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Aug 8, 2017 8 years ago
Anasazi
is hollow inside
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Anasazi

this is so awesome!!!!

Aug 8, 2017 8 years ago
CastlesInTheSky
is psychic
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I realised my last post was just ya. Anywho....my problems with it other than I dont like it

" This means you should organize your weapon (and scroll sets) accordingly."

Can everyone honestly say they use their scrolls a set way every time? After reading the other posts I know the answer. I dont. One battle I might use a healer first the next Ill use a freezer. Reducing time on this isnt happening with me. Even If I set up my 3 sets a certain way I wont always use em that set way. I hate dropdowns more that I hate scrolling. At least with scrolling, its like Boom youre there.

" Scrolling has been added to the commentary. Now you can see what weapons do and the lovely attack text without having to scroll all over the place!"

I guess Ill never see the total of damage I do anymore. Not like I paid much attention to it before But I would at least notice it when I had to scroll down to repick weapons & scrolls. Truth, I cba to scroll down a separate section just to see that. How was it scrolling all over the place? You scroll down, its there. IDK. Now you have to actually move your mouse (whatever you use) over & then scroll.

Because ive taken my sweet a** time doing my BQs tonight, I dont know in the end if this will be faster for me or not. It usually takes me 10-12min to do between 21-25 BQs. Right now, I do see it taking me longer. Only because of the dropdowns. Im lazy, but Im not that lazy to scroll down, do 1-4 clicks, boom on to the next one. Which is how it was before.

anyways just thought id give more input than my last post. shrugs

EDIT The links on the top of the page during/after battle make no sense to me. But it does make me need to scroll down to see the "see results" button. could you chuck that up top again? I know Im contradicting myself with the lazy but not that lazy to scroll comment. but ya :)

[flower=CastlesInTheSky] [tot=CastlesInTheSky] Dear users who keep blocking me....Remind me again, who TF are yous? ¯(ツ)

Aug 8, 2017 8 years ago
placebo
has x-ray vision
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dimitri.

just like with any new UI it will take a bit of time getting used to how things work. but i think i will have to see if zooming out will give me the space i was used to in the previous UI.

this is actually really convenient against weak challengers that can be defeated in a single move. yay. i just tried using the default selection of weapons, and not having to scroll was niceee ~~~~~~~

i'm not a serious battler, but this is really nice. and almost no reloads either? much like in vending? i really like that too! might get into battling more now ;)

I really have to update my blog ObscureJourney and my review site BeingObscure. French speakers can read my reviews here.

Aug 8, 2017 8 years ago
Synth
is the sole survivor
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Personally, I love these changes! I wasn't sure about the scroll dropdown but having re-ordered my scrolls to take advantage of the new system, it seems thoroughly improved to me.

I am sympathetic to those who are having trouble with the changes though. I hope some compromise can be reached that will satisfy everyone without drastically changing what we have here now (even if that means providing alternate formats to choose from).

(BTW, hate to praise Neo for anything at this point, but looking at those screenshots posted really makes me wish we had some in-battle Coliseum art...it would make battling a lot more immersive and visually interesting...)

I BITE FOR ALL ZOMBIE STRAINS

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[egg=Synth]

[tp=Synth]

Aug 8, 2017 8 years ago
L0stS0ul
is a Morostide warrior
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Quote by Speiro
</p>
<p>Neopets (&quot;ugh, Neopets&quot;, yes I know) found a nice middle ground where when you click one of the weapon/spell slots, you get a popup with the images. I would much prefer something like that to plain text.

I absolutely love these changes. They make battling much faster and more streamlined for me. I usually use my healing scroll on every turn, so the drop down menu is not really a problem for me. I also almost never use potions. I like this popup idea as a solution to the drop down menus though. I'm not sure whether it'll really help, since I can imagine having to hover over potions/scrolls every turn would be a bit tedious too.

It would be nice if the total damage and healing done would be at the top instead of all the way to the bottom of the scroll box; that way with a bit more difficult battles it's easier to judge which weapons are more effective against the opponent.


