As a Subeta user, I believe that getting a single CW posted onto the site stresses out the actual artists that are being paid for their work.
Why? Just read the post with denial reasons, here.
More than 30 different rules to keep in mind while drawing. Draw a single line slightly wrong and get it denied. Whoever paid the artist for the commission will also pressure the artist because it got denied, so there's already pressure by both the UAs and the users.
All for a measly few CSC or dollars. Outside of Subeta, there are no queues or strict guidelines. WHY should the artists be stressed out for a few bucks? Why not compensate them with something extra for their patience?
For one, I think that there are too many nonsensical rules without explanations as to why are they even banned at all. No Möbius strips... because why?
And if you get accussed at all of "stolen art", you get your account restricted from posting CWs and it's impossible to unrestrict without bothering the UAs and waiting for support tickets.
For a virtual pet site, I feel that the rules are very limiting for the artists. "No this", "No that"... don't get me wrong, rules like "no content that can be deemed as inappropriate" or "no stolen art at all" are absolutely essential, but denying something just because a line is too thin or thick is just cherrypicking at this point.
I'm glad they enforce Subeta style for the CWs because otherwise they'd look like crap with other items on site :D
Like the Mobius strip would make no sense in the example posted. That's not how rings look. It looks bad. I don't think they're banned outright. That was simply an example.
The good news is if artists are stressed they can simply...not do this thing that's on a virtual pet game. It's literally not required.
I know a lot of CW artists, and have done CWs myself, and I'm glad there is a strict procedure! It may look daunting on the outside, but it assured site wide quality. I've taken and received commissions for CWs, and I've never felt pressured/stressed at the client. Yes, denials happen, and sometimes it can be frustrating! Creating CWs is super fun and rewarding, though. I really enjoy it. As Kaje said, if an artist/commissioner is stressed by the rules, they don't need to do it. It isn't a mandatory experience for Subeta, its a chance to get an item on site.
There is also so many helpful veteran CW makers who are glad to help with denials and offer advice to new and old artists alike, if you do find yourself running into problems.
I'll also challenge the 'limiting on the artists' statement, as there are still so many distinct styles of art in the CW market that still conform to the rules, theres so much life in different CW styles that still fit under the umbrella of Subeta style, it isn't as stifling as you're making it out to be. I am sorry that you feel that way about it, though.
Take my HA for example- the hair I'm wearing and the tail are shaded very differently, but they still fall under the rules. I don't think creativity is squelched in any capacity.
The rules are there for a reason. If you infringe on copyright, then the legality of things gets worrisome. It isn't just you who is getting punished, it could potentially be the whole site.
I think it just makes the artist better at what they do, forcing them to "look again" and strive to do better. A lot of us are proud of what we draw at first, but sometimes it still needs work. And because it has to match Subeta's style for quality consistency, I think it's plenty fair.
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If you can't make a CW without making the necessary four to five changes to get away from the base material, if copyrighted, excluding hair (because you can't really copyright that)... tbh, you deserve the denial.
Sure, we have a steampunk Companion Cube from way back when the CW system first came online and examples were needed. I have a slew of Assassin's Creed items, all of which have very basic differences from the source content they're from.
I don't get it? WHY is it so hard to come up with either an original design for CWs and avoid the whole stolen art thing or go with the change four/five things for copyrighted items.

Subeta does not pay the CW artists - the artist agrees to the CW commission knowing they have to follow the rules and guidelines for submissions if they want to be successful. If that is too stressful or you feel that its not something you're capable of doing, don't accept CW commissions.
I like that there are standards and rules in place, otherwise it'd start to look like the sims 2 custom content sites that don't have standards and any old shit can be uploaded and sold.
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I got denied for lineart on a specific part of the art, erased about two pixels because I failed to see the issue when the lines were the same everywhere and the almost identical art got approved. Things I got straight denied for I saw approved in other people's cws. The rules need to be in place but doesn't change the fact some denials are nitpicky or next to nonsensical and the system feels almost rigged.
Some of the rules need overhaul and we need clearer guidelines as well. First time cw makers are denied just because "we don't believe you drew it". In that case add it into the rules to link our online portfolios when you're submitting for the first time. Things like that.
I've seen way too many people give up before they get a single item on this site because the denials are for things that are barely mentioned anywhere. I gave up on the cws for these reasons as well.
I'm gonna stop myself here but you get the idea. Yes, we need to enforce the quality some way, but for a system that brings the main income to the site, it is way too infuriating and demotivating to deal with.

Some standards are OK, otherwise people will just upload meme shirts, charge 1000 CSC and call that "content". Nobody wants to buy shirts on Roblox, because you can just use any random image found on the internet and it gets approved as long as the image isn't content that is deserving of an immediate account ban.
