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Mar 9, 2025 1 year ago
Flying Ace
Ciannwn
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Gwyn ap Nudd

Adding my wishes.

  1. Mass reading. I would definitely use this feature because well paid jobs require a lot of intelligence.

  2. More pet jobs. Somewhere in the forums is a topic where Amber asked users for job ideas and there are many great suggestions.

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Ph&;nglui mglw&;nafh Cthulhu R&;lyeh wgah&;nagl fhtagn
H.P Lovecraft
[tot=Ciannwn]

Mar 9, 2025 1 year ago
Lea
is forever on a quest for more pets
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Halden

I forgot to respond to some things and I am always very opinionated.

Quote by Faune
- Perhaps create some polls about which currently "missing" species / color combinations people would most like to see released and prioritize releasing those pets through the end of the year? (I&;m not an artist so I haven&;t the foggiest how much labor and time goes into creating art for a new species / color combo so please don&;t feel like I&;m at all disregarding the work that goes into the amazing art on this site!)
I really don't like the idea of species/color combo releases being popularity-based, especially when they're so infrequent already. My favorite species is the hipottu and I know no one else cares about it lol, I'd never see another hipottu again if pet releases were popularity-based. I'd rather keep things so that pet releases go to a potential variety of species and not just the popular ones. I think some of the best pet art onsite is for the less popular species, I don't want them to officially be less of a priority...

I also +10000 the idea of being able to remove food eaten records. I'm iffier on books just due to the intelligence factor but I would love to be able to clear the food eaten. I have a few pets that I accidentally fed items that the character would never eat, and yes I keep it all hidden and no one else knows but I know and I wish I could just pay some sP to remove that lol.

Quote by METROID
From what I talked about with Keith re: mass reading, that an array function could potentially work. Where it recognizes the book item IDs in your inventory, collects each one into an array and then you select the pet to read them too. The only thing is that it has to detect and make sure your pet hasn’t already read a book in the array. Which, it probably run that check while it starts reading the books</p>
<p>The main thing is he wanted to know if there was enough interest in such a feature and how often it would be used by people
I would definitely use this a lot! It would encourage me to actually work on intelligence for my tertiary and beyond battle pets. Despite having 5 tier 12+ pets, I only have two with 100+ AP because reading is so tedious that I just do not have the patience. I could definitely see myself using that several times a week at least, more depending on how many pets I'm working on. I probably wouldn't want to pay CSC if it only read 25 or so books, but I would definitely pay sP for that amount, or CSC for a higher amount of books.

Quote by Luck
And the Malerias Clawed Glove also can curse your pets to be hungry when used in battle.
Oh, does the Clawed Glove curse all of your pets? I have 132 pets and not knowing how it works is why I haven't tried it yet. (Plus I like to keep all my pets but my gourmand pet fed and happy in the resort because it makes me happy to think my little pixel animals are living their best lives.)

Loading my pet page always takes so long that to see if my gourmand pet is hungry or not, I always just go to use a food item in my inventory instead haha. It's much faster for me! I really like your idea about potentially having pets tags on Kumos, I was thinking about that as well and I think it would make a lot of sense. I hope it's something that could potentially be workable and helpful for the site. It'd be nice if I could have certain 'active' battlers and that sort of thing, so that my entire pet list wouldn't have to be loaded every single time I go to challenge an opponent.

yes i really do need more

Mar 9, 2025 1 year ago
Estelle
is made of stardust
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Valechka

books - For mass-reading books, I'd rather have an option like the 'mass add to TC' page than pay 25 CSC to auto-read books that I have to buy anyways. It doesn't feel worthwhile to pay the equivalent of 2 mil. to skip reading 25k worth of restockable books. If I'm paying 25 CSC, it should be for intel I can't gain easily otherwise (much like the training center) or ALL of the books in my inventory. Otherwise, I have no problem just reading 25 books a day to the same pet.

  • Another issue is, buying the books is a massive pain too. I would love to be able to sort the special/specialty shops by item type. E.g. sort by books in the Steamwork 2016 shop tab, so it pulls up all the books and I don't have to rely on Subetalodge.
  • Being able to select and buy multiple items from special shops at the same time, in multiple quantities. E.g. I want to buy 10 each of every book from the Steamwork 2016 shop tab (with a maximum of how many items you can buy at once to avoid a scenario of someone doing this with every item from the tab to be chaotic...). I can understand why this may not work for main shops, given stock limitation.

spotlight - For incentives, I like the idea of unique items being rewarded in achievement tiers. I don't care much for the sP/CSC awards since it would be quite a pittance for the amount of effort I put in my pets haha.

