The way it is set up though as far as I can tell is individual stats aren't capped, only total stats. So build proportions will be maintained, but stats will be nerfed.
I really think they're going to use this to control how quickly the bosses die so they don't have to keep healing it or put an OP blessing on it, but I still don't like it.
I can understand putting a cap to try and control how easily the boss dies, but I agree with you on not nerfing pet stats. Maybe there's a better way no one is seeing yet.
What I don't agree with is the reasoning that this will make it a more level playing field. No it will not and why should it? People with op weapons will still bring them into battle and people with weak weapons will still not be able to do as much damage as people with good weapons. All lowering useable stats does, for this reasoning of making things "equal", is anger people that have invested time and money in training.
There is no need to make the playing field even in the first place. Global bosses are for battlers. People who want the best prizes should put in effort the whole year like battlers already do. Someone with a t3 pet has no right to get a top prize. The top prizes are usually t10+ weapons. They could not use it, and it is a slap in the face to actual battlers.
I think global bosses need retooled a bit anyway. Instead of a set HP, get rid of that and the dumb final hit nonsense and make the boss past for a certain time. He dies at the end of that time. There would be no need to adjust it during the right if this were the case.
I thought the tiers were supposed to encourage people to focus on their pets first and their weapons second, that we didn't NEED the god weapons to make the grade anymore.
If there is a cap won't that mean that people will start focusing on weapons over pets again?
I agree with you 100%. You want a super awesome weapon? Then work for it like the rest of the battle community. Not gonna use it as a weapon but want it as a wearable (if this option even applies)? Then work for it. Weapons shouldn't just be handed out to people that could click a button for the most hours. Awesome scrolls and weapons should be the reward for people who invest in training and their armory.
I also agree with your opinion on opponents. I think one of the few people that didn't like battling kiyo. First of all I didn't find it a battle at all since my pet had no chance of winning. All I did was fight some rounds, die, heal, rinse and repeat until I got so bored I went out and lived my life lol. I think it would be better to have the opponent released for a period of time and each time you beat him you get more and more bonus points. Then the top x number of people with the most bonus points wins. Then there could also be an option for people that don't have max pets to do other things like quests that give them bonus points or be given an option like buy bonus points with exp points. Just something so that if you worked hard at the extra tasks you would be given an appropriate prize.
Well that's really how everyone feels. Everyone dies, heals, and fights again. I don't like rewarding people just on how many fights they get in, because again that is rewarding people who aren't putting in any effort year round.
Possibly they could have top prizes for tiers 8+ or something. Top few in each tier get the top prize along with the top x overall.
After thinking about it for awhile, what is really unfair for the global stat cap is healing costs. Say someone with 10k hp gets nerfed down to 3k hp. The 3k he needs to heal costs 9k, but they'd be paying 30k to heal it. I hope this gets looked into.
That's exactly what everyone else did though. That's what a boss fight is. Fight, die, heal, fight, die, heal. It's the same for everyone, even the strongest pets, the only difference is how long they can go before they die and have to heal.
They did that with Kiyo. You could earn points by making weapons.
Yes but at least when you battle other opponents you have a chance at defeating your opponent, unlike this global boss idea where no one wins until one person delivers the final blow. It's like punching my fist against a brick wall until someone finally knocks it over. I rather it be like the opponents now where I can win up until a certain point but then I have to train more to win more.
Read my reply to kbbob. That is just personally what I didn't like about kiyo. I did like that weapon making option they had.
Just hear me out on this and of course you don't have to agree- if for a global challenger they give out, say b points every time you beat the challenger and the more you win the more b points you get. That is motivation for top tier pets. Now let's say people that can't do this can win a smaller amount of b points by doing battle related things. Maybe every time your pets come out of training they get 1 b point. Any time they do a battle quest they get a small amount of b points and maybe you can exchange exp points 10k exp for 1 b point. This motivates people to battle in general since this is a battling event.
I am sure it is much easier to make a global boss the way it is now than to make a challenger that scales well enough to give an accurate representation of who should get what prizes.
I think smaller pets have the motivation they need. Participate as much as possible, get all the prizes you can. The prizes from kiyo were quite good and atill hold a lot of value. I liked jaxon's better cuz I liked his scroll and weapon better but that's beside the point. The problem is, people don't want to put in the time during the battle because they get bored, people don't want to put in the time to trai.mn year round. At some point, we gotta ignore those people who don't like to battle because this stuff is not made for them. If they want the prizes, buy them. I spent every minute during kiyo fighting and came in 5th place overall with a t12 pet. Top 76 got top prize. If someone could get the same prizes I did with a much weaker pet and without spending as much time doing it, I would not care at all enough to try that hard again.
What they did with the prizes was very fair and it was possible to have a weaker pet win a higher prize of they invested more time and money. I know there was at least one tier 10 pet that made top 75 so it was totally doable for me if I didn't choose to go to a party xD that was my decision and I accept the consequences and it sounds like there's a handful of people that don't accept the consequences for not training and that may be why a stat cap is in question. I apologize my last couple of responses are probably going off topic from the matter at hand as they are more about why I don't like global challengers now. It probably is easier to do it the way they do now then to scale wins and opponent difficulty accordingly.
I think someone mentioned 2 t10s and 2 t11s in the top 76? something like that. so it was doable. it's also very easy to move up in standings from one global boss to another if you do enough training. global challengers do have their flaws but I don't see them totally revamping how they work unfortunately. it would be nice if they did find something new to do though.
