So we basically switched from scrolling a bunch of squares and selecting/deselecting to ... scrolling lists and the same selecting option? Okay whatever I guess. It will take time to get used to it for sure.
I truly respect your opinion in all things battle. I have way less experience than you and until the Panzer Hydra (which you personally helped me enormously) I really had no idea what I was doing battle wise. Really what I was trying to get across is that if aren't choosing battle as your main (or one of) Subeta focus then why get upset about changes? This site has so many areas that you can excel in if you chose.
Why is it wrong for people just to do the only the battles their pet can handle? For a long time Kem couldn't get past lvl 5 but I persisted and now he does better.
The events that include battling maybe not fair to those who don't have battle pets, however there are other events with equally difficult components. Restocking, time, puzzle ability, sp amount etc.
Hmm, it's more convenient for me for now. It looks like it will take a while to get used to, but I really appreciate the hard work that went into this! It does look really nice.
Wow, for not using scrolls! You must have the strongest pets on site, still I wouldn't know, how you'd survive really challenging opponents without. Also reading books is kind of my only collectomania ;-) and actually, if I wasn't such an overly careful person, I'd much rather already have read more books to my mains than I still have waiting in my Warehouse :-)
I do said other boosting variations on a truly daily basis, still I would never refrain from the "new" fabulous method of earning XP. While I mostly just train and boost my mains anymore, my secondary ones wouldn't be anywhere close to T12 or late 11 without BQs! Also helped the newest ones in growing a bit faster. They are an absolute daily must for every serious battler!
Yeah, no. It seems this is designed to facilitate auto-pilot play. That it was implemented tells me that this is the right way to play. Because I'm not that kind of player I don't even want to battle with this interface. Everything looks cramped.
Also, if this design is in response to clicking and scrolling being a burden on the player, why was the see results button removed from the top?
I appreciate the time you take to reply to my comment, and I also respect you as a battler. I don't think battle experience here sets any of us above and beyond the other. There are always things that I can learn from your perspectives, and you from mine.
That said, let us return to our discussion. I'm not sure if your question is directed to me, whether one should be upset about changes and there are many other areas where one could excel. Pardon me if I understand you wrong, and I will gladly correct myself if that is the case. I can't speak for other people, but for me, restocking has lost its charm, and I really have a bad eye for fashion both on and offline, I can draw and code basic profiles but that's just not where my preference lies. I guess it's similar to others: they can excel in certain things, like you said, if they want to, but eventually it all boils down to our engagement, investment, and interest. I do think many people here who are not exactly happy with the changes are pretty invested in battling. I have personally spent only two years battling seriously, but have built for myself strategies and battling style that I can foresee would work less efficiently in the current layout because I had a way to make the old one work and it has been working wonderfully. Maybe I'm just very slow to adapt to changes, but I do believe that there is a unique way that our body (and brain) works that would make certain equipments or vehicles more personally appealing and efficient to us, if that makes sense.
As for your second question, there's nothing wrong with pets just beating opponents at their level, or easier than their levels. There is, although no obligation, also nothing wrong with pushing the limits either. I don't force people to push their limits, but if I look at their stats and sets, and most importantly their stats (because I can lend out weapons, as many other battlers would be willing to do) and realise that they stand a chance at earning some loot they really, really want, I would encourage them to go for it. It is of course eventually their choice to take my advice or drop it. Yet it doesn't subtract anything from my personal view that battling should be made user-friendly and visually appealing for those who care to seek it out (especially when a major renovation is still much needed, but not the focus atm). The battle UI becomes the place where that process of engaging and understanding battling happens (actually more than referring to guides!), and being visually able to see potions and scrolls helps a lot in offering a smooth battling experience, as well as assists newer battlers to seek and buy those supplies quickly as well.
Hey everyone, I know told you yesterday about the compromises we were going to implement (like the background color on the scroll selections) but after reading through it sounds like more discussion is needed as a lot of people are saying that wouldn't help. So I'm holding off on making those changes for now. He will be here later to read and respond to everything, and hopefully figure out where to take it from here :)
As the battle admin, will be the main one discussing things and making decisions from here on out. He'll be talking with me to figure out what's possible to do with coding and so I can implement suggestions once we get a better consensus of where we want to go with this.
When suggesting improvements, please keep in mind that we're a bit limited with what we can do on the current layout with the current battle code. The code that handles battle logic is extremely intermeshed with the code that generates the interface, and we also don't have any way to respond to mobile views.
Eventually I would like to make battling its own full-page app (like the wardrobe) so that there is more screen space to work with, as well as mobile responsiveness. But that requires a much deeper rework of the code that handles battle logic itself, so it's something that will happen over time.
We wanted to push out the initial change first because we want to make a very significant change to the battle UI, and that wasn't up for debate. The old interface had to go. From here on out, the process will be closer to what you describe. The UI changes in this update are just an initial draft - far from final. There will be discussion going on in this thread to decide where to take it from here. But the old UI is not coming back, we wanted to divorce from it completely.
It's okay if you disagree with how we made this change. We did talk about announcing the changes beforehand, and we had our reasons we decided against doing so in this case. One big reason was that we really wanted to get this project moving. If we discussed everything with users first, I think it would have resulted in a lot of suggestions building off of the old UI, whereas we really wanted to wipe it and start with a different idea entirely. In the end, we'd still have to make changes that upset some people.
We did base the things in this update off of concerns and suggestions mentioned in the suggestions and ideas forums.
