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Nov 7, 2014 11 years ago
Jessi
understood that reference
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Robin

Hi guys! I'll try giving a ping just in case pings are working (I THINK THEY ARE BUT)

As you guys know, we currently do not police what you consider private custom items. The only thing we DO police is saying how many items a batch will be and then going over that, which is considered scamming.

I know, however, that a lot of people are very adamant about private items staying just that - private - and it's frustrating when users sell or trade these items. We still do not have plans to police it - it's really way, way too hard to define, and users can TECHNICALLY do whatever they want with their items.

That being said, we did have an idea that we wanted to run past you guys before we get into programming it. Would you (as the creator) be willing to have an extra fee added onto an item in order to make it account specific/no trade?

For example, you are submitting a background, which costs 5000 CSC for 10 slots. You want it to be a private background, and the 10 people who own it are not supposed to trade it. For an extra... 500 CSC, we'll say (prices aren't set, I'm pulling this outta the air!), so for a total of 5500, you could have the item be No Trade/No Sell, similar to say, loyalty totems you get for a year anniversary.

I thought this was something some of you might be interested, but I'd love some feedback on it before I get too into it!

Nov 7, 2014 11 years ago
CMYK
is ALL about art
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Unkindled

This is an interesting idea that I wouldn't mind supporting, though I think that method would have too many holes. Like what would happen if the user wants to return the CW to the one who submitted it due to whatever various reasons? Also, I know a few users pay for all the slots of the private CW and just give them away as gifts, so the no trade/no sell part would be a bit troublesome to deal with. ;u;

I'm probably wording this wrong since I'm about to go to bed, but that's just my input.

Nov 7, 2014 11 years ago
Drusilla
parties with the undead
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The question is would it be possible to trade it back to the person who created it if it ends up like the totem? I know some people stipulate that during slotting so people don't have to keep it forever if they decide to delete their accounts or just need CSC.


Nov 7, 2014 11 years ago
Lothlorien
is magical
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Frodo.

I think it sounds like a great idea, though a lot of artists etc have a "If you no longer want the item, sell it back to me" policy, would this still be possible? Or would the purchaser of the private item have to keep it forever? :) Sorry if this doesn't make sense xD

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Nov 7, 2014 11 years ago Official
Jessi
understood that reference
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Robin

Honestly, I am not 100% sure how that would work because I have NO idea how the programming would go on this xD Keith and I have been talking about it for a while and he said this feature is possible with the new wardrobe, so I'm not sure how it goes for it being both attached to the owner AND the user. To be fair, we can manually move items if we have to, but I'm not sure how it would work from a programming perspective.

Nov 7, 2014 11 years ago
Saint
is saintly
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Morg

not too into the idea myself, simply because as someone who has had a number of items i previously wouldn't've wanted traded, sometimes you grow bored of the item or just want a return on the investment.

or, in some cases i've personally run into, sometimes the owner changes their mind later and doesn't care if it's resold, and it'd suck to be stuck with a bunch of untradeable items you no longer want.

but then, this is also coming from the POV of someone who, nowadays, primarily makes their csc by cycling out cws i no longer use LMAO i haven't really been in the creation game in awhile, and i'm not sure how particularly useful my opinion is in that case, but just thought i'd throw in my two cents. 'v'

Nov 7, 2014 11 years ago
Cathii
is made of stardust
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Cathii

while I understand people's frustration, I also think that private items should go to people you trust. It feels to me that enforcing a no trade/sell would occur because people cannot trust the users to whom they give (or sell) their private items. At this point, it defeats a bit the purpose of giving away copies to friends and such, with a rule preventing them 'in case my friends actually have plans to turn around'.

(it's really just a trust / ethic thing here, the idea itself is pretty simple and interesting!)

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Nov 7, 2014 11 years ago Official
Jessi
understood that reference
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Robin

Totally appreciate your opinion! This is kind of a "six of this, half a dozen of the other" situation from my OWN personal opinion - I had one item released that was 'private' and people sold it later, which was annoying but I wasn't going to chase them down to get it back, since it wasn't private so much as one batch and idc. I know there are some people very possessive over their private items, however (which is fine!), so that's the person this feature would target. I know I would never PERSONALLY use it, and I'm sure quite a few wouldn't! But I've bought a few CWs myself where I've been told "this is private don't sell it" and while I wouldn't just because... I don't, there's obviously nothing stopping someone from doing it ;)

I'll have to see if the trading it back to the creator method would work, if there's a way to link it to them - again, beyond my knowledge but I'll see what i can find out!