[font=monotype corsiva]Lost in the Darkness[/font]

Aug 8, 2017 8 years ago
Mortred
has high elf-esteem
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Nightmarium

Wow, thanks for the new UI! 😊 I've read almost all the replies and I agree with some users:

  • the dropdowns aren't very clear and simple to use;
  • the interface doesn't seem balanced because everything important is on the right. I like the other changes. ;)

Aug 8, 2017 8 years ago
Thomas
has ALL of the stickers!
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Algebra

Oh wow this is so so much better. I might start doing Battle Quests again because of the efficiency improvements. Thank you!

Aug 8, 2017 8 years ago
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BoaConstrictor
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SapphireSeasGoddess

Speiro I love you and your way of pinning info in a few words! :-)

Quote by Speiro
Yeah, I really don&;t like having weapons auto-selected, and I&;m more of a visual person so the text dropdown for potions and scrolls is throwing me off in a big way...</p>
<p>Purge - Number of clicks isn&;t the only way to judge the effectiveness of a UI update.</p>
<p>The new format for scrolls and potions removes the visual/spacial information we had before. Now we have to open the dropdown menu and take time to process the wall of text that comes up. Before, I knew roughly where my items were on the page and could quickly differentiate them by color. This is a big step backwards for me....
second this

O.k., people, this is a HUGE change after living with and having automated something for 10 years! Clicking the weapon instead of the tiny square (which I honestly missed pretty often), could have been achieved in the old make up. Having weapons prechosen is not helpful in shorter battles, where you do not use the same to constants for a dozen moves in a row - which I hardly do anyway. As I said being able to click the weapon really fast is enough "help".

Not seeing my scrolls (I was already against even stacking) them is an absolute no go! Seeing them sitting there side by side ordered by type and colour gave me an immediate overview, which and how many thereof are still there. Now I need to use the dropdown - I thought it might open the usual row of scroll images, but instead I have to go reading forever?!??

I don't want to have to continuously be forced to hold down this drop down menu, to check, which scrolls are still there, I need to see this in one glance as I go on choosing and battling. And how does needing to drop down, READ and choose make it faster than just a quick glance, what I have and choose? Again there being able to click the scroll instead of the small checkbox would be the only improvement.

My first choice of scroll resulted in an automated "Make your turn", because the choice I clicked was on top of that button - happens a lot on the site, but may bring unwanted results and losses, if you mischose or just simply want to change your mind again.

Fortunately I refrain from and hardly need to use potions, due to the ordeal of equipping them. I NEED TO SCROLL to see them all. And now I need to read a novel! Instead of choosing the well known purple or blue bottle!!!! This is even more crazy than the scrolls! I need to keep looking more left to right plus up/down, instead of simply fluently down to the end of the page to press "make your turn". Also pressing enter after choosing the weapons (fast battling in one turn or scroll less battles) doesn't work anymore!!!

Furthermost: This is a petsite, I am here for my pets. AGAIN you made the pets (and challengers even more so) shrink with windowsize!!!! who would even play with only one window open? Or what if people have smaller screens?

Just noticed this: Now I have to scroll (a lot due to the shrunk more lenghty window!) to see the "unorganized" icons, which weapons I have used (I can't even see the first weapon's full info without scrollong!!!), I can't see, what icons I did, which the opponent did or blocked without constant scrolling, because nothing is viewable in one window anymore. I have to scroll to see, how much damage or healing was done by either of us. How will this make battling any faster, if I have to look up everything every turn to get my info.

Before I did a fast scroll down to the scrolls, during this getting my info about the turn - icons and damage and block and heal (or if it was a negligible move/battle, I could just use the "end" key and move on with battling.

So far I absolutely HATE it except for being able to click the weapon image. And there my monkism is highly disturbed, that underneath the weapons change into wrong order. Why do we have the extra line of chosen weapons, when they are highlighted anyway? Please use this space for the scrolls instead!!!!

Why can't you make it faster with the old layout?!???

(have yet to read everybody elses response.) Maybe there are a lot of people, who hate it and make you do useful changes if not revert it again. If not, I hope one of our geniuses here come up with a custom script. This change is rightout aweful. And it takes up wayyyy more time, disturbs every fluency. My main goal here is strong pets and battling, this drives me off big time :-(

Quote by arixen

And the drop down lists are completely nonfunctional for me.</p>
<p>Also, I now have to stop and try to scroll through the battle text which I could just glance at before.</p>
<p>But they say &quot;a picture is worth 1000 words&quot; for a reason.
:-)

Aug 8, 2017 8 years ago
Thomas
has ALL of the stickers!
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Algebra

I can confirm it was truly a pleasure to fly through battle quests. I am in the fortunate position where I don't have to process my actions - my pet is strong enough to steam roll anything with enough healing - so it was just a matter of clicking through each battle. I would like to see the scrolling adjusted, however, as it was disorientating to not see my health and damage after every turn.

