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Quartermaster Update!

The Quartermasters feature went live on July 9. Almost a month in, here's what they've been doing with the money.

They've bought 47,104 items out of your shops and paid 2,132,542,946 sP for them, spread across 4,662 different sellers. That last number is the one that surprised me, I expected a few hundred people with big organized shops to get most of it, and instead it went much further!

On a normal day they buy about 1,900 items and spend about 86 million sP. Their biggest day for money was July 19 at 91,728,182 sP, and their busiest for volume was July 17 at 2,327 items. The average sale was 45,273 sP.

They've bought 1,870 different items at least once. There are only 2,071 items between rarity 90 and 99, so they've worked through about 90% of the list. The one they've spent the most money on overall is [[Lime Pot Pie]]: 104 copies for 4,838,915 sP.

Rarity 99 is where the most sP goes (duh). 9,518 items at r99 for 508,115,815 sP, which is close to a quarter of everything they've spent. 767 individual sales came in over 100,000 sP, and the ceiling gets hit regularly. If you see a sale for exactly 150,000, that's someone pricing an r99 right at the cap.

There are eleven quartermasters now and they're evenly matched by the random number generator. Cinthia is in front with 4,496 purchases and the Librarian is in last with 4,166. It's entirely random, and they're just buying all of the items.

Through July, the average price they paid went up every week. It started around 38,000 sP a day and was around 63,000 by the 31st, while the total daily spend stayed flat at 86 to 90 million. Fewer items, more money each. That is what it looks like when a price floor is doing its job (very very slowly).

There are still 78,690 rare items sitting in user shops, and about three quarters of them are priced where a quartermaster could buy them. The Quartermasters page has the caps and how long a listing has to sit before it counts.

New Subeta Team Contest: No Customs

Subeta Team Contest: No Customs (Week of Aug 2) is open.

The theme is No Customs. Entry is free, the prize pool is 10,000,000 sP split between the top entries, and it runs until August 4, 2026 at 12:00 AM.

Put a look together

Talent Sphere: It Returns!

Battle pets have something new(ish): the talent sphere. It's a board of passive battle perks, where you can choose a particular build for your pet. Want more elemental damage? How about evade?

The sphere system is open to everyone through August 15!

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Here's the idea. Every pet starts at Awakening, the free node in the center of its own sphere. From there you can train any talent adjacent to one you already own, so builds grow outward, one connected path at a time. Three elemental regions radiate from the hub: Flames & Magma, Water & Ice, and Earth & Air. Each one stacks damage and resistance for its elements and ends in a rare 2-point blessing at the tip. Two bridges (Steam and Mud) connect the regions for hybrid builds, and the neutral lanes between them belong to no element at all. Once chosen, everything fires on its own during battle.

Points: every pet already has at least one to spend, right now, brand-new pets included. The next few come quickly from training strength and defense, and the last of the 18 are a real climb. Most talents cost 1 point, the region ultimates cost 2, and reset is free and unlimited, so try things.

If you played the first test back in May, the board has changed, and three lanes are worth knowing about:

  • Evade gives your pet a chance each turn to slip part of an incoming hit. Evade I is a 10% chance to avoid half the damage, Evade II adds 8% more chance, and Afterimage adds a little more chance while upgrading the dodge to the full hit. The chances add up across tiles; there's a hard cap so nobody becomes permanently untouchable.
  • Momentum is brand new this update. From your second turn on, your damage climbs 2% per turn, up to +10% with Momentum I or +20% with Momentum II. It builds fresh each battle, so quick fights barely feel it and long slugfests really do. Under the hood this is the first thing in the battle engine's history that remembers anything from one turn to the next, which matters for where the sphere/scrolls/weapons/challengers goes next 👀.
  • Riposte is the other new one, and it's for the defense corner. When your pet takes damage, Riposte I gives a 15% chance to strike back for 25% of what you took; Riposte II adds 10% more chance and raises the strike to 40%. Tanky builds that can give back some damage. It works in single battles and the Horde.
  • Two more things that are new to everyone: each pet now has three loadouts (build three different spheres, pick which one a battle uses), and any build can be exported as a short share code that another pet can import if it has the points and the paths to afford it. You can find folks sharing those codes on the battle spheres thread.

Found something broken? Built something wonky? The Battle Spheres thread is where I'm collecting all of it.

🛒 Old Shops: Finally Retiring

Starting today, every pre-2014 legacy shop is being emptied into its owner's vault, a few shops at a time. You don't have to do anything, and you don't have to be online for it.

Legacy shops were retired years ago — you haven't been able to stock or manage one since. What we never got around to was actually taking the items back out. There are still 20,131,269 items sitting in 37,712 old shops belonging to 23,645 of you. Some of that has been in there for over a decade! This is a massive table in our database, just hanging around and taking up space without being useful, and I'd love to be able to finally retire it.

When your shop's turn comes up, you'll get an event telling you which shop it was and how many items moved. If you're not around, it'll be waiting for you whenever you next log in.

