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Sep 9, 2014 11 years ago
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THE WEAPON GUIDE
[version 3.2]

SPORKS DO ICONS, BUT THESE ARE BETTER.


CONTENTS

>> Scaling Weapons Weapons that get better stats as your pet grows -

Good weapons for each tier T1-T4 T5-T8 T9-T12

>> Combos Weapons that boost each other -

>> Recommended Scrolls A quick rundown of the best scrolls -

>> Modifier Crystals A short guide to mods -

>> Potions and One Use Items Weapons that go poof after one use -

ABOUT

This is a guide to help you pick out good weapons to use when you battle.

This is not, never was, and never will be a complete weapons list. Why? Most of them suck. These are the ones we can honestly tell you are worth buying.

If you have questions or corrections you are always welcome to post!

MISC

Battle Quick Links Coliseum Heal Gym Battle Quests Shinwa Secluded Shrine
Other Useful Guides/Lists Newbie Guide - Don't know anything? Start here and become a pro in no time.

Complete Scroll List v 2.0 - More info on scrolls. Dictionary - Learn the battle lingo. General Battle Opponents Guide - For when you need help figuring out how to kill something. Stat Booster List - Boosters are good for your health! Training - Do you even lift? Weapons Listed per Element - Good for when you need a fire blocker or something that's heavy on water. MrCool's tumblr - You'll be able to find a lot of opponent guides if you dig through it!

Sep 9, 2014 11 years ago
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Havoc

Tier-Based Scaling Weapons

Weapons which scale with your pet's tiers. note: newer weapons may or may not be listed depending on usefulness.

HEALERS Weapons which heal

Trident of the Banished One Mod Slots: 1

Scales from Tiers 1-7

Tier 1 Attack: 2 Earth, 2 Magma, 2 Water (6 icons) Defense: 2 Wind Other: Heals 5hp

Tier 2 Attack: 3 Earth, 3 Magma, 3 Water (9 icons) Defense: 3 Wind Other: Heals 10hp

Tier 3 Attack: 4 Earth, 4 Magma, 4 Water (12 icons) Defense: 4 Wind Other: Heals 20hp

Tier 4 Attack: 5 Earth, 5 Magma, 5 Water (15 icons) Defense: 7 Wind Other: Heals 35hp

Tier 5 Attack: 5 Earth, 6 Magma, 7 Water (18 icons) Defense: 8 Wind Other: Heals 5%

Tier 6 Attack: 5 Earth, 6-7 Magma, 7-9 Water (18-21 icons) Defense: 10 Wind Other: Heals 5%

Tier 7 Attack: 6 Earth, 6-9 Magma, 8-10 Water (20-25 icons) Defense: 10 or 10 or 15 Wind Other: Heals 6% *Note: Nerfs to Tier 1, no healing stats when used with Replica Minotaur Knocker; has option to transform into Blessed Trident of the Banished One

Blessed Trident of the Banished One Mod Slots: 4

Scales from Tiers 8-10

Tier 8 Attack: 7 Earth, 9-10 Magma, 10-12 Water (26-29 icons) Defense: 10 or 15 Wind Curse: Maelstrom of the Deep Sea; 8 Dark, 8 Water Blessing: Meranas Mantle; Blocks 175 Earth, 175 Magma, 175 Water, heals 10hp Other: Heals 7%

Tier 9 Attack: 8-11 Earth, 11 Magma, 13-15 Water (32-37 icons) Defense: 10 or 15 Wind Curse: Maelstrom of the Deep Sea; 8 Dark, 8 Water Blessing: Meranas Mantle; Blocks 175 Earth, 175 Magma, 175 Water, heals 10hp Other: Heals 7%

Tier 10 Attack: 9-14 Earth, 13 Magma, 17 Water (39-44 icons) Defense: 90 Wind Curse: Maelstrom of the Deep Sea; 8 Dark, 8 water Blessing: Meranas Mantle; Blocks 175 Earth, 175 Magma, 175 Water, heals 10hp Other: Heals 7% *Note: Has option to transform into regular Trident of the Banished One; maintains stats when used with Replica Minotaur Knocker.

Replica Minotaur Knocker Mod Slots: 1

Scales from Tiers 1-11 Tier 1 Attack: 1-2 Physical, 1-2 Dark, 2 Earth, 2 Light (6-8 icons) Defense: 2 Earth Other: Heals 4-6hp

Tier 2 Attack: 2 Physical, 2 Dark, 2-3 Earth, 2-3 Light (8-10 icons) Defense: 3 Earth Other: Heals 7-11hp

Tier 3 Attack: 3 Physical, 3 Dark, 3 Earth, 3 Light (12 icons) Defense: 5 Earth Other: Heals 13-16 hp

Tier 4 Attack: 4 Physical, 4 Dark, 4 Earth, 4 Light (16 icons) Defense: 6 Earth Other: Heals 28-39 hp

Tier 5 Attack: 4-5 Physical, 4-5 Dark, 4-5 Earth, 5-6 Light (17-21 icons) Defense: 7 Earth Other: Heals 5%

Tier 6 Attack: 4-6 Physical, 4-5 Dark, 5-7 Earth, 7-9 Light (20-27 icons) Defense: 7 Earth Other: Heals 5-6%

Tier 7 Attack: 5-7 Physical, 4-5 Dark, 6-8 Earth, 10 Light (25-30 icons) Defense: 7 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 5-8%

Tier 8 Attack: 6-8 Physical, 5-7 Dark, 8-10 Earth, 9-11 Light (28-36 icons) Defense: 8-10 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 5-8%

Tier 9 Attack: 7-9 Physical, 6-8 Dark, 8-10 Earth, 10-12 Light (32-39 icons) Defense: 10 or 15 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 6-8%

Tier 10 Attack: 7-9 Physical, 6-8 Dark, 8-10 Earth, 10-12 Light (32-39 icons) Defense: 10 or 15 or 90 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 6%-9%

Tier 11 Attack: 7-9 Physical, 6-8 Dark, 8-10 Earth, 10-12 Light (32-39 icons) Defense: 15 or 90 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 6%-9%

Tier 12-13 Attack: 7-9 Physical, 6-8 Dark, 8-10 Earth, 10-12 Light (32-39 icons) Defense: 30 or 90 Earth Blessing: Aura of the Minotaur; Blocks 3 Fire, 3 Magma; Lasts 3 Turns Other: Heals 6%-9% *Note: Nerfs to Tier 1, no healing stats when used with Trident of the Banished One (non-blessed)

Shinwas Heart Pendant (Healer) Mod Slots: 1

Scales from Tiers 1-6

Tier 1 Attack: 3 Fire, 2 Light (5 icons) Defense: 1 Ice, 1 Magma, 1 Wind Other: Heals 5hp

Tier 2 Attack: 2-3 Light, 3-5 Fire (5-7 icons) Defense: 1-2 Ice, 1-2 Magma, 1-2 Wind Other: Heals 10hp

Tier 3 Attack: 3-4 light, 5-6 fire (8-10 icons) Defense: 1-3 Ice, 1-3 Magma, 1-3 Wind Other: Heals 20hp

Tier 4 Attack: 5-7 Light, 6-8 Fire (11-15 icons) Defense: 3 Ice, 3 Magma, 3 Wind Other: Heals 30-45hp

Tier 5 Attack: 6-9 Light, 9-11 Fire (15-20 icons) Defense: 3-5 Ice, 3-5 Magma, 3-5 Wind Other: Heals 10%

Tier 6 Attack: 7-10 Light, 12-15 Fire (19-25 icons) Defense: 4-6 Ice, 4-6 Magma, 4-6 Wind Other: Heals 10-12% *Found in Cash Shop for 2,000 CSC

Ice King Clawed Gloves (Healer) Mod Slots: 2

Scales from Tiers 8-10

Tier 8 Attack: 10-12 Ice, 6 Physical, 5 Dark, 5 Water (26-28 icons) Defense: 7 Ice Other: Heals 5-8%

Tier 9 Attack: 10-14 Ice, 7 Physical, 5 Dark, 6 Water (28-32 icons) Defense: 7, 8, or 10 Ice Other: Heals 5-8%

Tier 10 Attack: 7 Water, 15-18 Ice, 5 Dark, 7-9 Physical (34-39 icons) Defense: 10 or 15 or 75 Ice Other: Heals 5-9%

*Ice King’s 5th loot drop

DUAL DUTIES Weapons with both offense & defense

Malignant Rift Staff Mod Slots: 3

Scales from Tiers 9-11 Tier 9 Attack: 6-7 Magma, 8-9 Wind, 13 Dark, 6-7 Water (33-36 icons) Defense: 5-8 Magma, 5-8 Dark Curse: Riftborn: 2 Magma, 2 Dark; Lasts 5 Turns Blessing: Lucky Strike; Defends 5 Light, Heals 140hp; Lasts 4 turns

Tier 10 Attack: 6-8 Magma, 9-10 Wind, 15 Dark, 6-8 Water (36-41 icons) Defense: 6-10 Magma, 6-10 Dark Curse: Riftborn: 2 Magma, 2 Dark; Lasts 5 Turns Blessing: Lucky Strike; Defends 5 Light, Heals 140hp; Lasts 4 turns

Tier 11 Attack: 7-8 Magma, 10 Wind, 16 Dark, 7-8 Water (40-42 icons) Defense: 7-10 Magma, 7-10 Dark Curse: Riftborn: 2 Magma, 2 Dark; Lasts 5 Turns Blessing: Lucky Strike; Defends 5 Light, Heals 140hp; Lasts 4 turns Other: Heals 9%

ATTACKERS Pure offensive weapons

Forj Tempered Machete Mod Slots: 3

Scales from Tiers 5-7 Tier 5 Attack: 9 Physical, 9 Fire, 9 Magma (27 icons) Blessing: Parched (Protects from being Frozen, 3 turns) Curse: Singed (2 Fire, 6 Magma, 5 turns)

Tier 6 Attack: 10-12 Physical, 10-12 fire, 10-12 magma (30-36 icons) Blessing: Parched (Protects from being Frozen, 3 turns) Curse: Singed (2 Fire, 6 Magma, 5 turns)

Tier 7 Attack: 13 Physical, 13 fire, 13 Magma (39 icons) Blessing: Parched (Protects from being Frozen, 3 turns) Curse: Singed (2 Fire, 6 Magma, 5 turns)

SHIELDS Pure defensive weapons

Rainbow Vortex Mod Slots: 1

Scales from Tiers 1-5 Tier 1 Defense: Blocks 1 of every icon Other: Small chance to freeze, OPB

Tier 2 Defense: Blocks 1-2 of every icon Other: Small chance to freeze, OPB

Tier 3 Defense: Blocks 2 of every icon Other: Small chance to freeze, OPB

Tier 4 Defense: Blocks 3-4 of all icons Other: Small chance to freeze, OPB

Tier 5 Defense: Blocks All icons Other: Small chance to freeze, OPB *Found in Cash Shop for 1,500 CSC

