impossible to easy going from speed of 2999 to 3000 now.

Which strength and defense boosts were another thing that people apparently hated in the original BC that set off the chain of revamps. Now we have speed boosts... And they aren't every 50-100 stats, speed boosts are every 500 stats?

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May 10, 2015 10 years ago
Anasazi
is hollow inside
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Anasazi

Why couldnt this speed/health ratios be of effect to t13 only? Til two days ago it was a different system affecting us, now with the new cap of 13k extra stats couldnt it only affect pets at 22k or more? Its bad for pre capped pets, its worse for yet to be capped pets. Its now a double dillema between pouring all exp to speed get better heal and then paying 3x post 22k for the same plus boosting for health. Ugh, what a nightmare! D8

May 10, 2015 10 years ago
Rocketlauncher
beat the meat!
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In honesty, I think all stats should be recommended to some extent. I mean you need some health to survive, strength to hit something, defense to block something, and speed for "???" (crits?)

But the change went beyond the recommended extent into the mandatory zone I would argue. Why do we need extremely high over 3k speed to be somewhat effective? Getting to 3k even for T12 isn't cheap or quick.

As as side note, I created a pet (Monstorm) with 15k hp, low str/def, and 1 speed to see what it could do. It did surpisingly good (except no Baenwurath 3+ and Careaper F13). The difficulty with the remaining challengers with this build was sacrifice of damage output and speed. I have no problems putting some speed into the pet. But do I need to pump 15k speed into it to be effective? That's excessive just for critical hits, and now healing. Who does that?

And I agree the weapons are really confusing to know what's the optimal stats unless you dig through posts. There isn't any patterns that cover a broad range of them.

May 10, 2015 10 years ago
NEVER feed
BoaConstrictor
after midnight!!
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SapphireSeasGoddess

Quote by Andrea
...but likewise idk it seems so late in the game for a total 180 on healing?...
lol, what's new?

Quote by DrJeff
... I&;m waiting for an announcement like, &quot;There is an achievement for reaching the new stat cap and the achievement prize is an O-staff&quot;...
Or rather a random Godly including the ones from events. Each of them would become a teensy bit more widely available and people could still trade among each other, if they preferred a different one. Not that I see myself ever reaching the new cap with the new stat cost in place. I mean booster prices will (already have?) go up as well that way.

May 10, 2015 10 years ago
Anasazi
is hollow inside
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Anasazi

Ugh, this is very unfair. This combined with def 2.0 makes a lot of healing weapons very lame. That combined with the scarcity of certain element blockers that do heal make bc a very dreary place. The lack of certain element blockers were made up by heal and now that gone up in smoke, just plain evil! am wondering exactly what/who will benefit from these new changes? It is very limiting esp for newer players, this new shitty heal and the dearth of varied defence is a total downer :/

May 10, 2015 10 years ago
Rocketlauncher
beat the meat!
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Posting suggestion from Don't force the new speed healing system on pets midgame. Keep the healing system for pets below 22k stats because the main buildup is more hp = more heal. There's room for more speed after 22k stats.

May 10, 2015 10 years ago
InSaNe
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Hydragellos

I didn't really read past 's post about healing so do not hit me for repeating stuff.

I boosted to 6K speed yesterday and Godlies seem to be healing 750hp and blocking 150 icons.

I wonder if it goes further, maybe ?

Edit : I'll have to see the extent of the change to really weight on it. All things considered though, 13K stats is a lot of new room, and people can adjust builds pretty mch any way they want to.

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May 10, 2015 10 years ago
Survivor
is a DANCING QUEEN
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You got a Cronus Blade to test it with? Not sure which weapons have been changed yet.

May 10, 2015 10 years ago
InSaNe
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Hydragellos

Yes Cronus Blade has those stats, other things like Swashbuckle don't though.

Also, Battle Sporks is another godly that seems to have been forgotten, but this is a quick fix I bet.

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May 10, 2015 10 years ago
Paramnesia
ColdDragon
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Vallenorix

Only using Chronus Blade Speed: 7163 = Total Healing: 750 Speed: 4501 = Total Healing: 450 Speed: 4001 = Total Healing: 450 Speed: 3992 = Total Healing: 350 Speed: 3912 = Total Healing: 350

And I'm out of Tier 13 and 12s. I can test more once they make a Tier 11 god with the code. Seems like it will follow a clear course though. 1k spd = 150, 2k spd = 250, 3k spd = 350, 4k spd = 450, 5k spd = 550, 6k spd = 650 and 7k spd = 750. Would think it would top at 750 at 7k based on old healing cap.

There are going to be a lot more pets criting the hell out of bosses like Val does soon enough lol.

[edit] Seems 6k spd gets you the 750 heal.


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