Brain melting indeed! I thought I loved scaling weapons but not so much anymore 😅 Thank you!
I mean - when they scale in an easy way sure haha. But when they're over complicated it's like...wait what now?? I can't imagine trying to keep track of that on the actual programming back end either to be honest lol.
For sure. Tier scaling is much simpler 😂 I had to shift around a lot of my pets’ stats last night to find the right breakpoints and double check that I hadn’t missed any special tricks. Hopefully things will be less wild from here on out :P
The scaling weapons would be much much more interesting if they were dunked into T1 and given more lower teirs. Then some of them might be worth building around early.
Why double gate them
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
I can only imagine. I'm getting close to 5k on strength so I will at some point in the near future hopefully be able to test that one that we're unsure on (tho I'm fairly certain it's just 5k+ if it follows the patterns of the rest of them).
I was going to ask about that one because something weird happened when tested it at 5k strength. He got :dmg:physical:53-55, which is more than I got with my pets at 9k+ strength (:dmg:physical:50-52). I think the last two tiers may have been accidentally swapped, but is the only one who can definitively say what is happening there xD
[edit]Thanks to more clarification from , I think we've found it now :P
• Smash and Bash
< 2,000 Strength |
2,000-2,999 Strength |
3,000-3,999 Strength |
4,000-4,999 Strength |
5,000-6,999 Strength |
7,000-9,999 Strength |
10,000+ Strength |
:dmg:physical:30-40 :dmg:dark:1-2 :dmg:earth:1-2 |
:dmg:physical:34-43 :dmg:dark:1-2 :dmg:earth:1-2 |
:dmg:physical:44-46 :dmg:dark:2 :dmg:earth:2 |
:dmg:physical:47-50 :dmg:dark:2-3 :dmg:earth:2-3 |
:dmg:physical:50-52 :dmg:dark:3 :dmg:earth:3 |
:dmg:physical:53-55 :dmg:dark:3 :dmg:earth:3 |
Just for clarification, the Blessed Trident wasn't nerfed at higher tiers - it simply hasn't been revamped at higher tiers yet, correct? That's my hope anyway. 😅
[img align=center]https://www.imagecoast.com/images/brokensafety/brokenav.gif[/img]
I don’t know if there are more plans for it, but the heal cap was reduced from 700 HP to 350 HP, which can be interpreted as a nerf.
Yeah, it appears to be a nerf at this point. I'm hoping that's just because it hasn't been addressed at higher tiers yet (defense hasn't been changed for higher tiers to compensate for reduced healing.) I was hoping for clarification that there are future plans, but I guess I must be patient. 🙃 I don't have a Swashbuckle, so I have a vested interest in this one. lol Thank you!
[img align=center]https://www.imagecoast.com/images/brokensafety/brokenav.gif[/img]
I see what you mean, haha. Thankfully Swashbuckle is the cheaper of the two :P But Blessed Trident has a great blessing so I hope it stays relevant in the upper tiers.
Thank you to both you and for that info on the additional strength tiers for the Smash and Bash!
First (... mostly all) of T9 is done! I ran into a my first real roadblock with Mahuloiuuliououou. WHAT DO?
Shinwas Short Sword - A ↔, D ↑, +1 mod slot Malerias Short Sword - A ↔, D ↑, +1 mod slot Oracles Short Sword - A ↔, D ↑, +1 mod slot *Hydragellos Maniacal Core - D ↑ Sebastian Phoenix Saber - A ↓, D ↑, +heal cap, count as healer Calvin Blackmoons Sword - A ↓, D ↑, +heal cap, count as healer Cuirass of Deathward - D ↑, +1 mod slot Welldweller Cuirass - D ↑, +1 mod slot *Gelatin Slayer - A ↑, D ↑, CC ↑ Omen Key Club - A ↑, D ↑
Replica Wrath Of Kahaleitzli
D: is this a new weapon coming soon?
