Again, and I are working on that! :) We’re bringing back old donation present items via Hustler a lot and I would like to put Vanity in the GoFP (while taking out all the costume trunk items). We’re planning on rotating Delish in and out a lot more frequently, too, so those items don’t just disappear off site.
with the change, the code is getting redone so it's more efficient from my understanding. so more smaller shops shouldn't be as much of an issue. and you can only autoprice one shop a day, right? so more smaller shops are going to suck.
unless it's battle loot or anything related to battling that I want.
RE: My post about galleries - it goes back to me being silly about limits. The "they shouldn't need limits" at the end is the important part - and we're testing that by doing it this way. If it turns out we don't need limits down the road and it works perfectly, we can continue to increase the limits until we reach it there. We're starting small and working our way up, instead of the other way around.
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I only see two real issues that if handled differently could have helped avoid the shitstorm reaction. That being;
I have full confidence that a realistic limit will end up being put in place, and using the tiny limit for testing at first makes complete sense. It's just scary in the 10 day time period because really, 'subetasoon,' how fast do we move here? There's a real fear that in that short time, the limit will only go up a tiny bit. I'm hopeful that it will be more like 5k-10kish by the time it gets implemented though. That seems big enough for the economy to keep working, and small enough for the servers to start working. But what do I know. lol complete guess XD
Us hoarders are really in a no win situation here, but I'm actually one of the glad ones there. I hoard mostly for the ach, take that away and there are a mass amount of items that I'll be selling, fragging, using, GONE. <3 Of course there will still be ones I'll hold on in case of future achs and for gifting, but I don't mind using my vault for that. It's easier to move things around in anyway! <3
So, I made a new shop after taking some items out of the 1st page of my regular shop. Hand priced the damn things (already have a headache), still hating this idea.
Sure hope they come up with a better way to remove items to the new shops, etc because this is going to really eff up my body.
I've stopped vending (which I love btw), stopped questing which I also enjoy. I will only do Shinwa, and Quentin once in a while for the amulets.
smdh
RIP Mom, I love & miss you more than you know. Tell Dede hi.
Ocean Conservation Namibia on YouTube... they do good work! https://www.ocnamibia.org
Just having one shop with 10,000 items isn't the problem, and isn't a great way to conduct a stress test. The problem is more that there are a lot of shops, with a lot of items, and it's one of the most frequently accessed piece of data on the site. That is a lot harder to stress test in a way that actually makes any usable data available to us going forward which is why we've decided to do it this way.
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- The beginning of the quote is "Galleries won't have limits, because they'll be spun off to separate pages". This means that having separate galleries was the original plan, as stated by you. Plans can change for many reasons and it's not necessarily bad that the plans had to change. I think everyone just wants to know why this plan was changed.
Doesn't it though? If you set up a script to hit the database with 1000 queries and record response times, you can compare results. Then you see that the old system has an average response time of 1500ms and the new one averages 500ms or something. That's valuable data. And you should already have some idea of how many queries you normally get just by looking at day-to-day site usage, so you can extrapolate.
I know it's not exactly the same as letting players use it and watching what happens, but these sort of test are a normal part of web dev, and just comp sci in general. Plus if you're not going to raise the item limit that high, then you'll never get that kind of data any other way if you don't test for it yourself.

...I never thought of that. That is a very good point to bring up and I hope it's something that can be looked into. Though I'm not sure there is a solution. I sure am not wasting my time making sure I don't already have an item for sale in one of the six shops I'll be forced to use. , is there any sort of solution in mind for this?
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In addition to previous concerns I've mentioned earlier in this thread, oh man. Clearing my shop sucks. It takes forever. My shop isn't even big - it had like, 600 or so items form a week or two of questing primarily in it I think? The remove all button is so close to the drop down that it made clicking on that accidentally so easy, so you would loose all the progress you mad earlier. Ended up just clicking 'remove all' on multiple items before a page reloads, if that helps anyone else. :/
Another concern I have is again the the economy. Even when this feature is put live, and the limits on shops are dramatically increased (then, or shortly after), what will happen to all of the cheap items? The items used to like, quest and stuff? No one is going to want to move 450 limited unique items that are worth under 10k into their shop with their GA testing privileges beforehand to hand price all of that, so if all the older shops go off of shop search before that... How are prices for items suppose to remain relatively stable, exactly?
The more and more I look at these feature, the better it looks if it was just slowly 'grandfathered' in. Like, after X date, you can't add items to your old shop to sell, but the items in it will still be available for purchase. So you just make a new shop and start selling in that one instead for all of your new items.
I like the grandfather idea. I do agree too the initial limits need to be raised. After Date X, you can't add items in, but all items can still be sold. And we really, really, really need a good transfer system for all of this.
You have a total of 9081 items in your shop Total items in gallery: 20/73251

I have a gallery of holiday and event items that I have been religiously collecting for the last 9 years. I have a fantastic gallery of 16,118 unique items. I'm not hoarding. I love the work and dedication I've put into that one gallery. Items from trivia, old holidays...I couldn't make enough separate galleries to cover the sheer number I have and that is just...wrong.