(this'll probably be my last reply tonight guys, it's late and my internet is only half functioning! Just so you guys don't think I made this topic and then was like BRB ignoring you)

Nov 7, 2014 11 years ago
Meso
donated to the cash shop
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Quote by Cathii
while I understand people&;s frustration, I also think that private items should go to people you trust. It feels to me that enforcing a no trade/sell would occur because people cannot trust the users to whom they give (or sell) their private items. At this point, it defeats a bit the purpose of giving away copies to friends and such, with a rule preventing them &;in case my friends actually have plans to turn around&;.</p>
<p>(it&;s really just a trust / ethic thing here, the idea itself is pretty simple and interesting!)</p>
<p>
DIS <3

Nov 7, 2014 11 years ago Official
Jessi
understood that reference
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Robin

Quote by Cathii
while I understand people&;s frustration, I also think that private items should go to people you trust. It feels to me that enforcing a no trade/sell would occur because people cannot trust the users to whom they give (or sell) their private items. At this point, it defeats a bit the purpose of giving away copies to friends and such, with a rule preventing them &;in case my friends actually have plans to turn around&;.</p>
<p>(it&;s really just a trust / ethic thing here, the idea itself is pretty simple and interesting!)</p>
<p>

Okay i lied, one more response!

I personally agree with you as well, Cathii - my own definition of a 'private versus single batch item' is a private item would go to people you trust. Unfortunately I know not everyone thinks that way, and we (as a whole on staff, especially the UAs!) have just had to break up a LOT of battles of people claiming they sold so-and-so a private item that was then sold/traded away and they're mad. This would stop that from ever happening in the end, IF people wanted to use it.

You'd of course still be more than welcome to make single batch non-official private items, knowing we won't enforce it being 'private' c:

Nov 7, 2014 11 years ago
Seerow
is the richest user
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Sweetgrass Voice

Honestly I don't like this idea but I also really hate private items and all the stipulations that go with them anyway. This would just add another layer of confusion to an already pretty confusing system really.

You guys made a great step forward by releasing the new shops and making cws more accessible but this would be a huge step backwards and I feel even more drama would arise.

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Nov 7, 2014 11 years ago Official
Jessi
understood that reference
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Robin

I'm not sure how it would bring more drama? People are still releasing private items despite the shops (i've bought one since then, haha) and will continue to do so. There's always going to be drama involving custom items, unfortunately, but that's the nature of this sort of system. People will always complain about an item only having x-amount of batches, being private, being too expensive, being too exclusive, not being exclusive enough, etc. I'm genuinely curious how you think this would bring MORE drama, because I see it as bringing a lot less for people who REALLY care about this sort of thing.

Nov 7, 2014 11 years ago
Seerow
is the richest user
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Sweetgrass Voice

I just don't think staff should make an official way to make items private. Beyond the usual "I'm not friends with X so I never get the good items" that already happens now, I can forsee a lot of buyers or sellers remorse later down the line. The idea of being able to sell back to the creator was brought up after I was writing my post so that does help for sure! But what happens if the seller doesn't want to buy it back? The buyer is now stuck with an item they have no use for.

I don't buy or sell private items though so this has little bearing for me. If this does get pushed through I would appreciate if the items were marked in some way or made to not appear in the wardrobe view all items section. There is not even a glimmer of hope I'll ever own it so I would rather not be reminded of that fact often.

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Nov 7, 2014 11 years ago
Libra
is fashionable
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honestyly this is how it should have been all along. BUT users say SO much of the time an item is private 1 batch ect. then auction of like 2 and sell a bunch under the table at huge fee's so they make profits so i could see why many would hate this idea. I don't think users should have to sell back an item if they no longer use it there for i think that they should have to keep it on there account forever and thats it. Private items should be that private. This way users will only buy items they really want and really have to think on it instead of buying it because if has the title of private.