The replicas are generated by the Omen Key Club during battle :D
I just realized we won't know the Gelatin Slayer's effects of what it does when used in a Gelatin War until we have another war! xD
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
Needs Info:
Sebastian Phoenix Saber - healing cap Calvin Blackmoons Sword - healing cap Gelatin Slayer - Custom Coding (cannot test until Gelatin War) Replica Sword of the Seven Seas - healing cap amount Replica Wrath Of Kahaleitzli - healing cap amount Aerial Assault Jetpack - defense went up but it does have custom coding according to SL and needs testing to see if blessing is tied to it and if the defense has been increased for the secondary attack as well Bludgeon of Mass Extinction - custom coding Trusty Blades - custom coding, new healing cap amount Malignant Rift Staff - custom coding Twisted Keeper Focus - custom coding Sickle of Harmonious Light - custom coding (SL doesn't actually have any of it at all)
Changes from the last post: Bone Grinder - healing is now capped at 300 HP Set of Loaded Dice - healing is now capped at 400 HP Ice King Clawed Gloves - the defenses have been fixed: :block🧊60 at T9, :block🧊75 at T10+
• Sebastian Phoenix Saber Healing is capped at 333 HP
• Calvin Blackmoons Sword Healing is capped at 333 HP
• Shinwas Short Sword Boosts speed by 30
• Malerias Short Sword Boosts strength by 30
• Deadwood Scissorbeak Boosts defense and speed by 15
• Omen Key Club
Boosts strength, defense, and speed by 75
Chance to activate:
| Jacques Kindness (Blessing | 3 turns) :block:dark:250 :block:wind:250 :heal: 100 HP ![]() |
Kahaleitzlis Grief (Curse | 3 turns) :dmg🔥11 :dmg:light:11 :dmg:magma:11 ![]() |
• Omen Key Club: Replica Sword of the Seven Seas Healing is capped at 500 HP
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:water:10-15 :dmg🧊13 :dmg:wind:10-15 :block:water:65 :heal: 7-10% HP |
:dmg:water:12-15 :dmg🧊15 :dmg:wind:12-15 :block:water:75 :heal: 8-10% HP |
:dmg:water:14-17 :dmg🧊15 :dmg:wind:14-17 :block:water:85 :heal: 9-10% HP |
• Omen Key Club: Replica Wrath Of Kahaleitzli Healing is capped at 500 HP
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12+ |
:dmg:light:10-15 :dmg🔥13 :dmg:magma:10-15 :block🔥65 :heal: 7-10% HP |
:dmg:light:12-15 :dmg🔥15 :dmg:magma:12-15 :block🔥75 :heal: 8-10% HP |
:dmg:light:14-17 :dmg🔥15 :dmg:magma:14-17 :block🔥85 :heal: 9-10% HP |
• Aerial Assault Jetpack Second attack (~10% activation): :dmg🔥18 :dmg:light:18 (unchanged) :block:physical:100 Activates blessing
• Bludgeon of Mass Extinction
Second attack (~15% activation):
:dmg:physical:7-10 :dmg🔥7-9 :dmg:dark:10 :dmg:earth:8-9 :dmg:magma:6-8 (unchanged)
:block:water:45 :block🔥40 :block:light:40
• Trusty Blades
Takes healer slot
Healing is capped at 400 HP
< 1,600 Strength |
1,600-1,999 Strength |
2,000-2,999 Strength |
3,000-3,999 Strength |
4,000+ Strength |
:dmg:physical:5-8 :dmg:dark:5-8 :dmg🧊13 :dmg🔥5-8 :block:magma:65 :heal: 5-8% HP |
:dmg:physical:6-9 :dmg:dark:6-9 :dmg🧊14 :dmg🔥6-9 :block:earth:70 :heal: 6-9% HP |
:dmg:physical:7-9 :dmg:dark:7-9 :dmg🧊16 :dmg🔥7-9 :block:water:75 :heal: 7-10% HP |
:dmg:physical:7-11 :dmg:dark:7-11 :dmg🧊17 :dmg🔥7-11 :block:light:80 :heal: 8-10% HP |
• Malignant Rift Staff
Tier 9 |
Tier 10 |
Tier 11+ |
:dmg:wind:9-10 :dmg:dark:15 :dmg:magma:6-8 :dmg:water:6-8 :block:dark:55 :block:magma:55 |
:dmg:wind:10 :dmg:dark:16 :dmg:magma:7-8 :dmg:water:7-8 :block:dark:65 :block:magma:65 :heal: 125 HP |
• Twisted Keeper Focus
Attack regardless of scaling:
:dmg:dark:30
:block:dark:50 :block🧊50 :block:wind:50
< 1,999 Speed |
2,000-2,999 Speed |
3,000-3,999 Speed |
4,000+ Speed |
:heal: -3% HP ~8% chance to freeze ~8% chance to steal |
:heal: -1% HP ~10% chance to freeze ~8% chance to steal |
:heal: 1% HP ~12% chance to freeze ~8% chance to steal |
:heal: 2% HP ~16% chance to freeze ~8% chance to steal |
• Sickle of Harmonious Light
Tier 9 |
Tier 10 |
Tier 11 |
Tier 12 |
Tier 13 |
:dmg:light:10-15 :dmg:dark:7-11:dmg:physical:8 :block:wind:65 |
:dmg:light:12-16 :dmg:dark:9-12 :dmg:physical:9 :block:wind:80 |
:dmg:light:13-17 :dmg:dark:10-13 :dmg:physical:10 :block:wind:95 |
:dmg:light:14-18 :dmg:dark:10-14 :dmg:physical:11 :block:wind:125 |