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Oct 6, 2017 8 years ago
Culex
is INCONCEIVABLE
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So I've caught a few rumors regarding the concern of inflation, or SubetaTeam's overall desire of possibly coming up with another method to drain SP from the overall economy. If such is not the case at all..... then whatever. This is not relevant. If it is.....

Why not drag the BHH into the mix?

The BHH alone is a centerpiece for a lot of happy users, and even more folks that still have yet to even dream of even seeing an item there, let alone being the first one to snag it. If Subeta overall needs yet another method to remove sp from the total economy, why not apply a pay-for-knowledge option there, regarding a hint of the next possible restock, or if there will be another at all in that day. On top of such, there could also be an option to pay an amount to reclaim a user's privileges to revisit the BHH if they had checked it too often.

A more elaborate example of how this would work: Did Maleria cut you off from visiting the BHH? First time to regain entry: 50k. Second time in the same day? 500k. Third and final time? 2mil. It could keep going with increasing scales, or have a cut off at a certain point to prevent abuse, or excessive use of it while such a feature is being tested.

As far as acquiring hints.... Such should be done extremely carefully, such as dropping 1mil for a hint like "An item(s) will be restocking within the next hour." Or 2 hours.... Maybe even 6. Something that will give incentive for people to perhaps over-stalk the BHH while also trying to be careful about not getting kicked out again. Giving a dead set timer count-down would be far too..... silly in my opinion, and defeats the competitiveness of 'GRAB IT FAST AND GRAB IT FIRST' if there was a 100% accurate timer.

Was a random thought I had earlier today, and figured I'd drop it now in case desperate and nasty measures are indeed put into place.... Such as pay cuts in quests.

Oct 6, 2017 8 years ago
Solsticesprite
cleans up nicely
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I don't think the BHH should be skewed to favor the wealthy.

Oct 6, 2017 8 years ago
Culex
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How would that favor the wealthy, exactly? 50k is not a lot. 1mil is still risky to dump to know that something is going to appear sometime in the next few hours. Could be the next minute. Could be 6 hours from then. If anything, this is to help -drain- the fat wallets of the wealthy.

Personally speaking, you could slap a 1000 sp fee for any of these services, and I wont touch it. Im quite happy wasting nothing but tokens and time for whats likely going to be a sticker, book, or minion in most cases.

Oct 6, 2017 8 years ago
Solsticesprite
cleans up nicely
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if you don't think 50KsP is a lot of sP, then you don't really think it will do anything about sP inflation. If my User Dashboard ranking is any indication, there's a fucktonne of sP out there. So why waste the programmer's time? Or, you never meant this to be an sP sink: yeah just play the game as intended.

Someone who has 50KsP to spare on this is someone who is more wealthy than someone else. They may not be a lot more wealthy IYO, but they are. Subeta should not be seen to blatantly favor wealthier users, no matter how small.

Oct 6, 2017 8 years ago
Culex
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And right here is the point you are missing; This is a suggestion regarding Subeta's possible NEED to apply even more ways to remove SP from the game itself, such as how they went from 'Buy a few Recycle Beast Points, now you can buy some more, and now finally you can buy a good chunk for a hefty chunk of sp.

It's still removing SP from the site in total, namely from the users who -CHOOSE- to use this function. Choice is a big deal. Choice is an astoundingly big deal here, because one of the easiest fixes to inflation; cut the source of the sp generation. That means cut sp pay outs from quests. Know what that means for everyone....? We all get fucked. :3

Give it a bit of a think on how that works. Something that allows SubetaTeam to keep a better grasp on the ratio to SP being generated, and SP being taken away from the site, rather than just go right to a root that's going to leave everyone quite salty. Except the few super wealthy folk who have plenty of SP to spare to not give a damn about quests again. Weigh out the consequences of both.

Oct 6, 2017 8 years ago
Culex
is INCONCEIVABLE
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And right here is the point you are missing; This is a suggestion regarding Subeta's possible NEED to apply even more ways to remove SP from the game itself, such as how they went from 'Buy a few Recycle Beast Points, now you can buy some more, and now finally you can buy a good chunk for a hefty chunk of sp.