@ Whiskas But why would we cap anything in the first place? My pet is already capped as is, and you want to cap its stats further so that, what, they're closer to you own pet's stats ? Where does this stop, there's always going to be someone who finds that "Global stat cap" to not be low enough for their taste.
It's not about needing to bring in godlies, it's about how the top players are gonna do it and about how everyone else will struggle keeping up. If I'm playing in my own league, it makes sense that I use the full potential of my weapon set and my 650 Alchemy Points, since all the pets in that league have the same kind of sets, but why would you inflict that upon pets that have much lower stats, with a cap ?
It's either this system or the tiered system there was for Kiyo, but why are you interested in the one that gives both ends of the spectrum a headache ? Top pet owners won't want their pets' stats to be reduced, and everyone else won't want to compete against the top weapons' if there's another way.
The Kiyo way can be improved still, example :
A set of prizes depending on total damage only. A set of prizes depending on your position within your tier, with better prizes as you go up in tiers. (Ex : One item for top pets tier 1-6, one extra item for top pets tier 7-11, one extra item if your pet is tier 12-13. But for each tier, the top ten (or else) pets get the prize).
Except it's not about how many fights. Pets from tiers 1-11 can't really last more than two or three turns, so they die more, they do more fights. But pets who can last 20+ turns do significantly less fights and significantly more damage. It rewards your yearly investment just fine trust me.
Bosses would be better if they didn't have the One hit kill move that has never made much sense to me, since it becomes all about freezing. Just make it Paramnesia RB strong all around the board and no one will stay in the fight forever anyway.
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that was in response to me misreading something Wesker said actually. not how it is set up now. I thought they meant give bonus points for more battles against the current setup. if that were the case, you're right, higher health pets would be at a disadvantage and it would probably be a lot easier to just forfeit and go back in to get more bonus points.
Agreed with the one hit kill thing, it does put emphasis on how many times you can chain freeze and an overall strong boss would make more sense to me too.
Looking forward to the loot drops.
But I'm such an oaf at battle strategy the new coding from enemies will throw a wrench in things.
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Hah I like that name, I've been confused with whisker before but not quite that spelling.
Ok to be as clear as possible, I am not in favor of any stat cap, global or otherwise, but if they're going to push it through anyway might as well be smart about it. I can see capping stats as being less work on their end to make opponents but battling will never be equal, nor should it be. People that have great weapons will still bring them in and do more damage at the end of the day. It also makes battling more weapon driven than pet driven again. I put in another post that if they want more people to participate in battle events, then give them more battling options instead of putting them against the same boss all the active battlers will face. I like the idea of prizes per tier you and kbbob suggested. Maybe the top prize should just be a scroll or tier 11 weapon that isn't a wearable, food or book. This way pets suited for this weapon can use it, battlers who devote the time could own it, and people who collect wearables can't get mad because you can't wear it. Battle but don't have a strong enough pet yet? Subeta does this at least once a year, there will be other weapons. Problem solved :p
Or the lazy bums who can't bother to put effort into training and battling well-in-advance of boss fights (usually 1-3 a year, depending) but want the top prize anyways, can just be ignored and kept out of the equation. Problem solved better. :D
And I'm only referring to those who legitimately do not even bother or try to get into battling but still want to be handed everything newly released because they're spoiled brats.
If weapons could stop being wearable, that'd also help curb some of the moaning.
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I think if they did it based on tier it would work out for everyone. Very similar to Kiyo. Example:
First wave of the battle boss would be for tiers 1-4 (obviously we would be able to fight it also). There would be no final kill shot. Prizes points would be handed out and you could go to a special shop to collect your prizes. If you did not earn enough points, then you could do special quests to earn points.
Second wave of the battle boss would be for tiers 5-9 (again higher tiers could also join the fight). If a lower tiered pet tried to fight they would get an error message saying "oh no, your pet is not strong enough, maybe you should train your pet some more"; or something like that. Again prize points handed out, etc., with this shop being for tiers 5-13.
Final wave would be for tiers 10-13 with the big boss. Same thing as before except, there would be a final kill shot and special cumulative points prizes for "fighting" (not doing special quests).
They could have special prizes for the top fighters in that specific tier set, like they did in Kiyo.
I agree that people who do not train their pets should not be complaining about not being able to get the top prizes. It takes a lot of time, effort & sp's to reach T13 and those who do not put in the effort should not be rewarded special treatment. I agree with that the weapons should not be wearables, the weapons belong to the pets.
A problem with waves is timezones. If every wave does not at least take 24 hours, then some people will miss out.
What if everyone would have their personal boss? When you'd try to enter the fight, it would state that you'd have one hour to beat the crap out of it, so you should only start when you have enough time. There can be prizes based on how much damage was done to it in that hour, or how fast the opponent was beaten if it can be killed in that one hour by the top tier pets. That would kind of favour pets with high strength though. Different builds would have a disadvantage probably.
A mechanism like this would probably give problems if the subeta time is not functioning properly. The chance of that during a plot when everyone is online would probably be pretty high too.
And I guess it would also be easier to borrow somebodies weapons, since they don't need them themselves the entire day. Maybe that would not be the best solution then.
What if the global boss had multiple stages, more than the standard three phases it typically has? Like, 5 or 6 stages, starting with low HPs but has ridiculous healing items to keep it from dying too quickly, and progressively becoming more difficult by the 6th stage, with lots of HPs and strength, but less effective healing items?
And regardless of which phase you participate in, the goal is just to rack up enough damage as well as go for the final hit to get the awesome amount of EXP (but dealing the final blow doesn't guarantee you the top tier prize).
Each phase gets released at staggered times to be suitable for all timezones.
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