This will probably cause people to bitch, but I have a suggestion for next quest-a-thon. I feel like there should be rewards for so many quests completed by a person. Giving everyone a pet slot for getting to a certain amount of quests completed is great, but there are people, like me, who don't play often and only contribute a few quests. It's not fair for those that do ALL the quests, and those that do only 1, to get the same reward. Maybe there can be tiers of rewards. Maybe if you do so many quests, you get a pet slot, and then another tier you get a 1 week GA, and maybe top tier can be some CSC or something.
I love pet slots. But I don't play as often anymore and I feel like, because of this, I'm not contributing enough to the total and I shouldn't get the same prize as people who spend every day questing. Doing this might also be more incentive for people to do more quests because if there's a tier with a prize they want, then they can go for it! But so people don't bitch because they don't have a GA to do the 15 quests a day, maybe set the tiers to attainable amount of quests?
Does this make sense or is it a stupid idea?
No matter how much pain we endure, we will not lose hope. In the face of darkness, look always to the eternal sun. ~Lady Liadrin
I believe the contribution quota should be raised a bit since 1 is a little silly.
Other than that, I'm not sure it needs to be changed. The rewards from completing the quests themselves should be enough of a bonus. The more quests you complete the more you profit - the event is more of an incentive to do them, and perhaps get out there and motivate others to as well (I know I've poked a few friends on FB to come on and help out).
I think that's a good idea, it might get people to do more quests too. I do a lot of quests anyway because I'm bored. But it'd be nice to get a nicer reward for doing more quests. That being said, the way it's set up now isn't so bad either.
I agree with Reya. The only thing that really needs to change is that users should have to do more than one quest in order to get the prizes.
It shouldn't be a huge increase. Some people have good reason for not being able to contribute much, and it'd suck for people to miss out because they couldn't spare the time to do a large number of quests. But the way it is now is rather unfair on people who make a real effort. You shouldn't be able to just do one quest and get a big reward like a pet slot.
While I don't terribly mind the way it is set up now (although requirement of just one quest is, yeah, really silly and not entirely fair. Maybe 1 full quester each day at least? That doesn't really take more than 10 minutes.) I do think making tiers like that would be a good idea. Just doing the quests and selling items given is a certain profit, sure, but it's about the same profit as I can do everyday on daily basis, so it's not exactly encouraging to do those quests exactly in the duration of the event.
Prize tiers might be nice as a separate incentive, but I think the main prize should remain the same.
One full set of quests sounds good, but not per day. Someone might have plenty of time to quest one day, but not get on at all the next. A daily goal wouldn't work for everyone.
Instead, how about a counter that lets players keep track of how many quests they've done for the whole event? Maybe you have to finish at least 100 quests by the end of the event to qualify for the main prize.
Can this be a general Quest-A-Thon ideas thread? Because I've seen a lot of people complain about the pet slot prize getting stale. Like that the standard nontradeable loyalty box would be an infinitely better reward. Other people have better ideas on that subject but I was thinking, what if an item prize was added? Not just any item... but a new, quest a thon only Book. It doesn't sound like much, but some people go bonkers over books, and I think that could help motivate some.
A Loyalty Box would be great. I love the pet slot prize and wouldn't want it to go, but this gives people more options if they don't want the slot. Might encourage more people to take part as well, since several users aren't interested in more pet slots.
No support.
Subeta's a pretty complicated game, it doesn't need to get even more hard or complicated. Furthermore, Subeta already has a merit-based mega-quest, the boss at the end of each seasonal or site-event based battle and the gelatin invasion works exactly like that. If you want to feel superior to everybody else and get fabulous and rare prizes therefrom solely based on your heculean and massively OCD efforts, that's what you should be doing instead of making quest a thons more unpleasant for everyone else. Fifteen quests per quest grantor pales in comparison to this battling kind of event.
(Speaking of which, we're overdue for a good slime-ing. Gelatin War! Gelatin War!)
I don't feel like penalizing people who can only get in a few quests is the way to go. said last night the in the shoutbox that she didn't want it to be that way and has already shot down the CSC/Cash Shop prizes.
I feel like it's fine the way it is, personally, but I do like the idea of quest-a-thon exclusive prizes like books/plushies/beanbags/food.
idk, doing the extra quests is a reward in and of itself, isn't it? the more quests you do, the more sp and items you get, so there's already that incentive to do as many as you can.
Agreed with Frenchi.
I don't think that raising the quota is the way to go.
Quests are boring, are probably the most stale mechanic on this site, and if the quota is raised to 50 or 100 quests, I'm not going to do 50 or 100 quests over the course of a week - I'm just not going to bother taking part at all.
I don't need more pet slots, so I don't feel the urge to go above and beyond for something I don't really want.
So, you're just gonna lose quests, instead of getting more.
The Quest-a-Thon isn't meant to be super competitive, it's meant to be casual and fun.
I just don't find Quests fun. Being FORCED to do more of them will not motivate me further.
I disagree with the loyalty box being a prize, just because that should stay unique to being a loyal, returning player.
