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Jul 22, 2016 9 years ago
METROID
has been EXTERMINATED
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Havoc

Many NPC shops, such as Food Market, Beanbag Shop and Plushie Parlour, are so jam-packed with lots of items, that it becomes difficult for my browser to load every image at once. From an economic standpoint, many, many of the same items that restock are simply not profitable, which defeats the purpose of restocking in my opinion.

I think it would be an excellent fix if the shops with very large stock could empty more frequently while restocking far fewer items, allowing each restock to be diverse and unique in combinations, rather than seeing the exact same items over and over again. I don't want to scroll multiple times, looking through 60+ items trying to find something profitable. Have these shops restock 20-25 items at max instead.

Discuss.

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Jul 22, 2016 9 years ago
Skolletta
Sir Quest-a-Lot
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This move would solely benefit restockers. Questers and other buyers would be disadvantaged by being forced to buy from restockers and less sP would be removed from the system as main shop items would be less readily available. This would also cause inflation.

I do agree that some shops have too many items though, the plushie parlour being the most obvious. Retirements might help but I'm dubious about retiring collection items.

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Jul 22, 2016 9 years ago
Marlboro
loves dinosaurs
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PsychoDreamer

one of those options are the best: 1.Mass retirement 2. Tabs by years or something else.. 3.a stock limit of X items max

Anyway, you are right, it's impossible to load all those items and I would like to see a fix for this..

Jul 22, 2016 9 years ago
METROID
has been EXTERMINATED
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Havoc

Quote by Skolletta
Questers and other buyers would be disadvantaged by being forced to buy from restockers and less sP would be removed from the system as main shop items would be less readily available. This would also cause inflation.

I disagree with the fear that it will cause inflation. With 2,371,561,675,587 sP in the global market, the amount of sPs being deleted via NPC shops is practically nothing more than a minor scratch on the massive large surface.

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Jul 22, 2016 9 years ago
Kevin
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Wuf

prices will go up though, things clearing more often means supply goes down and prices go up - and prices eventually climb to what the max that the certain quest asks for. I've seen it happen before when shops clear more often. questing drains the supply of items pretty quickly, and the only way to combat that is to have items sit in the main shops

Jul 22, 2016 9 years ago
Ooh la la
TwistedMiss
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MissPriss

I agree with When we have done similar things in the past, quest costs have gotten to the point I've stopped questing. It really doesn't make sense from that standpoint. Part of the benefit of restocking and money you make from it, is having to weed through the gunk, imo.


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Jul 22, 2016 9 years ago
Tris
is made of stardust
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We already did this though. Prices for everything soared, and putting a limit on the number of items stocked meant that the system was unable to pull from all the items available and things were just plain not restocking. To put it simply, it was a disaster.

It wouldn't be a bad idea to have all the shops clear 4-6 SET times a day. (Or more. Not sure how often they clear now.) That way some of the stuff is cleared out on a regular basis, and with having set times, restockers can plan around it.

Jul 22, 2016 9 years ago
cartel
is shady
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Eightball

Large shops (any npc shop, really) only stocking 20 - 30 items at a time would pretty much kill questing and restocking. nty.


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Jul 22, 2016 9 years ago
Go home
Julie
you're drunk
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I actually would like to see new items on top then on the bottom. But that's just me.


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Jul 23, 2016 9 years ago
Adventure Captain
Petcollector
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My_Sammy

In a word - NO! As someone mentioned, they did this last year and it was a disaster. That, along with a few other changes, actually made me quit last year. But the shops were the final straw and I didn't come back until they normalized again. I agree that the plushie shop is cumbersome though. Maybe they could split it like they did foods. I'm not sure how it could be split, but maybe alphabetically.

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Jul 23, 2016 9 years ago
Dice
is unlucky
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Yeah, only allowing a very limited stock isn't going to help anyone. I always welcome a bit of inflation (since a lot of things have deflated in the last few years), but something like this would cause inflation beyond any useful point. I do agree that we need more shop clearances throughout the day, though. They're annoying, but they at least keep people and prices on their toes.

