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May 10, 2015 10 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

When Kevin and I spent Keith an email explaining why we thought that Critical hits should not bypass defense, we woke up the next morning to find that it had been done.

Maybe this is something important enough that if you really think through how you want to change things, Keith might be able to help out again?

Somethings like no SPD gain per win, should be pretty easy to code if it were something that you weren't going to go through and ask for 10 other things 10 minutes later.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

May 10, 2015 10 years ago
Andrea
has 40 pets and counting
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Craig

I think speed being static is a really great first step and makes me really excited haha (A+ to for thinking of that), hopefully the programmers can take time out of their busy days to make that happen.

Freezing applied to crit rates terrifies me though, but less so if speed is static |D Dodging buffers would be a good add on to static speeds though (which could just be the opposite of crits, in a way?).

There is also the option of using weapons that depend entirely on speed to begin with, assuming such a thing were possible-- something akin to the somas or mecha or the shrines no one ever uses lol. A weapon that has some gimmicky use and then depending on the speed of the pet gives a particular curse and/or blessing. The more speed, the better the curse/blessing that's activated/the longer it lasts. Could be anything, including offering us a heal like the mecha or boosting (ex: like +25 of each stat, lasting from 5 rounds for lower speed to 50 rounds for 6k speed or whatever the healing related high end speed number is). Stuff that offers a perk for having that much speed.

It'd be cool to see more weapons have speed dependent curses/blessings too, instead of just a small handful of godlies most people don't own anyways.

Lol there's a few reasons she hasn't been in a position to do so (but it'd sure be nice for both y'all and for pet people everywhere), but she did muse the idea of asking Keith about having like a volunteer based position that'd bypass those reasons. I don't think she ever did though, because I'd like to think he'd have jumped on that :P

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May 10, 2015 10 years ago
Biohazard
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SPEED=faster [lesser chance of getting frozen because you could dodge it] speed linked with blocking [hay you could not block fast enough to block all] speed linked with strength [hay you were faster so you get in more hit points ie critical]

this is how i would implement speed into battle

now i have to go back a bit to continue reading

Live your Life to the fullest cause you never know what will happen tomorrow......

May 10, 2015 10 years ago
Paramnesia
THESOVEREIGN
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Captain Beatd0wn

, now write that in the form of an equation :P

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

May 10, 2015 10 years ago
Life
is all-powerful
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Merra

So I'm going back over the math from other users testing various weapons, and it seems like the healing was still set at pretty much 10%, and in some cases even slightly closer to 11%, when based on speed stats. So if I get my pet up to 3k, which I'm not far off now, and can reasonably get to soon, I'll get at least 300 hp from one of those weapons. I have 4k health now, so it's not far off. And now that opponents have been reset and I have a ton of EXP to play with, I can boost speed higher. And all of you with capped pets who had been (likely) saving boosters can have all the fun you want with your new 13k stats.

I don't think this is a bad idea, at the core of it. I think it just wasn't implemented well. We got a vague hint that something was going to be changingd, and then changes started being made, and we were left to have to figure it out on our own. People were confused, and then upset, because we didn't understand what was happening. No one answered our questions, and then the admin just threw up his hands and said screw it. If y'all had set it out clearly from the beginning, all of this drama could have been avoided.

Now that I've gone back and looked at the hard numbers and compared them to my own stats, I'm feeling pretty good about it. If I get my speed up to basically where my health was, I'll be fine. I know that sucks for a lot of people who have 10k health and 4k speed, but fortunately we'll all be swimming in EXP by the time we make our way back through the opponents.

ALTHOUGH I do think the increase in stat costs for T13 is waaaaay punitive. At least just double it, or something. But man, those stats are cray expensive. I feel for you guys.

May 10, 2015 10 years ago
Satyr
is a freeloader
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Anzo

late coming back into the discussion but opponent speed staying static would 100% get me training speed and not crying about it, if for no other reason than to get rid of those crits.


May 10, 2015 10 years ago
Andrea
has 40 pets and counting
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Craig

Static speed..

I've been saving that, waiting for a solid reason to use it... the time is now

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May 10, 2015 10 years ago
Biohazard
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Quote by THESOVEREIGN
, now write that in the form of an equation :P

believe me i would if i could lol

but i did love that speed=health setup my pet was healing over what i get now and blocking 140 instead of 100 now

Live your Life to the fullest cause you never know what will happen tomorrow......

May 11, 2015 10 years ago
Andrew
is the richest user
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Kyy

this kind of interact communication is good.

There are people who just bitch. Fine, ignore them.

Then there are those who have reasonable arguments. But we only see what is being done at the moment. So, try to explain and outline things. Then, if its good or bad, you hear feedback. You ignore the people who just whine for the sake of whining, but listen to those who have valid arguments (which is what is happening now)

For example, the tiers, the change in exp payout, those were great. You outlined them, you explained them. We moved forward.

We DONT KNOW your limitations when it comes to these things. Most of us TRY to understand, but we can only assume certain things. If you don't explain why you CANT do X, or HAD to do Y because it's the next best thing, people will complain because they cannot understand your choices.

/rant

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May 11, 2015 10 years ago
Fairy Catcher
TETRIS
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I think the simplest and most viable way to deal with the speed problem is to just take it out of the stat cap calculation. You won't have to worry about balancing stats anymore, and the uselessness of having more than opponent's +1 speed means it won't be overpowered to have unlimited speed.

May 11, 2015 10 years ago
METROID
has been EXTERMINATED
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Havoc

Glad I was pinged here again. holy crap. What did you guys DO?! o.o;;

I will say this, I appreciate the effort behind everything given to us. We got new impossible challengers, CHALLENGER RESET, clean wins-loss records, and tons of EXP and book loot to grind for again.

