We've had time to watch all of the last changes unfold, and I've just pushed through some tweaks to the new system.
These two changes should see shops go from 40+ minutes between restocks back to 4-7 minutes between restocks. The goal is still fewer (useless) items restocking each time, so the shops fill up far less quickly.
I'll be watching, and as always please leave your feedback here. I've also created a brainstorming topic on vending :)
[edit] Things I'm still watching:
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This sounds like it should help a lot. I'm excited to see what happens with these changes. Thanks, !
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Thanks Keith! :)
That makes a lot of sense as to what was happening and why, thank you for the explanation. I'll be interested in seeing how this changes again. :)
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Quite frankly I think that's a terrible idea. I think a call for rare items to stock more stems from the idea that if someone restocks more of the same rare item they'll be making more. But the fact is that in the long term all that does is devalue an item. Subeta just does not have the player base to create a high enough demand to warrant releasing "rare" items more often. Consider the dusk potion. In theory an R99 colour changing potion should be fairly valuable, but even with it's "rarity" its only 160k, because there's just not enough demand for it. Increasing the amount of that item on site, even just a small amount, necessarily decreases it's value. If rare items are instead made to restock less, an individual will be getting less of the particular item, but more money from re-selling, or saving more by not having to buy it from shops.
Well, that explains a lot xD Thank you for the changes! I've already noticed a huge difference :D

I tried to simplify it, but basically items that haven't restocked in longer (rare items) are given a little bit of weight which means they'll attempt to restock more often. They have the same chance of restocking (typically 1/xxxx for very rare items, like r95+) but will try to make the gamble a little more often.
The problem for the last week is the shops were trying to nonstop restock rare items, which resulted in very few items going into the shops.
So, rare items won't actually be restocking more often, but will be more successful when they're chosen. This is really hard to explain without a diagram or something :)
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I would say rares restock TOO often again :P
I understand what you're saying I think. The restock was calling from a pool of items, cheap items that weren't selling were rejected because that's the goal, and high rarity items were rejected because they "weren't ready" or summat like that. It makes sense as a solution to that problem, sure. But I don't think it's a good long term solution.
I'm speaking as someone who loved restocking on neo, way back in the day, but doesn't restock, aside from some walk-in snags or shop search snags, at all on subeta. And that's solely because there's not a big enough profit margin. I would really like to see rare items stock less and then new "rare" items at least would maintain some good value and I could enjoy some restocking :).
Thanks for the update, ! I hope the users will get a grasp that these changes are gradual and continuous, and that it takes time to accumulate data before making further changes. Can we say something like, okay here's the most recent changes, let's give it 2 weeks (just a number I threw out there) before pulling out our pitchforks and attacking you for lack of action? That might help people's attitudes overall.
Oh also pushing a change now so that new items get a priority in the restocking queue, as well :)
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I've also just updated the first post to reflect this
Which I think is important when thinking of the reason that the last restock time wasn't updated before.
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This is pretty glorious. After nearly a week of gritting my teeth and trying to do my best in the circumstances, having things restock more frequently feels divine.
Honestly some of the complaints sound... greedy. It won't kill everyone if some prices go down,there will always be something else that stays high, and always things that are fairly static in value... ((Pssst it's also pretend money guys, there's always more of it)) The rare items are rare because they rarely restock, and still continue to restock rarely. What is saying, is that he's upped the chance of a few the many many rare or super rare items in a given shop to RS in a given restock. And a random assortment out of that pool, giving favor to the items that have not restocked most recently. They will not be RSing incredibly frequently, but .. on the whole more evenly. This I believe means a slightly better chance to RS something really rare. That's how I understand it. There will probably be far less depreciation than the greedy grumps think there will be. I think it's a good change... I have been on this site for 5 years, and there are some items I still don't have. So to me... a slightly upped chance that one of those might RS, yay.
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I think these changes combined with some of the possible vending changes will really improve the Subeta economy. I love snagging the rare items but my bread and butter are the 25k-100k resell value items. Problem is there are way too many items that resell for under 2k and cost over 2k in NPC shops. So yay for change!! :)
Thank you! I'm glad things are still being tweaked, and appreciate the updates. This is my favourite part of the site participation, and I was a bit nervous this week.

Thank you for fixing the RS times! I can go back to restocking now! :D
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This sounds like an interesting change.
Hmm, my restocking profits didn't decrease by much.
Now I have to figure out if this is due to leftover profits due to a large shopsize or insufficient greed on my part.
This already feels so much better, just taking a quick spin through the stores. The variety of what's available is far more diverse, even at just at a glance, which I think is great and hopefully should help a lot.
Will be interested to see how market values respond.