Because of the dual nature of the setting, your character can play with a lot of style, BUT, as always, there will be limitations, and CHOICES. For example, that fabulous commando of your Tranquility class ship will be able to use all sort of artillery, but won't be half as skilled with an elven sword. Your team can mix and match those styles within the group, but you can't be a rival for Jayne Cobb and a counterpart for Legolas at the same time. Decide how you're going to play it. Should be fun to see.
For the balance of play and fairness to everyone, these are the only classes and combinations in play. Choose carefully, and once you have, please let us know so we can add that to your team rosters
Classes
Warriors/Privateers--for those who want to open locked doors by kicking them in and the like. Lots of physical strength here, and not easily frightened. They may have a few spells handy, but nothing heavy duty. Besides, nothing tops a big. shiny sword. Might is right, tyvm. Privateers-they can do firearms, grenades, cannons, and just throw a knockout punch if anyone gets unreasonable. Got your back! Magic Users/Technomancers--Got a spell for that? These folks do, and they come in all sorts of specialties. In classic mode, they are handy at making things a lot easier and conjuring up needful items. Fire, Ice, or Alohomora? Why, yes, indeed! Or move futuristic with a Technomancer. When your fireball fizzles, surely you can enchant a machine to do it for you. Or divert the energy in those coils into lightning, greased or not. Gimme that sonic whip! Rangers/Aeronauts--Even the trees love this character! Critters will lick their wounds clean and plants will bind them with sap. They're graceful and light footed as well, and know a bunch about nature. They're also hot with arrows. Or forget the arrows and go with Aeronaut--Any airship is no good if someone can't fly it through anything, get you where you need to go with expert navigation, and doesn't need a compass if there are stars. No, not the ones from the punch your Privateer landed, real ones! Can't take the sky from them! Bards/Companions--How charming are these characters? Very, and handy at getting folks to cooperate. They can usually sing or play, and they're great storytellers. Okay, so they can also sneak around in shadows and pick locks, but who's perfect? Oh, that glamorous siren in the flowy gowns? Yep, that's the Bard of the Future Alchemists/Professors--Need healing? Got a heavy puzzle to solve or a formula to make? Lost in a maze without a map? Here are your folks. No challenge too great. They truly are legends in their own minds, and sometimes everyone else's. Moving ahead, pick up a Professor--Excellent in Chemistry, Vehicle Construction, History and Research. Not too fond of battle, but can blow out a door in that titanium wall. Ka--boom! Vagabonds/Polymaths-sort of a Jack/Jill of all trades. Within the realm of the Squirrel, not much technical expertise comes with this, but it does have quite a MacGyver factor. If you don't know who MacGyver is--well--you're waaaayy young. Call your Mom before you leave. She worries. Futuristic Polymaths come equipped with knowing something about everything, but isn't an expert in anything. Does come equipped with a Sonic Screwdriver, though. If you don't know what that means, ask one of the many Doctor Who fans playing.
Questions welcome and don't forget to subscribe if you need to!
head on over to our SL forum and let me know which class you want to play! (or comment me, whichever you prefer!)
(I feel silly and forgot our ping group name!) Someone on the team tell me whether or not it matters what I pick? :)
Short answer is I'm not sure. Mostly it helps define the character you'll play. Do you have a preference?
Will the returners be keeping their classes? How about the new comers? Any thoughts for choices?
I probably am leaning towards Ranger since I'm pretty unsure of the others. But I'm not sure if we each need a different class or if it matters or what. So will wait on the group to weigh in. I could possibly pick something else as needed, of course!
Sticking with what I know best, Ranger/Aeronaut Jeice at your service!
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Please contact if selling these! (and other colors) (and other colors as well) Offering csc or will open my owned list for trades!
If I'm using Ven (and I think wolf would kill me if I didn't) then my class will have to say warrior. But I don't think there is a ton of competition for that particular class sooo yeah :3
- last time around Shlashy was the ranger, I think the alchemist position and the bard were the only two open but if you guys wana switch it up I personally don't have any issue.
Does everyone want to keep their roles? Doesn't matter to me! n.n
I think the Bard class was paired with something other than Companion. I can't remember what, though. checks last year's SL thread Oh, a Troubador. Well, whichever. Also I thought picking locks was more a Vagabond thing? Also, for teams with more or fewer members than six, will they double up? Can a team of six double up too, or have two people with the same class?
Jean is coming again, and she's the Vagabond. Spring and V, the two open classes are Alchemist/Professor and Bard/Companion. I thought Spring was leaning towards Alchemist, and V towards Bard? Slashy, I do hope you'll use Quercus, but if you really want to change to another class, that's fine. Cheshire, got you as Fighter and Wolf as Mage.
The way some people spell makes me wonder about their pronunciation. My CW shop, and my ping group
I'm a bit confused here. I think I need to know more about the lore of this story. What part does a class play in the game? And say, if I picked Warrior, does it mean that I'm automatically a Privateer as well? The first ones seems to belong to medieval fantasy, and the second ones seem to be more futuristic. Do we play in both 'worlds' then?
How will classes work this time around? I remember them from last time but they got a bit lost towards the end.
Yes, Quercus, Tipper and Star will be coming back to the Squirrel. I'd like to develop her more and see how she does this time around. Last time was very much a fish-out-of-water situation for her. With the weird mix we've got this time, Quercus would be huge fun to play.
If you want to be a ranger, I'm happy for you to be one if we can have two in the team.
I'm going to stay as the Magic User/Technomancer with Aicha XD
: That's great! I was Kitcher's Master and I'm replacing her, so I will fulfill the Alchemist roll. I should ping the others and get their preferences later this afternoon when I'm done with my rounds.
If we pick Vagabond, can we even out the skills with like, a random.org dice thrower? Like say my character tries a spell, in order to keep my character true to the jack of all trades master of none, could I roll dice to see if the spell works or fails? It could keep godmodding skills to a minimum.
Lair Bears Dance Mix! (play it on shuffle)
Remaining the team gopher will be fine with me! I love being able to play me
Our Lair is proof you don't have to stand face to face to know you've got friends who stand with you when you need us.
Mni wiconi -- water is life
IF there can be two, and you are okay with it (I forgot you were a Ranger! Sorry. :) ) I'd probably pick Ranger. If not, I'll take a peek at the remaining slots and make a decision!