I have returned! Today, with the scalers!
T1 Scalers Bat Wing Blade - CC ↑, counts as a healer Darkmatter Necklace - CC ↑ Eternal - CC ↑ Lambent Guardian Crystal - CC ↑ Moonlight Staff - CC ↑ Replica Minotaur Knocker - CC ↑ Shinwas Heart Pendant - CC ↔ Shinwas Quill - OPB, -2 mod slots (sorry), counts as healer Snow Globe Staff of Winter - CC ↑, ignores freeze slot Trident of the Banished One - CC ↑ (Also bigger Trident got a small capped heal buff)
Most of the attack icons didn't change for the scaling that already existed, but I figured I'd put them anyway to reaffirm that the info is current.
• Bat Wing Blade (takes healer slot)
Scaling
:dmg:dark:1-3
:dmg:light:1-3
:block:dark:4
:block:earth:4
:block:water:4
:heal: 10 HP
:dmg:dark:2-3
:dmg:light:2-3
:block:dark:5
:block:earth:5
:block:water:5
:heal: 20 HP
:dmg:dark:3-4
:dmg:light:3-4
:block:dark:6
:block:earth:6
:block:water:6
:heal: 30-35 HP
:dmg:dark:4-6
:dmg:light:4-6
:block:dark:7
:block:earth:7
:block:water:7
:heal: 40-50 HP
:dmg:dark:5-6
:dmg:light:5-6
:block:dark:8
:block:earth:8
:block:water:8
:heal: 60-70 HP
:dmg:dark:5-6
:dmg:light:5-6
:block:dark:9
:block:earth:9
:block:water:9
:heal: 85 HP
:dmg:dark:6-7
:dmg:light:6-7
:block:dark:10
:block:earth:10
:block:water:10
:heal: 100 HP
• Darkmatter Necklace
Scaling
:dmg🧊3
:block🔥2
:block:magma:2
:block:wind:2
:dmg🧊2-4
:block🔥4
:block:magma:3
:block:wind:4
:dmg🧊3-5
:block🔥5
:block:magma:4
:block:wind:5
:dmg🧊4-6
:block🔥6
:block:magma:5
:block:wind:6
:dmg🧊5-7
:block🔥7
:block:magma:6
:block:wind:7
:dmg🧊7-8
:block🔥8-10
:block:magma:7-9
:block:wind:8-10
:heal: 50-60 HP
:dmg🧊10-12
:block🔥11-15
:block:magma:11-15
:block:wind:11-15
:heal: 75 HP
• Eternal
Scaling
:block:water:8
:block:water:10
:block:water:15
:block:water:20
• Lambent Guardian Crystal (takes healer slot)
Scaling
(healing is capped at 400 HP)
:dmg:magma:3
:dmg🔥4
:block🔥8
:heal: 10 HP
:dmg:magma:5
:dmg🔥4
:block🔥10
:heal: 20 HP
:dmg:magma:7
:dmg🔥5
:block🔥15
:heal: 35 HP
:dmg:magma:6
:dmg🔥7
:block🔥20
:heal: 40 HP
:dmg:magma:6-7
:dmg🔥7-9
:block🔥25
:heal: 50 HP
:dmg:magma:7-9
:dmg🔥8-9
:block🔥30
:heal: 70 HP
:dmg:magma:10
:dmg🔥8-9
:block🔥40
:heal: 85 HP
:dmg:magma:11-12
:dmg🔥10-11
:block🔥75
:heal: 8% HP
• Moonlight Staff (takes healer slot)
Scaling
:dmg🧊2
:dmg:light:2
:block:dark:3
:block🧊3
:block:light:3
:heal: 10 HP
:dmg🧊3-4
:dmg:light:3-4
:block:dark:5
:block🧊5
:block:light:5
:heal: 20 HP
:dmg🧊4-5
:dmg:light:4-5
:block:dark:6
:block🧊6
:block:light:6
:heal: 30-35 HP
:dmg🧊6-7
:dmg:light:6-7
:block:dark:10
:block🧊10
:block:light:10
:heal: 40-50 HP
• Replica Minotaur Knocker
Scaling
(healing is capped at 450 HP)
:dmg:light:2-3
:dmg:dark:2
:dmg:physical:2
:block:earth:5
:heal: 10 HP
