Battle quests are entertaining and challenging, but when the only payout is some experience, a handful of sp, and an item that always resells <1,000, it's a little tough to motivate myself to do them. The fact that it replaces regular opponent defeating payout is displeasing enough as it is, what with those not being terribly high either.
In general, Battle Coliseum is a neat way to actually 'interact' with your pets at least a little bit, making the stats worthwhile (though it takes so very long anyway), but I feel like it is way less developed than the rest of the site.
If you don't want to train your pet, don't do battle quests. Thats the only reason to do them - for the exp pay out to get stats. The amount of exp you can get daily from them is certainly worth a couple hundred thousand sp in stat boosters.
It might also be helpful if you actually made specific recommendations for how to improve them, instead of just making a vague thread and expecting staff to read your mind.
The problem is that BQs rewards are really all that much better for pets who are higher statted. These pets don't get a couple hundred exp, but thousands of it, and that's what makes it already way too rewarding as it is.
When your pet is small, they aren't -really- worth doing, indeed. For a while, the Training Center "compensates" that (since training intervals are much shorter) but eventually they increase and BQs still take longer to pile up enough exp to make it worthwhile, so you have to keep grinding.
Either way, a BQ revamp was promised; I believe staff's idea was to make it less imbalanced towards bigger pets. Sadly, there's no way to know when it will come, it's likely it might still take a while...
[edit]
Idk about the current stat/exp prices for lower statted pets, but it's likely this doesn't work for a T2 pet. (Back in the day, it 100% didn't, but prices were flat.) Sure, that was relevant information to mention in the OP, but maybe they presumed BQs worked the same for everyone.
The whole point of doing them.
We need more quests like battle quests, not this.
Like, if Alexander has a slight chance of giving +1 intel instead of restockable poop, everyone would rush to do his quests
I actually deeply appreciate that the quests don't use up actual battle instances. I specifically use quests to see if I'm strong enough to take on a particular opponent and I like that my actual battle is there still waiting for me when I need or want to take that plunge. I'd be very annoyed if each quest took up a real battle.
As for the item payout, the value of them is low because so many people do battle quests. The way to fix the value would be to decrease the number of items given out as rewards, which I don't think anyone really wants.
The main point of BQs is to gain EXP (and the occasional battle token). The sP (which usually adds up to a little over 100K for me per day) and the item are just small bonuses. Heck, the items are great for forming cheap item hoards to one day give the Recycle Beast. Harder challengers do seem to give rarer items though. I find that prize ranges usually tend to look like this (with what appears to be a small chance of obtaining an item of a slightly higher rarity than what is listed being present at times):
Easy (tier 1): r1-50 Medium (tiers 2-3): r1-60 Hard (tiers 4-5): r1-70 Very Hard (tiers 6-7): r1-80 Extremely Hard (tiers 8-10): r1-90 Impossible (tiers 11-12): r1-99
Actually, I feel like stronger pets getting more stats per day from BQs than weaker pets is a counterbalance regarding how weaker pets get more stats from the training center each day than stronger pets (my tier 1s get a max of 28 sessions per day while my tier 11 gets a max of 2-3 sessions per day and my now capped tier 12 got a max of 1-2 sessions per day). Although I suppose I could calculate how many stats a pet of any given tier will average out to per day if needed.
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Yeah, this was something I wondered after posting. When my pet had the OP's pet stats, I clearly remember gaining hardly anything from BQs (especially when you can't beat most guys who come up) and concluding they weren't worth the hassle at that moment -- but this was ages ago, when prices for stats were flat. With those old flat prices, bigger pets definitely had more of an advantage!
Nowadays with scaling prices, I have no idea how many stats a t2 would get per day vs. how many stats a t12 would, I can only imagine it has already addressed the imbalance to some extent. Still, whenever I see someone complaining that BQs aren't rewarding enough, the first thought that crosses my mind is that their pet is weaker and has to drop most / barely sees some 100 exp everyday :x
And yeah balance doesn't mean every pet has to gain the same amount of exp, too, since some go faster on the TC. I kind of expect a curve there, where super small pets grow very fast and super big ones go much slower, but not to the point of being almost stagnant.
