Something that continues to bug me with these Quest-a-thons is that BQs are always left out. Why? What is the reason for this? You have an exclusive challenger as a prize, but don't include BQs, as something battlers already do daily, and would help out with the team reaching the goal? It's unfair that the battle community gets the shaft continuously in these kinds of events.
If it's because the amount of BQs is 30 as opposed to the limit of 10 or 15 for the others, I have to disagree. With BQs, you can only go as far as your highest tier pet can handle. Majority of players have weak pets due to not being dedicated to the hobby, or are working their way up the tiers to become stronger, so they may only get as far as 10 or 15 as is. Obviously the higher tiered pets are capable to completing 30 daily. And to compensate for the fact there are a lot of high tier pets capable of doing 30 quests, raise the stakes higher. Make it 2 million total quests. You adjust the goal, so you're not leaving out a crucial part of your playerbase. Not to mention, some dedicated players will sit there and do all the quests that count, which obviously equals way more than 30 BQs.
I can't speak for any other battlers, but for me, for Quest-a-thons, the only one I ever do is Quentin because they can give out mage amulets. I occasionally do Wizard for tokens. Otherwise, that's all I have the patience for because the rest hold no interest for me.
[edit]You don't even need to include quest points if that is the other reason for leaving them out. Or, if you must include quest points, then give us a battle quest shop with ridiculously high prices for good weapons and scrolls. It'd give more incentive for us to really spend more time on here.
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You answered your own question. Not everyone wants to shell out mad cash to get a great battle set for a high-tier pet. Battling requires a hefty investment and doesn't provide instant profit and rewards, unlike quests which only require an hour or two of your time and give instant rewards.
Mind you, I wouldn't be opposed to having BQs included in the quest-a-thon, it's just... How much effort would people really put into it vs. how many would be annoyed, frustrated and upset that they can't help more because they don't have the sP/CSC for better gear?
Yes it's "their fault". The same could be said for people who can't be assed with quests because they have no interest in them - it's their own fault for being lazy and not being dedicated enough to a hobby and the group effort.
Also I've noticed that a lot of people get bored with battling once they hit the top tier or the cap, unless there's a battle event going on with swish new weapon prizes. I could be wrong, but I don't think having BQs in quest-a-thons would do much for that.
And you've basically made no argument opposed against or for BQs being part of the quest-a-thon, You're not opposed, yet say it won't do much good because people are lazy or get too annoyed that their pet is a weakling? Let them. They can be just as annoyed about that as I'm usually annoyed about the wearables community being front and center all the damn time when it comes to new item releases.
Quests are a means to an end anyhow. That instant reward is merely the dirt surrounding the mountain you're climbing to reach the goal at the top, whatever that goal may be for you. Same thing with raising a battle pet; you do the grind to reap the greater rewards later.
I don't see how battlers get bored with capped pets when they usually raise multiple pets on the side, when I'm sure people who do quests get fucking burnt out of doing the same mediocre task day after day. Your argument is flawed.
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Adding BQs and upping the total quest count just sounds like more busywork, honestly. I'd rather stick with separate battle events/wars... not that we get many of them, but that's another issue.

IMO the difference comes down to accessibility. You don't need much pure to start the regular quests and then build up enough to keep going, so practically anyone can just start and wrap them all up in a day with some patience(+/- Saggitarius/Sarah). The entire userbase can do this if they are so motivated.
You can't say the same thing about BQs. You have to have already invested the time and effort that clearing them up to each increment is viable. Not everyone holds an interest in battling. Those who might be interested but haven't trained or have very small pets may not be able to contribute even up to 5 quests in a day. I know when I started raising Sun in T1 early last year, he was having difficulties with the easy challengers for some time, and I had the advantage of good equipment to support him with. Even into T4 a few months on he was struggling against challengers like Mama Mush.
I'm not saying that battlers couldn't contribute, but we're a smaller subset of the overall community and I don't know that our numbers would be sufficient to make up for raising the quests total just so that we could have BQs included.
Because I wasn't trying to make an argument against BQs being part of a quest a thon. With a t13 and a t8 pet, I won't have any issue doing the max possible quests if they're added.
I was saying what would most likely happen if they were made a part of the quest-a-thon and the total goal was raised.
You and I are a fraction of the community. I can give my opinion just like you can give yours, but neither the battling or the wearable community were the center focus of the quest-a-thons. Trying to force battling into what has so far entirely been a non-battling community event will backfire.
Quests are definitely a means to an end, but not everyone is interested in climbing Battle Pet Mountain.
