Anonymous player bought 2 Magma Mage Amulets from me earlier tonight at 2,000 sP each. Autopricing set this price way too low. The going rate was 446,000 when I checked after noticing how little he/she paid for them. I realize that I should have double-checked but I had just activated my loyalty token and was pricing 4,000 items in two shops. That would have taken way too long to double-check!
Is there some sort of safety net that can be implemented to help prevent things like this from happening short of double-checking each and every item? Maybe a warning step put into play before the final submittal if the price is set at a level, say 50% lower than other shops as a fail safe?
There already exist two main ways to mitigate this problem.
If you are re-pricing/updating a shop which already has prices, you can pause after the first step and quickly scan the "New Price (Lowest)" column and look for large red values.
Decide on a price point, 100K, 1M, 500K...whatever you choose and separate those items either into a category or (better) a different shop if you have the space. Then you should only have to be careful with one shop or category.
That said, I wouldn't mind reworking shops such that we could sort that price difference in the "New Price (Lowest)" column - that would make things a lot easier!
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