Chancellors War Shield Mod Slots: 1

Scales from Tiers 1-7 Tier 1 Defense: 4 Physical, 4 Dark

Tier 2 Defense: 6 Physical, 6 Dark

Tier 3 Defense: 8-10 Physical, 8-10 Dark

Tier 4 Defense:10-11 Physical, 10-11 Dark

Tier 5 Defense: 10 or all Physical, 10 or all Dark Other: Heals 30hp

Tier 6 Defense: 15 or all or all Physical, 15 or all or all Dark Other: Heals 40hp

Tier 7 Defense: All Physical, All Dark Other: Heals 50hp

Mirroring Shield of Brilliance Mod Slots: 1

Scales from Tiers 1-7 Tier 1 Defense: 4 Physical, 4 Light

Tier 2 Defense: 6 Physical, 6 Light

Tier 3 Defense: 8-10 Physical, 8-10 Light

Tier 4 Defense: 10-11 Physical, 10-11 Light

Tier 5 Defense: 10 or all Physical, 10 or all Light Other: Heals 30hp

Tier 6 Defense: 15 or all or all Physical, 15 or all or all Light Other: Heals 40hp

Tier 7 Defense: All Physical, All Light Other: Heals 50hp

FREEZERS Weapons which freeze and/or take up the Freezer spot

Daemons Poisonous Quills Mod Slots: 3

Scales from Tiers 8-10 Tier 8 Attack: 7-8 Fire, 7-8 Magma, 7-8 Water, 10 Wind (31-34 icons) Defense: 7 Earth, 7 Ice Other: 8% freeze-rate

Tier 9 Attack: 7-8 Fire, 7-8 Magma, 7-8 Water, 10 Wind (31-34 icons) Defense: 9 Earth, 9 Ice Other: 10% freeze rate

Tier 10 Attack: 8-10 Fire, 8-10 Magma, 8-10 Water, 11 Wind (35-41 icons) Defense: 10-12 Earth, 10-12 Ice Other: 13% freeze-rate

Stat-based Scaling Weapons
Weapons which scale with a specific stat rather than by tiers. note: newer weapons may be removed or may not be added, depending on usefulness.

Scale by Health currently none

Scale by Strength

Trusty Blades (Healer) Tier 9 Mod Slots: 3 1-1599 Strength Attack: 5-8 Physical, 10 Ice, 5-8 Fire, 5-8 Dark (25-34 icons) Defense: 17-10 Dark Other: Heals 5-8%

1600-1999 Strength Attack: 5-8 Physical, 13 Ice, 5-8 Fire, 5-8 Dark (28-37 icons) Defense: 17-10 or 60 Magma Other: Heals 5-8%

2000-2999 Strength Attack: 6-9 Physical, 14 Ice, 6-9Fire, 6-9 Dark (32-41 icons) Defense: 9 or 10 or 25 or 75 Earth Other: Heals 6-9%

3000-3999 Strength Attack: 7-9 Physical, 16 Ice, 7-9 Fire, 7-9 Dark (37-43 icons) Defense: 10 or 15 or 75 Water Other: Heals 7-10%

4000+ Strength Attack: 7-11 Physical, 17 Ice, 7-11 Fire, 7-11 Dark (38-50 icons) Defense: 15 or 75 Light Other: Heals 8-10%

Scale by Defense currently none

Scale by Speed

Sierrac Basal Ice Flail NEW Tier 8 Mod Slots: 2

<1500 Speed (Default): Attack: 18-25 ice, 7 wind (25-32 icons) Defense: 6-7 ice, 6-7 wind (12-14 icons) Heal: 75 HP Other: 5% chance to freeze

2000+ Speed Attack: 28-35 ice, 8 wind (36-43 icons) Defense: 20 ice, 20 wind (40 icons) Heal: 150 HP Other: 8% chance to freeze

3000+ Speed Attack: 28-36 ice, 6 wind (34-42 icons) Defense: 25 ice, 25 wind (50 icons) Heal: 285 HP Other: 9% chance to freeze

4000+ Speed Attack: 28-37 ice, 4 wind (32-41 icons) Defense: 30 ice, 30 wind (60 icons) Heal: 6% HP Other: 10% chance to freeze

5000+ Speed Attack: 28-38 ice, 2 wind (30-40 icons) Defense: 35 ice, 35 wind (70 icons) Heal: 7% HP - Max Heal 600hp Other: 13% chance to freeze

Featherweight Axe of Gusts Tier 7 Mod Slots: 2 <1500 Speed Attack: 30 Wind Defense: 30 Wind Other: boosts pet's speed by 25 when used in battle.

1500-2499 Speed Attack: 31-34 Wind, 5 Physical Defense: 40 Wind Heals: 4% Other: boosts pet's speed by 25 when used in battle.

2500+ Speed Attack: 34-39 Wind, 7 Physical Defense: 50 Wind Heals: 5% Other: boosts pet's speed by 25 when used in battle. Curse (Gust of Weightlessness): 8 wind; lasts 2-3 turns

Captured Eternal Flame (Bomb) Tier 10 Mod Slots: 0 0-1999 Speed Attack: 33 Fire Curse (First Degree Burn): 2 Fire icons; 15 rounds: OPB

2000-2999 Speed Attack: 33 Fire Curse (Second Degree Burn): 4 Fire icons; 8 rounds Other: stacks with 1st Degree Burn; 6 Fire icons combined; OPB

3000-3999 Speed Attack: 33 Fire Curse (Third Degree Burn): 6 Fire icons; 5 rounds Other: stacks with 1st and 2nd Degree Burns; 12 Fire icons combined; OPB

4000+ Speed Attack: 33 fire Curse i[/i]: 10 Fire icons; 3 rounds Other: stacks with 1st, 2nd and 3rd Degree Burns; 22 Fire icons combined; OPB

Hard Earth Battle Hammer Tier 6 Mod Slots: 2 0-999 Speed (Default Stats) Attack: 12 earth, 12 physical (24 icons) Defense: 5 earth, 5 physical (10 icons)

1000-1999 Speed Attack: 15 earth, 15 physical (30 icons) Defense: 10 earth, 10 physical (20 icons)

2000-2999 Speed Attack: 20 earth, 20 physical (40 icons) Defense: 15 earth, 15 physical (30 icons)

3000+ Speed Attack: 25 earth, 25 physical (50 icons) Defense: 20 earth, 20 physical (40 icons)

Twisted Keeper Focus (Stealer) Tier 9 Mod Slots: 4

Base Stats (regardless of scaling) Attack: 16 Dark Defense: 25 dark, 25 ice, 25 wind (75 icons)

<1999 Speed Heal: -3% Other: Lowest steal and freeze rate

2000-2999 Speed Heal: -1% Other: Low steal and freeze rates

3000-3999 Speed Heal: 1% Other: Moderate steal and freeze rates

4000+ Speed Heal: 3% Other: High steal and freeze rate

Scale by Intelligence
Core of the Island Tier 11 Mod Slots: 3

<1499 Intel Attack: 8 Earth, 8 Magma (16 icons) Defense: 99 Earth (99 icons) Heal: 10% Blessing (Life of the Island): Blocks 7 Magma, 8 Earth, 9 Fire; 75HP heal (10 rounds) Other: Once per Battle

1500 - 1999 Intel Attack: 10 Earth, 10 Magma (20 icons) Defense: 99 Earth (99 icons) Heal: 15% Blessing (Life of the Island): Blocks 7 Magma, 8 Earth, 9 Fire; 75HP heal (10 rounds) Other: Once per Battle

2000 - 2499 Intel Attack: 18 Earth, 18 Magma (36 icons) Defense: 99 Earth (99 icons) Heal: 30% Blessing (Heart of the Island): Blocks 10 Magma, 10 Earth, 10 Fire; 100HP heal (10 rounds) Other: Once per Battle

2500+ Intel Attack: 22 Earth, 22 Magma (44 icons) Defense: 99 Earth (99 icons) Heal: 40% Blessing (Heart of the Island): Blocks 10 Magma, 10 Earth, 10 Fire; 100HP heal (10 rounds) Other: Once per Battle

Scale by Multiple Stats Weapons which scale differently depending on the interaction between two or more stats.

Extendable Elemental Trident Tier 11 Mod Slots: 3 <2000 in Strength, Defense, Speed each: Attack: 1 Fire Defense: 1 Ice Other: Heals 1%

2000-2999 in Strength, Defense, Speed each: Attack: 30-34 Fire Defense: 15 Ice Other: Heals 6%

3000+ in Strength, Defense and Speed each: Attack: 12-14 Ice, 12-14 Fire 12-14 Wind (36-42 icons) Defense: 9-12 Ice, 9-12 Fire, 9-12 Wind (27-36 icons) Other: Heals 9% (caps at 888HP)

Str/Def/Spd affect Attack/Defense/Healing for weapon

Different Builds give Unique Results

Single 2000+ 2000-2999 Strength (<2000 Defense and Speed): Attack: 30-34 Fire Defense: 1 Ice Other: Heals 1%

Single 3000+ 3000 Strength (2000-2999 Defense and Speed): Attack: 25-30 Fire, 5 Wind, 5 Ice (35-40 icons) Defense: 15 Ice Other: Heals 6%

Single 3000+ 3000 Speed (2000-2999 Strength and Defense): Attack: 30-34 Fire Defense: 15 Ice Other: Heals 7%

Double 3000+ 3000+ Strength and Defense (2000-2999 Speed): Attack: 25-30 Fire, 5 Wind, 5 Ice (35-40 icons) Defense: 18 Ice, 7 Wind (25 icons) Other: Heals 6%

Smoldering Slaglord Gauntlets Tier 8 Mod Slots: 3

Base Stats Attack: 15 Magma, 10 Physical, 7 Fire (32 icons) Defense: 8 Earth, 8 Fire, 8 Magma (24 icons)

+300pts Def > Str: Attack: 17 Magma, 12 Physical, 12 Fire (41 icons) Defense: 11 Earth, 11 Magma, 11 Fire (33 icons) Blessing: Slagstorm 3 magma, 3 fire (6 icons); heals 150HP; freeze/steal protection; 2 turns. 10% activation rate

+600pts Def > Str: Attack: 17 Magma, 12 Physical, 12 Fire (41 icons) Defense: 11 Earth, 11 Magma, 11 Fire (33 icons) Blessing: Slagstorm 3 magma, 3 fire (6 icons); heals 150HP; freeze/steal protection; 2 turns. 20% activation rate

+1000pts Def > Str: Attack: 20 Magma, 13 Physical, 14 Fire (47 icons) Defense: 12 Earth, 13 Magma, 13 Fire (38 icons) Blessing: Slagstorm 3 magma, 3 fire (6 icons); heals 150HP; freeze/steal protection; 2 turns. 35% activation rate

Tainted Keeper Skull Staff Tier 11 Mod Slots: 4 Str > Def: Attack: 10 magma, 12 earth, 10 water, 12 ice Defense: 30 dark, 30 earth Heal: 9% Blessing Low chance of activating Blessing of the Skelly (Blocks 7 fire; heals 75 HP; 3 rounds)

Str = Def: Attack: 10 magma, 10 earth, 10 water, 12 ice Defense: 45 dark, 45 earth Heal: 10% Blessing Low chance of activating Blessing of the Skelly (Blocks 7 fire; heals 75 HP; 3 rounds) Curse Moderate chance of activating Curse of the Skelly (9 icons; 4 rounds)

Def > Str:
Attack: 10 magma, 10 earth, 10 water, 8-12 ice Defense: 50 dark, 50 earth Heal: 12% Curse: Moderate chance of activating Curse of the Skelly (9 icons; 4 rounds)

Prodigy Staff (Healer) Tier 8 Mod Slots: 3 Attack Under 1600 Strength: 25 Water (25 icons) 1600-2000 Strength: 5-8 Light, 5-8 Dark, 15-18 Water (25-34 icons) 2000+ Strength: 8-10 Light, 5-10 Dark, 20 Water (33-40 icons)

Defense Under 1600 Defense: 1 or 2 or 5 or 5 or 60 Fire 1600-2000 Defense: 5 or 5 or 6 or 6 or 7 or 75 Fire 2000+ Defense: 6 or 8 or 10 or 75 or 75 Fire Curse: Quarkiness; 2 Fire, 3 Water, 5 Light, 5 Dark; 10 turns Other: Heals 7-10%

Last Updated: [size=8pt]12.5.15[/size]

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Sep 9, 2014 11 years ago
Gray
is shady
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TIER 1
Pets with 40-299 total stats.


