I have seen people complaining about not having a dagger category and whatever if something is magic or not, and I feel that everything can be avoided if the weapons are categorized based on their damage type instead.
Cutting (From bladed, lighter weapon) Blunt force (From mace and hammers ) Bullet (Non-magical bullet) Wave (Non-magical explosion, sound wave, wind based attack, hot gas, etc) Magic (From Tome, orbs, dark matters/light matters) ETC
And the confusing one-handed, two-handed can be replaced by "weight"
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As far as one-handed or two-handed is concerned, I look at the relative size of the wearable on the HA if it has one, I examine the grip, and also read the description if it mentions anything about being heavy. I've also played a lot of Dark Souls, so your double-sided axes, hammers and greatswords are naturally going to be heavy.
Not bad for categories, but a spear does not really cut. It pokes. xD Maces are also specific in doing two things, cutting and blunt force.
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I remember Lance and Gun Lance, in Monster Hunter are classified as "Pierce" too. I think it will switch between deal Blunt damage or Cutting damage that will deal the most damage and is very useful when dealing with heavy armour monsters. So, I agree.
The same thing about Sharpening Hammer meme in Monster hunter, because of Hammer weapon types are some kind of spikey mace, and would explain why it needs to be sharpen.
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The only weapon that I have no clue what to list are the gunblades we have. It's a fictional weapon. xD
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At the end of the day we have no idea what they are planning on using the categories for so it's kinda hard to judge them.
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