Nov 7, 2014 11 years ago
Lia
is a Time Lord
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Orhoro

I think this is how private items should have been released in the first place. Lots of people make items "private" only to be able to auction one copy or to trade it for other private items, lol, it's really just a way to make your item superspecial and I'd be glad if the staff put an end to this. Also, no matter how much you trust your friends, if you commission an artist you HAVE to give a copy to them and it's really annoying when they re-sell it or auction it, and there's absolutely nothing you can do about it. Even if you keep 9 copies to yourself that copy for the artist is still on the market =_= I also feel like in some occasion people make items private cause they don't want a few specific users to get a copy and by making it private they basically control who gets them. If you really wanna something to be private then make it no trade, you still have the option to slot your friends and pay for their slots if you want to so I don't see that as a problem. If you're just trying to make a profit then make it one batch and auction all the copies or sell them for 1000 CSC each, but don't call it private,meh.

Nov 7, 2014 11 years ago
DoomQueen
is a quitter
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Mandos_Namo

I don't really like this idea. People are usually paying real world money on CSC for these items and technically have the right to sell what they then own. Now I don't sell any of my CWs because I'm a hoarder. I even have a few privates (at least one with a sell back to owner policy). I think single/limited batches take care of this problem. If it's really a private usually it's sold to a "friend" or trusted individual. If the person breaks that trust cut your losses and move on in my opinion. It's not like you're gonna have ten copies of that item floating around. You're gonna have one maybe two at the most going to others who actually want to use the item. I think this is just needless coding.

There is no Shepard without Vakarian

Nov 7, 2014 11 years ago
Frankenstein
kicks butts
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Felix

I'm personally a bit neutral on this tbh. It wouldn't really effect me since I've been out of the market for a while with no current plans to get back in, but I've got a few items on site that are very much private. If I consider an item I submit private, then it's either going to stay with me or, like said, some copies will go out to friends that I trust. If they no longer want it, or if I no longer want a private of theirs, then we simply trade/give/sell back with no problems.

It's not hard to monitor private wear distribution by oneself if you know and trust who your items are going to. Hell, I've had some people who I had fallen out of touch with comment me to send privates back when they no longer wanted them!

(also I tend to be really possessive of my private items since they're based off my OCs, but it still comes down to trust in the end)

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Nov 7, 2014 11 years ago
Solsticesprite
cleans up nicely
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First of all ??? "we dont wanna make Private but are now offering this makes Private much more enforceable feature" this seems illogical/a lie.

These are not sP scrip items that are easily buyable by playing the game real-life USD is involved, so I think you really don't wanna do this.

If your system gets borked in any way (and well, this does happen in Subeta), then you are legally liable in a way you'd never be playing just for scrip. If you are willing to take that risk in order to make more of a share of the $$$ involved in CW items, I'd charge enough more than that so you can afford to cover your asses just-in-case.

Nov 7, 2014 11 years ago
Ewok
is magical
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James

Making items like this is asking to invest real money into something that you'll never be able to move or sell anymore. You own something, but also you don't own something. Because if you own something you are free to do with it whatever you want. But this way you basically don't own it, because you can't decide what to do with it anymore. So you pay to have something, but not be able to decide over it. So it's pretty much like hiring a flat. You pay to live in the flat and to have it at your dispose, but you don't have the right to sell it because it's not yours. I'm probably not making sense.

As if we didn't have enough drama already with privates, one or two copies being auctioned usually pleased people because they had a shot at an item, they just had to pay a lot.

Want a private? Then only sell/give to those whom you really trust.

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Nov 7, 2014 11 years ago
FehlerNr23
is a Time Lord
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Quote by Jessi
We still do not have plans to police it ...
But you do it in some way if you implement this ...

You'd take the free right to do whatever you want with an item you purchased away. This is as if I buy a book but I am not allowed to lend or sell it again O_o ...

As I remember we give the right on our items away the moment we submit it and make it an official subeta item.

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Anything you submit, including items based on personal characters, becomes property of Agoge, Incorporated.
I do not see, why the creator suddenly should get some rights back.


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