But since he's the first opponent she landed at level 16, we're done battling for the night.
bird and bear and hare and fish give my love her fondest wish
I second what said. I just fought GE and MaFa x3, and then got Prod on quest 30. Can't beat him yet, so I effectively wasted 15 minutes cursing at that damn cat and not getting anything for it. I don't understand why getting, for example, 1500 exp at the end of five quests is different and somehow better than getting 300 exp for each of those five battles separately.
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[font=georgia]What do we say to the God of Death?[/font]
bird and bear and hare and fish give my love her fondest wish
Sometimes I wonder if you guys actually have any idea what goes on around here. I don't mind the lowered payouts, but ffs lower the amount of quests as well if you're going that route. And 40-50k is not by any means average. That's like, once a year you might get a day that good.
Anyway, Level 29/30
It's time for you to face General Error!
/kicks You don't belong in this group.
I trust him with the numbers. And if those numbers were correct, then the current exp rewarded is incredibly close to what you were getting before.
can you comment on how or if capped pets with enormous exp hoards will be dealt with?
This button is taunting me.
Also, I can't tell if Subeta is actively trying to drive battlers away or not, but it kind of feels that way.
Real questions!
I hope you see where we were coming from, we wanted to make it feel a little more like a game instead of just doing the regular battling.
💖 ✨ 🤗
I'll get to all of your concerns and questions shortly. I'm working on the exp payouts right now :)
This is me all over. Just got to the point where I can take down the Gatekeeper with a lot of supplemental elixirs about half the time if I'm lucky. But now that Saggi comes jumping out at me on battle two, I'm sure as heck not going to touch any battles at level 20-30 for a loooong time, if ever. Why would I bother spending time and money on hard battles that earn me nothing? There is no benefit except lost time and frustration and failure.
Please reconsider paying out some exp for every won battle. Please. It's enough of a boring slog to have to go through the easy lower levels.
I like the second model better, and it makes sense now that you said that.
Completely agree with this.
I'm concerned about how this affects the lower tiered pets, pets that are still growing and such. Before they could skip the randomised opponents and still get a decent amount of EXP but now they are probably lucky to finish 10 or 15?
The fact that the opponents in each category are somewhat all over the place difficulty-wise means someone having bad luck could have their quest run ended rather than being able to skip at will, (which just happened to me.) I look forward to completing 20 quests and not being able to advance until i get to maybe t11? t12? cool thanks
People with higher tiered pets have to fight their way through 20 quests just to fight things that they consider a challenge and what makes battling fun. This new system doesnt really improve the battling experience at all.
My main questions is why is the site trying to slow people down in how fast they level? Everyone's just gonna stop doing BQs and turn to booster items + training. This is pretty awful for anyone new to the battling scene, it's already somewhat difficult to get into it with all the other issues we have going on. I'd prefer we get exp after each kill rather than trash items that nobody needs or has a use for.
Wouldn't it be better to help people get to cap faster so it can be increased since there'd be more people there? All capped people have to do is sit around and wait for everyone else to catch up? Train another pet? Rinse and repeat i guess?
What tier pet did you need to get this much everyday? How often did this even happen?
This post is all over the place, idc
this... doesn't make me feel like I'm getting further with my pet. it kinda makes me feel like I'm going backwards. exp after every fight was pretty much the only point of doing bqs. Now I have to mindlessly click through a bunch of challengers I wouldn't even normally bother with just to have a chance at scraping in a portion of what I used to earn? Nah. Pass. (and lol who the hell was getting 40 - 50k out of bqs on a daily basis?? I thought it was a good day if I could net 20k.)
YES. even if it's slightly less than the boss battle, that users are being awarded per battle instead of per round would make a significant difference for many battlers. i can get where you're coming from in wanting the boss round to feel significant, but it's effectively neutering a lot of peoples' rewards to make exp exclusive to that round.
Yeah, this. Anyone who's 'between' difficulty levels is kind of SoL on their BQs now.
I'm not a fan of the EXP on every fifth level thing. I managed to get to level 15, but I can't touch Dark Cloud Sylph. I beat Mechalag the three times, and then scraped a win on Canaak, but my pet isn't up for the boss. Which means I just wasted twenty minutes fighting those four challengers for no exp? Pretty frustrating.
(And I have a suspicion that doing those first 10 super easy fights every day is going to get boring really quick.)
No more than...20 for me. I mean, I can one-shot most everybody up to the EX hards, and they still take a long time. Go to challenge page, start battle, make move, end battle, go back to BQs. It's not like regular questing where you can use multiple tabs to do it in a few seconds. But 20 fights for 20k exp would be good with me. So a boss every 4th level instead of 5th or something.
Yes! Absolutely! There's no point in using the pet I'm actually training right now, since he doesn't get any reward outside of bosses. And if the boss happens to fall on someone he can't beat, at least then it's not a total loss.
[edit] Edit for typo. Also, what is with the next to apostrophes when you edit? So obnoxious.
Variance of challengers is fun, in that it forces us to change our set around (maybe) for the harder bqs and prepare more for battling, etc, but ...its more work for less pay out in the end. And bear in mind that this is something that people do everyday, so its pretty impossible for it not to turn out to be a chore.
And 5 impossible challengers for 5k exp is kind of a slap in the face?
[edit]
Right, lol as said, if anything, its better if more people get to cap so that you guys can release more "endgame" content for us to play with, instead of releasing stuff that only 70 or whatever people can play with!
Yes, having exp paid out every quest would be much better. And I'm fine with the 30, but I never skipped any of the old BQs, so I'm probably not very representative of everyone.