Could the plushies and beanbags possibly be divided into pet-only specialist shops, and generic other things shops? I'm not sure how even that would be.



Jul 23, 2016 9 years ago
Solsticesprite
cleans up nicely
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No support. Absolutely not. The opposite of support. I oppose everything in this suggestion and all the suggested variations on the main idea of it by other users.

This is a suggestion that is based on nontrue problems and bad economics and doesn't even solve those properly based on the economic theory that could be put behind them but isn't. The end result would be for the Subetan economy, which is fun, would end up looking like the Neopets economy with its stock limits, which is super-sucktastic and not fun.

I've still got tons of retired stuff in my legacy hoard shop-these items never recover. Heck even when they get revamped and un-retired all I do is use their change in status to mass fragmentise them, which wasn't possible. Fragmentizing and Recycle Beast and to a lesser extent Item Drive all solve these problems that retiring is meant to solve. In any demand-economy some items will not be liked and retirement doesn't fix this it shuffles them around.

Restocking is not meant to be super duper easy, and it's tons easier now than it ever has been in the ten years I've been here. It doesn't need any help. There are lots of economic opportunities in Subeta it's a complex game. Do something else.

I'm genuinely puzzled as to how the costs of items can prevent anyone from doing quests. I do every single one of them all every single day without question and don't throw any of them away and I still make tons of sP. I make anywhere from four to six million in sP and then the items sell for another one to two. If you can't make sP from quests, your alogrithm for which ones to do or not is nonfunctional. Quests work fine and the prices of the requested items to work them are fine.

All of my browsers and my OS are outdated and my computer is underpowered, and I do not have the loading problem in any shop here even the biggest. Maybe, it's you. Check your CSS and your extensions etc, clear out your cache and cookies.

Jul 23, 2016 9 years ago
First Mate
Keliora
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Warbler

Quote by Dice
Yeah, only allowing a very limited stock isn&;t going to help anyone. I always welcome a bit of inflation (since a lot of things have deflated in the last few years), but something like this would cause inflation beyond any useful point. I do agree that we need more shop clearances throughout the day, though. They&;re annoying, but they at least keep people and prices on their toes.

100% agree with this. I don't like the idea of limiting the number of items that can stock, but I do think shops could benefit from clearing more than once a day. Not quite to the extent of every hour or two that was happening before, but every 8 or 12 hours could be very helpful.


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Jul 23, 2016 9 years ago
Marlboro
loves dinosaurs
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PsychoDreamer

Maybe adding a new plushies and beanbags shops can be useful

  1. pets and colors only
  2. all the rest..

then moving some wears from the clothing rack to other shops that fitting them more.. same for food.

For example: and the rest of line can move to Seedlings, it fits the nature theme of the shop.. and so on..

Jul 26, 2016 9 years ago
Lirikai
has some electric moves!
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We've tried this before. It didn't end well.

I would cautiously support a retirement of some older items from some of the bigger stores, or more shop clearances during the day, but reducing stock AND clearing more often created an economic imbalance that took a couple of months to fix. Only in the last few months have we apparently hit a decent balance between supply and demand.

I have no wish to go back to the restocking/store debacle of last season/year.

Edit: Also, everything Solsticesprite said times 2. I have a super slow browser and don't even do all the quests and still come out millions ahead, plus manage to stock my store pretty well even though I only casually shop the stores. This is a (not effective) solution in search of a problem.

Jul 28, 2016 9 years ago
Ziva
is fast as lightning
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Korra
Jul 28, 2016 9 years ago
Aztec
is a bad omen
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Most of this issue can be solved just by retiring some things. We're do for another large retirement, aren't we?

Jul 28, 2016 9 years ago
bonita
has a bad feeling about this
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Killer Threat

You're assuming that sP is divided fairly evenly, which it most certainly is not.

I live in MN, and whatever you've heard... It's much worse.

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