HEALERS


Phoenix Quill Mod Slots: 0 Heal: 100% Other: OPB

Bronze Quill Mod Slots: 0 Attack: 4 Physical Heal: 25 HP Other: OPB

Red Rreign Staff of Lore (Healer) Mod Slots: 0 Attack: 2 Fire, 2 Light (4 icons) Defense: 3 Ice (3 icons) Heal: 10 HP

ATTACKERS


Pumpkin Wand Mod Slots: 0 Attack: 10 Earth, 2 Light (12 icons)

Battle Wheelchair Mod Slots: 0 Attack: 5 Physical, 3 Fire, 3 Wind (11 icons)

Fire Blade Mod Slots: 0 Attack: 11 Fire (11 icons)

MORE Wrought Iron Pumpkin Catapult Mod Slots: 0 Attack: 4 Earth, 4 Fire, 3 Wind (11 icons)

Item Hunters Wand Mod Slots: 0 Attack: 3 Physical, 3 Magma, 2 Dark, 2 or 4 Light (10-12 icons)

Pink Star Rod Mod Slots: 0 Attack: 3-4 Fire, 3-4 Light, 3-4 Magma (9-12 icons)

Thrashing Bulldog Mod Slots: 1 Attack: 4 Earth, 4-5 Magma, 1-3 Water (9-12 icons) Other: Loot from Duquinox

SHIELDS


Item Hunters Shield Mod Slots: 0 Defense: 1 of every icon except Physical, which it blocks 3 icons of (11 icons)

Gold Helmet Mod Slots: 0 Defense: 1 or 3 of every icon (9-27 icons) Other: Semi-breakable

Purple Love Shield Mod Slots: 0 Defense: 3-5 Physical, 3-4 Dark, 3-5 Light (9-14 icons)

BOMBS


Krad Bomb Mod Slots: 0 Attack: 5 Fire, 5 Dark, 4 or 6 Wind (14-16 icons) Other: OPB

Gear Shuriken Mod Slots: 0 Attack: 7 Physical, 7 Dark (14 icons) Other: OPB

Pea Bomb Mod Slots: 0 Attack: 3 Fire, 3 Magma, 8 Earth (14 icons) Other: OPB

MORE Feathered Bomb Mod Slots: 0 Attack: 3 Physical, 4 Fire, 2-4 Light, 4 Wind (13-15 icons) Other: OPB, Loot from Buttwing Bomber

Happy Bomb Mod Slots: 0 Attack: 5 Fire, 3-5 Light, 5 Magma (13-15 icons) Other: OPB

Satellite Mod Slots: 0 Attack: 3 Light, 5-6 Fire, 5-6 Magma (13-15 icons) Other: OPB

TIER 2
Pets with 300-599 total stats.


HEALERS


Shinwas Healing Wine (Healer) Mod Slots: 0 Defense: One of every icon (9 icons) Heal: Heals 50-75hp Other: OPB

Inverted Galaxy Orb (Healer) Mod Slots: 0 Defense: 2 of every icon (18 icons) Heal: Heals 50hp Other: OPB

Bottled Love Matter Mod Slots: 1 Attack: 7 Fire, 7 Wind, 7 Light (21 icons) Heal: 50 HP Other: OPB

MORE Jewel Encrusted Quill Mod Slots: 1 Attack: 3 Ice, 3 Light, 3 Water, 3 Wind (12 icons) Heal: Heals 50hp Other: OPB

Ontra Battle Wand (Healer) Mod Slots: 1 Attack: 4 Light, 4 Water (8 icons) Defense: 4 Fire (4 icons) Other: Heals 15hp

DUAL DUTIES


Tide Water Blaster Mod Slots: 1 Attack: 8-10 Water, 3 Wind (11-13 icons) Defense: 4 Fire (4 icons) Other: 5th win loot drop from Tide

ATTACKERS


Mechalag Razor Mod Slots: 0 Attack: 8 Physical, 8 Earth (16 icons)

Omniscient Sword of Prophecy Mod Slots: 0 Attack: 4 Physical, 6 Fire, 6 Light (16 icons)

X-Marks-the-Spot Knife Mod Slots: 1 Attack: 4 Ice, 4 Earth, 4 Dark, 4 Physical (16 icons)

MORE Heavy Hand Held Firework Launching Tube Mod Slots: 0 Attack: 2 Physical, 2 Dark, 2 Wind, 4-5 Water, 4-5 Light (14-16 icons)

Nomad Mod Slots: 1 Attack: (1) 7-8 Light, 7-8 Earth (14-16 icons) (2) 10 Light, 10 Earth (20 icons) Other: Loot from Gerome the Gnome (monthly Cash Shop challenger)

Wand of Power Mod Slots: 1 Attack: 5, 5, 5, or 10 physical, 1 of every other icon (13, 13, 13, or 18 icons)

SHIELDS


Love Soul Stone Mod Slots: 1 Defense: 30 Dark (30 icons) Other: Semi-breakable

Lizard Skin Mod Slots: 0 Defense: 6-7 Fire, 6-7 Ice, 6-7 Magma (18-21 icons)

Cursed Irion Chestplate Mod Slots: 0 Defense: 2 of every icon (18 icons) Other: Used to be OPB, now infinite. Loot from defeating Cursed Irion x5 (Medium opponent).

MORE Rainbow Vortex Blob Doll
Mod Slots: 1 Defense: 2 of every icon (18 icons)

Shield of Love Mod Slots: 1 Defense: 3 Physical, 4 Fire, 2 Dark, 3 Earth, 2 Ice, 2 Wind (16 icons)

Phoenix Tail Feather Mod Slots: 1 Defense: 5-6 Fire, 5-6 Light, 5-6 Magma (15-18 icons)

STEALERS


Blackmoon Hand Blaster (Stealer) Mod Slots: 0 Other: OPB. Turns one of your opponent's weapons into a Cube (One Use) that does 13 Physical.

Creature Claw (Stealer) Mod Slots: 1 Attack: 4 Physical, 6 Dark, 5 Water (15 icons) Other: 50% chance to steal, OPB

FREEZERS


Father Time Scythe (Freezer) Mod Slots: 1 Attack: 6-7 Physical, 5-6 Ice (11-13 icons) Other: Low chance to freeze

Glacial Crystal Totem (Freezer) Mod Slots: 0 Attack: 3 Dark, 3 Ice, 3 Wind (9 icons) Defense: 3 Fire (3 icons) Other: Chance to freeze (10%?)

Icicle Freeze Gun (Freezer) Mod Slots: 1 Attack: 5-7 Ice, 1 Light, 2 Water (8-10 icons) Other: Chance to freeze (10%?)

BOMBS


Pie Bomb Mod Slots: 1 Attack: 10 Fire, 10 Magma, 5 Earth (25 icons) Other: OPB

Honey Pot Bomb Mod Slots: 0 Attack: (1) 5 Light, 7 Physical, 8-9 Fire, 3 Water (23-24 icons) (2) 2 Fire, 2 Earth (4 icons) Other: OPB

Bottled Dark Matter Mod Slots: 1 Attack: 22 Dark Other: OPB

MORE Pineapple of Torture and Maiming Mod Slots: 1 Attack: 9 Physical, 9 Earth, 4 Light (22 icons) Other: OPB

Jingle Bell Bomb Mod Slots: 1 Attack: 10 Fire, 5 or 10 Earth, 5 Wind (20 or 25 icons) Other: OPB

Silver Clockwork Grenade Mod Slots: 0 Attack: 5 Physical, 5 Fire, 5-6 Light, 5-6 Magma (20-22 icons) Other: OPB

Iron Clockwork Grenade Mod Slots: 0 Attack: 20 Physical Other: OPB

Bear Plushie Bomb Mod Slots: 1 Attack: 2 Physical, 4-5 Fire, 6-7 Light, 7-8 Magma (19-22 icons) Other: OPB

Evil Ghost Bomb Mod Slots: 0 Attack: 4-5 Physical, 4-5 Fire, 10-13 Dark (18-23 icons) Other: OPB

OTHER


These are nice against opponents who steal a lot. Chances are they'll steal a generated weapon instead of your main attackers.

Basket of Yarn Ball Bombs Mod Slots: 1 Attack: 7-10 Physical (7-10 icons) Other: Generates 1-3 Yarn Balls (Attack: 5 Fire, 5 Light, 5 Physical; Defense: 5 Magma; One Use)

Box-O-Snowballs Mod Slots: 0 Other: Generates 1-3 Snowballs (3 Physical, 6 Ice, 6 Water)

Cherry Pie Launcher Mod Slots: 1 Other: Generates 2 Stale Cherry Pies (3 Physical, 2 Dark, 3 Earth, 4 Water, 1-3 Wind)

TIER 3
Pets with 600-1199 total stats.