It's still removing SP from the site in total, namely from the users who -CHOOSE- to use this function. Choice is a big deal. Choice is an astoundingly big deal here, because one of the easiest fixes to inflation; cut the source of the sp generation. That means cut sp pay outs from quests. Know what that means for everyone....? We all get fucked. :3

Give it a bit of a think on how that works. Something that allows SubetaTeam to keep a better grasp on the ratio to SP being generated, and SP being taken away from the site, rather than just go right to a root that's going to leave everyone quite salty. Except the few super wealthy folk who have plenty of SP to spare to not give a damn about quests again. Weigh out the consequences of both.

AND WHY DID THIS DOUBLE POST? :L

Oct 6, 2017 8 years ago
Thomas
has ALL of the stickers!
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Algebra

This would be a drop in the ocean. You can make 50k sP from one quest. If staff wanted to make an actual impact to inflation, they'd have to take drastic measures like cutting quest rewards and introducing a taxation system. sP sinks aren't as effective as cutting the direct source of inflation. But neither would be popular measures and the users would be angry; at the end of the day, it's a game and people want games to feel rewarding, they don't want to feel penalised or their favourite activities to be 'nerfed'. The backlash really isn't worth trying to re-balance the game this far into its lifespan. So the economy is best left to its own devices at this point, in my opinion.

Unfortunately, CSC inflation is a side-effect of this. People get angry at the staff for this and say they don't do enough to address it, but they really can't win here. If they cut quest rewards, while inflation may decrease, it will seem harder to achieve your goals psychologically. And there will be a backlash. People really don't like things being taken away from them.

Oct 6, 2017 8 years ago
Frost
is frosty
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No, sorry. Not interested.

I'd rather see more variety in sP sinks on a much less competitive scale. More things in the antique shops, more buyable account "upgrades" (pet slots, wardrobe layers, extra wardrobe drawers), or even more events like the last "funding pool" for site features. Things that offer a little something of interest for everyone. Those are good sP sinks. This is peanuts with a side of fearmongering.

Oct 6, 2017 8 years ago
There's snow stopping
QwertyJoker
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Quote
or even more events like the last "funding pool" for site features.
I had forgotten about that one, that was good, sink sP for nothing.

As far as the suggestion goes, I'd have to disagree. Seems like a substantial work-effort for not much benefit. I'd be surprised if there was a "next RS time", and it wasn't randomly decided every X time. I wouldn't be against a simple "Pay X to bypass the Maleria lock" though.

Oct 6, 2017 8 years ago
Ewok
is magical
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James

The whole bhh is a mysterious thing and the excitement of getting something from there is pretty cool as it is. The bhh is what it is, and buying knowledge shouldn't be a thing. Sp has even nothing to do with the bhh at all because it's a wiz token operated thing. Limited access should be limited access and not limited access if you want to pay money. You seem to just want to make the bhh easier and change how the entire thing works rather than wanting a succesful sP sink.

If they want to remove sP from the game there are more fun ways rather than fucking up a site feature. I like the suggestions of made. I wouldn't mind another of those "fund your next experiment things" (with of course the much requested changes made). Or even as simple as adding a very desirable item to the MC or adding very nice wigs for a premium price in the wardrobe.

Anything but ruining a site feature really.

[font=georgia]Ewok
[/font]

Oct 6, 2017 8 years ago
Frost
is frosty
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Wouldn't say it was necessarily for nothing. We did get a chance to pick a new pet species (or two!), see planned new features and old site feature overhauls when staff usually kept a pretty tight lid on those in the past. Depends on the viewpoint, I guess. ;P

But yeah, I liked those "funding pools". How much you want to donate for the thing you like is entirely up to you and all the users get something new regardless of which feature wins the funding run. If I remember right, in the event of the wedding run, all features/updates would eventually make it on to the site. It was just a matter of determining the order of them.