Btw I do like the concept of BQs, but it's not the same as Alexander giving a chance at +1 intel -- that's what jobs do, and might be seen as what Quentin does. BQs do have a fixed, non-completely-random exp payout to everyone, the issue is technically the amount of exp given (or rather, on its variations across tiers).
Initially, I wanted to disagree with you about stronger pets getting better EXP rewards...but then I thought of something. I don't remember any exact numbers, but I believe the BAs were concerned about the increasing number of t12's happening too quickly?
(you might know more about this than i do?)
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little preface: I know this suggestion was rather empty, I'm pretty much only thinking about the reasons that could make the OP think BQs aren't rewarding enough. I didn't assume they don't like exp, but that they aren't seeing enough exp; there's a chance they actually don't like exp as much and would rather see battling have a bigger sp payoff, which is a whole another deal, haha.
On the grounds that stronger pets get more exp but also spend more exp on any single point of stat? If so, I could understand. It's a fine balance between keeping BQs as a growth alternative for bigger pets who get nowhere via TC and still keeping them interesting for newbies to get more involved on battling activities.
The increasing number of t12s could also relate to the prices on boosters (and then I can't imagine the BF sale helped any), so it'd be hard to judge purely based on exp... but it certainly plays an important role too.
Actually, even with scaling EXP costs, bigger pets still gain more stats per day than smaller pets when it comes to BQs. With BQs and training put together, tier 1 pets actually gain the most stats per day (on the assumption of 12-16 hours worth of training courses going into a day). Hopefully, I can get an updated list of average BQ stat gains up soon.
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Oh, thanks for compiling that! Even if I have been slacking on my own quests, it's some very interesting information to have. I imagine something like a "steep" learning curve for training pets, so if bigger pets were gaining too many stats via exp daily (which I have no idea if it's true @ current prices) I could definitely see the problem mentioned happening. The amount of stats gained per day (TC + BQ) is supposed to have some decrease, indeed.
Likewise, if smaller pets can't gain a single stat after 982739 quests I get it'd be less motivating, even if they don't technically need those stats because of the TC times.
Yeah, I'm a bit confused by the OP's stance as well. o.o; I make about 15k in EXP on avg, if Rei is nice to me. I can sink about 12.5k of it and get +10 in either Spd, Str or Def. Or just all of it and get +10 in Health! I prefer to hoard instead. xD
I'd have to scour the forums again, I know the breakdown distribution of pets in each tier has been mentioned somewhere. But I'm pretty certain, based on what I can remember from my poor memory, within the last 2 years of the tier system being introduced, the amount of T12s have increased rather quickly. I'll look for it all tomorrow. -statistics nerd- |D
The problem I think comes from the stat boosters. Since sPs has no strength compared to the purchase power of CSC, it's easy to sell CSC, buy a bunch of boosters and just boost a pet from T1 to T6 without too much of a struggle. It can be done. whisperscoughs
What is unrewarding about BQs exactly, and what would you recommend or suggest for changes? It's not a suggestion unless you actually...well, suggest something. xD;
Hmm, true. I've never allowed my T1 to do any BQs, so I never thought of it that way. :o If you need any assistance with the list, let me know; I can volunteer my rag-tag team of misfits.
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Since they mentioned getting less sp from winning BQs than directly beating the opponents in the arena, I think sp gains play some part in this, but I'm kinda guessing the exp must be super little or else they'd have already noticed the exp is the big shining part of BQs haha xD
I don't quite stalk the battle forums that much, still I totally get the love for spreadsheets and such things! +10 stats is actually super nice, 100% understandable why nobody wants to miss even a single day of BQs o:
I managed to get it done. I used the old list I made as a template and recalculated the EXP gains. I just uploaded it to my Tumblr (link).
Just thought I'd let you know I finished the list.
EXP Gains to be Shown Directly on This Forum
Tier 1:
Expected to beat: Aboxalypse, Buttwing Bomber, Eclipse, Pock Saper and Riscors, Technicant, and Willowisp.