HEALERS


Valentines Rod (Healer) Mod Slots: 2 Attack: 14 fire, 5 light Heal: Heals 5%

Ruffie Healy Bones Mod Slots: 1 Defense: One of every icon (9 icons) Heal: 100 HP Other: OPB

[item=Hydrus Clamshell (Pearl Included)] Hydrus Clamshell (Pearl Included) Mod Slots: 1 Defense: 4 Light, 4 Water Heal: Heals 30hp Other: Semi-Breakable

ATTACKERS


Gear Theme Crossbow Mod Slots: 1 Attack: 7-12 Physical, 6 Magma, 12 Earth (25-30 icons) Other: Semi-breakable. Masquerade 2013 Prize: 50 points

Cursed Demon Sword Mod Slots: 2 Attack: 8 Dark, 8-10 Physical, 8 Air (24-26 icons) Heal: -4%

Blade of Sacrifice Mod Slots: 1 Attack: 2 Physical, 2 Dark, 2 Ice, 2 Magma, 2 Wind, 3 Fire, 3 Earth, 3 Light, 3 Water (22 icons) Heal: Heals -1%

SHIELDS


Kismets Cosmic Shield Mod Slots: 1 Defense: 2-3 of every icon Other: Semi-breakable

Armored Groblen Mod Slots: 1 Attack: 10-15 Physical Defense: 2 of every icon Other: OPB

STEALERS


Beware of using the weapons you have stolen - some kill your pet instantly!

KT Ring Mod Slots: 1 Other: 90% chance of stealing. OPB

FREEZERS


Icy Freezing Rod of Doom (Freezer) Mod Slots: 1 Attack: 12 or 14 or 16 Ice (12-16 icons) Other: High chance to freeze

Frozen Heart (Freezer) Mod Slots: 1 Attack: 3 Physical, 3 Ice (6 icons) Defense: 3 Fire, 3 Magma (6 icons) Other: High chance to freeze. OPB

BOMBS


Gold Clockwork Grenade Mod Slots: 1 Attack: 10 Physical, 10 Fire, 10 Magma (30 icons) Other: OPB

Bronze Clockwork Grenade Mod Slots: 1 Attack: 28 Physical (28 icons) Other: OPB

OTHER


Shrine of Apollonia Mod Slots: 0 Blessing: Apollonias Blessing Blocks 6 Dark, 6 Earth and 6 Wind. Heals 20 hp. 15% freeze protection and 15% steal protection. (10 turns) Other: OPB

Shrine of Nukum Mod Slots: 0 Curse: 10 Fire, 7 Magma (6 turns) Other: OPB

Shrine of Wokam Mod Slots: 0 Blessing: Blocks 6 Fire, 6 Earth and 6 Magma. Heals 10 HP. 50% freeze protection. (10 turns) Other: OPB

Shrine of Azagga Mod Slots: 0 Curse: 12 Dark (8 turns) Other: OPB

Shrine of Porin Mod Slots: 0 Blessing: Protection of Porin Blocks 3 Fire, 3 Physical, 3 Dark, 3 Magma. Heals 10 HP. (4 turns) Curse: Wave of Porin 7 Water (3 turns) Other: OPB

TIER 4
Pets with 1200-1799 total stats.


HEALERS


Amulet of Drakkonis Mod Slots: 0 Attack: (1) 1 Fire, 1 Magma (2 icons) (2) 10 Fire, 10 Magma (20 icons) Heal: (1) 50% (2) 100% Other: OPB

Rainbow Quill Mod Slots: 1 Defense: Four of every icon (36 icons) Heal: 150 HP Other: OPB

[b][size=12pt]Malevolent Grimfru

Sep 9, 2014 11 years ago
MrCool
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UltimateFriend352

TIER 5
Pets with 1800-2599 total stats.


HEALERS


Freezewand of Doom (Healer) Mod Slots: 2 Attack: 6-7 Ice, 6-7 Water, 6-7 Wind (18-21 icons) Defense: 4-6 Fire Heal: 40 HP Other: Chance to Freeze
Reborn Wand of Doom (Healer) Mod Slots: 2 Attack: 6-7 Fire, 6-7 Magma, 6-7 Wind (18-21 icons) Defense: 4-6 Ice Heal: 40 HP Other: Chance to Steal
Reviver of the Lion Mod Slots: 1 Defense: 1-5 of every icon (9-45 icons) Heal: 90% Other: OPB
More Amulet of Life (Healer) Mod Slots: 1 Defense: 5 Fire Heal: 50 HP
Anima Staff (Healer) Mod Slots: 2 Attack: 5 Physical, 6 Dark, 6 Wind (17 icons) Defense: 3-5 Physical, 3-5 Light (6-10 icons) Heal: 40 HP
Massaquerade (Stealer) Mod Slots: 1 Attack: 15, 17, 20, or 25 Physical Heal: 5% Other: Chance to Steal


DUAL DUTIES


Calvin Blackmoons Field Talisman Mod Slots: 1 Attack: 5 Physcial, 5 Earth, 5 Light (15 icons) Defense: 40 Earth
Hunters Ring of Stars Mod Slots: 1 Attack: 4 Fire, 4 Dark, 4 Earth, 4 Ice, 4 Magma (20 icons) Defense: 40 Magma Other: Semi-breakable

ATTACKERS


Forj Tempered Kusarigama Mod Slots: 2 Attack: 4 or 19 Fire, 3 or 18 Magma, 5 or 15 Wind (12-52 icons) Blessing: Parched: 100% defense against freeze, 5 rounds. Curse: Singed: 2 Fire, 6 Magma, 5 round. Other: Genetech: Death Scythe + Forj Ore + Forj Ore
Ice Rose Mod Slots: 2 Attack: 15-20 Ice, 5 Water, 5 Wind (25-30 icons) Curse: Polar Winds: 3 Ice, 3 Water, 3 Wind, 3 round. Other: Chance to Freeze
Malevolent Grenade Mod Slots: 2 Attack: 10 Fire, 10 Earth, 10 Magma (30 icons) Other: Chance to Freeze, Part of a tier 6 combo
More Azathoth Curled Bow Mod Slots: 2 Attack: 5 Wind, 11-13 Earth, 4-5 Dark, 5-6 Physical (25-29 icons) Other: Part of a combo
Cursed Gemsword Mod Slots: 2 Attack: 9-11 Physical, 12 Dark, 9-11 Magma (30-34 icons) Heal: -4%
Demonic Blade Mod Slots: 2 Attack: 6 Fire, 6 Magma, 10-16 Dark (22-28 icons) Defense: 6 Light
Feather Duster Mod Slots: 2 Attack: 10 Earth, 10 Water, 10 Wind (30 icons) Other: Chance to Freeze, Part of a tier 6 combo
Ol Blue Mod Slots: 2 Attack: 7 or 13 Light, 9 or 11 Water, 8 or 12 Ice (24-36 icons) Other: Chance to Freeze


SHIELDS


Black Hole Mod Slots: 0 Attack: Small chance of 40 Light Defense: 40 Light, 1-2 of all other icons
Cuirass of the Literati Mod Slots: 1 Defense: 4 of every icon (36 icons) Heal: 2% Other: Boosts defense 10 points, Semi-breakable
Forj Tempered Shield Mod Slots: 0 Defense: 5-9 Physical, 40 Fire, 5-9 Dark, 5-9 Earth, 40 Ice, 7-9 Light, 40 Magma, 5-9 Wind Blessing: Parched: 100% defense against freeze, 5 rounds. Other: Genetech: Blood Alloy + Forj Ore + Forj Ore, Semi-breakable

STEALERS


Truth Serum (Stealer) Mod Slots: 1 Attack: 4 Earth Other: 100% chance of stealing two weapons, reveals 3 of your opponents weapons, OPB

FREEZERS


Gate Keeper Collar of Slavery (Freezer) Mod Slots: 1 Attack: 1-20 Light Defense: 10 Physical Other: 100% chance to freeze, OPB
Simple Catoblepas Wheeley Toy (Freezer) Mod Slots: 1 Attack: 10-15 Dark, 10-15 Earth (20-30 icons) Other: 100% chance to freeze, OPB

BOMBS


Iron Fireside Lantern Mod Slots: 0 Attack: 30-50 Fire Blessing: Blessing of the Red Rreign: Blocks 50 Fire, 3 rounds. Curse: Wrath of the Red Rreign: 20 Magma, 10 Fire, 1 round. Other: OPB

OTHER


Recycle Blaster Mod Slots: 1 Other: Blasts one of the opponents weapons into a worthless weapon, OPB
Soma Tablets (Stealer) Mod Slots: 0 Blessing: Gives one of the following blessings: Parched, Squiblys Cunning, Wokams Blessing, Pylots Preservation, Apollonias Blessing, Blessing of Natural Armor Curse: Gives one of the following curses: Malice, Curse of Agony, Malerias Deathgrip, Malerias Rage, Kahaleitzlis Grief, Azaggas Darkside, Singed, Curse of Boils, Degenerator, Wrath of the Red Rreign, Quarkiness, Maelstrom of the Deep Sea, Nukums Nuke, Blackmoons Trickery, Hungry Whale Summon, Blood Render Other: Blasts one of the opponents weapons into a worthless weapon, OPB


TIER 6
Pets with 2600-3399 total stats.


HEALERS


Broodmother Talon (Healer) Mod Slots: 1 Attack: 1-30 Wind Defense: 2-4 Light, 2-4 Water (4-8 icons) Heal: 8% Other: Chance to Steal
Malerias Amulet (Healer) Mod Slots: 2 Attack: 4-5 Fire, 4-7 Dark, 4-7 Magma, 4-5 Wind (16-24 icons) Defense: 6 Ice, 6 Light (12 icons) Heal: 10%
Reborn Icewand of Doom (Healer) Mod Slots: 2 Attack: 6 Fire, 6 Ice, 4 Magma, 4 Water 4 Wind (24 icons) Defense: 3 Fire, 3 Ice, 3 Water, 3 Magma (12 icons) Heal: 10% Other: Genetech: Freezewand of Doom + Reborn Wand of Doom, Chance to Freeze
More Super-Pie Magician Mod Slots: 2 Attack: 5 Earth, 8 or 12 Ice, 3 or 5 Light, 3 or 5 Wind (19-27 icons) Defense: 2 or 4 Fire, 2 or 4 Dark, 2 or 4 Magma, 2 or 4 Water (8-16 icons) Heal: 5% Other: Chance to Steal


DUAL DUTIES


Blunderbuss Mod Slots: 2 Attack: 10 Light, 18 Water (28 icons) Defense: 5-9 Fire Other: Loot from defeating Fish Breath Jacques 5x (Very Hard opponent).
Cherry Blossom Scythe Mod Slots: 2 Attack: (1) 8 Fire, 12-15 Earth, 5-7 Wind (25-30 icons) (2) - Defense: (1) 4 Dark, 4 Water (8 icons) (2) Blocks all of every icon Heal: (1) - (2) 33% Other: Restocks at BHH
Lightbulb Nunchucks Mod Slots: 2 Attack: 5-7 Physical, 5 Fire, 13-17 Light (23-29 icons) Defense: 4 Water, 4 Wind (8 icons) Other: Loot from defeating FeliBot 1.0.1 5x (Very Hard opponent).
More Amazing Emo Glasses Mod Slots: 2 Attack: 9 Dark, 9 Light, 9 Wind (27 icons) Defense: 5 Earth, 5 Light (10 icons) Other: Part of a combo
Crescent Fishtail Blades Mod Slots: 2 Attack: 7 Physical, 7 Dark, 3-7 Earth, 3-7 Water (20-28 icons) Defense: 5 Fire, 5 Dark (10 icons) Curse: Gutted: 4 Physical, 3 Water, 4 rounds. Other: Restocks at BHH
Legendary Luchador Cape and Mask Mod Slots: 2 Attack: 7 Dark, 7 Earth, 10 Wind (24 icons) Defense: 4 Physical, 4 Water, 5 Light (13 icons)
Mysterious Maple Katana Mod Slots: 2 Attack: 12-15 Earth, 12-15 Wind (24-30 icons) Defense: 8 Dark
Savage Skull Splitter Mod Slots: 2 Attack: 7-9 Earth, 8 Dark, 5 Water (20-22 icons) Defense: 4-7 Physical, 4-7 Fire (8-14 icons) Curse: Symbiosis: 4 Dark, 4 Water, 5 rounds. Other: Loot from defeating Killer King 5x (Very Hard opponent).