:dmg:light:3
:dmg:dark:3
:dmg:physical:3
:block:earth:8
:heal: 15 HP
:dmg:light:4
:dmg:dark:4
:dmg:physical:4
:block:earth:13
:heal: 30 HP
:dmg:light:5-6
:dmg:dark:4-5
:dmg:physical:4-5
:block:earth:20
:heal: 40 HP
:dmg:light:7-9
:dmg:dark:4-5
:dmg:physical:4-6
:block:earth:30
:heal: 50 HP
:dmg:light:10
:dmg:dark:4-5
:dmg:physical:5-7
:block:earth:45
:heal: 60 HP
:dmg:light:9-11
:dmg:dark:5-7
:dmg:physical:6-8
:block:earth:50
:heal: 70 HP
:dmg:light:10-12
:dmg:dark:6-8
:dmg:physical:7-9
:block:earth:65
:heal: 90 HP
:dmg:light:10-12
:dmg:dark:6-8
:dmg:physical:7-9
:block:earth:75
:heal: 120 HP
:dmg:light:10-12
:dmg:dark:6-8
:dmg:physical:7-9
:block:earth:85
:heal: 8% HP
:dmg:light:10-12
:dmg:dark:6-8
:dmg:physical:7-9
:block:earth:90
:heal: 9% HP
• Shinwas Heart Pendant (takes healer slot)
Scaling
(healing is capped at 500 HP)
:dmg🔥3-5
:block🧊1-2
:block:magma:1-2
:block:wind:1-2
:heal: 10 HP
:dmg🔥5-6
:block🧊1-4
:block:magma:1-4
:block:wind:1-4
:heal: 20 HP
:dmg🔥6-8
:block🧊3-5
:block:magma:3-5
:block:wind:3-5
:heal: 30-45 HP
:dmg🔥9-11
:block🧊6-7
:block:magma:6-7
:block:wind:6-7
:heal: 45 HP
:dmg🔥12-15
:block🧊8
:block:magma:8
:block:wind:8
:heal: 65 HP
:dmg🔥13-16
:block🧊9
:block:magma:9
:block:wind:9
:heal: 85 HP
:dmg🔥14-15
:block🧊15
:block:magma:15
:block:wind:15
:heal: 110 HP
:dmg🔥15-17
:block🧊25
:block:magma:25
:block:wind:25
:heal: 10% HP
• Shinwas Quill (takes healer slot)
:dmg:light:5
:block:dark:10
:heal: 110% HP
• Snow Globe Staff of Winter (takes freezer slot)
Scaling
:dmg:water:4
:dmg:wind:4
:dmg:water:4-5
:dmg:wind:4-5
:dmg:water:4-5
:dmg:wind:4-5
:dmg:water:6-8
:dmg:wind:6-8
:block🔥15
:heal: 50 HP
• Trident of the Banished One
Scaling
:dmg:magma:3
:dmg:water:3
:block:wind:5
:heal: 10 HP
:dmg:magma:4
:dmg:water:4
:block:wind:8
:heal: 15 HP
:dmg:magma:5
:dmg:water:5
:block:wind:15
:heal: 27 HP
:dmg:magma:6
:dmg:water:7
:block:wind:20
:heal: 40 HP
:dmg:magma:6-7
:dmg:water:7-9
:block:wind:30
:heal: 50 HP
:dmg:magma:6-9
:dmg:water:8-10
:block:wind:40
:heal: 70 HP
• Blessed Trident of the Banished One
Healing cap raised to 400 HP
[edit]I'm still updating the spreadsheet if anyone cares about that :P https://docs.google.com/spreadsheets/d/1YU3atYTmh7Zif_6juC1-3NpDmCYr_-SM0yACaqbgJZY/
I'm not happy with the changes to the Shinwas Quill and the Shinwas Heart Pendant because they cost 1000 CSC each.
Jess Can you add Shinwas Quill takes the healer slot. So it not only isn't useful in my small pets' sets it's also taking the healer slot. OPB healer that takes the healer slot is practically useless when Pquill and Reviver exist without taking up the healer spot. Who gives up their unlimited use healer weapon to put a OPB healer in instead.