  • Pets who've been in queue for a year should be auto-bumped to be first in line to win spotlight.

  • I agree that a volunteer review team should be considered to help move the queue along. One of the complaints I've seen that have completely discouraged some users is when their pets are rejected after a year. That shouldn't happen.

foods - For foods, I think we should be able to use the cleansing bath multiple times a day. Like, every two hours, you can use it again. There are so many food items at this point, newer users need it.

  • Also would love a mass-eating option.

subscription perks As someone who has no interest in CWs, I'd love a more pet-geared subscription tier too. With prizes of:

  • A pet voucher that you can redeem for one free custom overlay, color, or species change of your choice. Similar to the loyalty totem. Maybe this wouldn't be as popular, given it's not as transferable as CW vouchers, and there's only so many pets a person can have (as of this moment).
  • Unique stat booster that increases any stat of your choice by 25-50 points, similar to the loyalty item (but not every stat).
  • Unique TC booster that increases slots by 25.

other
Quote
Perhaps create some polls about which currently &quot;missing&quot; species / color combinations people would most like to see released and prioritize releasing those pets through the end of the year?

I want to be able to vote for the next pet color, species, revamp, experiment (from a pool picked by staff, so they have some control over what's released next and to avoid only popular species getting releases). It could be an anniversary thing, even.

  • Ability to click multiple TC items and move them all at once. As a big TC owner... would be much appreciated.

  • An option to toggle pet info. Like said, it takes a while for the pet page to load. I don't need to see every birth date, 0 hunger/happiness meter, stats, etc. of every pet.

  • The option to toggle to a more condensed training center page. Right now, I'm using custom CSS to hide pet images. But I'd love a hamburger style that's just the bare minimum. Color-alternated rows for better viewing.

  • Intel leech please.

... Okay that's enough from me. But I'm happy to see the discussion around pets!

Collecting ALL the Current Colt Count: 2,372 (Warning: Item image is clickable; VERY Large TC) I Want to Adopt These Pets

Mar 9, 2025 1 year ago
Luck
is unlucky
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Bella

Quote by Lea

Oh, does the Clawed Glove curse all of your pets? I have 132 pets and not knowing how it works is why I haven&;t tried it yet. (Plus I like to keep all my pets but my gourmand pet fed and happy in the resort because it makes me happy to think my little pixel animals are living their best lives.)

I don't know the exact specifics of how it works, but from my experience it:

A. Won't do anything. If you don't see a message in battle about it putting a curse on your pets, nothing happened. B. Will put a curse on a PORTION of your pets, in which that portion will lose happiness or hunger. C. Won't affect the pet using it in battle.

I haven't counted up to see exactly how many pets are affected at once, but I do notice sometimes other pets will lose hunger, but not my gourmand. It's not really reliable, sometimes I do all my BQs and my gourmand doesn't get any hunger loss.

he/him / 31 / EST



My best friend is



Mar 10, 2025 1 year ago
Faune
has a massive family
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Booped

LOL

Drills is what gave me the idea about the playing with toys despite happiness! I know for sure myself and others have also had pets in queue for 6m +

Thank you for the support and input! I completely agree. Per discussions, I feel like the lack of spotlight wins these days is actively discouraging people. We need to build the pet fanbase. And the more passionate people are about pets the more they invest in the site for species and color changes, jobs, battle, etc. More job options would be fun and I think if jobs could match characters people would be more interested!

Quote
I don&;t see why pets can&;t play with toys if they&;re already full on happiness - I mean as youngsters, we still played with toys when we were 100% happy, right?
True!

Quote
that would also help when adopting a pet from someone else, and wanting to either only read certain themes of books, or feed certain categories of food to suit their new character.
Ohhh great point!

Added your ideas to OP!

I think more ways are probably good since the pool is once a day and I was told the glove was capped? I think ^^'

Quote
Then it says your pet&;s name and underneath &quot;Pet - Profile&quot;? When you click on pet and go to their individual options area, I would love if their info from the pets overview page would also be on that page. There are times when I&;d like to see certain info about one pet, ONE- not all of them!!!
YES omg yes

This tag idea is a good one!

