I really like this idea, partly because it doesn't require another currency. and I are going to make more things fraggable soon (r101 and r150!) but bringing more attention to the Recycle Beast is equally as important.
Keep the ideas coming!
I'd like to reiterate that we're beta testing this. The limits are in no way final right now; I know a lot of you guys are worried about them staying where they are right now for months/etc, and that isn't the case. We are taking the feedback you guys give us here, the news comments, and in the GA forums!
I myself, personally like this.
I think it will take the strain off of serves, but it will also stop hoarding, which isn't very nice. There's no reason to hoard 72 of the same Delish item that will not ever be released again. Sorry, but there isn't.
I think it will get more items to surface, and more items to start flowing into the economy again.
For those saying this will ruin the economy, it won't. It will help it in my opinion. Quests will be hard, but this will cause a spike of deflation in the long run. If people don't have the sp to spend, guess what? Prices start to fall.
The one thing I do think needs to happen, is vending needs to be taken away, or the limits lowered, and make main shops restock items twice or three times as much.
Just my opinion though, personally I like this.
Well maybe it is an idea to allow at least shops could have for example max 25.000.000 and in galleries 50.000.000 items instead of 250 and 500. This is just too few. A shop is more attractive if it shows more different items.
Besides I'm not sure it makes sense for the function of the site to give shops and galleries limitations at all.
My idea for the limitations is an alternative. Honestly I'm not fond on it, but it seems for me more acceptable and realistic if you really perform this decision.
Wouldn't it be a big help already to delete all the huge shops on disabled accounts? I guess they left them there, because it's an sP sink...
It doesn't stop hoarding though! If you can only have 500 items but someone wants to collect 1000 of each of those items, That's still 500k items draining the server!! Not all of us with bigger galleries are 'hoarders' Some of us are collectors - I collect minions and there is currently 3400 of them - Is it my fault subeta released so many of them? What if someone collects food items but doesn't want to feed them to a pet? That's another 7800 items! What if I want to collect 'love' themed items? Oh, that's another 1000+ items! The color purple? Another 1250 for you! This doesn't screw just hoarders but people who just enjoy collecting and working on their galleries. Keith is right that a lot of other games have item limits but those sites don't have 72 THOUSAND frigging items!!!
When old shops are disabled that's essentially what will happen since they won't show in the shop search anymore.
If people want to hoard, they're going to hoard. We're working on reducing strain with new coding and finding new ways to use items. Again, the limits are not going to stay at what they are right now. We started small for beta testing because that's what it is--beta testing.
The other thing I thought of was to make something just like the fragger, but with more items.
You turn in x amount of items, you get x amount of sp and x amount of chance for a single retired item.
Say you turn in some 500 items. You get 500,000sp, and you get a single random retired item? ^Just for limited time though to help clear out the items.
Well, I meant, remove those shops in the old system ;)
From what the programmers explained to me, it isn't as much them sitting there and existing, but how much strain the poor coding has caused with quickstocking, pricing, autopricing, buying, searching, etc. I don't believe them just sitting and existing do much damage, like collections. I'm not a programmer, so I don't have been exciting words to explain that better :P
Has anything been said about what's going to happen to even regular questing when nothing can be bought for a reasonable price?