Lambent Guardian Crystal, why is this not as good as the Knocker? It's stats were always under powered for a boss prize. Can it get more of an upgrade and maybe be rereleased in some way.
I think the Lambent Guardian Crystal vs Replica Minotaur Knocker is because of the mod slots. LGC has three while the Knocker only has one so the Knocker needs a bit of a buff to keep up 😦
That's a good point. I do still think the crystal should scale higher in tiers because boss prize.
It's been the standard for my small pets as well. I'm very disappointed that it's been degraded from infinite use to once per battle.
Only 1 Mod Slot for Eternal - the others have 2 ?
Re Blessed Trident I still agree with
Big Thanks, Jess, for all the testing and summary!!!
My poor Shinwas Quill! It was a nice dark blocker to carry through the tiers gradually. T-T I want my 1k CSC back! OPB, takes healer slot, it's so silly to me! This is just a worse PQuill.

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
I want my 1k CSC back as well. The Shinwas Quill was a good weapon for people just starting out battling. I feel really sorry for new battlers who spent CSC on it only for it to be downgraded to more or less useless.
I don't understand, how/why a constant should become a OPB in the first place.
Ya know what it should have been instead? make a new CSC OPB 110% healer and release it for those that want it. I liked Shinwas Quill because it filled a niche for my low HP builds who need fixed heal opposed to percent.
Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈
IMO, Shinwas Heart Pendant should be at least equal or better than the Prodigy Staff in aspects considering it's a CS item that's also a healer. Like the Prodigy staff, SHP heal could be bumped up to at least 600. Defense should scale more since SHP defense spreads 3 icons instead of just 1 (which is more useful).
Moonlight and snowglobe staff etc should have more scaling tiers. They are CS items, so why not make it more convincing to purchase and keep?
I think there are only limited practical uses for a third OPB full healer, since we only have 8 weapon slots, and if we need to full heal often then its a sign that the opponent is more than we can handle with our stats and weapons.
Did the knocker still not get more mod slots? The boost on the stats is nice, but it really needs more mod slots at the higher tier
Would be awesome if the Knocker got a blessed version like the Trident did.
Thank you so much for all of the data! I've made all the changes so far on SubetaLodge.
Does Shinwa's Quill still scale at the stats on subetalodge? Or is it stagnant now at the base stats?
Thank you! It no longer scales and just has its base stats. It’s now a once per battle healer like Phoenix Quill.
The more I think of the Shinwas Quill the more annoyed I become. A 1k Credit Gift Card sells for 69,000,000 sP at the moment but I won't be able to resell the quill for what it used to be worth when people can just buy the OPB healer Phoenix Quill for 10,000,000 sP in the Millionaire Center or 8,000,000 sP in Summer.
What makes it even worse is that I can no longer equip a low level with pet with the Shinwas Quill and the Shinwas Heart Pendant because they both count as healers now. This means that whichever one I choose I've wasted 1k CSC unless somebody wants to buy the Heart Pendant for 42,000,000 sP.
The Bat Wing Blade looks like a nice scaling weapon for tiers 1-8 but I'm not going to spend 1k CSC for it because, according to SubetaLodge it also takes the healing slot. Yes, I'd like it but it would mean wasting 2k CSC on the Shinwas Quill and the Heart Pendant.
Changing weapons which cost sP or are won as prizes is fine but changing weapons which cost CSC is not fine because preople have paid real money somewhere along the line, either to buy CSC for themselves or to sell as Gift Cards if they need the sP. As Subeta relies on people spending real money why do something which could discourage them?
It's even worse than that because Phoenix Quill and Reviver of the Lion don't take the healer slot. If you go with Shinwas Quill as your primary OPB full healer then you probably can't have a standard set with two unlimited use dual duty weapons (aka weapons that generally heals a smaller amount, attacks and defends all in one) because one of those two weapons will likely take the healer slot. You need two dual duty weapons if the fight lasts more than a few moves. You basically wreck your set by using Shinwas Quill in anything other than very niche battles.