Restocking is a money sink, not a large one, but is still a money sink. Meanwhile, you can vend for years without doing a single wiz quest to get them, since you can just buy tokens from shop search.
Also, it's mathematically impossible for someone to restock 500 items in 10 minutes, meaning items are not pouring in the economy like it does with vending.
Without a GA, it would take at least half an hour, due to the five second limit, and with a GA, we're talking a minimum of an hour. This is, if you just don't care for profit and restock anything. In reality, it's a lot longer than this.
I don't mind the idea of vending. I just hate how it makes restockers (like me) pretty much have no point in RSing. I think I'd vend more if there was some way that one didn't affect the other so much.
I do love the token shop, and I would probably pay some tokens to give me a one time extra quest sometimes. Or something. I would think more. :)
Yes, I do. I vend almost everyday/every other. I usually will do the ocean depth just a little then go to the Prize Get and Celebration. They items will sell sometimes better than others and aren't always so useless!
Oh lord I HATE the BHH. Never restocks and only one. I always hate when I see an item that I would love to have put in there. It would have to be completely redone and way better for me to even consider more things being put there, as many has suggested.
How exactly are items picked when vending? I mean it seems you can get the same item multiple times in a short time. Seems like something needs to be tweaked so it is more random. Especially when so many items could potentially be grabbed and it is the same ones all the time.
Art by ❤️
Please don't remove this feature. I would vend more obviously if you removed the limit so it was like the good old days of endless vending. >_> I love that we no longer have to refresh the page, though.
[tot=Zelly]
When I joined vending was 5 tokens a go, so prices could go up to increase the removal of tokens/reduce the amount vended. Perhaps the Riptide could be released in the token shop at a much higher price than Aemis/Lucent I also don't mind higher priced items such as those released today.
I thought the highest ever was only 4?
It's a source of income because, people who are like me, can't restock well. I tried to during restock wars to the point I just gave up and never really tried to participate in them. I cannot get the hang of it and the few times I tried it with a shop before it didn't work well. All the items just either sat there for a while or dropped in price so much it was a loss of money. (Thought about giving it another try but so far have decided against it due to how it worked out last time.)
This is exactly why it is such a important feature to me. I vend whenever I feel like it and stock up tokens in case I see some nice item in the TS shop but that's about it. I usually just vend when I feel up to it.
I am more than fine using 4 tokens per vend if it helps. It was done before and it worked. If this was removed however, I would not be able to make much sP at all unless I went from hoarding tokens to selling them (if they even sold well after that anyway).
I think the best way to help with vended items driving prices down is this:
Give the Token Shop a permanent and a rotating/random stock. I've actually spent tokens in there twice in the last day and a half because I actually could CATCH those restocks. I have yet to even vend today at all.
Giving more uses to the tokens. Oracle (or is it Elwood?) could use more items and could be a nice little shop to spend tokens in. Putting more games and items into the Carnival would be good too. Make that a nice little token sink as well. If people had more options for the tokens they'd probably be less willing to spend them at the machines than anything. BHH could be a nice place for token use if more people could actually catch the restocks. I tried for a while to catch it just to get a Shinigami and gave up after so long.
I hate to say this, but maybe combining the machines to make like 3 or 4 machines and have them vend from the shops like they do now at 4 tokens each would be great. A different way to deal with the machines is to just make 1 machine that restocks from all of them at 4 or 5 tokens each, with the same limit we have now. If we just had one machine or just a few they'd have wider pools to pull from which would help stop all the multiple items from being vended each time. It wouldn't stop it entirely but it would seriously reduce it.
Sorry for the very long post. I have read and had even more time to think on this and these are some of the best suggestions I got at this point. Some may feel like repeats from my last post but I've had time to think further on them too.
I feel like a bulk of the problems is obviously it creates a massive amount of items that don't have enough outlets to warrant being created in such a manner-- and by someone being able to knock out an entire new line of items in 2 or 3 days, rendering restocking absolutely pointless not to mention leads to people getting antsy and bored because new item stocks SHOULD encourage restocking/questing and not just 2 days of vending and done what's next because zzz I'm bored now.