[edit]RE: quests burn you out I do all of mine + BQs, Shinwa and BB daily. Have been doing so for literal years without burnout. |: The only times I got stressed out on quests was during the jelly war quest-a-thon nightmare combo we've had last year. I understand it gets really tedious for non-questers. But battling also gets tedious for non-battlers.
like the others, I think the barrier to entry is a huge issue- especially if they were to raise the quest goal to compensate. Far and away, the vast majority of pets are hovering around base stats with nary a book read. For people to get ready even to do just five battle quests a day they'd need much more than just a few days warning! Maybe if people were willing to spend 100 csc to get a +25 to each stat, but considering I think it's unreasonable to expect everyone to get a 1 week gold account I think this is also too high of an expectation. That's ignoring the wealth, time, and dedication needed to be able to do 30 a day (also: &%^&^% you, Prodigy!).
I'm with you in being a bigger fan of pets than wearables, and wanting to see more done on site with them. But I don't think that a person whose is at base stats loves their pets any less than I do. And I don't think pressuring them into investing in stats, intellect, and weapons for Quest-a-Thons is such a good idea. I'd squirm and refuse if told to do Major Drills quests personally. Yes, I am a bad player.
I thought the reason for BQ being exclude was just because it was on a different system, and that system wasn't compatible with the system the other quests were on. At least that was what Staff said when BB Quests were being moved. I don't know how much work it would take for BQs to be on the same system, or if it would be worth while for them to do the switch outside of Quest-a-Thons.
That being said, I'm not against BQ being added, because then that means I might do them a bit more often (my T4 pet can only contribute about 10 quests on a good day anyway).
While I wouldn't care if BQ gets added or not (I do both daily anyway...) we have those kinds of events when we have something to quest for and to battle (most of them), we have events solely for battlers like jelly war, so what's so wrong about event solely for questing? You feel left out? Well, so are people who aren't battlers during jelly wars. It all comes down to personal choice: to battle, to quest or to do both.
Battle Quests are not on the same system. They don't run the same code as quest givers, they don't use the same database tables, etc. It's a completely different thing, just like Major Drills. That's why it's not included. :)
We're literally arguing against adding quests that would HELP us win.
How many quest-a-thons do we have versus wars/battle specific things? Allowing BQ to count isn't favouring battlers haha.
Who cares if not everybody can earn points, even newbie battlers could earn ~5 a day if they put a small amount of sP in.
Either way it isn't a possibility ^ haha; however, most of the reasoning against isn't sound.
I say do the Battles Quests anyway if you can. The weapon drops are fodder for Maleria's quests.
I'd love for battle quests to be an option. I'd also like for the quest a thon to be extended due to the severe lag.
With Quest-A-Thon being two weeks long already, I'm not sure if they'll extend it. However, it would be nice to make everybody a weekend quest at some point to make up for it.
It would be nice to allow us millionaires on Subeta do Sara's quests - just for the quest-a-thon, don't you think?
Which 100 CSC item gives me +25 to each stat? Nevermind, just got it that you're talking about the training center.
Haha, yeah, auto training with csc is the only way I can think of that people who are starting from base stats could participate with only a few days' notice. To be honest, I'm not sure 35 in each stat is even going to get you to level 5.
Metroid suggests raising the goal in order to compensate, which could end up making things harder because we're talking about a niche part of the game that requires a lot of time and money to participate in. It'd be interesting to know on average how many BQs are completed daily, though.
- that's the thing. I'm sure Subeta would calculate the number of BQ completed in a day, week, month, or whatever then add that to the total amount. It's not like they'd add BQs then choose an arbitrary number that we have to complete.
Everyone is still able to do their quests, it just makes battlers more likely to participate. It doesn't make it harder for the typical quester (if anything, it may make them more interested in battling). It doesn't give an unfair advantage to anyone (you only have to do 1 quest to get the prize anyways). There is literally no benefit other than our quests start to count, and we help get to the end faster. No one loses out by not completing BQs.
I just feel like there is disagreement because it's giving something to battlers, who already get wars or monthly challengers (which we pay CSC for).
The most valid argument is the time taken to code it (especially since it's not on the same system).
In an event that's about everyone coming together and being able to participate for a common goal then yeah, giving something just to battlers in order to con them into participation is a valid complaint.
I like how you forget the free challengers for almost every holiday and the free monthly ones.
When we have lag like we've been having since the Quest-A-Thon started, I prioritize certain things. I do BQs first, then do other quests next for as long as I can stand the lag. It makes me feel a little badly that I'm not contributing to the Quest-A-Thon when I do this, because I WANT to contribute but I'm not going to suffer through hours of lag to do so.
So I'd love it if my BQs counted, then I wouldn't feel so bad.