Would be great to see some further efficiency improvements to BQs, just because it's so monotonous and most of the clicking is moving from one quest to another.

Aug 8, 2017 8 years ago
JuliaJ
got gud
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Jaleeta

Great to see that battling is having some updates :)

I like the compact design reducing scrolling its a big help

Also I like the weapon choice boxes, I like that the first two items are already chosen which meant after a little editing my usual succession of choices for most battles was in order saving time and clickage

Only part I was less keen on is the drop down list for choosing scrolls, I would prefer a similar idea to the weapons boxes with pics of the scrolls .. however if that took up so much room that scrolling had to be reintroduced then I would prefer to stick with the current system. It would seem sensible to keep the whole thing on one screen including the 'Make your turn' box which for me works far better

Just did my bq and it was far more fun, less of the boring stuff and more being able to see what is going on in the battle and all on one screen ... excellent it was also faster by cutting out the dull stuff .. big thumbs up from me

Overall this is a very positive change so thanks for all the hard work

Aug 8, 2017 8 years ago
Maskros
has a sweet tooth
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After thinking about it a little bit more, I think I need to put this out there. I'm sorry in advance if I inadvertently hurt anyone (though I will try my best not to do so) but I'm very, very upset about these changes.

Potential issues/ problems for pre-selected weapons I can see and acknowledge that pre-selected weapons make a great and quick solution where weapons don't matter much, and every turn becomes a repetitive experience. This is suitable for very weak opponents relative to our pet's strength, or very strong pets at T13 who can just breeze through anything with two weapons.

However, this might not work that perfectly for the following:

  • People with smaller pets (like I do) who are struggling with opponents slightly above our range, where weapon choices matter, and we still need to tailor our moves to our opponents. Although it can be argued that I can easily deselect them by picking another two weapons, having two weapons readily selected and highlighted feels like the move is dictated for me and look very distracting (because only two of those are in full colours while others are greyed out, as if they're less important for that first move), and I don't like that feeling. I personally feel that, while the new pre-selected weapons make it easier for repetitive battling, the downside to it is that it also promotes mindless clicking and simultaneously a move away from slower, strategical battling to a certain extent, because having two weapons selected for us is a convenience and convenience does form a habit of us paying less attention and just clicking submit to breeze through a battle. I am very much for strategical battling and love the old format because it encourages me to pause and think before making my move.

  • For opponents that steal, and while fortunately there are not many of them, some of them are extremely RNG and annoying. What happens if GE, Mama Forj, Cinthi or Chase steals one of the first two weapons, and we click Submit out of reflexes and habit (which the current feature inherently promotes and encourages), thinking the first two weapons are still intact and we're safe with that pre-selected combo? At least with the old layout, when I have to manually select two weapons, I pay closer attention to their images and would immediately notice if something is missing. And yes, I'm making this argument fully aware of the weapon count counter-argument, but if one uses an item-generating weapon, such as Natasha, a quick glance at the number of items in a set after a turn won't be enough. I actually prefer it the old way when I am forced to pay attention to whatever Cinthi or Chase has stolen, because in some cases my victory or loss depends greatly upon the item they steal.

Having said that, I understand why pre-selected weapons work for some battlers and why they prefer those, as well as why they work for some battles. I'm not against making battling less tedious for them, but I do hope that changes like these, that affect many users and will transform battling experience, would have been brought up first so we can weigh in our opinions and come to a mutual solution as to what would work best for all concerned. As far as I know, the pre-selected weapons feature, while having its own strength, is still up for debate in the Battle UI Suggestion thread. Others' counter-arguments have their merits as well, and I'd really appreciate it if we can have a way of communicating with staff like what did for the previous thread: Changes are in the air! where changes are announced before they are made so that other users can provide their suggestions while there is still opportunity to do so. I understand that as staff members you guys will have the final say, but I'd appreciate the chance to give some input no matter what.