So a new question worth asking here is WHY do people actually want to vend/wish it was unlimited?
It's obviously not majorly profitable-- in fact I'm very positive one would make more selling the wizard tokens than they would the garbage they get from the machine. Is it the thrill of gambling? Is it the hopeful illusion of profit or a new item?
In regards to profit-- why can't vending get revamped like quests did? If you could (theoretically) make as much sP from vending 100 times as you could with 500... why can't we do that? If there's less items being generated then there will be more profit. ESPECIALLY, if the mechanics were altered-- like no items worth less on shop search than they sell in NPC shops will get vended, and if the vending machine literally cannot find anything (here's looking at you, grave digger) then that vending machine needs to be axed because its done enough damage for one lifetime.
In regards to the thrill-- what if ^ that took place + the vending machines were also set up entirely differently (this would, without a shadow of a doubt, require a reduction in vending)?
For example: 2 tokens for rarity 1-50 4 tokens for rarity 1-75 12 tokens for rarity 31-90 + a chance at designated SRs (like the potions), SubQ items (since that's become a problem as of late, too), special sets, etc.
I mean I'm no vender (I vend to frag at best) but I'd be more interested in the latter option if it meet I had a good chance of getting something really cool (by all means the cost should be no less than 12 tokens, if anything it should be more). However considering how damning special items can be (here's looking at grave digger, again) there would absolutely have to be like a 50-100 vend maximum put into place otherwise it'd destroy everything.
Also god, nothing needs to vend that isn't requested by a Quest Giver. End. Of. Story. Someone needs to start specifically asking for Minions as well as beanbags/plushies-- I feel like Cinitha should definitely be asking for the latter, and we need either a new Quest Giver (how cute would this be though really) specifically asking for Minions or someone to be altered to ask for them (Maleria? -dies-)
@blackwolf_2009
Before vending went loose on Subeta, you didn't need to be good at restocking to make money. Pretty much everything over r35 was assured profit.
I agree we need to have quests cover the wide types of items given out, and be relevant to their character.
Cinthia's Quests Can you help me out and go get these super awesome items for me? Pretty Pleeeeeease? With sugar and bonbons on top? You have 30 minutes left to bring me:
You have 29 minutes 59 seconds left to bring me:
Why in the world are you asking for gross graveyard items and food touching it Cinthia!? I thought you love candy and toys? Let Quentin take his own junk back if he loves them so much. Heck, he can take TWO graveyard items if necessary!
(This is why I'm still vending food.)
Not everyone is a quester, battler, or restocker; some people are venders first and foremost.
Also I think people are forgetting that questing isn't the only use for items? Recycling, Fragmenting, Beanbag/Plushie/Card/Sticker/Food/Book Collections, Colouring/Changing Pets, Boosting Stats, and giving your pet toys, also deletes items, as well as the occasional Reading Drive (though the staff said they won't do books, but other items can be done). Other collections also delete items though those aren't really applicable for vending. And other uses include Galleries/Pet TCs (which quite often stay there), and Weapons. Lastly is the wardrobe (which is around 1/4 to 1/3 of the entire site items not including CWs), so when there are tons of users trying for the Filled Wardrobe achievement that's another bunch of items never to be seen again (or for at least 1-2 years). Now that is a lot of items getting used and/or disappearing altogether. So sure a lot of items are undervalued but when you add it up a lot of the collections cost millions upon millions, sometimes even billions and that's with vending an option. Anyway TL;DR: For a lot of people vending is the only way they're going to see collections/galleries/etc completed in their lifetimes. For others it's just the way they choose to play Subeta.
I remember that, that was a solid idea that I would love to see happen (it could easily be released along with the site-wide release of the minion zoo that seriously needs a new name). Perhaps the minion collector could have a chance of giving out more rare/retired minions, much like the library does books.