A few specifics:

  • Items land in your vault's unsorted section. If you already had some of an item, the amounts are added together.
  • Shops go oldest first. The whole run will take about a week.
  • The old shop itself stays in your list. It'll just be empty.

‼️ Your shop's sP is staying where it is. If your legacy shop still has sP in it from sales, that money isn't part of this — it stays in the shop till, untouched. I'm working out that side separately and I'll say more once I have. Nothing is being taken away from you.

If something looks wrong with your items after your shop is emptied, file a ticket and I'll dig into it.

Treasure Chest Improvements

The big news: Every pet has two chests now! They share the slots the pet already has, so buying slots is still how you get more room. You can name each one, and you pick which chest shows up on the pet's profile.

And the other updates:

  • 🧭 Every pet has a treasure page showing all of its chests at once. A pet's profile still shows just one chest. You'll find the link on the pet's profile (the "treasure chest" header turns into a link - I tried not to add any new UI!) whenever there's more to see than the profile is showing.
  • 🔒 Each chest is set to one of three things: on the pet's profile, on the treasure page only, or private so nobody but you can see it. Put the collection you want to show off on the treasure page and keep the profile as tidy as you like.
  • ❌ Inside a chest, check off as many items as you want and then remove them or send them to the other chest in one go. Select all and Select none sit next to the count.
  • 🔀 Shuffle randomizes the order of whichever chest you're looking at for fun.
  • 🐛 Removing an item used to have a couple second cache before actually going away. No more!
  • 🤌 Dragging got rebuilt from scratch. The old code was written before browsers had a single way to handle a mouse, a finger, and any other kind of input (like tablet pens).
  • ⌨️ There's a full keyboard path either way. Tab to an item, press Enter to pick it up, move it with the arrow keys, press Enter to set it down. A screen reader reads out where the item landed each time, with a real attempt to fix the accessibility issues on this page.
  • 🔢 The editor and the pet profile have disagreed about item order for years. Items added straight from your inventory never got a position, which is about a third of everything sitting in a treasure chest, and the two pages were breaking that tie in opposite directions. I went with the profile's order, since that's the one other people see, so profiles look exactly like they did yesterday. The editor is the side that moved. If you open a chest you never arranged by hand, the items may not be where you remember them. Anything you did arrange is still where you put it.
  • 🐛 Reordering a chest with more than 400 items in it used to throw away the arrangement of everything outside the block you were dragging in, so the chests that were hardest to organize were also the ones most likely to lose your work. And Mass Add has a search box, so you can type part of an item's name instead of scrolling your inventory hunting for it.
  • 🤏 The item grid also sizes itself to your screen now, so the width setting came out.

Reminder: You get to your pets treasure chest from the pets page in the drop down for each pet.

If you've got feedback or thoughts or suggestions or wishes for the treasure chests let me know.

🐛
Subeta Update Branching seeds in Emma's packets

**🐛 Bug Fix: Rainbow Mystery Seed Packets can hold a bonus branching seed again.** The Connoisseur packet now has a 1 in 10 chance of carrying a branching seed on top of its usual three, and the reveal marks it as a bonus. The Garden Variety and Mixed Bag packets don't carry them. **🐛 Bug Fix:...

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Subeta Update Edit your saved outfits

**👑 New Feature: edit a saved outfit without rebuilding it.** Every saved outfit now has an Edit button, on its card and on its detail page. It opens the outfit in the avatar editor with a banner making clear you're working on the outfit, not your on-site avatar; fix the layer order, swap an item,...

New Contest: Fantasy

New contest: Fantasy - 50,000,000sP prize pool, 7 days to enter!

A new Subeta Team contest has started! 🎨

Subeta Team Contest: Fantasy (Week of Apr 5)

Create a fantasy-themed outfit. Design looks for heroes, wizards, or mythical creatures with bold colors, magical accessories, and fantastical elements.

Theme: Fantasy • Prize Pool: 50,000,000sP (split among top 5) • Duration: 7 days • Entry: FREE!

Enter the Contest

Good luck to all participants! 🌟

New Contest: Monochrome

New contest: Monochrome - 10,000,000sP prize pool, 2 days to enter!

A new Subeta Team contest has started! 🎨

Subeta Team Contest: Monochrome (Week of Mar 22)

Design a monochromatic outfit masterpiece. Choose one color family and create a cohesive look using only items in that color range.

Theme: Monochrome • Prize Pool: 10,000,000sP (split among top 5) • Duration: 2 days • Entry: FREE!

Enter the Contest

Good luck to all participants! 🌟

New Contest: Monochrome

New contest: Monochrome - 10,000,000sP prize pool, 2 days to enter!

A new Subeta Team contest has started! 🎨

Subeta Team Contest: Monochrome (Week of Mar 15)

Design a monochromatic outfit masterpiece. Choose one color family and create a cohesive look using only items in that color range.

Theme: Monochrome • Prize Pool: 10,000,000sP (split among top 5) • Duration: 2 days • Entry: FREE!

Enter the Contest

Good luck to all participants! 🌟