I completely understand feeling strongly about it, and it's okay to feel negative about the changes too. You've brought up some great, useful points to consider and I appreciate that. And I definitely appreciate how respectful you've been while bringing them up :) I haven't taken offense to things you've said at all. I only feel hurt when people are rude or make me feel like I'm being yelled at, which hasn't happened too much in this thread I'm happy to say. I just want everyone to understand that we are listening (there's just a lot of different people and opinions to consider) and that all of this, we're doing it for you.
Yes. In due time, and it's clear there is a LOT of work to be done before it will be ready, but I'm eager to give battling the attention it deserves. has shown me some of those plans that you are referring to and we're excited about bringing battle to the point where we can make them happen.
Thank you everyone for the patience and the feedback so far! :)
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
What really challenging opponents? The ones my pet isn't ready for you mean? I just train, buy/use stat boosters and try again later. And I spend money on weapons.
Just quoting this too because I love it. This is a really good way to think about the battle UI. I think, during our redesign, we focused too much on the idea that most of battling is very grind-y (like doing BQs and throwback challengers and so on) and ended up sacrificing a lot of the more engaging aspects of the UI while trying to make it less tedious to grind. I welcome suggestions on how to bring that back while still making the daily BQ grind (and other grinds, like... jelly war, anyone?) less painful to go through.
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Yes, me too :) It even helps that the pet image on the weapon selection page is placed right above the weapon row on the next fight page. So I formed sort of a rhythmic triangular movement of the pointer/cursor with my mouse and ended it with the Enter key using the other hand. Maximum efficiency for me. BQs actually fly by in usually under 15 minutes if I really pay attention and don't get distracted by whatever is happening on the other window that takes up the other half of my screen :P.
I'd love to see that retained in every new versions of the fight page. Somehow with the End Battle button located toward the bottom of the page I actually have to scroll down for it because my laptop screen is small and it will push the button out of my normal clicking range.
HUGS
Just loving you! ❤
I've never seen a new admin make such a big splash! I mean that in the best sense. Tackling the wardrobe, battling, and everything else... Do you sleep? (Seriously, do you?)
Wishing you all the best and so grateful my areas of interest are getting the attention they deserve. Many thanks for opening the lines of communication. (And if someone does seem a bit rude, they probably are just deeply passionate and don't mean to be offensive.) I'm looking forward to some hot debates! :)
Quite honestly, and I do my BQs daily, I found the old layout perfectly fine - esp. with using the Enter key ;-) -. I don't understand, what was wrong about it. Scrolling down to the scrolls while seeing all effects of the previous move on the go? As most everybody pointed out, besides of not being able to visualize anymore, the drop downs are even more time consuming.
What does not make any sense for me is, why we have to go from the battle result to the BQ prize and then to the next stage challenger.
And I agree with what others have spoken out already: Amazing, how busy you are in such a lot of areas! Always gives me a bad conscience, if I am not happy with well meant changes :-(
I do really appreciate the speed but feel the system is lacking some... responsiveness. We're doing an action, there's a result, but we don't really feel it. I definitely don't support putting artificial barriers in - like making us manually select weapons every time, again - but it definitely needs to feel more tangible.
I can't really offer a solution but it's something that did bother me.
You are right, and I should try to remember that more. I don't condone rudeness, but I can't blame anyone for being passionate about things they care about - and, in my view, it's a great thing if we have users who care so much about the game :)
Do I sleep? Maybe I shall leave that a mystery...
🐝 ☕ bug (he/him) | your friendly neighborhood code wrangler. stay in the loop! join and check out the latest admin post highlights
Ok, now I'm intrigued for the future changes. c:
I love your signature!
I still think this was the most stupid and illogical currency to be implemented. :-) But maybe there is just something hidden that I'm too dumb to understand.

WHOA I love this. It severely needed a facelift. It's so clean and easy to adapt to! THANK YOU!
[edit] For me personally, I've always hated scrolling the page down during battle. Sometimes I'll have a random skip when scrolling and I select the wrong thing, or I end up accidentally selecting 3 weapons instead of two. I understand some of ya's don't like the change, but let's be real, the old UI was pretty dated.
I've personally been wanting a streamlined, more compact and clean UI for battling for some time now, and this is a very nicely done version. I know it'll still probably be edited a bit more, but it's an improvement. Especially for BQs; this new UI will now help me speed through BQs a bit faster now that I don't have to scroll, or even read the battle description unless I want to take a brief look at damage output if I got a critical or not.
The only thing I can suggest is to allow the old UI to be toggled for those who want it, while making the new UI the default look. But I prefer the idea of phasing out the old and welcoming the new. Especially if it makes everything run faster.
[edit] (again) What if the streamlined version was only for BQs and when we have grindy events like the Gelatin war, while the old UI for everything else (with some much needed updates though, cause I love the new way to select weapons and the battle description textbox needs to have a scroll instead)? Then we can have the best of both worlds.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
After finishing my BQs, I really find the new UI cramped and frustrating to use. The size of the life bars is shrunk to accommodate the smaller space given to your pet and the challenger, but I find it makes it really difficult for me to gauge HP percentages. That the UI bounces with every turn due to the 'loading' animation on the top of the screen is really aggravating.
I genuinely appreciate your hard work, , and I understand that most people think this is the bee's knees, but I find it to be an overall unpleasant experience. So much so I just don't want to battle or train despite really wanting to hit T12.
LOL Thanks! :)
I don't think you're dumb.
If you're referring to bc tokens, then I can see how there is a logic to folding them into regular quests, with quest tokens given instead. But it does seem like that wold be unfair to non and newbie battlers... Then again, regular quests favor GA holders over other users. I dk what I would suggest be done differently. I actually like the current system. What would you suggest be done differently and how?