However, I would like to see the 1 quest raised a little. Or at least, do 1 quest: get the title, do 10 quests: get bathhouse tokens, do 50 quests: get pet slot. Something like that. Or as others have suggested--questathon specific prizes would be neat.
I think raising it to like 5 quests or something would be fine but imo any more would be too much. Yeah it sucks a bit if people just do one quest to get rewards without participating, sure. But on the other hand there could be very understandable reasons for that.
Focus should be more in improving/diversifying rewards. At this point it seems pretty clear that a pet slot and title aren't enough to really motivate people all that much anymore. Something like Loyalty Boxes, with rewards that will appeal to almost everyone, would likely go over a lot better. If staff feel full Loyalty Boxes would be too much they could always make a Quest-A-Thon Box with tweaked options.
Oops, just realized I went off-topic to the part about the general quest-a-thon.
Anyway, some people may not really have time to do more than a couple quests. I'd be open to raising the quest amount to maybe say 5-10 overall quests completed through the event, but I'm not so sure on tiers since, especially right now with it being summer vacation, end of term exams, there just may not be people who have the time to always be on to complete all the quests in the first place.
Also, loyalty boxes contain 3 month gold account medals. THat's quite a big prize.
I do agree some sort of tier system might be nice. That being said, I understand not everyone has time to do quests, but it's the same for wars/plots/other events? Those who spend more time get more?
To quote myself from another topic:
Also - yes to raising the minimum quest requirement to something like 10 completed quests. That's just doing Wizard quests once per the duration of the entire quest-a-thon. I understand why some people can't participate, but I don't particularly enjoy feeling like there's a small percentage of us going above and beyond with getting GAs and doing every single quest we can per day for every day of the quest-a-thon, and the others are piggybacking. Or don't participate at all because they don't care about the reward. Group project flashbacks, anyone?
We were absolutely spoiled last quest-a-thon which ran for a while and had weekend quests + holiday items going out for the whole duration of it. As a result, people went above and beyond to do every quest they could to rake up as much profit as they could. And that most likely made this quest-a-thon look very lukewarm and unappealing by comparison. I wouldn't be opposed to having all quests be weekend quests and give out retired items for one weekend during the quest-a-thon because that's about the only thing that seems to get all kinds of people really interested in questing. :/
As for the profits... I made like 60m so far, and that's just from selling quest items and earning sP from the quests, even before today's WSQ special. It's tedious and boring, yes. So is restocking. So is playing games. So is every other way of earning sP on the site that doesn't involve selling CSC.
Nooo, let's not do a tier-based system. Staff needs to make a varying prize pool to make everybody do a bit more than may normal would have, not make people burn out or get worried/frustrated if they don't have the time or energy to get the top tier. There's no fun in doing that, especially for such a low-key event that we only get a little bit of warning for. Quests are tedious and I don't blame people for skipping out if they have another way to make sP or they're not interested in the current prizes.
That being said though, I think for an event that happens more than once a ear, a loyalty box is a bit much for a prize. I also think one quest is too low. Maybe 5 - 10, which is only one or two quests a day.
Those who do more get more in terms of the sP and items you would get anyway from the quests anyway, so I don't think it's quite the same thing as how it would work with a plot or another event. Those who did all of the quests everyday got more sP, items, quest points, and wizard tokens than I did because I didn't do all of them every day.
As a pet person I'm biased about the pet slot being a prize, and honestly if that was removed there's a very good chance I wouldn't participate at all.Or y'know, just do the one quest required to get whatever prizes are involved.
I'm also like 90% positive there are other people who feel the same way about the pet slot. Like, cool pet slot I don't need that whatever.
Yeah I get the argument like "the prizes for questing are worth it alone" but I don't feel that way personally. I'm usually traveling for work (crazy I wasn't this week so I was able to do most of them every day), so there's not much worth the struggle of trying to do 100 some odd quests via a cell phone every single day. Unless it's all quests being weekend quests, which in case yeah I would suffer through the cell phone quests because that's worth it.
What I think would be cool would be like, going forward, on the weekends (both weekend days) all quests would be weekend quests (because I'm greedy) and if it were possible upon the quest-a-thon being goal being successful there was an option to get like a pet slot or something else. Like you'd be able to go to some page and it'd be like "cool you did the thing, yay! please select which thing you'd like" and there'd be two options and you just click the one you want.
I know the debate is really "what is that other thing". CSC or loyalty boxes would be swag but that's already been shot down and okay the CSC would be OP for sure. Not sure the issue with a LB because the pet slot is literally the most "expensive" thing in the LB and none of those things are transferable, but if that's a no it's a no.
Some random thoughts would be like: 5 free chance machine things in the CS (kinda like the spooky one while ToTing?), or maybe a combination of currencies (like 5 Subq invitations, 5 bathhouse tokens, 1 crypt point, a 500k credit to the antique shop, etc etc).
I also think the minimum should be a total of one quest per day. Not like do one a day, but like if it's a seven day event then someone should have to do seven.
Funny, to me that sounds almost like "someone spent some sP and considerably more time training their pet so they can get battle loot from stronger challengers and because of that they shouldn't even think about getting anything nice in collective boss battle". Yes, those who quest have more profit, but we don't stop you from doing the same.