721 comments. 721 comments filled with frustration and valid complaints.
It seems like the staff aren't listening to user feedback and just pushing through this update without listening to the paying user base.
While I'm posting this, (11:19 Subeta Time), the daily goal is a measly 25%. I'm seeing the effects already on the site, but the economic impact will be too big to ignore :P
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We've been replying and taking suggestions all day. Our staff chats have been in overdrive. This new shop system has to happen for the site to continue to function. We're already discussing implementing quite a few things to make the transition smoother. A few off the top of my head:
Check out the admin posts to see what you may have missed. It's linked on the news page on the right, so you can always access this easily.
@ Ariel
I appreciate your answer and taking the time to respond. However, not everyone goes on the forums and that's why I'm trying to point it out. There are people in comments who continue to feel discouraged and down who don't read admin posts and who don't read the forums. I think it would be best if you guys also checked the news comments and replying more there as well because that's where the majority of the feedback is right now, instead of just here. Perhaps that would help to ease the tension and bad vibes that this site has been having.
I understand that the staff feels that it's needed, but the issue for a lot of users is that the transition is just being pushed through without further user feedback about perhaps taking alternatives, as the site continues to encourage hoarding through the release of hundreds of new items and achievements and this may not be an effective and long-term solution.
For this particular case, as it is such a huge change, I think just using the forums and admin posts to communicate to the wider user base may not be enough to help calm everyone.
Thanks again for the response.
[Edit] Just wanted to mention that besides the SI thread (which currently only has 2 pages), the news comments contain some interesting suggestions. If you guys have the time to comb through them, I think it would make it more clear how the wider user base is feeling and what they would like. Some of the biggest concerns, besides limits and what this means for the site, is the massive difference between GAs and regular users as well as the unintended impact on the economy and questing, which are mentioned there in much more detail than what has been said on the forum.s
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Isn't that an exaggeration? It may be the case that something has to happen, but saying that this specific implementation must happen (and that there are zero alternative solutions) can't possibly be true.
That's why we added the admin posts link to the news page a month or two ago, to make it easier to track down our posts even for users who may not use the forums. We can't make a news post to answer every single question, that's why we've updated the FAQ, linked it on the news, and will continue to. We've been replying to news comments as well, but it's not the best place to really discuss feedback, that's why we generally use threads when we're asking for feedback (I know does this for revamp feedback!).
It's necessary and I understand that it's frustrating, but it has to happen. The point of the beta test is to fix any bugs, and stress test the system to make sure it WILL help the site as much as it should. If it doesn't, we obviously will not move forward as planned and have to figure out another solution, but the shops need to be changed. There isn't a way around that. We've all been very clear that the limits will increase, we just need to get the best data we can right now, and not completely overloading it during the very first stage of testing is important. We need people testing that to make sure we get any bugs out before it's live, and so we can increase the limits and test THAT sooner. It's just in beta testing right now.
As I said, we've been discussing alternatives to the "hoarding" problems, which I discussed above, for ages. There isn't a cure for it. Every fix encourages hoarding in itself. Having a better shop system in place (even if it has a huge shop limit) will make the hoarding "problem" not as big of a problem because the site will fundamentally function better.
Like I mentioned, we need the testing now so we can make sure this exact iteration of it works. But no, the programmers have made it clear that the coding/stress of the existing shops can't continue to exist (it's causing the 502/504 errors, and to quote the FAQ, "User shops have been bogging down the site for years. They are the single biggest resource hog that we have, often taking up 25%-40% of the database's entire server load.") and we need to find a way to revamp them. has spent the last month working on this new system almost exclusively. We've had really good results with this new system so far, but it still needs lots of testing.
[edit] To 's edit: yes, I'll dig through those a bit more tomorrow. I spent a fair amount of my day replying to threads here from a funeral. Now that the SI thread exists, we've got a great place to brainstorm and dump it all. already copy pasted a few things into it.
Thank you for responding to all of our comments despite the sad time. :( But yeah, hopefully things can be transferred from the news comments to there so we can all discuss them. There are some gems in there!
(For some reason, my post didn't go through, so here it is again:)
It's great that admin posts are being used but not everyone uses them... I guess that's something that'll never be changed though, haha.
I think the main concern people have with this is that no other alternatives or alternative methods were discussed. Why does this specifically have to be the fix? Why is the limit so low to begin with? Is there a guarantee that limits will be raised when other promised features have never been implemented? What impact does this have on questing and the economy? Will people be interested in buying GAs or supporting the site again? Is there too big of a difference between GA users and regular users? And so on.
It's more than just hoarding and shop limits. I think what people are thinking is a very complex set of concerns. The main thing I've seen is that many people are upset that this is simply being pushed through despite the negative commentary and feedback. People are feeling like their specific needs are not being responded to.
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