I also was just reading to pets and I had the thought - even just improving the mechanics of reading as is would be a huge deal. Like, from the page for a pet click "read to pet" and that takes me to a page that shows all the books in my inventory. Ideally, those already read would not show up or would be somehow noted, but even just being able to read this way would be easier. Go to pet, click "read to pet", click a book, pop up "X book has been read to X pet" appears, page refreshes after 5 seconds, repeat. If book has already been read (if they're not denoted) then pop up says "this book has already been read to X" and you close that and pick a different one. Like, just being able to sit there and click, wait 5 seconds, click, wait 5 seconds is better than the current system.

Added your ideas to OP!

Tysm for the input and support! I was just talking about a "tabbed" TC the other day and love the idea of being able to at least break them into categories vs having to use custom CSS to do it. Added your ideas to OP!

TYSM for the input and support! I feel like so many more people would be invested in jobs if reading wasn't so terrible lol. Not sure if battle also is tied to int? But if it is, there too. And I remember someone saying battlers bring in money to the site sooo lol

Oooooh, good point on the voting! Placed this under "removed" suggestions in the OP and added your reason!

TYSM for all the input and support! I added your ideas to the OP! Love the subscription idea, even as someone who enjoys CWs lol

"I've found it is the small things,
everyday deeds of ordinary folk,
that keeps the darkness at bay.
Simple acts of kindness and love
"
The Hobbit (film)

Mar 10, 2025 1 year ago
METROID
has been EXTERMINATED
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Havoc

I giveth, mockups (re: mass reading)

click on images 2 and 3 to see in full

Keith has been given the mockups, so we shall see. 👀 This feature would be a new daily, cost no sPs or CSC because of its restriction to one pet a day. Item limits are reflective of inventory space availability for non-GAs (100) and GAs (250).

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Mar 12, 2025 1 year ago
Faune
has a massive family
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Booped

Thank you for making these and sharing with Keith!

"I've found it is the small things,
everyday deeds of ordinary folk,
that keeps the darkness at bay.
Simple acts of kindness and love
"
The Hobbit (film)

Mar 13, 2025 1 year ago
past
is a mirage
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Pollack

FINALLY getting around to this thread! I Will be commenting on the areas that affect me as an OC/creator pet-focused person. I think most of the suggestions here are very needed QOL now that we can have like 100+ pets, but since I'm mostly focused on making nice profiles for my OCs, I'll only comment on the stuff that I would use!

TREASURE CHEST

Quote by Faune
</p>
<ol>
<li>Mass Remove option (SO MANY people want need this)</li>
<li>Multi or Categorizable TCs</li>
<li>Ability to click and move multiple TC items at once

Yes to all of this, ESPECIALLY number 1. We got mass add YEARS ago, and it's crazy that we do not have mass removal. I feel like mass removal is a pretty urgent need, and a massive oversight of the current system. It's almost like it's a feature that was just forgotten when implementing the current TC system, as it makes no sense to allow us to move 25 items at once in a TC, have TCs with HUNDREDS of items, and then have no way to remove more than ONE iteam at once.

Categories in TCs in like a dream, but I can see how it would potentially involve more coding/may not be possible with the current system.

Mass move seems like it should be a thing, since we can move TC slots. I'd even be willing to pay for this feature like the move TC slots.

SPOTLIGHT

Oh my do I have a lot of thoughts about the spotlight... I'm going to try to keep this organized.

Overall, the spotlight as it is right now, running once a week, simply doesn't work. It has now been over 7 months since the pet spotlight has been running once a week. The reason for this change was said to be allowing staff to 'refill' the pool of potential winners.

I believe that 7 months is more than enough time to refill the pool of winners, and that we are well overdue to see the spotlight return to run 2 or even 3 times a week. I see people having completed pets several times a week on the pet forum and pet discords I'm part of. There seems to be quite a pool of nominated pets now.

Since the spotlight changed to run only once a week, there has been a little over 30 winners. Out of these 30 winners, 5 users won the spotlight twice. This wouldn't be an issue if the spotlight ran several times a week, many of us have a lot of pets! But with it running only once a week, and the cooldown to win again being only 2 weeks, it does mean that users with least pets may struggle to get their pet in the spotlight. If the spotlight is to stay running once a week (which I seriously hope won't), I suggest a longer cooldown between win, potentially something like 3 months, to allow more users to see their pets win.

