For those not aware, when adopting out a high-tiered battle pet (usually T10 and above), two things happen: the new owner must wait 30 days before using their newly-adopted battle pet in battle, and there is a penalty stat loss (10% I believe).
However, there is hardly much known information about how this penalty works in regards to which tiers are affected by it.
For example, I was under the impression the penalty only affected T11+. But I've just found out that a user recently adopted a T10 pet that got dropped down to T9 from the penalty (it most likely had just reached the minimum 6400 total needed to be considered T10).
That's crap.
Lending pets is not an issue anymore because we already have to wait 30 days before we can use the newly adopted pet. High-tiered pets rarely get adopted out overall; typically in small, but infrequent waves on the adoptions forum.
Get rid of the penalty stat loss; it's stupid, pointless, and archaic with how our battle system functions. There's no need to punish new owners with dropping a pet's stats.
Weigh in your opinions.
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Hmm, this is a tough one... Training takes a lot of work and they are essentially getting free stats, so why is it a problem for them to get a slight reduction? I can see why that might bother the person giving away the pet, but it's not theirs anymore and not their problem.
From my point of view, I think a 10% reduction in stats for T10+ pets is fair (I believe it was 10% for stats over 2,000 last I heard).
I would appreciate more transparency about how many/what percentage of stats are lost with each transfer (like an actual algorithm that tells you "if you transfer this pet it will lose X number of stat points"), but I'm actually okay with the loss of stats during an adoption.
The thirty day ban is good but losing no stats would still contribute to the passing around of battle pets which I'm not a fan of. I think the stat cost for adopting trained pets is fine.
Nope. The reason this exists is because high tier battlers were making their pets into common pets that wouldn't stand out and transferring them through the pound during events (thus avoiding the 30 day rule). The rule is meant to discourage this and I think it works rather well.
Definitely this. I kind of forgot that this existed, so clarity around that would be great. I'm not even sure if it affects just core stats or intel also?
I also think it should stay - it's the second deterrent to passing pets around if the transfer option is bypassed.

The thirty day rule applies to the Adoption Center too.
I agree with more transparency. Is there a notification that tells you that some stats will be removed? Because that would be nice. Otherwise I think the stat loss is a fair thing.
No, no it doesn't. I just adopted Miyaku 5 minutes ago and already beat Buttwings with him. Pet page with adoption date on it Miyaku's battle stats (unique to my account)
Yeah I think the penalty dissuades people from lending pets for battling even if they wait the 30 days and what not. I don't support anything that makes lending pets easier or more appealing
[edit]
found here
so tier doesn't matter really, just that you have over 2k stats in a single stat.
The 30 day rule should apply to pets in the adoption centre as well.
Me, I've never been fond of this stat-loss restriction in the first place, it seems to exist to prevent "loss of value" of battle drops. This is IMO crap, as battling is an expensive little hobby and these drops will never pay for the time and training unless things are even more ridiculously restricted to favor the old-guard than they are now. However, this isn't the reason given for this Suggestion and I know my position on maximizing battle fun among more users by allowing more reasonably achieved and reasonably priced access to some nice weaponry is fairly unpopular.
While I don't mind more affordable weapons in circulation for battlers (especially those in higher tiers), when it comes down to site events where your effort in battling shines brightest and a limited amount of prizes are on the line, I do think they should be earned by battlers who have forged their own pets. That is where your investment pays off. Losing out to someone who got their stats without any work is kind of insulting. Obviously this is not a problem right now, but it could occur more often if the restriction wasn't in place. For example, a pet was recently up for adoption and a significant number of the responses involved non-battlers who wanted to adopt it to participate in site events. While I think a number of them were naive about battling as a hobby, it was still disconcerting that others saw it as a free pass for prizes.
Battling is very fun, expensive, and heck of a lot of work, but that investment is what makes it all worthwhile. I can't say I feel sorry for anyone who is missing out when they don't want to put the effort in. For those who do, I try to give affordable choices on the Set Advice subforum as often as I can. Battling is definitely already available to anyone who seeks it out.
Lending a battle pet would be an issue again if the stat-penalty was removed. The 30 day wait has zero impact as the preferred method was using the pound. Were you not here when that happened? That was a huge deal for a bit.
It's neither stupid nor archaic. It has a clear purpose and it works.
The limited-ness of the reward is entirely artificial, as is the determination to not re-release any items like it.