I also love the idea of Quentin asking for their own crap back-- no one else wants it |D
Though I wouldn't mind it if vending machines also had a chance of spitting out relevant inflated seasonal/event based items. Like Frosty Claw could be the place to get ornaments year round, burnables from blue sky, and frankly I'd love to see the Graveyard shop items given their rarities back (so other quest givers will ask for them again) (also so I could frag them) and if Quentin giving them out doesn't give them a stable price then those can come from Grave Digger.
If not, Grave Digger seriously needs to be retired and if anything minions need to come from another vending machine because we're seriously vending minions out of a machine called grave digger... that is the most fucked up shit ever?? LOOK AT YOUR "NEW" TOTALLY WERE NEVER DEAD I SO DIDN'T DIG THESE OUT OF THE GROUND MINIONS... really subeta? Really?
The problem with all of that, is that the prices for 90% of these items are still worthless because once you buy a beanbag or a plushie, you'll never need another one. There's literally only so many users to collect something and once everyone has it it's literally useless, books bounce back a bit better because there's quest asking for them and some people are like me and read to all of their 45+ pets.... but even then a lot of books are worthless (the vendable ones) while the restockable only books are worth a profit and worth waiting to see a stock.
Like, I know in theory and everything but it's really insane how much item prices REQUIRE quest involvement. Prior to Maleria asking for weapons, almost every single restockable weapon was way waaaaaay under 1k in price. Most of them were worth 100-500sP, with the SRs being 1-3k because they're just not useful for battling/anything so they had zero value. Maleria started asking for them, and now they're all 4k+ and the rare/SRs maintain their prices. That wouldn't be the case if weapons vended somewhere, but thankfully enough of them come from restocking/battle quests to hopefully keep them from having their prices destroyed too.
I'm not 150% against vending, I know people like it-- I just don't think it in it's current glory is good for the site. One shouldn't be able to knock out an entire new item set in two days of vending, one shouldn't have to destroy the prices of something (ie: minions) just in hopes of getting that cool exclusive item (that's subeta's vault, not ours, but it is what it is y'know), and collectibles that aren't being asked for by quests should not vend under any circumstances (minions, plushies, beanbags, seedlings, clothes to the degree that they vend since you only need an item once and after that it's useless).
Do you vend at all? Yes! I find it very fun, especially when there are rare items you are always trying to get!
How often? As much as i can, it is good for hoarding items, it is good for sp and it is good for goodies!
At which machines? I like to Dragons Hoard and Ocean Depths for the clothes and new releases but i did vend at grave digger until i got the background, i do occasionally vend at others when i need a variety of items for my single item hoard achievement!
I agree that more TS restocks would be awesome, but more rare items like say 1 in each machine would be awesome as well so that everyone vends a little more and its fun when you finally get the item! I don't want it to be restricted though since it is good sp for those who do not like to quest and its good for hoarding since it takes awhile to get 45k items! You only get 350 tokens with wizard (unless weekend quest) and it costs 1000 a day so we already don't make enough tokens for the daily amount of vending so i don't think it should be restricted since whoever wants to get the 500 items has to pay for more tokens themselves anyways!
@blackwolf_2009 I thought it was 5 but it was a long time ago so I've probably remembered incorrectly. Whatever it was, it was higher than it currently is and I think it should reduce vending and/or remove more tokens if it was increased.
I spent a million sP today buying from the shop to bring it from 2k to closer to 30k .... it's fucking rarity 90. but its vendable so it's useless. (i got 120 crystals from it though) rare items should be profitable. 2,000sp is not enough profit for a rarity 90 item... especially if you've restocked it
Yes but you still had to be able to pick out which ones had a good profit. Not every item in a shop was going to be a good bet on a sP return.
You may be right. I just recall it being 4 at one point but never 5. Maybe that was before he adjusted it again? I remember he did that at one point too.
@blackwolf_2009
You could have a shop search window open, check, and still buy 5 of the r45 item who sold for 15K profit because you didn't have much in the way of competition. Restocking was TEDIOUS and was probably not as fun as pushing a magic button, but it was not hard, and it was profitable.