I'm still holding on to the opinion that this will put a strain on the economy. You may not feel it yet, but it will be worst during major holidays when quests are in high demand because people want to get limited items such as New Year tokens or retired items from the past. The whole site saw how during this last Christmas and New Year book prices and rare items' prices rocketed due to low supply and high demand. That was when shops were still unlimited and we thus got more slots for more items. Now only 250 unique items are allowed per shop, and that number doesn't even cover the number of items sold in Book Nook alone. Questing requires items from other NPC shops as well, and no one - I emphasise that no one - will be online 24/7 to circulate items for questing into the system frequently enough, while players can quest around the clock (and consider the number of quests and items asked for by them too). Remember the Dark X potions case? They were running out as soon as user shops circulated them, and when slightly cheaper shops ran out of those, the userbase had to rely on some shops run by either people who bought off the items and put the price too high, or people who were inactive. Can we be certain that the deliberate mass buying to inflate prices will not repeat in the future? It'll be even easier with this shop limit I reckon. I'm still skeptical about this change, because much of the lag in the past has happened around major holiday times. Subeta has also had more than 9 years to figure out which truly causes the problem. If it was known that it had been due to user shops all along, why hasn't something be done about it sooner? I for one would have been much happier with shop limit coming into effect when I was only 1 or 2 years into playing the site. Leaving the decision until it has been such a long time for many loyal users doesn't seem fair to them at all. I agree with someone who posted in the news comment that 2,500 unique items for shops and 5,000 for galleries seem to be a much more reasonable limit to begin with. If Subeta doesn't have any intention to downsize user Vaults in the future (which I really doubt), it'd be helpful to have the option to remove a specific number of items instead of hitting the blue x button for the respective times. Because it won't help with the server either.
There we go: THE POOR CODING !!!!!
And, even though for years Keith has talked about rewriting the coding, now the user base has to carry the can?!?!!!
I mean, has anybody taken into account the absurd time consumption you are imposing on us? For work we already HAVE done. (Apart from the impact this change will have on almost everything else on Subeta - how which will be handled noone has included any info on the news yet)? It's not our fault - why do we get punished (once again, though probably heavier than ever before).
I'm dead scared for the site's mere existence, honestly.
Wait... so poor coding is the cause of the problems regarding shops and galleries and not the size of the shops or galleries themselves? Then, why can't the coding be fixed to improve performance? Or am I understanding this wrong?
I would think that's a better solution then to instantly go to a new system nearly no one is happy with. And, even if it's still in beta, we're being forced to switch over in 9 days. More time is needed before such a drastic change happens.
Then if 'people are going to hoard they're going to hoard' why are we bothering to try and stop them? What's the point in changing the current system? We've been told countless situations like:
'The 'You have this item!' on your wishlist is causing the lag/505/504 errors so we need to remove it!' Only for the lag, 502/504 errors to persist...
'We need to change the servers!' (multiple times) Only for the lag, 502/504 errors to persist...
We were told 'The forums are causing lag/502/504 errors, We need to change them!' Only for the lag, 502/504 errors to persist...
And many other situations....
How do we know this will actually 'fix' the lag/502/504 errors?
And if just 'sitting there' Is not a problem, Why don't we just remove the 'shop options' like autoprice/quick stock from current galleries so they are more like collections than a shop?
I have strong reason to believe that this is the change that Keith hinted about on his personal Twitter account last year...very sad.
I want my 10 shops back that I paid for. I find it very unfair that something that we paid for is being taken away from u#!

I can't say it better, and can't agree more. Whether this will work, only time will tell. But if months after this shop revamp, the site still suffers from lag or blank pages or 502/504 or SQL errors, there will be no more excuses to make on Subeta's side. If that actually happens, I think you owe us all a serious and just explanation. But for now I'll give you the benefit of the doubt and just see how this change will go.
I actually remember Keith saying that the sites coding was fundamentally broken. Which is why they was going to do a complete site revamp. This was over 2-3 maybe even 4 years ago. I think another programmer or two needs hired just to get it all done. We've had at least the forums revamped, the wardrobe revamped twice, and now the shops. I think it's time to get another programmer or two so this can be sped up heavily.
The coding is being replaced, that's the whole point of this. The shop system is old, we're replacing it. It's a huge strain on the database. We're starting off small with the new coding so we can test it. Having an infinite shop system in retrospect wasn't a great idea, and it hasn't worked well for site stability or functionality. It has to be changed. The limits will not be this low.
I've said it a few times, but you do not have to have your transition complete by the day we expect the new shops to go live. Your items will still exist. You can move them out and to your new shops at your own pace. We've also clarified that we're going to create a way to move items more quickly. Right now we need people testing the new shops so that we can find any bugs and fix them before it goes live. It will help site functionality so much, it's a step we really have to take.