Finally, I do hope that extras such as weapon highlights will be made customisable through CustomCSS. I'm aware of the weapon highlight code but I don't use it for a reason, and I'd much prefer if it is made an 'extra' feature so people can opt to use it or not rather than pushing it as a default change that is more difficult to come up with CustomCSS solutions.

Despite all of my rant, I'm still thankful for the effort you have put into the site to make it a more enjoyable playing experience. It just happens that battling has recently become the sole reason I'm still here on Subeta after near 10 years, and I feel very strongly about it.

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Aug 8, 2017 8 years ago
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BoaConstrictor
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SapphireSeasGoddess

Quote by Moin
The only other thing I could possibly wish for as far as Battle Pages go is a way to quick-view how many times my active pet has beaten the challengers on the challenge page so that I know exactly who else needs to be beaten up 5 times. It gets pretty difficult to keep track of that with several pets at varying tiers.
Looove that idea!

Quote by Wesker
Not a fan of the drop down menus for scrolls and potions. I found it faster to search by potion item image than by searching for the name of the potion or pylonic I want to use. I have a ton of potions and scrolling through all of them to find the name of the one I want feels like more work than from the old layout. Similar for scrolls. I had them all set up in a way where I can easily identify where each scroll is to use, now it takes time to look for the name in the drop down list. Having everything to the right side of battling also make it look cluttered. I still find myself scrolling to select the next turn button. I do like the font and how the weapons are displayed but overall everything just feels cramped.</p>
<p>Just tested in with Oranos and so far the biggest issue (aside from not easily seeing what scrolls I have left and what potions/shards/pylonics) I see for him is having to scroll through to the bottom of the text window to see how much damage he is dealing, how much damage my opponent is dealing and how much my opponent is healing for. I like to see how much damage I am averaging and how much my opponent is healing for on average so I can have a good estimate to how many turns I have left in the battle. I find myself having to scroll more to see the damages and healing.

Put my longwinded explanation in short precise words. Exactly how I feel!

Aug 8, 2017 8 years ago
Paramnesia
ColdDragon
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Vallenorix

I like this for BQing and boss battles. I like it less for battles where I have to pay attention. It would be nice of you could turn auto select off and on according to how/who you are battling.

I quickly got use to clicking the weapons at the top. The spells were a bit more annoying, since once I get to battles where I need to watch when I freeze and when I heal, it felt like more work to select a spell than before. I don't want potions auto selected. I use the full block and chance to freeze potion, so I won't be using them until much later in the fight. Imp Forge would be the only one where auto select potion would be a help since you will be using the water potion every move.

Also I found myself ignoring my pet's health with it on the left side. Normally I'm always aware of when I need to use my healers, now it was almost a surprise when I noticed his health was low. I feel like I have to pull my attention away from weapon/spell/potion selection to check up on my pet's health. I'll probably get use to it though.

I would like the Game Over - See Results button above the weapon selection, since you aren't selecting weapon/spells/potions when the battle is over.

I scroll more on the You Won/Lost/Tied screen now that the links are at the top. I would like those taken off for that page or shrink the text/padding/spacing on that page so you can get to the Battle Quests/Fight This Opponent Again!/Back to Challenger Page buttons without scrolling.

I second the people saying put the damage and healing at the top of the battle text boxes. Seeing that is more important than the flavor text and it now takes more scrolling to see it than before.

I also agree with not putting the curses/blessings in a circle. It looks weird and makes me think something is wrong with the pics. If the pics are too big, just shrink them so they fit.

I think it has a lot of potential but needs the above tweaks. Not bad for a first draft.


Paramnesia
The unmatched power of the distortion of memory, arcane magic, and artisanal cheeses!


Aug 8, 2017 8 years ago
arixen
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Quote by Thomas
I can confirm it was truly a pleasure to fly through battle quests. I am in the fortunate position where I don&;t have to process my actions - my pet is strong enough to steam roll anything with enough healing - so it was just a matter of clicking through each battle. I would like to see the scrolling adjusted, however, as it was disorientating to not see my health and damage after every turn.
First I agree with you that you can fly though battle quests if your pet is a high enough tier and you can just click. Mine is not and this change doesn't work at all for me once I hit anything difficult. But even if I were high tier like you. Do you really want to just fly though BQs every day? I seriously would like to hear your thoughts on this. I sort of get that it takes time to do the mindless clicking and gets tedious when you know you're going to win anyhow (my main pet is T9, so I can get through Level 20 daily without thinking and I admit it is tedious sometimes). But if your'e battling for fun (this is a game site, so it is for fun, right?) then long term is doing it fast just to get through it all better than doing it slower and at least partly enjoying it? (Or maybe you enjoy it the fast way too?)