ATTACKERS


BeeBee Gun Mod Slots: 2 Attack: 2 Fire, 2 Dark, 2 Earth, 2 Physical (8 icons) Curse: Swarm of Bees: 5 Light, 5 Earth, 5 Wind, 5 Fire, 5 Dark, 3 rounds.
Frost Thorn Mod Slots: 2 Attack: 30-35 Ice, 2-7 Wind (32-42 icons) Other: Genetech: Mystical Icicle + Bladed Throwing Feathers, Boosts defense and speed 15 each, Chance to Freeze

SHIELDS


Defensive Bandana Mod Slots: 0 Defense: 9-13 Light, 9-15 Wind, 9-15 Earth (27-43 icons) Other: Part of a combo
Flayed Lord Breastplate Mod Slots: 2 Defense: 6 or 30 Physical, 6 or 30 Fire, 6 or 30 Dark, 6 or 30 Earth, 6 or 30 Wind, 30 Magma Other: Boosts defense 25 points, Has a chance of not blocking anything, Loot from defeating Meatslab the Resting 5x (Very Hard opponent)
Recycled Shield Mod Slots: 2 Defense: 3-7 Fire, 0-5 Water, 0 or 3 or 6 Wind, 5-8 Ice, 6 Magma, 1 or 3 Earth, 0 or 1 Light, 2 or 4-5 Dark, 2-5 Physical
Other: Boosts defense 25 points
More Defensive Feather Mod Slots: 0 Defense: 9-15 Physical, 9-13 Dark, 9-15 Fire (27-43 icons) Other: Part of a combo


FREEZERS


Deluxe Death Shard (Freezer) Mod Slots: 1 Attack: 15 or 20 Dark Defense: 40 Dark Other: 100% chance to freeze, OPB, Restocks at BHH
Shards of Space and Time (Freezer) Mod Slots: 2 Attack: (1) 10-15 Dark, 5 Water, 5 Ice, 5 Wind (25-30 icons) (2) 3 Dark, 3 Ice, 3 Wind (9 icons) Defense: (1) 4 Dark, 4 Ice (8 icons) (2) Blocks 40 Ice, 40 Dark Other: Attack 1 has a very low chance to freeze. Attack 2 has a 100% chance to freeze.
Siren Harp (Freezer) Mod Slots: 1 Attack: 5-15 Water Defense: 40 Water Other: 100% chance to freeze, OPB

BOMBS


Porcelain Femme Fatale Figurine Mod Slots: 1 Attack: 6 of every icon (54 icons) Other: OPB

OTHER


Dragon Soul Mod Slots: 1 Attack: (1) 4-6 Ice, 4-6 Water, 3-5 Earth, 3-5 Wind, 2 Magma (16-24 icons) (2) 4-6 Fire, 6-8 Magma, 3-5 Earth, 3-5 Wind (16-22 icons) (3) 4-6 Ice, 6 Water, 3-4 Earth, 3 Wind, 2 Magma (18-21 icons) Defense: (1) 5-7 Fire, 5-7 Magma (10-14 icons) (2) 5-7 Ice, 5-7 Water (10-14 icons) (3) 5 Fire, 7 Magma (12 icons) Heal: (1) - (2) 5-9% (3) - Other: Attack 3 has a high chance of freezing.
Frozen Ocean Curl Mod Slots: 2 Attack: (1) 10-15 Ice ,10-15 Water (20-30 icons) (2) 20 Ice, 20 Water (40 icons) Defense: (1) - (2) 40 Ice, 40 Water Other: Attack 2 has a high chance of freezing.


TIER 7
Pets with 3400-4399 total stats.


HEALERS


The One Ring Mod Slots: 1 Attack: 1 of every icon (9 icons) Defense: 1 of every icon (9 icons) Heal: 1000 HP Other: OPB
Turkey Quill (Healer) Mod Slots: 2 Attack: 6 Physical, 6 Earth, 6 Wind (18 icons) Defense: 6-8 Physical, 6-8 Wind (12-16 icons) Heal: 3-27% Other: Generates 0-2 Turkey Elixirs when used
Twisted Rift Blade Mod Slots: 2 Attack: 25 Dark Defense: 5-7 Fire, 5-7 Ice (10-14 icons) Heal: 4-6%
[spoiler=More]Benevolent Grenade (Healer) Mod Slots: 1 Attack: 12 Fire, 12 Light, 12 Water (36 icons) Heal: 5% Other: Part of a combo
Holy Rosary (Healer) Mod Slots: 2 [b]Defen

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Buying discounted Kumos items and intelligence boosters.
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Sep 9, 2014 11 years ago
METROID
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Havoc

TIER 9 Pets with 5400-6399 total stats.

HEALERS

Cuirass of Deathward (Healer) Mod Slots: 2 Defense: 75 Wind Heal: 8-15%

Welldweller Cuirass (Healer) Mod Slots: 2 Defense: 75 Water Heal: 8-15%

Gelatin Concoction (Healer) Mod Slots: 3 Attack: 15, 18 or 20 Fire, 15, 18 or 20 Magma (30-40 icons) Defense: 8 Light Heal: 10%

DUAL DUTIES

Hydragellos Maniacal Core Mod Slots: 3 Attack: 40-45 Dark (40-45 icons) Defense: 75 Light Blessing: Cry of the Hydragellos: Blocks everything except phys. Low chance to activate. 1 round

Gelatin Slayer Mod Slots: 4 Normal Attack Attack: 5-10 Physical, 25 Light (30-35 icons) Defense: 75 Dark When Fighting Gelatins Attack: 10 Physical, 25 Light (35 icons) Defense: 75 Dark Other: Heals 8-9%

Deadwood Scissorbeak Mod Slots: 3 Attack: 5 Fire, 15 Magma, 23-25 Earth (43-45 icons) Defense: 10 Water, 10 Fire (20 icons) Other: Genetech: Bantam Beak Blade + Deadroot Kindling, Boosts defense and speed 15 each use.

MORE Aerial Assault Jet Pack Mod Slots: 3 Attack: 30 Wind, 5 Physical (35 icons) Defense: 75 Physical Blessing: Blast Off!: Blocks 75 Fire, Dark, Earth, Ice, Light, Magma, and Water (525 icons). 1 round.

Bludgeon of Mass Extinction Mod Slots: 3 Attack: (1) 6-10 Physical, 6-8 Fire, 9 Dark, 5-7 Magma, 7-8 Earth (33-42 icons) (2) 7-10 Physical, 7-9 Fire, 10 Dark, 6-8 Magma, 8-9 Earth (38-46 icons) Defense: (1) 6-8 Fire, 6-8 Water (12-16 icons) (2) 10 Fire, 10 Water (20 icons) Heal: 5%

SHIELDS

Amulet of Neutrality Mod Slots: 1 Defense: Fully-blocks every icon Other: Semi-breakable

FREEZERS

Intricate Energized Helmet (Freezer) Mod Slots: 2 Defense: 75 Light, 5 Water, 5 Earth, 5 Wind (90 icons) Blessing: Mental Block: Blocks 1 Wind, Protects against freezing, 2 turns (100% activation) Other: 100% Freeze, OPB

OTHER

Martenez Briefcase Mod Slots: 0 Attack: 6-8 of all icons (54-72 icons) Curse: Scorched Skin (2 Fire, 1 Dark), will always activate, 100 turns. (3 icons) Other: Heals -5%, OPB, Transforms into Martenez Blade Martenez Blade Attack: 10-12 Physical, 10-13 Earth, 10-13 Light (30-38 icons) Defense: 3 Ice, 3 Magma (6 icons) Other: Heals 4-6%, OPB, Transforms into Martenez Bow Martenez Bow Attack: 10-12 Physical, 10-12 Light, 12 Wind (32-36 icons) Defense: 3 Dark, 3 Earth (6 icons) Other: Heals 4-6%, OPB, Transforms into Martenez Gun Martenez Gun Attack: 10 Fire, 10 Earth, 10 Magma, 10 Wind (40 icons) Defense: 3 Light, 3 Water (6 icons) Other: Heals 4-6%, OPB, Transforms back into the Martenez Briefcase

TIER 10 Pets with 6400-7999 total stats.

DUAL DUTIES

Dark Goddess Rod Mod Slots: 3 Attack: 10-12 Dark, 6-9 Light, 10 Magma, 6-9 Wind (32-40 icons) Defense: 90 Light Heal: 5-8 %

Possessed Bow Mod Slots: 3 Attack: 9 Water, 16 Magma, 10-15 Dark (35-40 icons) Defense: 90 Fire Curse: Soul Blast: 100 Dark, 1 Turn Other: Heals 6-9%. Chance to Freeze.

Ornamented Hook Swords Mod Slots: 3 Attack: 10-15 Ice, 15 Magma, 7-10 Earth (32-40 icons) Defense: 90 Earth Blessing: Sun and Moon: 25% chance on activation. Blocks 6 Light and Dark. Heals 50HP. 100% steal protection. 2 turns. Heal: 9%

MORE Tempestuous Bladed Gauntlet Mod Slots: 3 Attack: (1) 17 physical, 5-8 dark, 5-8 water, 7-9 wind (34-42 icons) (2) 65 or 75 Water Defense: 35 water, 35 light (70 icons) Curse: Rip and Tear: 4 Physical, 5 rounds. Heal: 9%

Unstable Sample Syringe Mod Slots: 3 Attack: 6-9 Physical, 8 Dark, 14-20 Water, 8 Earth (36-45 icons) Defense: 40 Magma, 40 Ice (80 icons) Curse: Mutant Micro-fleas: 5 dark, 5 water; 2 rounds Heal: 9%

Malerias Cursed Arm Bangle Mod Slots: 3 Attack: 10 dark, 3 Fire, Water, Light, Physical, Wind, Earth, Ice, Magma (34 icons) Defense: 7 dark, 4 Fire, Water, Light, Physical, Wind, Earth, Ice, Magma (39 icons) Curse: Malerias Deathgrip: 6 dark; 3 rounds Heal: 10%

Cracked Satyr Blade Tip Mod Slots: 3 Attack: 7 Physical, 7 Fire, 7 Dark, 7 Ice, 7 Magma (28 icons) Defense: 3 Physical, 3 Dark, 3 Magma, 3 Fire (12 icons) Blessing: Icebane: Blocks 175 ice. 2 turns. Heal: 7%

Temple Guardians Axe Head Mod Slots: 3 Attack: 9 Earth, 9 Light, 7-9 Water, 7-9 Wind (32-36 icons) Defense: 4 Earth, 4 Light, 4 Water, 4 Wind (12 icons) Curse: Mummy Husband: 2 Earth, 2 Ice, 2 Water, 2 Wind. 3 turns. Heal: 10%

SHIELDS

Blackmoons War Plate Mod Slots: 2 Defense: 5-8 Physical, 5-8 Fire, 5-8 Earth, 5-8 Ice, 5-8 Light, 5-8 Magma, 5-8 Water, 5-8 Wind (40-64 icons) Curse: Meteor Storm: 3 Physical, Earth, Ice, Water, Wind, 5 Dark, Fire, Magma (30 icons) Heal: 7-9%

BOMBS

Thunderball Mod Slots: 3 Attack: 10 or 15 Water, 10 or 15 Physical, 45 Light, 10 or 15 Wind (75-90 icons) Defense: 75 Dark Blessing: Skyfall: Blocks 3 of each icon. Heals 750hp. 100% Freeze protection. 3 turns Other: OPB

TIER 11 Pets with 8000-11999 total stats.