There's not much random or even skilly about fighting this kinda fight. The master challengers are designed to stomp you, and the remaining amount of per-battle endurance you have has to do with your equipment and scrolls more than your tier. What wins the prize in this case is just plain OCD level stubbornness plus the time in RL to do the fighting. I don't place much value myself on assigning merit over and above an Achievement or Forum Title or bragging rights on this particular thing of all the things battle-related.
To my mind, instead of the Neopets snobbyshit elitist fuck-you-if-you're-new-you'll-NEVER-own-this model which battling and only battling on Subeta has, something else should happen. For example a reward scheme that rewards merit and effort and time of training your pet equally, provided that you do participate, something like this: 1 million hits for a tier 13 pet, you win the prize, score 750K hits for a t12pet you win the prize etc. Doing this many hits does require an expenditure of significant RL fight time, but it does not go off into has-no-life territory so that anyone who wins the prize needs to feel all hurty inside if someone else scores it too.
The reason we stopped doing limited effort rewards like this is because there were boss fights where the serious battlers did so much fighting and then felt they were done and the boss lasted forever. But the BAs randomly wildly modify the boss stats all the time nowadays. It is not the issue it was ten years ago.
gunna throw out a reminder to try to stay on the topic of the stat penalty from adopting out a pet
you can always make a new suggestion or a feedback thread on the current state of battling.
While I'm kind of a little unhappy about the 10% stat reduction past ANY stat beyond 1999, I feel it did help to solve the issue of battle pets being passed around simply to enable "non-battlers" to win the loot, respectively win more of said loot for the owner of the pet in question.
Maybe it should
I agree that it would be essential to state on the transferal page, that 10% of every stat will get detracted, because obviously not everybody knows all the info on Subeta, since a lot of users don't participate on the forums. Even though, I guess, if you are a battler - assumption if you seek such a strong pet - you should probably have read the battle guide. Yet again we also tend to forget things... Maybe also state, that you can't battle for 30 days (which still might be the motive for adoption, putting up with stat loss). And - I'm not sure about this - ??? - that the pet cannot be transferred again within 30 days.
Hmm at first I was thinking I really didn't like the 10% drop from battle pets when transferred but when I read what said, it does make sense and I support it a bit more.
However, perhaps this is a better way of doing it?
Since if you TRANSFER a pet, you have to wait 30 days to use it, why not make the stat drop only if you pound the pet?
Since pounding does essentially circumvent the 30day wait, I could see the stat drop here to prevent battlers from juggling their pet around, but then if you just simply transfer directly to another owner, then the pet doesn't have to suffer a stat loss due to the 30-day wait to battle and to transfer back. Thus still keeping the reason for a stat loss that River mentioned perfectly intact, but does not punish people adopting new pets from owners who no longer want their high tier pets for whatever reason.
That still enables people to borrow pets from their friend with multiple strong battle pets. It's just a longer term lend, but it would probably still happen.
They could get lent at the beginning of the summer or shortly before it and there's bound to be some battling eventually. If not a plot, tbt challengers, regular challengers, and maybe we have a gelatin war or some other kind of battle event.
Hmm I guess so, but with such a long wait between lending them out and such, it would greatly reduce the chance people will bother with it anyway, so with the few people who would do it, does that actually hurt anything? Cause if we did have say a gelatin war, its not like Player 1 who has a pet lent to them can battle with it, then quickly send it back to player 2 who lent it to them, before the war is over anyway. I really don't see a lot of advantage that could be gained there, 'less I'm missing some crucial variables in all of this.
: Serious battlers often have more than one battle pet, so they can always have some other pets to battle with even if they decide to lend their stronger or weaker pet(s) to their friends.
I'm all for stat reduction. It discourages pet lending and if one person is lucky enough to adopt a pet with high stats, a loss of 10% of the pet's original stats means that user will need to continue training/ boosting to make up for the loss if he or she wants the pet to continue to grow back to where they were before the penalty. That makes it fairer, I think.
well we generally know that once holiday season is over, that's the time for any war to happen, and we get an event of some type every summer. So the person lending the pet can lend it out in May and by the time anything happens, player 2 will have a pet ready to use with absolutely no effort put into that pet. Does having a stat penalty actually hurt anything? people are getting strong pets without doing any work. with a little effort, they can quickly regain that 10% that was lost. I think the penalty prevents any lending instead of leaving open some loopholes.
oh I misread what you said - yeah what said is true. There are many people with multiple strong battle pets. During wars, especially with how last war worked, there's minimal advantage to having two strong battle pets at the same time.