But what I ultimately want to see, if the spotlight returning to its former glory and running 3 times a week at least. Toyhou.se is super popular, people love making OCs and displaying their work, this is a niche Subeta should exploit. I like the idea of having more incentive to win the spotlight.

Quote by Faune

2. Notification when pet has been reviewed (either denial with feedback or notification that they have moved to the spotlight winner queue)
3. Community review program with checks / balances for nominated pets to remove workload from staff (some folks have pets that have been nominated for a year or more) (quote Estelle &quot;a volunteer review team should be considered to help move the queue along. One of the complaints I&;ve seen that have completely discouraged some users is when their pets are rejected after a year. That shouldn&;t happen.&quot;)
5. Ability to remove historical win and win again for a specific pet (lots of parameters to this, all discussed here)

All of these are a big YES for me. We should get a notification when our pet go into the winner queue, so this way we KNOW that this pet is 'ok' and we don't need to make further edits or anything.

Re: Number 2: Sooooooo many veteran users, who know the site rules, would be willing to help with this. It could be a pre-screening, we could leave notes for official staff so they could review the queue faster. It would be so easy for trained volunteers to do a good job here and help official staff. I never understood why Subeta was so anti-volunteers. A site like Subeta should EMBRACE volunteers. Subeta has a declining userbase, with limited financial resources for staff. But there's a ton of users that have been here for 15+ years that would LOVE to help the site. Users with actual job experience that could help. Hell, I would love to help the site. I'd volunteer tomorrow if I could do something for Subeta with my years of communication, marketing and social media community management real job experience.

Many sites are run only by volunteers, or mostly by volunteers with a few paid staff. It never made sense to me that Subeta never wanted to use the power of its community to elevate itself. Something like a pet spotlight queue community review is a great example of how volunteers can and should help the site (this is my years of working full time for an animal shelter with 200 volunteers staff speaking. If the community wants to help: take the help!)

Ok that's all for my TED talk on volunteers.

Re: Number 5: I've already voiced my opinion on the specific thread about this, but yes. Please. Make it a cleansing pool like for names. It makes no sense that we can't cleanse spotlight wins from years and years ago!

That will be all for now since my lunch break is over. Love to see all this talk about PETS. I love pets and they're the reasons I'm still on Subeta after all these years!

Mar 14, 2025 1 year ago
Sopheroo
pitched a tent
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Hyacinthe

Quote by past
I never understood why Subeta was so anti-volunteers. A site like Subeta should EMBRACE volunteers. Subeta has a declining userbase, with limited financial resources for staff.

I am anti-volunteer for anything that a staff member is paid for. We might just be players, but if a staff member is doing something, our time should be compensated if we're doing the same task. Period.

Yes, the pet spotlight can afford to be more than weekly, now. But if the person that is looking at submissions is overloaded and can do it, it might be time to actually HIRE someone in charge of pet content? Finishing up the Subetapedia, taking care of the spotlight, brandishing the whip at the poor overworked artists...

Mar 14, 2025 1 year ago
past
is a mirage
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Pollack

Using this logic, mini mods should be compensated since users admins also do moderation.

I strongly disagree with this point of view as a whole tbh. Subeta is an old site, that from all account is barely making ends meet. The one staff responsible for user submitted content/CW approval is a part-time staff member that works 2-3 times a week. If they can't even afford to pay a full-time staff member to look at CW, there are nooooo way they'll be able to pay someone to look at pets content. Pets content probably doesn't make enough money to even consider it. We didn't even get a SINGLE pet for survival, artists don't seem to even make much pet content anymore. It's a vicious cycle: pets don't generate enough for the site, so no resources are invested in pets, users aren't interested in spending, pets don't generate enough andddd the cycle repeats.

I'm also against this idea that 'people should be paid for everything' in this specific context: Subeta is ultimately about community, it ain't Neopets or some corporation making millions. I don't want to see this place die, and if people are willing to volunteer their time to help keep the site afloat, why shouldn't they be allowed to? Those volunteers could get perks for their time, like GA, some CSC etc. (I believe minimods do get a GA at least). And if pets do become profitable, sure! Let's eventually pay those people.

