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Dec 11, 2015 10 years ago
Kevin
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Wuf

as far as I can tell, the future curses will include disabling scrolls for x amount of turns, limiting weapons to 1 for x amount of turns... it'll be on future challengers so they'll adjust their difficulty to what they think is right. it'll just be new gimmicks we haven't seen before and provide new challenges. if it proves to be too OP, perhaps there will be new blessing crystals to counteract the curses?

Dec 11, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

Yeah I think I read that it would be something interesting for super hard challengers, but I would also be interested in maybe new crystals that do interesting things for our pets. What ever happened to talent points (or whatever they are called)? Are those permanently being ditched? And why can we equip multiple potions but not multiple pylonics or shards? That always bothered me for some reason. Sorry this is turning more into a rant x.x

Dec 11, 2015 10 years ago
Kevin
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Wuf

Talent points? I don't know what those are. Unless you mean Alchemy Points which I don't think you do... Multiple pylonics + shards would be too OP. imagine as many negating pylonics as you want? You would literally take no damage as long as you had them equipped. I don't see a reason to make them more than one per battle, though ones that aren't single use would interest me a lot.

Dec 11, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
was dead
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Verdugo

Ok this was like waaay back when before the tier system but your pet's had these talent points or natural armor points (forgot what they were called and how you got them) but you would go to your pet through the coliseum and they had these points that you could distribute to different icons to provide A natural defense against certain icons. Like at one point my pet had 9 points in fire defense so in battle I would take less fire damage without having a fire blocking weapon. Once you used them though you couldn't get them back or trade them for other defense icons.

infinite negating pylonics would be awesome lol. I'm really just looking for consistency. Why not just make all potions 1 per battle. We can equip multiple scrolls that block all or a lot of one icon, why not shards? If we can equip multiple potions that deal a lot of single icon, why not the pylonics that deal some icons?

Dec 11, 2015 10 years ago
Kevin
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Wuf

ah that is before I remember anything.

I think it would be more inconsistent to make some of the pylonics have the ability to equip multiples of than it is to make all dark x potions as many as you want and everything else one only. I'm not even sure the BAs really like the fact we can use any potions. there has been no new "potion" in a long time as far as I know. if they really wanted to make things interesting you'd think we'd get new ones.

Dec 11, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
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Verdugo

Yeah they just nixed it and I don't remember anyone saying anything as to why or if that was ever coming back.

I guess it's because I just lump everything in that row into one category that it would make sense to me to just make them all 1 per battle. New potions that did unique things would be an interesting idea. Maybe a potion that increases your chance to activate a blessing/curse or a potion that "poisons" your opponent and weakens them or denies them the ability to activate curses or blessings for 1 turn

Dec 11, 2015 10 years ago
Paramnesia
ColdDragon
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Vallenorix

Quote by Wesker

Yeah they just nixed it and I don&;t remember anyone saying anything as to why or if that was ever coming back.

You are talking ancient history here. That was something Keith came up with way back when Aaron was a BA. I don't even think he worked with Aaron on it and just pushed it live. At least that's how I remember Aaron telling me about it. They hung around broken and incomplete through the end of Aaron's time as BA.

Then when Aaron left and I was BA, they had to come down because the code was making the BC glitch and it looked horrible to have such an incomplete feature live for so long. Then there was period where Ryan and I were BAs. We talked to Keith about fixing and re-releasing it as a way to beef up different stats. We couldn't announce anything because it was only one of a ton ideas Keith liked but never committed to doing.

Given how much things have changed since then to the BC and to the site code, I wouldn't expect to see that pulled from the trash heap.


Paramnesia
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Dec 11, 2015 10 years ago Official
The Royal
Cranberry
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Visla

Yeah, I never liked those. The BC has enough elements to try to balance already without throwing highly variable extras in.

