I guess I'm just not understanding the entire point? We aren't reducing the amount of items on site - everyone is just going to shove them into their vaults instead. Or is is that shops are loaded more frequently and are thus a greater strain on the servers than vaults? If so, why not just leave the galleries alone since those aren't viewed nearly as often as shops?
I'm mostly just thinking aloud, I don't expect you to answer any/all of that.
Horrible on multiple levels and everyone else has covered my beefs with this. I'm also so close to the last shop till achievement. No way on this green planet am I making 31 more mil before my shop goes. ><
I thought the new shop search was changed so when you buy an item, you don't go to their shop, to help reduce the stress the servers go to load all the items (and, well, our computers themselves). This really seems like it'll just make things more difficult (particularly for non-GA users), while... avoiding the problem in question.
I don't really think anyone can be upset. I mean, this has been hinted at and forewarned for YEARS. A couple years ago they were going to retire the hoarding achieve to decrease the motivation to hoard, but held off on that because users didn't want that if hoarding that much was still possible. The fact of the matter is that hoarding puts strain on the servers and slows down the site and this site has a small team without the funds or resources to be able to withstand anything that they want to do.
I feel like this is a necessary sacrifice, especially since I experienced 502s and 504s all through March, even when there was no event going on. That's ridiculous and that's always been Subeta's biggest problem, the lag and the downtime. This is meant to combat that and I don't think justifiable complaints can be made until this has been put into effect and we see whether this improves the overall performance of the site or not.
This has been a long time coming and they said themselves that the limit is subject to being increased. It just makes more sense to start at the lowest in every way. If they started it at 2k items they would still get complaints about it being too low and then they would just have to deal with a second wave of complaints if they had to lower it again. This way they only get one wave of complaints about the size and they can work on figuring out the limit by increasing it rather than decreasing and increasing, which would just be a hassle for everyone involved.
TL;DR This is a good thing. If it helps the site then yay because 10 years of lag isn't something anyone wants. If it doesn't then complain away, but until we know for sure how this will affect the site I don't think we should be grabbing the pitchforks. Also, the new limit is fine and I have no doubt that they'll increase it soon after implementation.
art of Zac Efron by gifted by
It's probably more so that shops require more processing power than a vault does. You're funneling sP from one account to another, transferring the item between accounts, keeping track of these exchanges, updating the stock, updating price records I'd think... A lot goes on behind the scenes. Larger shops just take longer and aren't as efficient. Have you ever bought something from a shop but your browser froze or the page lagged for awhile until the buy went through but the site wasn't lagging normally? Most likely caused by a very large shop. Just my guesses, I don't know details or anything, but they wouldn't do this if it didn't actually accomplish anything.
That probably helps more with your browser. It may have helped with the servers too but not enough to fix what's going on.
If the shops and galleries are using so much of the servers capacity surely this means that users are really enjoying having them and using them so to diminish them by so much seems counter to user enjoyment.
I know they are too big and Keith has said for years that they will get smaller but to go from 45k to 1k O_O
Good point.
I also agreed with your news post about constant quest item accumulations. Questing and restocking, and then selling those items, are the only ways I've been able to earn sP anymore. Now that will be reduced even more :/
Also a good point, thanks!
inb4 wardrobes are limited to 250 items
Mentionning the "strain on the servers" is the ultimate winning argument that no one usually goes against. But it doesn't make sense to get rid of it in your shops and not everywhere else. You're displacing the problem, not eliminating it
I'm not upset, but are we really solving anything ?
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We've been talking about doing this for years - you'll notice that other sites have limits. Games have limits. This was something I was stupid about at the start of Subeta, and it's caught up to us. Every major query run on the site that takes more than a second to process comes from locks on the user shop table. It was bad planning and now we're course correcting.
They won't - Vaults aren't accessed frequently. Vaults aren't used when we release a new feature, or when quests are changed, or whatever the case is that people rush to buy things from user shops and everything starts crumbling. Vaults don't currently have a processing time of 3-4 seconds on updates that hang the entire server process, etc.
This is hard to explain without getting very technical, but, what is happening now is that user shops exist on a table, and when you "write" or "edit" a table, it has to "lock" so that information is preserved. This is a feature of any SQL-type database system.
If you update the price in your user shop, or an item is purchased, or any type of edit on the table, the entire table has to lock for some amount of time, which means that the next query (looking up items, also purchasing an item, etc) gets put a few milliseconds behind until the first one is done. These pileup and you end up with 5-6 seconds for a query to finish, or sometimes 30+ seconds, which is where the errors happen because the servers timeout waiting on the query to finish.
This doesn't happen with vaults, or wardrobes, because there aren't nearly that many things on the site hitting them. People aren't frequently updating the price of items in their wardrobes, frequently adding/removing items from them, or anything like that.
In addition to the limits, we're re-organizing the way that the items sit in our database so that none of these things are stored in the same place, and you shouldn't be waiting on the entire table to finish a process before you add an item to your gallery.
💖 ✨ 🤗
Now the solution is to flood the vaults or the trades.. So what's the point?
A reasonable limit is 5k unique items imo.
Thanks, . Understanding the staff perspective makes the change a little more bearable.
5k is more reasonable.
I just had the idea that using the TC of pets could work, but with the face you need to buy extra slots, it actually doesn't seem like a good idea unless you have lots of sP/CSC to buy them...
Harry Potter inspired dresses! !!
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well glad i wasted all the time saving for an achievement that wont get reached and will probably loose half my stuff from this awesome change
If you&;re gonna do something as big as this, it better forever solve all the errors Subeta has been getting for years, otherwise, what is this big "strain on the servers" you&;re mentionning? What will we blame the next 502 on?
We've been talking about doing this for years - you'll notice that other sites have limits. Games have limits. This was something I was stupid about at the start of Subeta, and it's caught up to us. Every major query run on the site that takes more than a second to process comes from locks on the user shop table. It was bad planning and now we're course correcting.
They won't - Vaults aren't accessed frequently. Vaults aren't used when we release a new feature, or when quests are changed, or whatever the case is that people rush to buy things from user shops and everything starts crumbling. Vaults don't currently have a processing time of 3-4 seconds on updates that hang the entire server process, etc.
You do talk a lot, this much we can't take away from you.
It would be really interesting if this was a step forward towards acting instead. Here's to
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You have a total of 55262 items in your shop

I really hope we get some sort of help to .. dispose of this. [Edit]
Does it means that you guys will stop creating events with the sole purpose of making people hoard to get prizes and such? I sure as hell hope so.
This move is going to damage the economy in less than a week... :( How can we be sure that from now on many rare items that inside the galleries will not lose their value? many people will just throw them into their shops because they have nothing to do with them now..
Also, what's going to happen to items from inactive user's shops?? delete forever? it's a waste of items. Maybe think about throwing them into the donation corner and to bring some unavailable items into the system?
This change is really scary and I'm starting to panic lol
I say they should just award us all of the Super Shop! and Hoarder! achievements for having to go through this process, LOL D:
Well, I guess I'd better start working to see how much of those achievements I can get done in nine days...