So I've been stupidly bored at work today so decided to play some games.
Wow, they are seriously not worth the time it takes vs. the payout.
Gravedigger, played for a few minutes... 24sP? the war card game, 65k is a lot, but it took like 40 minutes. I could have made that restocking. Also that one should probably be a flash game because just loading the page endlessly was what took the longest amount of time.
The payout on the games should be revisited because it really does not serve any purpose other than some brief entertainment.
[Center][Url=https://www.youtube.com/user/ShutupandLetsPlay4]Shut up & Lets Play! Youtube Channel[/url][/center]
games were never really meant to be major sources of income, but i don't have any strong aversion to increasing the payout on some of them. right now the only ones i would consider "worth" doing for sP are caliph's tomb (games are relatively quick and easy, 25k sP per win) and burrero basket bonanza (play up to 2500 points, lose game, send score for 25k sP, rinse and repeat). otherwise i like them just for fun, and sometimes achievements (though i'm bummed i'll never finish that tubular tiles achievement since the game broke...)
I would definitely like to see increased payouts. While I don't think they should be equivalent to questing, they should be closer in terms of time invested.
There is already a lot of "areas" of the site, wardrobe, battling, pets. People enjoy various different activities and can play on the site in many ways. Unfortunately, for those of us who enjoy playing games, we just don't get to play them very much because there's always an achievement that needs time, dailies, questing (to earn sP-so you can play with what you really want, battling, wardrobe or art).
If the payouts for games were just a little more in line with how long the games take to play, one could justify spending more time on site actually playing, rather than putting our limited time doing boring stuff to earn sP - or at least there would be another viable alternative to questing or restocking.
In loving memory of Need posting achievements?Then join Posting Frenzy Achievement Items - searchable list List of Borders and cutouts New at Fresh and Flavorful Ping Group
I'm all for a change to payouts, so long as it's not too crazy. :) I don't play many games but I would play more with a a slight boost. I like using some of them to make some sP for spending.
I agree. From what I remember, EPICon 2013 was an event designed to make us play a lot of new games added to the site. It's sad that most of them aren't worth playing on a regular basis because rewards don't reflect the time we have to spend on them.
2048 is the worst because it pays nothing at all. Unless people are after the achievement they'll only play it if Major Drills asks for it.
I thought they have plans to revamp the rewards of the games. It's been quite a while!
There doesn't seem to be much incentive to play the games besides the achievements, or the high score to a lesser extent. That's really lost potential, as they did put considerable effort making them and the games do have replay value.
I'm still bummed out that they removed intel exp from spindles after 10 wins. Previously, they are still rewarded, but without the sP. They really don't want you to enjoy the same game more than 10 times do they haha
I support this.
Like others have expressed, I don't think the games need to suddenly have massive payout leaps, but I've always felt they weren't worth the time invested and that it would be lovely for them to give just a bit more to make them significant as far as the daily income goes. Caliph's tomb is a good model of this - 2 to 5 minute games, 20k sP per win, 10 games per day = 200k a day.
Granted, I don't know how a change would effect the overall economy, and I can understand if the intention of the games originally was just for fun. But it would be nice to see them get a bit more love and be another way to make sP.
I'm always in favor of revamping the payouts of various activities to make them more worthwhile. imo the more ways there are for players to make money, the better. It means that people are less likely to get bored and quit playing, and it makes the site more appealing to new players.
I don't think games need to be as profitable as questing, but they should get a boost.
aaa i agree with all this. inflation's worth talking about too since the worth of sP used at least twice what it is today (using CSC/USD as a pricing anchor), so that's way devalued game payouts.
i think game payout doesn't necessarily even need to be sP payout. honestly maybe just ditch sP rewards and have a game shop w/ items you could buy for points you earned gaming.