Oct 6, 2017 8 years ago
There's snow stopping
QwertyJoker
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If I remember right, in the event of the wedding run, all features/updates would eventually make it on to the site. It was just a matter of determining the order of them.
To be honest, I had completely forgotten about the pet related ones. I was just thinking of how not one of the wedding features has made it onsite yet. For the first "donation" type event, they really needed to make it a quick turnaround so the following events would be successful. iirc, the pet related ones took out about as much as a single god weapon purchase in the antique shop - not overly helpful.

Oct 6, 2017 8 years ago
Sopheroo
pitched a tent
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Hyacinthe

A good SP sink is one that interests most, if not all of the site's population.

How much of the site users would actually use that BHH feature? Not most of it, that's for sure

Oct 6, 2017 8 years ago
Frost
is frosty
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@ QwertyJoker True. I think they're still trying to push for a release of the teahouse this year, though! The pet ones were a success imo. Not many folks are interested in batting or on spending mad sP for one god weapon. This took out the sP without putting a godly into the system - it was technically for nothing tangible. And you still have to pay Euclid 500k to create/morph the pet since there are no elixirs for it.

[edit] Don't get me wrong, I get what you're saying! But what I was trying to point out is that the funding pools pulled the same amount of sP across a group of users vs. just one user (saving up for) and buying a godly which they can later use or sell.

Or in the case of the OP's ideas - insert sP to make BHH easier for those that can afford it (and those with good internet speed), making it less of a gamble and more of a dogpile to get hold of hard-to-obtain items and devaluing them further (some are already low, like the Kiyo plushies) while increasing the demand for tokens.

Oct 6, 2017 8 years ago
Marlboro
loves dinosaurs
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PsychoDreamer

Part of the BHH game is the excitement when you finally see an item and then the over excitement when you actually buy this item, so your idea would take it away and I don't really want to give up on this feeling..

Oct 6, 2017 8 years ago
Eivor
has a dragon
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MacLachlan

BHH is already a hit or miss thing, I'm not sure what this would achieve besides possibly more headaches because it's skewed for those with faster net connections imho.

[size=6pt][sub][ he/they | aroace/nb ][/sub]

Oct 6, 2017 8 years ago
far
is a gold digger
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Fartsie

What's the use? I don't see one. I don't understand what I would be paying for. A "hint" of what? I don't think much people would use this feature anyway.

[font=arial]But you don't belong to the shadows[/font]

Oct 6, 2017 8 years ago
Templar
is unlucky
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Hellboy

It sounds more like you want to make more money restocking from the BHH than you want an 'sp sink'. The whole point of the BHH is chance. You're either lucky, or you got to wait to try and be lucky again. And, lbr, this really wouldn't help. You might be 'removing' 2m sp from 'circulation', but you'd stand to make 300m sp from the 'gamble'. Also hints really shouldn't be a thing. It would skew things in certain peoples' favor, especially if it's down to the hour. And if it's even longer, like 'BHH will restock in 3 to 6 hours', it would be pointless and no one would use it. The whole point of getting a hint is to get a leg-up on the competition, not to be granted pointless information you already know.

Oct 6, 2017 8 years ago
Disasters
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Honestly it seems you just want a way to get items in BHH easier, rather that an sP sink. The amounts of sP you stated wouldn't do much for the overall economy as a whole based on how much sP is already out there, so basically this would just make it easier for SOME people who can spare that amount of sP to get items from BHH rather than an actual sP sink. I'd be really disappointed if staff did this, as its not really an sP sink at all...

To me this reminds me of a cheat code on a video game, you get an added advantage over others in BHH because you choose to pay sP... that just doesn't seem right at all with how BHH is designed to work. It's supposed to be hard to get things there, its supposed to be random times, giving people hints would take the fun out of it.

Oct 6, 2017 8 years ago
Evanesce
is a mirage
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I'm not in support of this at all. The unpredictable nature - and inevitable success or failure- of restocking is epitomized in the BHH.

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