Again maybe I'm wrong, and maybe the site does make bank and has money that we don't see, but I'd like to believe things are better now and not like they used to be 15 years ago...

Mar 14, 2025 1 year ago
Sopheroo
pitched a tent
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Hyacinthe

Quote by past
</p>
<p>Just to clarify.</p>
<p>[quote]Those volunteers could get perks for their time, like GA, some CSC etc. (I believe minimods do get a GA at least). And if pets do become profitable, sure! Let&;s eventually pay those people.

Free GAs and free CSC ARE a compensation. They're an expense from Subeta to pay you - compensation =/= paycheck.

"But why couldn't we do it for free"

My sister in arm, the reason why you shouldn't do any kind of tedious clerical work without compensation is because you and your time are worth more than nothing.

And I'm glad that Subeta IS handling this that way - even though they COULD go and do the job with unpaid volunteers who are getting nothing for their time, they don't. That's a massive kudos from my end - people who are working ARE getting something in exchange.

Just because I want more pet content doesn't mean I want people to be exploited for it. So I'm 100% behind staff's decision on this, and I would be a little disappointed if they decide to give this task to people who aren't getting anything from it.

Mar 15, 2025 1 year ago
Nobody tosses
Yorick
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Puffy

Quote by Faune
I&;ve adopted pets who previously won and literally am shaping them from scratch, so I would love to be able to win. There are other things related to the spotlight that I feel are much more important and impact more people, but this would still be nice.

That's my core of thinking it'd be nice. Just I've seen so many pets totally rehauled (yay!) that I'd love to see them win in their own merit if that makes sense. 💛

They/Them

Mar 15, 2025 1 year ago
Monologue
is sweet as pie
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Triumph

Quote by estelle
Ability to click multiple TC items and move them all at once.
I'd be down if this tied in with the TC mass removal option. Something like in vaults/WL, where you can click items and then there's an option to move them to inventory or to other vault/WL categories.

Quote by Andrea
1b. Bonus Treasure Chests</p>
<p>Sounds ridiculous but many times I have a set of items relevant to the actual character and a set of items relevant to a theme (ex: a cat hoarder who also does tech stuff). Right now I can organize set A then put set B but there&;s no visual break between the two which kind of annoys me. I could try and fiddle with code to add a margin below x items but I actively add/remove items and it would be a mess to keep up with.</p>
<p>I imagine it might be useful for inserting X set of items relevant toa specific part of a profile; like these items are relevant to this part of the story or the tabbed profiles specifically come to mind.
This is my pipe dream wish item, not gonna lie. I do agree though—currently you can break up a TC with code to make it cleaner visually but it's not dynamic, so it'll break up the entire ordering structure if you incorrectly count which row of items you're shifting. And if you add more items to that section... you get to recount! Absolutely miserable experience. And you'd still have to scroll through massive chunks of TC which is the biggest pain when you have those massive TCs.

Sae by ||| [flower=monologue] ||| [tot=monologue]

Mar 28, 2025 11 months ago
Lea
is forever on a quest for more pets
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Halden

Quote by Andrea
1b. Bonus Treasure Chests</p>
<p>This probably wouldn&;t appeal to the masses but I&;ma toss it out anyway because maybe I&;m not alone with my nonsense... multiple treasure chests per pet.</p>
<p>Sounds ridiculous but many times I have a set of items relevant to the actual character and a set of items relevant to a theme (ex: a cat hoarder who also does tech stuff). Right now I can organize set A then put set B but there&;s no visual break between the two which kind of annoys me. I could try and fiddle with code to add a margin below x items but I actively add/remove items and it would be a mess to keep up with.</p>
<p>I imagine it might be useful for inserting X set of items relevant toa specific part of a profile; like these items are relevant to this part of the story or the tabbed profiles specifically come to mind.

I didn't realize how badly I wanted this until I redid

Ruanna the other day. I love building large treasure chests, it's one of my favorite things to do on Subeta and it genuinely helps me develop characters at times. But I absolutely can't stand having the item name only display on hover (not only does it somehow look weird to me but I also use my tablet pen to browse a lot and it's pretty finicky about hovers, they only work half the time for whatever reason, so it's super annoying when I want to find out the name of an item in a TC), and having 200+ items displayed with names and everything with zero breaks between items feels overwhelming to look at. (It also feels overwhelming when I hide the item names, lol, it's just even worse with them because they add so much scrolling.)