(wishful thinking maybe but honestly that would be a neat solution if there were any worries about the devaluation of sP due to gaming becoming a source of income)
I could get behind a game shop or something. But it would add more baggage to the site, because then it's another currency and then there have to be items designed for it. We can't have those old EpiCon prizes being moved from the antique shop to a new game shop...even though it'd be way more fitting to do just that; have the prices reflect the item values and don't let the currency be sellable in user shops, etc. You can still have the option to buy said items from users still, or just play games to earn enough tokens or whatever.
Seriously, why not? And no one give me crap about preserving the past and "how hard users worked to get those prizes back then and doing anything with them would piss those users off", the antique shop already shits on that argument, a decent amount of those players have probably already left or never did as well as they wanted, and EpiCon's never coming back for newer players who never got to experience it. Even if it did, it'd probably have gacha and mobile game trash for prizes.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
I don't think increasing game payouts would have an adverse effect on the economy. We are limited to sending in 10 scores a day and it's unlikely there are many users who can get maximum scores on all the games. Many users are restricted when it comes to which games they can play anyway - for example Cybill Sledding makes some people feel ill.
I like the idea of a games shop but for new items. The number of tokens required to reflect the Antique Shop values would be mind boggling and it would be quicker and easier for people to earn the sP needed to buy stuff from the Antique Shop. I'm thinking of people who can't play various games due to some disability or another.
Definitely a good idea, though I am big on having your shop, not quests or games, be the best way to make money quickly. I make millionare center purchases every once in a while but wish the antique store would just go away. The CSC item trunks have better literary references and all of that other stuff could be sold at less exorbitant amounts. I don't mean remove the antique items, just make them less expensive and not hidden away where people can't find them. This site is all about being accessible and friendly to new players, after all. Just like I think cutting gender berries price in half and putting them in the alchemy store would allow new users more freedom and power. If every game but Bug Hunt and Matal's jewels got even a 10 percent SP boost, that would seriously motivate me to play them more, without causing an imbalance.
For a brief shining moment, the games here were paying out an amount equivalent to restocking, vending, and questing. The questers FUCKING SCREAMED!!!eleventy!!one. Then the vendors. And the restockers. All of them were modified to increase their payout. By a lot. Once again, games were poor starving matchgirl orphans.
It isn't that games can't be equivalent, most users didn't stand for it and staff (apparently?) agreed.
More sP wouldn't make me play those games but a game shop currency sure would.
Caliph's tomb, item hunt, random, burrero basket, matlal's jewels, ziara raceway (if you're good at it), and mystic spindles (4 corners mode) are some of the good ones for payout.
I mostly play these games for fun, and any reward is a bonus. It'd be good it 2048 actually rewarded if you win though.
🌻 🌻 🌻
Inb4 "But we already have too much sP in the Subeta economy!" - Helen, I am not responsible for your hoarding issues.
But I'm all for more incentives to play more games, honestly. Be it sP or actual other prizes, including perhaps more currency as others have suggested?

I'd like games to have better payout. I don't restock anymore cause all the shops have ridiculous amounts of items to go through, and it's not conducive for me. I hate questing cause it's boring and tedious AF. Battling isn't reliable income either.
I'd like at least another option to earn sPs besides buying CSC with real money and selling it for sPs.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
The only game I've played more than once for fun was Mazes and Mahars - I think the payout is more reasonable, even with how long it takes, but it could be upped to about 18k a game, enough to do a cheap quest. I just wish there were more cards.
maybe if we had a gaming shop like some suggested, every... let’s say, five ? times you play a game you earn a point to use at the shop. items in the antique shop could be moved to this new shop, with them being the items with the most points? kind of how you get blue building points for doing a quest. it would feel a lot more validating than the sp amount we get, and i know i would feel incentive to play. you could also add buffs for playing games resulting in getting two points for an hour rather than one. we could cap the points you get everyday as well, so no one feels like it’s “too easy”.
All for a game shop yes please!
And any love given to the games would make me play them more too. Like Slots, Reflection, Spindles, etc. New prizes and more sP and so.
Also Memory having a fixed sP prizes payout would be nice. Just my two cents for that game.