Dec 11, 2015 10 years ago
InSaNe
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Hydragellos

maybe a fashion stat then

I don't have to remind you how great of an idea that is

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Dec 11, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
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Verdugo

Thank you for giving me the closure as to what actually happened! lol

Dec 12, 2015 10 years ago
Paramnesia
ColdDragon
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Vallenorix

It wasn't that the idea was that great. It was that Keith came up with the original version (I think, it was before I was staff after all) and it was already half coded. Given how hard it was to get things for the BC back then, it seemed like one of the things we could actually get ><


Paramnesia
The unmatched power of the distortion of memory, arcane magic, and artisanal cheeses!


Dec 13, 2015 10 years ago Official
Purge
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Okay, I think these are the "big" scroll changes from Secluded Shrine.

Molten Boulder Old: 6 magma, 4 AP, Multi New: 9 magma, 3 AP, OPB, steal chance

Bright Aura Old: 1 light, 1 fire + 3 dark defense, 2 AP New: 1 light, 1 fire + 2 dark defense, 2 AP, heal

Thunderous Roar Old: 8 light, 2 earth, 5 AP, Multi New: 5 light, 2 earth, 4 AP, OPB, heal

Gigan Blow Old: 5 physical, 10 earth, 6 AP New: 5 physical, 10 earth, 7 AP, 50 earth defense

Hydra of Tears Old: 5 water + 2 fire, 1-2 magma defense, 4 AP New: 1 water + 2 fire, 1-2 magma defense, 3 AP, heal

Vengeful Tide Old: 5 dark, 5 water, 6 AP, Multi New: 5 dark, 5 water + 4-6 dark, 4 earth defense, 6 AP, OPB

Still Pool Gained freeze chance

Dec 13, 2015 10 years ago
Damon
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Evee

Interesting changes for those scrolls.

Dec 13, 2015 10 years ago
METROID
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Havoc

So the "natural armor" thing was akin to how Neo's pets have their own resistances to elements? Sorry to bring up such a terrible comparison, but that's what it sounds like upon reading. In any case, it's probably better if that doesn't come back. xD

(good luck with finishing the semester Amy! Do well!) I'm all for new challengers pulling different gimmicks, such as curses that temporarily disable scrolls or certain weapons! Now regarding making opponents more semi-intelligent...is it safe to assume the intel stat might be added into the mix of total stats? :o Only if it means our pets can also utilize their intel to maybe dodge an opponent more often, or to effectively block an attack they know their opponent deals out.

I know adding the intel stat to total stats would cause new mayhem for builds and the cap, but hey, i'm all for new chaos and fun. :p

My other question, which has nothing to do with the changes listed but I wanted to ask anyways since y'all are here, is whether or not level stat will be changed or axed. Pretty sure that's self-explanatory enough, but if not, the tl;dr version is that our pet's level stat really serves no purpose in actual battle, only for outside training and in an rather irritating way at that.

If level could be axed and the training center's session times ran based on your pet's tier instead (thus allowing ease of creating unique builds without level restricting which stats can be trained), I'd be in favor of that.

[flower=Metroid]

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Dec 13, 2015 10 years ago
legalcat
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boxy

I really like the global boss stat cap (from what I understand it). One of the things that encouraged me to do BC and raise my pet's stats was the chance to beat a battle boss. Stat caps may not encourage people raise their pets stats. I think the way the battle boss Kiyo was done was the best way. The top in each tier got the special loot. I think this will encourage people to continue training their pets.

I would also like to see more weapons (like throwing vials) be added to the battle shop. I have all these tokens and nothing really to spend them on.

Ok, that's my two cents.

Edit:

BTW I do like the loot drop after 10 wins.

Dec 14, 2015 10 years ago
Paramnesia
ColdDragon
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Vallenorix

Quote by METROID
ColdDragon
So the &quot;natural armor&quot; thing was akin to how Neo&;s pets have their own resistances to elements? Sorry to bring up such a terrible comparison, but that&;s what it sounds like upon reading. In any case, it&;s probably better if that doesn&;t come back. xD
I have no idea. I stopped playing Neo when I joined here almost nine years ago.