We can add things like this by, say, targeting the specific treasure chest item number div, or more convoluted methods involving pseudo-classes and attribute selectors and things like that. These options work but they can be a real pain. I consider all of my pet TCs to be forever WIPs, I'm always trying to add to them and I often rearrange things, and so I'm a lot less inclined to want to spend all that time on CSS for that kind of organization, when I'd likely have to update things pretty much whenever I added items or rearranged things much.

So anyway! The idea of a different way of doing treasure chests, with more organization options, is really appealing. Multiple treasure chests could be incorporated into profiles in cool ways, like displaying items that represent certain parts of the story in the relevant area, items that represent friends with the friend section, etc. Even just having different "compartments" for treasure chests would be a nice improvement, if multiple TCs on a pet is too much.

But, ah, so many Subeta users put serious creative time and talent into pet profiles and treasure chests are such a big part of those, it would be amazing to see if more could be done with TCs (without overly convoluted CSS haha -- I think a lot of this is already technically possible but so annoying to do that most people probably don't bother!)

yes i really do need more

Apr 7, 2025 11 months ago
zwitter
has 40 pets and counting
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Assbutt

All I want is more experiments in chibi ;0; Adopting out spotlight winners strips them of the win, for the new user to gave a go. Pet spotlight highlighting winners on that day in previous years so hard work can still be seen and appreciated

edit swap birthdays! I would love to find a pet with the birthday I want and swap it with the birthday of my pet has.

Experiment pet hoarder! 18/50 owned, have an unwanted experiment pet? check out
Grendaline
for what ones I need!

<3 <3

May 19, 2025 10 months ago
soren
is forever on a quest for more pets
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Luka

ok I am very sick today and overall not a very smart person in general so I don't know how much this is going to contribute to anything,

BUT,

re: volunteers for subeta. I am, in general, 100% against unpaid labor, because everybody deserves to be compensated for their time. if you're a business and you're relying on underpaying workers to get by, then you don't really deserve to be in business at all, so on and so forth. thing is, I don't really see subeta as a business? like, I know it legally must be with the amount of money coming in and going out, but it's not a giant, evil corporation that pays its cashiers minimum wage so that the CEO can save up for his fifth superyacht. I think subeta is much more like my local zoo and aquarium, where paid employees and volunteers work together to give everyone who visits a better experience? idk. I'm hung up on 's use of the word "exploited" in terms of subeta having volunteers. if you went to my local zoo/aquarium and asked the volunteers if they felt exploited, I imagine the overall answer would be "no", since, because they are volunteers, they are free to walk away whenever they want (although I guess I don't know this for certain, maybe I'm being too optimistic here). volunteers generally volunteer because they want to help, the reward for them is the satisfaction of doing a good thing, and, like, YEAH in an ideal world the zoo would compensate them for their time too, BUT I imagine there are a few volunteers out there who would refuse payment, period, because they're happy to spend their free time this way?

I do potentially see an issue coming up where the line between unpaid/volunteer work and paid work could blur. I think that's what was referring to when they said that they were absolutely against volunteers doing anything a staff member is paid for. if someone was paid to go through the pet spotlight queue at one point, I can see the ethical dilemma of "outsourcing" that job to an unpaid volunteer. still, though... there has to be a way to restructure things so that we could be allowed to volunteer, right? for example, as of right now, it doesn't seem like the person in charge of pet spotlight approval/denial has the time to even DO that part of their job - I mean, I just read a comment today where someone said it took two years for their pet to get denied. like... come on. what is that? people are passionate about this site feature, and there are people literally clamoring to volunteer so that the pet spotlight queue can move faster... but instead... month after month... things continue to move at a snail's pace.

again, I don't LIKE unpaid labor, and I would 100% be against anyone doing volunteer work if subeta were a megacorporation, but it's... not. it's a passion project that regular subeta users happen to be passionate about. people are begging for the chance to volunteer, because they want to help the site get better.

...I don't really know how to end this post. I'm certain subeta staff has its own reasons for not approving volunteer work in the past. but I do think it's strange for the site to refuse volunteers, when there are site features that could easily be improved by having just one or two.

ok bye


(please)

May 20, 2025 9 months ago
METROID
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Havoc

I'm old school. Volunteering by definition is unpaid work; your paid instead by the love and satisfaction you have for what you're volunteering for, as well as the experience that you gain. That experience then looks good on resumes etc. etc.

