I just finished editing the T11 tab of the spreadsheet if anyone needs help visualizing the changes: https://docs.google.com/spreadsheets/d/1YU3atYTmh7Zif_6juC1-3NpDmCYr_-SM0yACaqbgJZY/edit#gid=509913595
I'm so glad, and thank you, you once more posted your spreadsheed link, which made it accessible again. A few days ago I followed my bookmarked link to actually download it but was stopped dead by "you have to log in to your google account".
I've screenshotted everything, because copying any of it, saving and downloading are turned off. Could you probably enable download again, please?
And just like that, T12 is done as well!
T11 fixes: Maniacal Essence - CC updated Ancestral Unrest - CC updated
T12!!! I like this tier because the weapons are a bit more experimental (and there's not very many) :p Keiths Ultimate Freezewand of Doom - D ↑, CC ↑, heal cap ↓ Manifesting Weapon - D ↑, CC removed, heal cap ↓ Ballista - heal cap ↓ Chronus Blade - D ↑, heal cap ↓ Shattered Rift Blade - D ↑, +CC Neochrome Spork - D ↑, heal cap ↓ Hand of Goddessbane - D ↑, CC ↑, heal cap ↓ Corrupted Shadow Sword - D ↑
Next step is weapon cleanup!
Will you please revisit Blessed Trident? There are several of us that think it deserves higher wind defense at Tier 10+. Many of us used Blessed Trident as our wind block in higher tiers (T13 for me), as it previously blocked 90 wind. Possessed Bow was used by many in place of Natasha, as it blocked 90 fire icons at T10. Possessed Bow was given a 125 fire block at T10 while Blessed Trident was left at 90 wind. At T10, Blessed Trident received reduced heals and no increased defense icons. It sustained a nerf.
Last year I spent 3k CSC for Blessed Trident to permanently use as my wind block. With the nerf to its heals and no increase to defense, I have already noticed the impact on battles. Possessed Bow (T10) was previously 5 to 8% heals and 90 fire block at T10. Blessed Trident was previously 7% heal with 90 wind block at T10. Possessed Bow had heals increased to 8% with a 400 heal cap and 125 fire defense. Blessed Trident initially received a 250 heal cap and wind defense remained at 90 for T10. After some complaints, you raised heal cap for Blessed Trident to 350. After more complaints, you raised heal cap to 400. I believe that heal cap is fair, and I appreciate you making that concession. Will you please increase the wind defense to 125 to match the treatment Possessed Bow received at the same tier? I think that's a fair increase, considering the value/cost of Blessed Trident.
I hope others that agree will chime in or make their own case for this increase. There are supporters for this change, so don't leave me here hanging, guys. Ha! Thank you for your consideration!
Edit: I didn't check before posting and noticed in discord that Blessed Trident was increased to 100 wind. I still think that's too low. Thanks for considering!
[img align=center]https://www.imagecoast.com/images/brokensafety/brokenav.gif[/img]
Wait don't you have T1 and 2 to look at as well as the legendaries?
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Hmm A LOT of weapons getting earth as a secondary icon block, is that really such a common icon type?
Yes, dark, earth and physical are the three most common I pretty much ever see dished out. OHS is my default staple as a result.
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Could you tweak Shinwas Quill again? Should be at least as good as the Knocker.
This is totally random af, but just a heads up, you might want to change the water defense mods blessing, Rising Tide, the image it displays on the UI. It currently matches with Daemon's curse, Meranas Praise.
https://img.subeta.net/items/item_puddleofwater.gif This is the image in question that's being utilized for both the blessing and the curse. Maybe change either so that it's less confusing on the UI?
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Chiming in about the Trident. And also, that good weapons, that used to accompany pets along several tiers, basically lose their usefulness above their tier because there's no heal anymore.
And reviving, that the minus heal on the freezing scrolls outweighs the heal of the weapons now.
Thank you!!!!!
• Cronus Blade, Neochrome Spork healing is capped at 650 HP
• Manifesting Weapon healing is capped at 585 HP
• Maniacal Essence (healing is capped at 600 HP)
Second attack:
:dmg🔥15 :dmg:magma:15 :dmg:wind:15
:block:dark:150 :block:wind:75
:heal: 10% HP
• Ancestral Unrest (healing is capped at 600 HP)
Rotating defense has been fixed:
:block:physical:110 :block:light:65 or :block:physical:110 :block:dark:65
Second attack: :dmg:light:45-50 :block:physical:110 :block:light:65 :block:dark:65 :heal: 50% HP
• Keiths Ultimate Freezewand of Doom (healing is capped at 650 HP)
Second attack:
:dmg🧊19 :dmg:water:17 :dmg:wind:1-6
:block🔥150 :block:magma:85
:heal: 12% HP
100% chance to freeze
• Ballista (healing is capped at 650 HP)
I noticed its base stats need updating on SubetaLodge
Second attack (20%) :dmg:light:24-45 :dmg:earth:27-40 :dmg:physical:55-80 :heal: 10% HP
• Hand of Goddessbane (healing is capped at 650 HP)
Second attack:
:dmg:earth:40 :dmg:dark:11
:block:light:145 :block:earth:75
:heal: 11% HP
• Shattered Rift Blade
There is some boosted defense when HP < 30% during battle:
:block:dark:65 :block:light:65 :block:wind:65
• Corrupted Shadow Sword
There is some healing CC - if your pet has over 9k health and HP drops below 40% during battle, healing is increased to 900 HP
• Blessed Trident of the Banished One (again)
Just an increase in wind defense
Tier 8 |
Tier 9 |
Tier 10+ |
:block:wind:75 |
:block:wind:100 |
MW attack was also changed and the custom coding was removed
I'm kinda glad MW's CC got changed. It was a novelty at first to figure it out, but then it just was annoying to try and explain how it functioned. And then it was inconsistent as well.
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Reaper looks at the hovers so I just post what isn’t there :P
the healing is nice though
Umm not be annoying but a ton of blessings and curses are way under powered to the point of why does it even exist or way overpowered without any logic seeming to apply to strength/usefulness related to tier. Hate to add more work but if you have a way to sort all the weapons by blessing and curses it would be great to compare and then see more consistency applied.