Personally, sometimes I just click through (and on those days faster would be better), but sometimes I play with weapon choices. I try to see if I can one hit kill with just a single weapon, or with two weapons and no scroll. I try to end every battle with full health. With the new system I don't do that, I just click until I get to Level 20. I don't even look. That might be nice at first,, but will it get boring fast? Will BQs become just a (much quicker than before) chore?

I think what I'm asking is wouldn't it be better to somehow make it more fun/interesting rather than just faster? If the goal is to do BQs daily, then should it be something we look forward to, rather than a chore to get over with? Or is it really just about earning the EXP?

Quote
Would be great to see some further efficiency improvements to BQs, just because it&;s so monotonous and most of the clicking is moving from one quest to another.
Emphatically agree. It takes way too many clicks to get from one Battle Quest to the next without (in my opinion) adding anything to the experience. I would love to see that addressed.

By the way, I love that you have a pet named Algebra!

Quote by ColdDragon
I like this for BQing and boss battles. I like it less for battles where I have to pay attention. It would be nice of you could turn auto select off and on according to how/who you are battling.
Yes, great for BQs (at least to some point, depending on your pet's tier). I've only been in a few boss battles, so I'll defer to your vastly superior knowledge there. Since I see lots of users who love the change and lots who really don't, being able to choose would be perfect if it's possible to do. I would certainly use the new way for getting through beginning BQs on days when I'm really short on time, or just want to get it done.

Quote
I found myself ignoring my pet&;s health with it on the left side. Normally I&;m always aware of when I need to use my healers, now it was almost a surprise when I noticed his health was low. I feel like I have to pull my attention away from weapon/spell/potion selection to check up on my pet&;s health. I&;ll probably get use to it though.
Also this. Except I don't see myself getting used to having to check for health while trying to juggle weapon, scroll, potion combinations. is much more experienced than I am (or may ever be) so I see myself just overwhelmed and missing things like low health as more of an ongoing issue.

Quote
I quickly got use to clicking the weapons at the top. The spells were a bit more annoying, since once I get to battles where I need to watch when I freeze and when I heal, it felt like more work to select a spell than before.
Yes again. And again, much more so for less experienced battlers like myself.

Aug 8, 2017 8 years ago
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BoaConstrictor
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SapphireSeasGoddess

Quote by Foghawk
I liked the way the old horizontal arrangement gave the whole page width to the pet and opponent; it showed off the art, and worked especially well when the challenger images were much bigger than the pets. This crams them into an extremely small area in small screens and non-full-screen windows (I never have my browser open to more than half the width of my monitor), which makes the opponents dinky and sad—especially as there&;s no min-width.</p>
<p>...Are there going to be any revisions to this before it settles? I will probably end up writing a lot of custom CSS to get it to a place that satisfies me personally, but I&;ll wait if it means not going after a moving target.
Bless you! finally someone who like me thinks that this site lives on the art and also wants to see it. Esp. their wonderful pets, that get shrunk aaaall over the site now. I want to see them full size, too! I even have paid for a custom overlay for one that got overhauled, and they make me look at a tiny image now instead. I don't even want to hurt those tiny helpless challengers anymore ;-)

If you custom CSS, would you kindly share?! Please?!

Aug 8, 2017 8 years ago
Thomas
has ALL of the stickers!
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Algebra

I managed to beat Prodigy with only auto battle - took a few more turns as I didn't use freeze scrolls or bombs - but it was faster regardless. For me that's a good change.

I don't do battle quests daily any more because they take too much time for not enough return. I used to be very passionate about battling but that's fizzled out in the past couple of years with the lack of substantial improvements and a lack of challenge, generally. The journey to a high-tier battle pet is far more interesting than the destination, in my opinion. It's great that I can be competitive in boss battles but I don't enjoy day-to-day battling nowadays. So anything that takes the tedium out of it is great. I used to enjoy strategising with each challenging battle but that's basically gone for a basic routine of bombs, freezing then constants. So yeah, for me, battling isn't really fun. I'm not sure what would make it fun for me at this point without a massive overhaul, unfortunately.