DUAL DUTIES

Ancestral Unrest NEW Mod Slots: 3 Attack: (1) 14-20 Wind, 8-14 Dark, 10-12 Light (32-46 icons) (2) 45-50 Light Defense: (1) 70 Physical, 20 Dark OR 20 Light (90 icons) (2) 70 Physical, 40 Dark, 40 Light (150 icons) Heal: (1) 10% (2) 50% Other: Awarded to Top 75 battlers in Faded Memories plot (2015)

Maniacal Essence Mod Slots: 4 Attack: (1) 9-15 Fire, 20 Dark, 5-10 Magma (34-45 icons) (2) 15 Fire, 15 Magma, 15 Wind (45 icons) Defense: (1) 100 Dark (2) 100 Dark, 100 Light Curse: Pain of the Hydragellos: 7 Dark, 4 Ice, 6 Water. 3 turns. (17 icons) Heal: 10% Other: Gene-tech: Hydragellos Maniacal Core + Gelatin Concoction

Natasha Mod Slots: 4 Attack: 7-11 Fire, 11-13 Wind, 7 Dark, 7-13 Physical (32-44 icons) Defense: 100 Fire Blessing: No* Heal: 10% Other: *Generates 0-2 Silver Bullets, which, when used, do 55x of a random icon type and activates the blessing Wall of Bullets (blocks 7 of everything and protects from stealing). If bullets are stolen they do 7 Physical, 7 Light and 7 Dark.

Paintbrush Blades Mod Slots: 4 Attack: 9-11 Earth, 9-11 Fire, 9-11 Water, 9-11 Wind (36-44 icons) Defense: 8 Dark, 8 Ice, 8 Light, 8 Magma (32 icons) Blessing: Full Spectrum*: (4 turns) Blocks 5 Earth, 5 Wind, 5 Physical, 5 Fire, 5 Water (25 icons) Heals 50HP Heal: 9% Other: * 30% chance to activate at 2000+ speed, and 40% at 3000+ speed.

MORE Sandreaver Mod Slots: 4 Attack: 11-15 Fire, 15 Wind, 11-15 Earth (37-45 icons) Defense: 100 Ice Blessing: Moonbridge: Heals 10HP, blocks 250 Dark and 250 Physical, 100% defense against steal/freeze, 3 rounds. Curse: Sandstone: 5 Earth, 5 Fire, 5 Ice, 1 round. (15 icons) Heal: 10% Other: Gene-tech Combo: Temple Guardians Axe Head + Cracked Satyr Blade Tip + Steele Shovel

Swashbuckle Mod Slots: 4 Attack: 10 Physical, 12-16 Dark, 12-16 Water (34-42 icons) Defense: 100 Wind Curse: Degenerator Curse: 4 Earth, one of every other icon. 4 turns (12 icons) Heal: 10% Other:

Sword of the Seven Seas Mod Slots: 4 Attack: 12 Ice, 11-15 Water, 11-15 Wind (34-42 icons) Defense: 100 Water Blessing: Jacque's Kindness: Blocks All Wind, All Dark. Heals 15 HP. 3 turns. Heal: 10%

The Ether Mod Slots: 4 Attack: 7-12 Fire, 9 Dark, 9 Light, 7-12 Water (32-42 icons) Defense: 100 Physical Heal: 10% Other: Generates a combo legendary with each use.

Baal Mod Slots: 1 Attack: 10-15 physical, 15-20 fire, 15-20 dark, 15 magma (55-70 icons) Defense: Blocks 50 magma Other: Has a chance of damaging you for 5% of your max HP; boosts attack by 75

FREEZERS

Glacial Ring Mod Slots: 2 Attack: (1) - (2) 18-20 Ice, 18-20 Wind (36-40 icons) Defense: (1) 75 Wind, 75 Ice (2) 75 Wind, 75 Water, 75 Ice Other: (1) Small chance to Freeze (2) 100% Freeze

BOMBS

Volatile Energized Mecha Mod Slots: 3 Blessing: Nerves of Steel: Blocks 7 Physical, Heals 125hp, Lasts 100 turns Curse: Smoking Gun: 3 Physical, 3 Fire, 3 Dark (9 icons); Lasts 100 Turns Other: Heals 10%, Boosts 250 strength, Boosts 250 defense, Boosts 250 speed, OPB

TIER 12 Pets with 12,000-21,999 total stats.

Yes, there are only four T12 weapons. Most battlers do just fine w/o these, so don’t fret over it. :p

Cronus Blade Mod Slots: 4 Attack: 17 physical, 10 dark, 17 magma (44) Defense: 100 magma Curse: Dead Meat: 5 fire, 5 dark, 5 magma; 3 rounds (15 icons) Heal: 10% Other: Gene-tech: Baal + Bluud Wand + Flayed Lord Breastplate, boosts attack/defense/speed by 25

Manifesting Weapon Mod Slots: 4 Attack: By far the most confusing attack stats EVER. ’s got the explanation for this one: (1) 14 icons, 12 icons, 4 icons, 4 icons, 4 icons randomly of Fire, Magma, Water, Ice, and Dark. (38 icons) *If the 14 and 12 icons are the same element (🔥 for example), then there’s four sets of 4 icons, instead of three, so it always does all five elements (:magma::water:🧊:dark:). (42 icons) (2) Small chance of doing two sets of 14 icons instead of 14 and 12 icons. Same rules as above. (40 or 44 icons) Defense: 100 water Heal: 10% Other: Chance to steal, Rouland 10th win loot drop.

Ballista Mod Slots: 4 Attack: (1) 4-8 Physical, 7-9 Earth, 3-8 Light (14-25 icons) (2) 24-38 Light, 27-33 Earth, 56-80 Physical (107-151 icons) Heal: 10% Other: 2nd attack has a 20% activation rate. Loot from Baenwurath

Keiths Ultimate Freezewand of Doom Mod Slots: 3 Attack: (1) 30 Ice, 4-12 Wind (34-42 icons) (2) 19 Ice, 17 Water, 1-6 Wind (37-42 icons) Defense: 100 Fire Heal: (1) 10% (2) 12%; 100% chance to Freeze Other: This is one of the rarest weapons ever, and is practically unobtainable. Would not recommend.

TIER 13 Pets with 22,000-35,000 total stats.

No T13 weapons yet! Will update when one is created.

Last Updated [size=8pt]9.13.15[/size]

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Sep 9, 2014 11 years ago
Gray
is shady
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COMBOS


Some weapons need to be combined with others in a set to reach their full potential. You just need them in the set - you don't have to select the whole set in battle.

First off - Sentinel + Legendary combos is a massive list in its own right. You can find it in all of its complete glory here.

Full list here.

Bandana/Grenades Combo Defensive Bandana (Tier 6) w/o combo Defense: 9-15 Earth, 9-13 Light, 9-15 Wind w/ combo No Change *Note: Can work with either Grenade, don't need both for this combo

Malevolent Grenade (Tier 5) w/o combo Attack: 10 Earth, 10 Fire, 10 Magma (30 icons) Other: Small Chance to Freeze (3%-ish) w/ combo Attack: 10 Earth, 10 Fire, 10-15 Magma (30-35 icons) Other: Medium chance to freeze *Note: Only needs the Bandana for the combo boost

Benevolent Grenade (Healer) (Tier 7) w/o combo Attack: 12 Fire, 12 Light, 12 Water (36 icons) Other: Heals 5% w/ combo Attack: 12-15 Fire, 12-15 Light, 12-15 Water (36-45 icons) Other: Heals 10% *Note: Only needs the Bandana for the combo boost.

Dark Goddess Combo Dark Goddess Rod (Tier 10) w/o combo Attack: 10-12 Dark, 6-9 Light, 10 Magma, 6-9 Wind (32-40 icons) Defense: 90 Light Other: Heals 5-8 % w/ combo No change

Dark Goddess Amulet (Tier 3) w/o combo Attack: 13 Dark Defense: 7 Fire w/ combo Attack: 30 Dark Defense: 15 or All Fire

Emo Glasses Combo Amazing Emo Glasses (Tier 6) w/o combo Attack: 9 Dark, 9 Light, 9 Wind (27 icons) Defense: 5 Earth, 5 Light w/ combo No change

Almost Amazing Emo Glasses (Tier 4) w/o combo Attack: None, none, 5, or 10 Fire, None or 9 Ice, 1 or 6 Water, 1 or 5 Wind (2-30 icons) Defense: 3 Dark w/ combo Attack: 6 Fire, 6 Ice, 6 Water, 6 Wind (24 icons) Defense: 10 Dark Other: Heals 6%

Deathward Combo Cuirass of Deathward (Healer) (Tier 9) w/o combo Defense: 75 Wind Other: Heals 8-15% w/ combo No Change

Khukri of Deathward (Tier 5) w/o combo Attack: 8 or 10 Physical, 10 or 12 Earth, 8 or 10 Wind (26-32 icons) w/ combo Attack: 11-12 Physical, 15-18 Dark, 10 Wind (36-40 icons) Defense: 10 Physical, 10 Light

Flame of Red Rreign Combo Flame of Red Rreign Cuirass (Healer) (Tier 6) w/o combo Defense: 2-3 of every icon Other: Heals 20hp w/ combo Defense: 5 Magma, 5 Fire, 3 of every other icon type except Dark Other: Heals 40hp

Flame of Red Rreign Polearm w/o combo Attack: 2-4 physical, 5-8 fire, 6 magma, 4 Wind (17-22 icons) w/ combo Attack: 5-6 physical, 7-10 fire, 7-10 magma, 5-6 wind (19-26 icons) Other: Heals 40 HP

