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Ellyrium's avatar

Ellyrium

Ellyrium has pride

Pets

Aphrodite Antheia Aphrodite Antheia
Asadeyari Asadeyari
Danadhe Danadhe
Vytanii Vytanii
Roskadi Roskadi
Aphaeron Aphaeron

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Fisque Fisque
Pale Hawk 1 Pale Hawk 1
Pale Hawk 2 Pale Hawk 2
Kjarval Kjarval
Kallyul Starry Kallyul Starry
Kallyul Kallyul

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Joined

May 30, 2009

Last Active

1 day ago

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Comments

Tribe 2 years ago

oh very cool, sounds like an exciting project! mythology can def be a cool jumping point for worldbuilding :)

Tribe 2 years ago

oh hey haha! thanks :)

honestly casual interest or not, that's a totally valid way to appreciate those stories. i feel i'm fond of myths/folklore because they scratch a part of my writer brain that likes to dissect what makes stories compelling + gives them longevity. it's super interesting to see what themes, ideas, and morals have managed to stay in our storytelling, as well as where they get branch off into different variations or transform into something else entirely haha

Lyonid 2 years ago

That is so cool to hear. Let me know if you ever need some CSS magic help but it seems like you are doing just fine. Can't wait to see your progress. <3

Lyonid 2 years ago

Hey there! Just stopping by to tell you how much in love I am with Athene. I had a great time reading all this info that your curated. You clearly put so much effort in it, and I would like to commend you on that. I would love to see even more from you! Take care!

Phoenix 2 years ago

One way to see how it looks at different resolutions is by way of the Responsive Design Mode (or other browser equivalent?) in DevTools - this icon at the top right of the panel This provides viewing options based on different devices, and you can add custom ones as well, when you're in this viewing mode. (I've found that sometimes when you hit the X at the top right to exit and revert to normal view, it'll change to a weird view, but then it's fine after refreshing)

If you need to make it behave differently based on the visitor's screen size, you can set up media queries in your code. I can help you with this later if you want to dig into it.

(I hope this helps, I'm having to answer a bit on the fly, at the moment)

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