I recently completed my set of guide on sets for different budgets:
Budget Guide to Tiers 1-4 OUT OF DATE Budget Guide to Tiers 5-9 OUT OF DATE High End Weapon Sets by Tier 1-9 (Out of Date) Planning for the Endgame (T10+ Guide) OUT OF DATE Thesoveigns Scroll Guide - Regardless of Tier. OUT OF DATE
One of the things that I noticed is that there are roles that are just not filled in certain tiers. Most egregiously in Tier 1 where even with an unlimited budget I couldn't come up with more than 4 slots to use. But also the fact that there are very few budget options for things to do in the middle tiers, and T9 having.
Here are a list of holes that I found that could probably be filled even without creating new categories of items like my previous thread suggested:
The big problem with T1-T4 from a new players perspective is that there are very few viable options in the tier. The problem from an old players perspective is that items that are staples in every other tier can't be brought into battle so we need to set up tons of extra sets just to use pets under T5 or limit ourselves to only using weapons that can be used in T1 or T2. The solution to these problems would be to make more budget versions of non-scaling items, and to create more scaling items for lower tiers. The solution for older players would be to create more high end scaling weapons that are more expensive, but more versitile than their tiered counterparts.
Tier 1:
Tier 2:
This definately isn't exhastive, and I think there are a lot of weapons that could be moved around and rebalanced. Just thought I would make a quick starting list.
Feel free to post any other similar holes and i'll post them to the list.
[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]
Nice post. You are basically the battle handbook and analysis admin. Haha, yea the struggle is so real at the lower levels I'd just waive it and focus on training at those levels.
Wish Subeta had an EXP share function like the old school pokemon games.
T1-T4 tend to go by really quickly if you train every day. It would be good to have T1-T4 weapons that hit or block like T5 weapons, or just make more low tier scalable weapons with better stats. This way you are not buying and replacing weapons for every tier.