Forest Combo Forest Blade (Tier 7) w/o combo Attack: 8-9 Physical, 13-15 Earth, 7-8 Water (28-32 icons) Defense: 7 Earth w/ combo Attack: 13-15 Earth, 10-13 Phys, 9-12 Water (32-40 icons) Defense: 7 Earth

Forest Armor (Tier 5) w/o combo Defense: 3-5 Physical, 4-7 Water, 3-6 Fire, 4-5 Earth, 3-4 Magma w/ combo Defense: 6-8 Physical, 5-6 Fire, 4 or 7 Water, 5 Earth , 4 or 7 Magma Blessing: Protection of the Forest: Defends 10 Dark, Heals 50hp; Lasts 4 turns

Forest Shield (Tier 1) w/o combo Defense: 3 Physical, 4 Earth w/ combo Defense: 8-9 Physical, 7-9 Earth, 7-8 Water Other: Heals 9%

Gatekeeper Combo Gate Keeper Bone Helm (Tier 4) w/o combo Defense: 6 Physical, 6 Earth, 8 Wind w/ combo Defense: 4-5 Physical, 4-5 Earth, 4-5 Wind Other: Heals 5%

Gate Keeper Wand (Tier 3) w/o combo Attack: 4 Dark, 3-4 Ice, 2-3 Water, 2-3 Wind (11-14 icons) Defense: 2 Magma, 2 Wind w/ combo Attack: 4-5 Dark, 4-5 Ice, 3 Water, 3 Wind (14-16 icons) Defense: 4 Wind, 4 Magma Other: Heals 4%

Gate Keeper Gem of Power (Tier 2) w/o combo Attack: 2-5 Fire, 2-5 Ice, 2-5 Dark, 2-5 Light (8-20 icons) w/ combo Attack: 3-5 Fire, 3-5 Ice, 3-5 Dark, 3-5 Light, 5 Earth (17-25 icons) Other: Heals 3%

Gate Keeper Collar of Slavery (Freezer) (Tier 5) w/o combo Attack: 1-20 Light Defense: 10 Physical Other: 100% Freeze, OPB w/ combo Attack: 15 Light, 10 Dark (25 icons) Defense: 10 Physical Other: 100% Freeze, OPB *Note: This weapon is optional to the combo. It's not required, but it does get a boost from it.

Meatslab Combo Baal (Tier 11) w/o combo Attack: 10-15 Physical, 15-20 Fire, 15-20 Dark, 15 Magma Defense: 50 Magma Other: Boosts attack by 75. Has a chance of damaging you for 5% of your max HP. w/ combo Attack: 15 Physical, 20 Fire, 20 Dark, 10 Magma Defense: 100 magma Curse: Dead Meat 5 Fire, 5 Dark, 5 Magma. 3 rounds. Other: Boosts attack by 75

Bluud Wand (Tier 8) w/o combo Attack: 1-7 Magma, 1-7 Dark Other: Heals 15-20%. Has a chance of damaging you for 5% of your max HP. w/ combo Attack: 10 Fire, 10 Magma Other: Heals 20%

Flayed Lord Breastplate (Tier 6) w/o combo Defense: 6 or 30 Physical/Fire/Dark/Earth/Wind, 30 Magma Other: Boosts defense by 25. Has a low chance of not blocking anything at all. w/ combo Attack: 15 Dark, 15 Magma Defense: 6 or 30 Physical/Fire/Dark/Earth/Wind, 30 Magma Other: Boosts defense by 25

NOTE: If your pet is T12 - combine them into a Cronus Blade instead.

Pandemonium and Ignitious Combo Ignitious (Tier 7) w/o combo Attack: 5 or 7 Physical, 4 or 6 Dark, 3 or 5 Wind, 2 or 4 Water (14-22 icons) w/ combo Attack: 7 Physical, 7 Wind, 7 Water, 7 Dark Defense: 50 Ice

Pandemonium (Tier 7) w/o combo Attack: 2 or 4 Fire, 3 or 5 Earth, 4 or 6 Dark, 5 or 7 Physical (14-22 icons) w/ combo Attack: 7 Physical, 7 Earth, 7 Fire, 7 Dark Defense: 50 Magma

Recycled Combo Recycled Sword (Tier 7) w/o combo Attack: 3-4 Physical, 3-4 Ice, 3-4 Dark, 3-4 Light, 3-4 Water, 3-5 Fire, 3-5 Earth, 3-5 Magma, 3-5 Wind (27-40 icons) Other: Boosts Strength by 25 each use w/ combo Attack: 4-5 of every icon (36-40 icons) Other: Boosts Strength by 25 each use

Recycled Shield (Tier 6) w/o combo Defense: 3-7 Fire, 0-5 Water, 0 or 3 or 6 Wind, 5-8 Ice, 6 Magma, 1 or 3 Earth, 0 or 1 Light, 2 or 4-5 Dark, 2-5 Physical Other: Boosts Defense by 25 each use w/ combo Defense: 3-7 of Every Icon Other: Boosts Defense by 25 each use

Welldweller Combo Welldweller Cuirass (Healer) (Tier 9) w/o combo Defense: 75 Water Other: Heals 8-15% w/ combo No Change

Welldweller Mace (Tier 3) w/o combo Attack: 10 Physical, 2 or 4 Earth, 1 Water (13-15 icons) Defense: 3 Physical, 3 Earth w/ combo Attack: 13 Physical, 13-16 Water, 11-13 Earth (37-42 icons) Defense: 10 Physical, 10 Earth

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SCROLLS


HEALING SCROLLS


Terra Focujin Scroll Alchemy Points: 8 Attack: 4 Earth Heal: 10% Other: Secluded Shrine level 5 earth scroll.
Divine Denizhen Scroll Alchemy Points: 7 Defense: 3 of every icon (27 icons) Heal: 5% Other: Secluded Shrine level 4 light scroll.
Holy Deluge Scroll Alchemy Points: 20 Attack: 4 Light, 4 Water (8 icons) Defense: 3 Fire, 3 Earth Heal: 10% Other: Genetech: Winter Spirit Scroll + Tome of Water + Water Shard
Soothing Current Scroll Alchemy Points: 6 Heal: 8% Other: Secluded Shrine level 4 water scroll.
Gift of the Forj Scroll Alchemy Points: 15 Attack: 7 Fire, 11 Magma, 5 Light (23 icons) Defense: Blocks 3 of all icons except water (24 icons) Heal: 1500 HP Other: Loot from defeating Forj Matriarch the Erupting 5x (Impossible Opponent), OPB.
Champion Scroll Alchemy Points: 4 Heal: 15 HP Other: Secluded Shrine level 2 light scroll.
Telson Scroll Alchemy Points: 5 Attack: 3-5 Fire Heal: 15 HP
Feather Explosion Scroll Alchemy Points: 20 Attack: 5 Physical, 5 Dark, 5 Earth, 5-8 Wind (20-23 icons) Defense: 8 Physical Heal: 7%
Maelstrom Scroll Alchemy Points: 15 Attack: 6 Ice, 11 Water, 6 Wind (23 icons) Defense: 8 Wind Heal: 9%
Mana Surge Scroll Alchemy Points: 15 Attack: 11 Fire, 6 Light, 6 Magma (23 icons) Defense: 8 Magma Heal: 9%
Morosbane Scroll Alchemy Points: 15 Attack: 40 Light Heal: 300 HP Other: OPB
Ocean Currents Scroll Alchemy Points: 15 Attack: 6 Dark, 4 Ice, 13 Water (23 icons) Defense: 4 Ice, 4 Water (8 icons) Heal: 8%
Swift Blade Scroll Alchemy Points: 20 Attack: 6-8 Fire, 6-8 Magma, 6-8 Physical (20-23 icons) Defense: 8 Earth Heal: 7%
Tasselled Aegis Scroll Alchemy Points: 15 Attack: 6 Fire, 6 Earth, 11 Ice (23 icons) Defense: 8 Dark Heal: 9%

ATTACKING SCROLLS


Death Delusion Scroll Alchemy Points: 8 Attack: 17 Dark Other: Secluded Shrine level 5 dark scroll, Very low chance of freezing.
Assassin Scroll Alchemy Points: 13 Attack: 4-6 Physical, 8-9 Dark, 5 Water (17-20 icons) Defense: 4-7 Fire, 4-7 Ice (8-14 icons) Heal: -3% to +10% Other: Has a very low chance of freezing.
Heavens Cannon Scroll Alchemy Points: 8 Attack: 5 Dark, 12 Light (17 icons) Other: Secluded Shrine level 5 light scroll.
Sonar Scream Scroll Alchemy Points: 19 Attack: 8 Dark, 7 Magma, 8 Wind (23 icons) Defense: 4 Earth, 4 Ice, 4 Light, 4 Water (16 icons) Other: Has a chance of stealing.
Inferno Scroll Alchemy Points: 6 Attack: 10 Fire, 5 Light, 5 Magma (20 icons) Other: Secluded Shrine level 4 fire scroll, OPB.

DEFENSIVE SCROLLS


Cobalt Eternal Scroll Alchemy Points: 8 Defense: 15 or 75 or 75 Physical, 15 or 75 or 75 or 75 Fire, 15 or 75 or 75 Dark, 15 or 75 or 75 or 75 Ice, 15 or 75 or 75 or 75 Earth Other: Sold in the Millionaire Center, OPB.
Sancturia Exodin Scroll Alchemy Points: 8 Defense: 15 or 75 or 75 Physical, 15 or 75 or 75 Fire, 15 or 75 or 75 Light, 15 or 75 or 75 or 75 Water, 15 or 75 or 75 or 75 Earth Other: Secluded Shrine level 5 fire scroll, OPB.
Spacial Abyss Scroll Alchemy Points: 20 Defense: 75 Magma, 75 Earth, 75 Ice, 75 Wind, 75 Physical, 75 Fire, 75 Water Heal: -5% Other: Genetech: Death Delusion Scroll + Tome of Darkness + Dark Shard, OPB.
Arctic Braver Scroll Alchemy Points: 7 Attack: 10 Fire Defense: 75 Ice Other: Secluded Shrine level 4 fire scroll, OPB.
Elegy of Earth Scroll Alchemy Points: 5 Attack: 4 Earth Defense: 2 Physical, 2 Fire, 2 Dark, 2 Earth, 2 Wind (10 icons) Other: Secluded Shrine level 3 earth scroll.
Fatal Fire Scroll Alchemy Points: 10 Attack: 13 Fire, 11 Light (24 icons) Defense: 75 Fire, 75 Dark Other: Loot from defeating Cursed Effigy the Tormented 5x (Extremely Hard Opponent), OPB.
Lucent Barrier Scroll Alchemy Points: 6 Defense: 4 Physical, 7 Dark, 3 Ice, 3 Magma, 2 Water, 2 Wind (21 icons) Other: Secluded Shrine level 4 light scroll.
Oblivijhen Scroll Alchemy Points: 5 Attack: 8-15 Magma Defense: 75 Magma Other: Secluded Shrine level 4 magma scroll, OPB.
Perilous Whirlpool Scroll Alchemy Points: 7 Attack: 10 Water Defense: 75 Fire Other: Secluded Shrine level 4 water scroll, Chance to freeze, OPB.
Typhoon of Valor Scroll Alchemy Points: 7 Attack: 10 Wind Defense: 75 Wind Other: Secluded Shrine level 4 wind scroll, OPB.