Haha and thank you! Maths graduate and survived. Algebra and his beloved companion, Wolfram Alpha, have guided me through the darkest times. :P

Aug 8, 2017 8 years ago
HYPEBEAST
is cooler than cool
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Instead of scrolling the page you can now scroll droplists :D

Not a fan of having default choices for weapons and scrolls. And overall the whole page feels claustrophobic.

Don't ping/quote! Not here to drama...

* BUYING! *

Aug 8, 2017 8 years ago
Cassandra
made a huge mistake
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Kemintari

Nobody likes change at first. :P I really think this system needs to be given a chance before any more changes are made. If you are serious about battling there are a lot of other was to train your pet other than exp points. Invest some sp in boosters, do Quentins quests everyday for amulets, do Shinwas quest everyday etc. Plus you could invest in better weapons.

Also personally I have never used scrolls or potions. Don't see the point really.

I love this new layout, makes battling so much easier. Less repeat on battles that are no brainers.

It would be nice if when you click a second weapon that it negated weapon B rather than A but that is a really minor thing.








If I miss a flowering please let me know

Aug 8, 2017 8 years ago
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BoaConstrictor
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SapphireSeasGoddess

Only seeing this now: Curses & blessings are circled. Why? Especially why aren't the circles big enough for the full image to show? In this battle I only had 6 active and now I know, what people were referring to, when they talked about "cramped". Those 6 still fit, even though the pet's touched the challenger's; what if we have 8?

And deselecting to get to my actually wanted weapon sometimes is an endless clicking error.

Quote by arixen
I do think that this change might be easier for experienced battlers and higher tier pets.
Nope, not at all. I still want to see all the battle info and my stuff laid out clearly in MY order, recognizable by image and colour for fast usage. And, thank you, I am able to choose my own weapons at will.

People, this is all an absolute no-go.

I never had problems with loading once I was on the battle screen (unless the site dwindled down). The delay was always getting onto the page, where you choose pet and equipment and then getting INTO battle. Half a minute to a minute - this is, why I always fall asleep during BQs and why it takes me 2 hours to get them done, even though till 25 they are all 1 or 2 click battles. Said delay still persists.

Having said that - the new drop down nuisance will require MUCH more attention. I battle in one window, while I simultaneously quest or do other things in the 2nd. I won't be able to effectively continue with that, while still needing endless time for the initial 2 loading steps plus more time for the battle itself with all the new search & find obligation.

Aug 8, 2017 8 years ago
Maskros
has a sweet tooth
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Quote by Cassandra
If you are serious about battling there are a lot of other was to train your pet other than exp points. Invest some sp in boosters, do Quentins quests everyday for amulets, do Shinwas quest everyday etc. Plus you could invest in better weapons.</p>
<p>Also personally I have never used scrolls or potions. Don&;t see the point really.

I am aware of other methods to raise a pet's stats. However, I do believe that people who want to use boosters will use them regardless of the battle UI, and those who prefer to battle the hard way for EXP will still choose to not use boosters. There is nothing wrong with either way, and choosing to use boosters or not doesn't make one more, or less of a serious battler. I therefore personally think that boosters is not a relevant suggestion here because the main point of any UI improvement is not to drive people away from earning EXP and opting for another method of increasing stats.

I might have made it more dramatic than it should be, and I don't see any change would massively drive people away from battling, even the Tier system many years back, but some changes do get in the way of some battlers' battling styles. I'm aware that no change can satisfy everyone, and I'm willing to live with pre-selected weapons despite not liking the feature, but potions and scrolls play a big role in many battlers' sets and strategies, and smaller pets rely more on potions and scrolls for early or emergency wins than bigger pets do. For site events and battles, where there is limited time to earn loot and many want to get involved in battling, potions become an important part for casual battlers or smaller pets, as I have learned from my personal experience with the Panzer Hydra series. The old layout, while probably outdated in many respects, is excellent in laying out these third and fourth weapon options visually and make battling easy for many people. To this end my battling style (no potion, minimal scroll, just as yours) doesn't matter at all, what matters more to me, personally, is to help others who are less familiar with battling and still need to rely on those options to get their wins and desired loot the easiest and most engaging way possible. To me it's achievable and effective through the use of visuals. That's why I think the visual display of those important and I'd like to retain that in any future UI improvement.

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