I work part-time, usually just on the weekends. Warmer weather means I'm out there more often for things. But, when I'm not, I'm home all day with nothing to do. There's things around the site I feel I could easily help with. I'm autistic so going through the pet spotlight queue would not bore me. Writing news posts, or Subetapedia lore (that then obviously has to get approval before publishing), I can do that.

My dream still is that putting in some volunteer work here on Subeta means that I could eventually become a battle admin. But I want to prove my worth first, and I'd much rather volunteer to do so. Money is nice, of course, but experiencing things is way more valuable to me. Being part of the bigger picture and helping out where I know I can is my reward.

But like I said, I'm old school. I will never agree with the sentiment that volunteer work means you need to be paid monetarily.

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

May 20, 2025 9 months ago
Balloon
is full of hot air
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Vulcanusmon

To volunteer is to make a donation - just a donation of time and services rather than money. If I donate my time and services, it doesn't mean that I think they have no value, just as donating to a charity doesn't mean I think money has no value. It means that I care about the recipient organization enough to give them something of value without expecting anything in return, just as I give gifts to people I love without expecting anything in return.

Equating volunteer work with exploitation is a fundamental (and imo mercenary) misrepresentation of what volunteer work is. It's completely different from a worker who is hired for a job and then underpaid.

If people don't want to provide their time/services to an organization without compensation, then they don't have to volunteer. That doesn't mean others should be prevented from doing so.

ETA I 100% agree with Metroid here: "Money is nice, of course, but experiencing things is way more valuable to me. Being part of the bigger picture and helping out where I know I can is my reward." I would love to volunteer to help Subeta in any way I could, because I place more value on helping a site I love than on money.

May 20, 2025 9 months ago
Faune
has a massive family
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Booped

I know you started a new job (congratulations!) and have a lot going on over at Kumos (thank you for your endless work on this!) but I was hoping to snag your attention and see if some of these suggestions may be easy enough to implement sometime soon? Here are some of the most mentioned QOL-related ones that I hope may be easy to implement in some form:

Mass Reading or Simply Improving Reading Mechanics

  1. "Mass" / "Auto" Reading Is it possible on Kumos (I figure that's easier than legacy to try something new lol) for there to be some way to offer a "scheduled reading" type option that's similar to auto-training in the gym? The way I envision what I'm asking for is a page (maybe a "reading room" that you access via the library?) where you pay to read x # of selected books from your inventory to x pet over the next 24hrs. You would select the pet first, then the reading room will pull up what books are in your inventory and those that your pet has already read will be not selectable. I think if you select the pet first it wouldn't be horrible on the servers to pull up the info. While making it a GA / Sub perk would likely incentivize folks to get those, it's such a QOL thing that putting it behind an IRL paywall seems mean. So I was thinking it could be like autotraining, 25 CSC + X sP to use. Not sure what the limit should be. I mean, realistically for it to be worth it I would think at least 25 books?

  2. Improve Reading Mechanics Personal > Pets > Select Pet. From that page be able to select "Read to Pet" and it opens a page with all the books that are in your inventory. Ideally, the code will be able here to not show / notate already read books, but if not that's workable. User clicks chosen book, pop-up that says "X book has been read to X" appears for 5 seconds, page auto-reloads. If a book that has already been read is clicked pop-up window says "Oops! X has already read this book!" and user closes out of pop-up and picks new book.

Treasure Chests

  1. Ability to mass remove items
  2. Ability to move multiple items at once

Training Center

  1. Simplified training mechanics - redesign gym page with a drop down menu under each pet that defaults to "none" and lists the training category options (level, strength, etc). We can select for multiple pets and then click "begin training" button at bottom of page. Right now we have to select and begin, load new page, click, return to main page, repeat per pet. Autotraining could have it's own button at bottom (so "begin training" and "autotrain").

  2. Simplified Training Completion Mechanics - For all the pets that have finished training in the training center, just need to click one button to take them all out and show a list of all the stats gained (like collect all income) so we no longer need to click "Done" and load a page, then return to main page for every single pet.