FREEZING SCROLLS


Psycho Smasher Scroll Alchemy Points: 16 Attack: 4-6 Dark, 4-6 Ice, 5 Light, 1-5 Air Defense: 75 Ice Heal: -3% Other: 75% freeze rate, Achievement prize for defeating General Error 10x, OPB.
Shriek of Despair Scroll Alchemy Points: 15 Defense: 75 Wind Heal: -3% Other: 85% freeze rate, OPB.
Gelaspell Scroll Alchemy Points: 18 Attack: 7 or 10 Earth, 5 or 7 Ice, 5 or 7 Water, 3 Wind (20-27 icons) Defense: 3 or 5 Earth, 3 or 5 Ice, 3 or 5 Wind (9-15 icons) Other: Can freeze.
Poisonous Barrage Scroll Alchemy Points: 7 Attack: 0-1 Earth, 0-1 Water, 0-1 Ice, 0-1 Wind Other: 10% freeze rate, Loot from defeating Daemon 5x (Hard Opponent).

MISCELLANEOUS SCROLLS


Singed Stuffing Scroll Alchemy Points: 7 Attack: 5-7 Fire, 2-3 Dark, 2-3 Magma (9-13 icons) Heal: 4%
Lucky Scroll Alchemy Points: 19 Attack: 50 Light Defense: 75 Dark Heal: 500 HP Other: OPB.
The Void Scroll Alchemy Points: 50 Attack: 30-40 Dark Defense: 75 of all icons except light Other: 60% freeze rate, Loot from defeating Prodigy 5x (Impossible Opponent), OPB.

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MODIFIER CRYSTALS They fill those 'Mod Slots' we keep mentioning.

Mod slots (or just slots) are like sockets in the game, Diablo. You can place crystals there to make the weapon more customized. You might want more Water damage, or more defense against Fire.

Slots do play a role in how desirable a weapon is. The more mod slots, the higher battlers will value the weapon. Weapons with 4 mod slots means you can add up to 12 icons worth of attack/defenses.

Currently, two types of crystals exist– Baguette and Tear

The Baguettes are better than the Tears (with few exceptions). There is nothing higher than baguette crystals. However, when crystals were introduced, there were more drawn by the artist, /Jill, which were assumed to be "higher-tiered" for the more-difficult levels. They can still be searched for on Subetalodge's database, but you'll find none for sale anywhere because they are inactive.

Unfortunately, these "higher-tiered crystals" just never got introduced in the BC, and are pretty much gone now. the art is still available on Jill's deviantart

Come back to us someday! ;_;

Where can I get crystals? In the past you would get random crystals from opponents, but that was years ago... Now you get Battle Tokens that you use to purchase crystals or weapons from the Battle Shop. Battle Tokens cannot be bought through user shops; they can only be earned from fighting opponents from each difficulty level. You can grind for more tokens by battling a challenger past 10 wins, occasionally they may drop one.

Parched baguette crystals can be purchased for 20 very hard tokens in the battle shop. However, the Parched Tear and Singed crystals cannot be found in the Battle Shop.

Both Singed and Parched Tear and Baguette Crystals are dropped randomly from the Forj Matriarch (unlocked by using Molten Summoning Tome) and Meatslab (unlocked by using Bloody Summoning Altar).

Which crystals are better? That depends on what you need. If you're after mods that you never have to replace you would go after these three: Critical Strike Tear Crystal, Parched Baguette Crystal and Blessing of Natural Armor Tear Crystal.

Where do I mod my weapons? Go to your Armory. "Click here to modify your weapons." Drag and drop Crystals where you want them. Click the button at the bottom of the page.

How do I remove/move crystals? You can't – you can replace them, but once you do that the old one is lost. Removing a weapon from your armory will remove all crystals modded to it. You will not get those back. You'll have to buy new crystals from the shop to re-mod a weapon previously taken out of the armory.

Do the bonus from the crystals stack? Elemental damage/defense does. However, percentage bonuses (like stealing) and effects (curses/blessings) doesn't. Each crystal has an independent % chance of activating its bonus/effect each round. You could, if you're very lucky, have a crystal activate its bonus/effect every round. Realistically though, crystals like the stealing, healing and freezing ones are pretty worthless.

CRYSTALS ...and what they do.

Blessing of Natural Armor Tear Crystal Defends 2 of each icon, prevents freeze and steal. 3 rounds. 10% chance of activation.

Critical Strike Tear Crystal 5% chance of a crit, which doubles the damage for that round.

Parched Tear Crystal / Baguette Crystal Tear Crystal Attack: 1 Fire and 1 Water Parched (blessing): prevents freeze. 5 rounds. 5% chance of activating.

Baguette Crystal Attack: 2 Fire and 2 Water Parched (blessing): prevents freeze. 5 rounds. 10% chance of activating.

Singed Tear Crystal / Baguette Crystal Tear Crystal Attack: 1 Fire and 2 Magma Singed (curse): 2 Fire, 6 Magma. 5% chance of activating.

Baguette Crystal Attack: 2 Fire and 3 Magma Singed (curse): 2 Fire, 6 Magma. 10% chance of activating.

Tear Crystal / Defense Tear Crystal The 18 Elemental Tear Crystals do 2 icons of either attack or defense of their respective element.

Baguette Crystal / Defense Baguette Crystal The 18 Elemental Baguettes do 3 icons of either attack or defense of their respective element.

Last Updated [size=8pt]11.6.15[/size]

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Sep 9, 2014 11 years ago
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ONE USE ITEMS


"One Use" refer to items that disappear permanently after they are used in battle. As in, it's now gone forever and you'll have to buy a new one.

Potions are handy if you need a few extra icons to kill an opponent for an achievement or during an event to get loot.

Potions are much better than "bombs" because you can equip those and use them alongside your normal weapons. What I'm calling bombs here are one use items that you equip via your armory.

POTIONS


Dark X Potions Dark Life Potion - Heals 15HP, deals 11 Light Dark Death Potion - 15 Dark Dark Fire Potion - 11 Fire Dark Magma Potion - 11 Magma Dark Light Potion - 11 Light Dark Earth Potion - 11 Earth Dark Water Potion - 11 Water

Shards Life Shard - Heals 1-10% HP Death Shard - Defends all Physical Fire Shard - Defends all Fire Magma Shard - Defends all Magma Light Shard - Defends all Light Earth Shard - Defends all Earth Water Shard - Defends all Water

Pylonics Sanctifying - Blocks 2 of each Reverberating - 12-17 Dark, blocks 10 Light Revivifying - Heals 100 hp Forgerous - 1 of each Regenerating - Boosts str and def by 100 for the rest of the battle Glaciating - Chance to freeze Negating - Blocks all Salvonic - 5-10 Fire, 5-10 Magma, 3 Light

Throwing Vials Acidic Throwing Vial (T2) - Deals 12 Earth, 4 or 8 Water (16-20 icons) Mercurial Throwing Vial (T2) - Deals 10-15 Ice + Chance to freeze Mutagenic Throwing Vial (T2) - Deals 15 Magma + Heals 50 hp Necrotic Throwing Vial (T2) - Deals 15 Dark + Heals 5% + Chance to steal and freeze Destabilizing Throwing Vial (T2) - Deals 1-2 Fire, 1-2 Ice, 1-2 Light, 1-2 Dark, 1-2 Earth, 1-2 Magma, 1 wind, 10 Water (17-23 icons)

Fireside Flame Fireside Flame (T2) - Deals 7 Fire, 7 Magma (14 icons) Blue Fireside Flame (T2) - Deals 3 Fire, 3 Magma, 8 Water (14 icons) Green Fireside Flame (T2) - Deals 3 Fire, 3 Magma, 8 Earth (14 icons) Purple Fireside Flame (T2) - Deals 3 Fire, 3 Magma, 8 Dark (14 icons)

Misc Vial of Dark Water (T2) - Deals 11 Dark, 11 Water (22 icons) Potion of Life (T5) - Heals 1000HP

"BOMBS"


I'm only going to list the heaviest hitters for a tier, so this will never be a complete list, just a list of the least crappy ones.

Rainbow Gems Tier: 1 Attack: 1-2 Physical, 1-2 Fire, 2-3 Dark, 1-2 Earth, 1-2 Ice, 2-3 Light, 1 magma, 1-2 Water, 1 Wind (11-18 icons)

Pumpkin Bomb Tier: 2 Attack: 4 or 5 or 7 Physical, 4 or 5 or 7 Fire, 4 or 5 or 7 Dark, 4 or 5 or 7 Earth (16-28 icons)

Bombtula Tier: 3 Attack: 16 Fire, 16 Physical (32 icons)

Rainbow Attack Chair Tier: 3 Mod Slots: 1 Attack: 7 Physical, 3 of every other icon (31 icons)

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Reserved for future material

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Sep 9, 2014 11 years ago
Gray
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Alright. Claim a spare

Sep 9, 2014 11 years ago
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@ gray Got it! RESERVED - Never know when the system will get overhauled again.

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Oct 24, 2014 11 years ago
JuliaJ
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Jaleeta

I am probably missing it somewhere but have looked and cant find out what OPB stands for? Can you tell me please :)

Oct 24, 2014 11 years ago
Walrus
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BUSINESS

OPB stands for Once Per Battle.

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Oct 24, 2014 11 years ago
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Thanks walrus I worked it out a few minutes ago and it was a real face palm moment lol

Nov 1, 2014 11 years ago
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oh wow this is an awesome list. i've been on this site for a long time and never got into battling but i've decided to start. this will definitely help!

Jan 10, 2015 11 years ago
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Thanks for the lists/advice! Very new to everything here it is taking time to do anything, but these are really helpful boards while getting to know my way around site.

Mar 3, 2015 11 years ago
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While playing around with Smoldering Slaglord Gauntlets, I got the following results for this:

Attack: 1857 Defense: 2191 (334 points higher than attack)

14 magma, 11 physical, 9 fire Blocks 9 earth/magma/fire "Your arms tingle with the gauntlets' power!"

[edit]Ditto for 2320 defense and 1894 attack (426 points higher than attack). This attack does seem to activate the blessing though.

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Mar 28, 2015 10 years ago
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Quote by METROID
Wonder if we&;re gonna need to introduce a category of weapons. Stat-based scaling weapons perhaps? Especially if this is pretty much the trend of new weapons now.

Scaling is still scaling, no matter how it scales. If you feel splitting up the different types will make it easier on people then I see no problem.

Mar 28, 2015 10 years ago
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I'll make time to edit the scaling weapons post today.

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