Paramnesia
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Dec 15, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
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Verdugo

Ok so I had a chance to think about the global stat cap and I like the idea of it as long as it's given a lot of consideration as to what it should be. I like the idea that if done correctly, it doesn't matter what build your pet is, whether they have very high health or very high defense, in order to beat a global boss. What really matters will be your weapon set and strategy you use. However, I do not like the idea that it could be set so low that people with low tier pets who only battle/train for events have a chance at winning super rare weapons just by clicking a button for hours on end. I hardly think it fair for someone who puts the time and effort into reaching the stat cap on their pet to be forced on the same level as someone who is tier 5 and only battles when it suits them. It makes no sense for a tier 5 pet to have a t12 weapon anyway so on that sense I don't think the stat cap should be made for more equal playing field for users if it's set that low.

Just to summarize: global stat cap could be a good idea if executed well. It should motivate people to train instead of punishing all the people that spend all the time and money into battling. Powerful weapons shouldn't be just handed to people, they should be earned, but adding a cap or maybe another feature to motivate more users to participate in battle events is a good idea.

Dec 15, 2015 10 years ago
InSaNe
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Hydragellos

But it doesnt make sense to set it to base T12 or base T13 either, because that's also very low for a capped pet. Your build is supposed to matter, so are your total stats, so is you tier if it's done the way Kiyo was done.

Because if you set everyone down to some low stat number, and it all comes down to what god weapons and potentially insane alchemy points and scrolls you have, how fair is that for people in lower tiers anyway ? At least with the Kiyo way, they would still get prizes for achieving great things within their own tier. Now suddenly the players in their tier are using multi billion sets and they stand zero chance.

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Dec 15, 2015 10 years ago
Paramnesia
ColdDragon
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Vallenorix

Quote by InSaNe

But it doesnt make sense to set it to base T12 or base T13 either, because that&;s also very low for a capped pet. Your build is supposed to matter, so are your total stats, so is you tier if it&;s done the way Kiyo was done.</p>
<p>Because if you set everyone down to some low stat number, and it all comes down to what god weapons and potentially insane alchemy points and scrolls you have, how fair is that for people in lower tiers anyway ? At least with the Kiyo way, they would still get prizes for achieving great things within their own tier. Now suddenly the players in their tier are using multi billion sets and they stand zero chance.

After re-reading everything, Insane summed up my thoughts on this. You are making me agree with Insane! This can't be good, lol (I'm kidding. It happens more often than you think. :P ) We may understand it better when we see this put into action, but just from what you told us, it doesn't make sense to do this.

For the rest; Yay for the loot past 10 wins and the reset it's causing.

I'm not seeing the big deal for the scroll revamp so far on spells available to users. Seems to be early yet so we'll see what else you are going to do. I like the general idea of all of it though.

All the stuff that's adding depth to challengers, yay! And as you said in the post, some of it sounds rather familiar and that makes me happy to see it finally being used. Can't wait to see it in action.


Paramnesia
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Dec 15, 2015 10 years ago
Oh My Shinwa, we thought
Wesker
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Verdugo

I did not mean set it to some low stat either, but maybe it came out that way. I can see it making sense if let's say the cap per strength, def, etc was say 5k so you have the possibility for high but even stats so someone isn't lasting longer just because they have more health or hit harder with ridiculous strength. It will be based more on what items you bring into battle to keep you alive longer. I'm not saying everyone needs to bring in godlies, but you're going to run into that same issue regardless of a cap or not because the fact still remains that people will have and will use better weapons. I'm thinking of the cap more as a way to not be biased towards a particular build during events. I may have also misinterpreted what a stat cap will imply for how challengers are made. If they're going to reduce the stats of a challenger because they are setting everyone else to tier 5 stats say, that's just silly and still won't work because the people with better weapons will still do more damage.

Honestly, I don't want a global cap but if it's gonna happen at least do it in the way that doesn't make battling and training useless.

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