Expected gains from BQs: 165 EXP (247 EXP with a gold account)
Average EXP cost per stat: 125
Daily stats: 1.316 (1.974 with a gold account)
Tier 2: Expected to beat: All of the above plus Tide, Manticat, Muffin Man, Erdoo, and Vulty. Expected gains from BQs: 568 EXP (852 EXP with a gold account) Average EXP cost per stat: 250 Daily stats: 2.272 (3.408 with a gold account)
Tier 3: Expected to beat: All of the above plus Cursed Irion, Mephysto*, and Oslyae the Amazonian Montre. Expected gains from BQs: 941 EXP (1411 EXP with a gold account) Average EXP cost per stat: 375 Daily stats: 2.508 (3.762 with a gold account)
Tier 4: Expected to beat: All of the above plus Canaak, Daemon, Mechalag, and Pete. Expected gains from BQs: 2273 EXP (3410 EXP with a gold account) Average EXP cost per stat: 500 Daily stats: 4.546 (6.819 with a gold account)
Tier 5: Expected to beat: All of the above. Expected gains from BQs: 2273 EXP (3410 EXP with a gold account) Average EXP cost per stat: 625 Daily stats: 3.637 (5.455 with a gold account)
Tier 6: Expected to beat: All of the above plus FeliBot 1.0.1, Fish Breath Jacques, and Slavam*. Expected gains from BQs: 3834 EXP (5752 EXP with a gold account) Average EXP cost per stat: 750 Daily stats: 5.113 (7.669 with a gold account)
Tier 7: Expected to beat: All of the above plus Recycle Beast, The Hustler*, and Wyrmgear*. Expected gains from BQs: 5772 EXP (8658 EXP with a gold account) Average EXP cost per stat: 875 Daily stats: 6.597 (9.895 with a gold account)
Tier 8: Expected to beat: All of the above plus The Gate Keeper. Expected gains from BQs: 6522 EXP (9783 EXP with a gold account) Average EXP cost per stat: 1000 Daily stats: 6.522 (9.783 with a gold account)
Tier 9: Expected to beat: All of the above plus Saggitarius* and Sandragon*. Expected gains from BQs: 8722 EXP (13083 EXP with a gold account) Average EXP cost per stat: 1125 Daily stats: 7.753 (11.629 with a gold account)
Tier 10: Expected to beat: All of the above plus General Error. Expected gains from BQs: 9972 EXP (14958 EXP with a gold account) Average EXP cost per stat: 1250 Daily stats: 7.978 (11.966 with a gold account)
Tier 11: Expected to beat: All of the above plus Malerias Familiar. Expected gains from BQs: 11722 EXP (17583 EXP with a gold account) Average EXP cost per stat: 1250 Daily stats: 9.378 (14.066 with a gold account)
Tier 12: Expected to beat: All of the above plus Prodigy*. Expected gains from BQs: 15722 EXP (23583 EXP with a gold account) Average EXP cost per stat: 1250 Daily stats: 12.578 (18.866 with a gold account)
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Thank you! c: It's a pretty steady increase from tier to tier (with an eventual odd decrease here and there). The fact that t12s can technically get up to 19 stats everyday makes me raise an eyebrow - I definitely expected growth to be slower at that point, not merely shift from TC to BQ - but with the tiered prices, newbies are in a much better place than before! 2-3 stats per day plus training sessions, it doesn't look as under rewarding as it was back in the day ^_^
Maybe I'd suggest staff to add a line on Reischen's speech to indicate (in a clearer way) that the stronger you are, the better your rewards, just to incentivize people to keep pushing, but otherwise things don't seem too bad on the lower end!
To think that with a 12 hour span of the training center means over 20 stats for a tier 1 pet (I estimate that each training session averages out to +1.5 in a stat). Being able to beat Prodigy though does give tier 12 pets an unbalance that would average out to being more than what tier 5-11 pets usually get, I find in my data (though it can very much depend on how available you are throughtout a day to log in momentarily to take your pet out of training). I blame that 8000 max EXP payout of his.
I do feel that a slight alteration of Reischen's dialogue could help a bit too. I think it could also be made clear that the opponents will be fought just as they are at win 1 for the battle quest but yet have no effect on the actual progress against the challenger in real battles. I do feel that it could help new battlers know that they are never punished for racking up wins against a challenger and that it could also allow them to take advantage of being able to refight them at their win 1 stats. Though there is a lot that could be mentioned, although I am not sure if everything should.
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