Hunger

  1. Better / actual options for increasing hunger multiple times a day. Easiest may be a new item that when eaten increases hunger by 1 - 3 pts.

Spotlight

Incentivize the Spotlight to support pet-lovers and renew investment in pets sitewide I'd love to see them find a way to move through the nominations in a more timely manner (as far as I know only one staff member reviews the submissions atm so it's understandable that it takes time) and return to having the spotlight be a 3x per week thing! Then they could even incentivize it a little more by not only having your pet get the trophy on their profile, but having additional, reasonable prizes such as:

  • A random item from a pool of items that are only given out in this context (ex: a wearable little kumos holding a trophy, a themed book, a themed food, etc)
  • 100k sp and 25csc
  • Leveled prizes for achievements regarding # of wins (1, 5, 10, 15, 25, 35, 50, 65, 75, 100) for example:
  • Title at first win, , ,
  • Every 5th win awards 500k sp and 50csc (vs 100k and 25csc)
  • Pet Slot at 50 and 100

Having it moving quicker and more incentivized, they could then likely get more people investing in the site (ex: subscriptions or csc for GA perks, pet slots, csc for potions, etc). They could also have a subscription perk where there are two "queues" and one is reviewed in X number of days or at X% and the other (subscription queue) has a shorter timeline / "better" percentage.

  1. Increase frequency of Spotlight This is the request I see related to spotlight!
  2. Notification when pet has been reviewed (either denial with feedback or notification that they have moved to the spotlight winner queue)
  3. Community review program with checks / balances for nominated pets to remove workload from staff (some folks have pets that have been nominated for a year or more) (quote "a volunteer review team should be considered to help move the queue along. One of the complaints I've seen that have completely discouraged some users is when their pets are rejected after a year. That shouldn't happen.")
  4. Possible second nomination queue for subscription holders that gives some kind of perk related to spotlight, be it a promised time the pet will be reviewed in (for example if the average time to review after nomination is 2m the perk would be that your pet will be reviewed within 1m) or if the queue is well-managed then a perk like if the "chance" of being picked from the winner queue is 1% then yours is 1.25%
  5. Ability to remove historical win and win again for a specific pet (lots of parameters to this, all discussed here)

Other

  1. Personal > Pets > Select Pet - this page to show the same info that is included on the pet overview page ("Pet" page w. all pets)
  2. Be able to swap Sp / Color between two owned pets vs names (name stays tied to ID) - perk or paid is fine, but omg

Thank you for taking the time to read over these ideas! There are more in the first post, but I wanted to try and cut down at least a little and focus on the ones that the majority of folks weighing in have voiced strong wants / needs for.

I also wanted to toss out, people seem to be discouraged to work on their pets with the spotlight being SO slow (waiting months or years for a denial or win) and having no way of knowing if they've moved to the second queue until they win. If it's ever an option, I would love to work part-time for the site to manage the spotlight. The hope being that a dedicated person working a few hours a week could bump the spotlight back to a regular flow with winners at least 3x per week. I'd be happy to do this in exchange for my subscription or some CSC vs USD if that's what is holding things back. There are some ideas about incentivizing spotlight in the first post, but I wanted to toss this out there just in case it's even a potential thing. I know myself and several others would be happy to do this.

Thanks again!

"I've found it is the small things,
everyday deeds of ordinary folk,
that keeps the darkness at bay.
Simple acts of kindness and love
"
The Hobbit (film)

May 26, 2025 9 months ago Official
Keith
is sweet
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Eradication

HI EVERYONE. A very persistent (thank you!) reminded me of this thread, I'm taking a look and reading up.

Some things I want to get done today / over the next few days and will be looking for feedback on:

  1. Mass read / reading improvements: Making it so that you can select a pet --> "library" --> will show all of the books the pet has read (we already have this), but with a new section that shows all of the books in your inventory and vault that this pet hasn't read, and a "read all" button (and you can select them with a checkbox one by one if you'd like)
  2. Pet creation flow - You can see this now here - it tries to pull in a lot more information about the pets, and also show some spotlight winners of those species. Remember that most people only see this page a few times, so I'm not worried about it having too much on it, since they'll only really need to absorb that they can name it whatever they want. Hopefully this shows you an investment in pets, making them more interesting and pulling from all of the various places we've put information about them before into other areas of the site!

💖 ✨ 🤗

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