But seriously, denying because a line is 1px too wide? How can they be serious?
The same way where if you turn in a paper in some college courses and your font is 1px too large, or not the correct font agreed in the syllabus, you'll fail.
The same way you can get a ticket if you're going 31 in a 30mph zone. The guidelines are there to keep the standards the same across the site, you agree to them before you submit, and are I believe the same ones the official subeta Artists follow to ensure the art is cohesive across the site.
If you're not able to meet the guidelines for having your art on the website in a CW capacity, you aren't being forced to.
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It's not a right to get your item on site, it's a privilege.
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More specific denials would be helpful. Like, pointing out which general area looked wrong.
Edit: Also, if a piece needs significant revision anyway, it would be a lot less stressful of an experience to simply be told "Hey this isn't ready, and can you please send your psd files showing your work along with your next revision attempt?" instead of being told you're under suspicion of stealing art, start freaking out that you're going to be banned for something you didn't do, defend yourself and send in everything from initial sketches to the final files and a thread of the other art I've done to make sure they know... Only to be told "Great, anyway so this art was so far away from our standards we thought it must be stolen." Like, not gonna lie, that sequence of events felt like I was being dunked on.
"As a Subeta user, I believe that getting a single CW posted onto the site stresses out the actual artists that are being paid for their work."
Are you basing this solely on reading the topic on denials or have you personally dealt with having items rejected? 🤔 Because while the process can be frustrating for some artists, they have rules in place in case an item is rejected. Artist who do CW commissions are already very aware of the chance of a denial when doing these projects. If they didn't want to do them because of the stress of denials, they wouldn't take on those commissions.
i don't really interact with the CW portion of subeta that much, but i didn't know that denial guide existed and wow, its nice that there's such a long detailed guide for artists tbh, I think that would lessen stress for those working on CWs, having something like that to reference, rather than stress them out, since they have a very comprehensive guide to work with.
the CW rules may be strict but i feel like they are for a reason, if things were too loose there would be so many clashy things going on on people's avatars, so having a quality standard is something thats important imo. and when it comes to all the tribute rules, they're there for a reason, and that reason is wanting to avoid copyright infringement, which is very important because if things were to get out of hand and a company wanted to bring down the hammer on subeta they could. look at what nintendo did to the man who sold switch modding stuff. Hopefully it wouldnt be that extreme but those corpos are NOT anyone's friends and subeta could be sued into oblivion if they wanted to do so and had the grounds to do so because of blatant tribute items.
I'm not an artist myself, but having gone through the submission process and having worked with artists before, I don't really think the process is overly complicated once you get into it. Looking at long lists of rules and additional info is daunting, but (again, from personal experience) I feel like if you're looking to get into drawing CWs yourself, the easiest way to go about that is to just draw one, submit it, and see what you need to work on if it gets denied. Trying to go back and look through all the different guides and rules is probably going to be more difficult than just trying it out and seeing how it goes.
Not saying that there are never denials made that seem or are frivilous, but I don't really feel like it's fair to judge the process so harshly without having tested it out (or to come to the forums with vague, nonspecific complaints if you have tested it out)? Feels like a "making up a guy to get mad at" kind of situation
No, you can't. You can at most get a warning, but going 1mph over is not legal basis for a fine.
Also, - yes, trying it over and over to get it just right might be a valid strategy, however there's a 10-strike system. 10 strikes, and your CW gets denied permanently and you have no more chances.
Yes, but you do already pay quite a lot for that privilege. Artist commissions cost CSC and there are also uploader fees.
I'm not going to argue that no denial has ever been nitpicky, but I really don't feel like the process is nearly as nitpicky as it may seem when you're looking at various pages of guides that span a whole lot of things that may or may not even apply to a specific situation.
They can still give you a ticket and its still considered breaking the law. Thats why speed limits exist as actual numbers and not "40ish" on the sign.
Basically what it comes down to is these are the rules the site put in place to ensure quality standards across the board, and you can either follow them or not do CWs.
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Do show us the list of denials you got for items you made, or commissioned, and the community will absolutely suggest things to improve so that it doesn't get denied again.
Yes, but you do already pay quite a lot for that privilege.
No denials... yet. I don't have enough CSC - I don't believe that 290 is enough to commission an artist and post a CW.
So to get this straight, you never commissioned an artist, nor have you actually indulged into the cw community to understand what goes on in it. This topic is just a generalized perspective of what you think happens despite not knowing what is actually going on. It's not wrong to make generalized assumptions because then you can understand in the future....but it's just bizarre you are speaking about denials as if they have affected you in some way. I'm not sure if I can really take this as any sort of feedback since you don't have any clue what you are talking about as you never experienced having an item denied NOR commissioned an artist for a cw.