I'm grateful that plenty of notice was sent out to those with T12s and capped pets to spend their EXP before it got cleared; intel being purchasable with EXP; and that the EXP drop would be changing from smaller to greater amounts as you gain more wins (that's what people asked for! I don't know why I'm seeing those complaints)

I think I can understand some logic behind tying the speed stat to healing. I think in the Tales of games, a caster's speed stat might be tied into how quickly a spell can be cast--including healing spells.

But comparing our battle system to an RPG series is like apples to oranges.

edit: didn't read previous pages, my bad. Never mind this ping. |D

(for the record, the reaction to this revamp is nowhere even near as nasty as when the tiers system got implemented! At least from what I can remember.)

[flower=Metroid]

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May 11, 2015 10 years ago
Seerow
is the richest user
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Sweetgrass Voice

I'm a bit confused on the whole speed=heal and heal cap thing. Hopefully that gets ironed out and cleared up soon. For my own pet Ishka It don't think it will matter too much, her stats are pretty much equal across the board.

One thing I noticed was that the exp shown on the challengers page is now reversed. For instance on Buttwing Bomber it says you get 100exp, but that is for the 10th win. You get something like 35exp on the first. Maybe have it worded like "35+" or something.

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May 11, 2015 10 years ago
Satyr
is a freeloader
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Anzo

i think the exp confusion could easily be cleared by either stating the full exp range (35-100, for instance) or just changing "exp" to "max exp"


May 11, 2015 10 years ago
Damon
is a demon
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Evee

Or add beside the total win.

But your way seems just as effective and would make sense too.

May 11, 2015 10 years ago
Brandon
is a billionaire
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Ive ready most of this thread now. I have not done alot since the change in the fear of there being tweaks made. Im very glad the healing cap isnt 100 anymore. As far as healing goes in general there are many things that could be done to make battling here completely better in all aspects.

  1. Create a completely new stat, we shall call it Wisdom!. Or if you have ever played a game such as an RPG with a stat based toon then you know Intellect or Intel has always contributed to the healing side of all characters. But Int is already based on books read. So create a stat thats called wisdom. Add another 5-10k to the cap. This stat can be combined with health, every 100 or 200 or 500 stats you get another AP for scroll use, and gives a percentage to block or evade an attack or negate or reduce it (like a crit for example.) Also with this option everyone is equal now. yes they will have to take time to raise a stat from nothing. But its an even field. And you guys could do weekly events site wide or monthly events. Like this month Wisdom exp is half the cost!!!. This month training times are reduced to a hour for wisdom. Theres tons of ways to help everyone gain in the stat quickly and ease the pain for us all. The stat could be scaled with HP and with the weapons health. That way 5000 wisdom wouldnt be a 5000 heal. but more like say if you have 5000 wisdom it would heal a base number with no healing weapons used, then if you use a weapon with healing then it would multiply the base number to scale with the pet. But we wouldnt want it to be too easy either.

  2. Speed needs to be the sole factor on getting a chance to evade, block, negate, and/or reduce incoming attacks. It should also be factored into who gets the first attack, or being able to attack twice before the challenger. Many games are set up like that. I understand thats alot of code work. I understand this form of battle is highly outdated.

  3. Have you guys thought about moving BC over to flash. I understand many people will be upset with that as well. But a simple 2D or even 2.5D flash BC could help alot on the coding side and how things are effected when it comes to speed and many other things.

  4. If you were to actually create another stat for healing as I suggest, You could completely do away with healing on most weapons. Or have the heal on the weapon be like a slight multiplier and that would even work in a tier stage as in better weapons, better multiplier for heals. Yes I know all this will make challengers easier, Or it would give you guys the opportunity To make even harder challengers.

Yeah I know... It was alot of random thoughts blurted out lol. Idk Im used to playing MMORPGs where stats and stat based characters are common. Theres many other ways to make things better.

Buying health and strength stat boosters. Comment or smail me :D

May 11, 2015 10 years ago
Anasazi
is hollow inside
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Anasazi

Can there be blessings/curses tied to pets instead of weapons? For t13s or say above 4.5k speed to have a rare (2-4%) defensive blessing that does (7-9 block of all icons, 7-9% heal or whatever speed/heal pet has) for one round, a rare (1-3%) curse that works on all opponents (with a different ci) that is a freeze for one round with activation text that goes "going so fast that you are in two places at once" basically a freeze that works on all cursable opponents (can work on wrymgear but not on mlag). Both are tied to high speed pets/t13s only maybe even limited to certain difficulty opponents.

May 11, 2015 10 years ago
Flying Ace
Speiro
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Quote by Brandon
3. Have you guys thought about moving BC over to flash. I understand many people will be upset with that as well. But a simple 2D or even 2.5D flash BC could help alot on the coding side and how things are effected when it comes to speed and many other things.

We haven't even gotten our scroll library yet, and the whole fiasco the past two days has shown that the BAs aren't getting nearly enough programming support as it is. There's no way this could even be considered. :P


May 11, 2015 10 years ago Official
The Royal
Cranberry
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Visla

Plus Flash is terrible. ;)

May 11, 2015 10 years ago
Anasazi
is hollow inside
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Anasazi

Also can you guys scale stat costs for t13 like 1.5x @ 22k , 2x @ 26k, 3x instead of 3x for the entire 22-35k, that sum (and subsequent slowdown) is quite a downer.

May 11, 2015 10 years ago
Brandon
is a billionaire
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Was just an idea, I know this way of battling is out dated and limited in many areas. But if you guys could code random crits, then you should be able to code random evades/blocks and random damage reduction

Buying health and strength stat boosters. Comment or smail me :D

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