Replies

Jan 5, 2022 4 years ago
Walrus
is Darksided!
User Avatar
BUSINESS

the one with the negative heal. 🙃

🍵 sticker wl 🍵 art by ❤️ 🍵 🌼 🌺 🌻 🌷 🌸 💐 [flower=walrus] 💐 🌸 🌷 🌻 🌺 🌼

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

Have you battled with it long term though and then run the numbers? I have and the average is actually a lot higher. Completely ignoring the curse from eor and just looking at straight stats, you are doing an average of 59 icons in battles over 100 turns , 67 damage average in under 40 turns. When you add in the base EoR damage, it goes up another 24 icons. The second attack brings up the average quite a bit and the nice thing about it is you can equip two for a potential to do 200+ icons in one turn

Jan 5, 2022 4 years ago
DefJamRecords
is lagging
User Avatar
Loot

I mean, that’s the math. It’s not really a disputable number unless the 2nd hit activation rate has changed. (Doesn’t appear so after a quick test) The longer you battle with it the closer to that 77 damage you get because outliers will even out.

It’s not a bad weapon, it’s just far from the highest avg damage in Subeta. And the Halberd currently is, (dependent on that final threshold).

[edit] To add, ballista has the highest damage output potential. But when taking average output, potential becomes balanced. Especially in long battles.

Need these, please hit me up!

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

There's also theoretical and applied. I dunno the rates may have changed but with all the combinations I have run (Baal, cronus, srb, ballista) the combo that always comes out ahead is with the ballista. I can do the same test with this new one

Jan 5, 2022 4 years ago
DefJamRecords
is lagging
User Avatar
Loot

If a weapon does 10-25 icons the average damage is 17.5 this is the same concept with extra steps

That weapon out-damages a weapon that does 0-30 icons, even though the 0-30 has higher potential.

With all of the information we have ballista is just not even close to a top average damage dealer, much less the highest in the game.

[edit] This is what we have so far for highest average damage output:

Halberd - 99.48 SRB - 98.14 Shinwas Lighting - 89.8 BStaff - 89.6 MStaff - 89 Sandreaver - 88.9 Wrath of K - 88.7 SSB, OStaff, WotP - 83.8 Spork - 83.14

Need these, please hit me up!

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

It's like you said before, the numbers don't lie. I'm recording the actual damage and icons per turn data the weapons put out. It could be because the data is skewed at a small sample size. Maybe in 500 turns, the ballista will be at it's true average. The data I have is trending that way and I can extrapolate out. Battles usually don't last over 200 turns though and I've found it more useful in non-farming/max damage situations.

Jan 5, 2022 4 years ago
DefJamRecords
is lagging
User Avatar
Loot

Using whatever you see best is definitely important. Some people may take a lower average icon weapon with higher potential over a higher average output weapon. I do that a lot, especially in BQs where ballista and bear bomb are my openers.

My initial response was just to the ‘ballista is the highest damage dealer’, just wanted to point out that it is outclassed for average damage by tons of weapons.

To be fair I’ve been defending this halberd since it came out. It is no secret that I love the weapon. I think the BAs did an awesome job giving us something (as a loot drop no less) unique, powerful, and top tier in one facet, without making it game breaking.

Need these, please hit me up!

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

I will take 30k+ damage any day of the week ;P

Haha that's fair. I do like it's unique curse and I do think this weapon could be to the advantage of high def/low strength pets. The BAs have made weapons before based on certain stat activations.

Jan 5, 2022 4 years ago
DefJamRecords
is lagging
User Avatar
Loot

Quote by Wesker
DefJamRecords
I will take 30k+ damage any day of the week ;P

One hit biting cake with that combo once lol so satisfying.

Need these, please hit me up!

Jan 5, 2022 4 years ago
Paramnesia
THESOVEREIGN
User Avatar
Captain Beatd0wn

I think the Halberd is probably fine for how common it is. I think they could have pushed it more if they had made it achievement locked though. I don't keep it in my armory.

The other thing to consider is that ballista was most likely modeled off of Faerie Slingshot on Neoets, which had a 1:3 shot of activating. It's possible that whoever did the initial testing was wrong on the 1:5 strong hit. Before I picked up a second Baal + SRB, I was using Dual Ballista for grinding out longer battles.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

Can you dual wield baal?

Jan 5, 2022 4 years ago
Paramnesia
THESOVEREIGN
User Avatar
Captain Beatd0wn

No, but I turned my original Baal into a Cronus Blade so I bought a second Baal to use as a hard hitting constant.

[Center] [tp=thesovereign] :dmg🔥 [tot=thesovereign] :dmg🔥 [egg=thesovereign] [spoiler=Interesting High Score Tables][url=https://subeta.net/games/battle/scores.php?enemy=206]Paramesian Buttwing Bomber[/URL] [url=https://subeta.net/games/battle/scores.php?enemy=210]Paramesian Recycle Beast[/URL] [/Spoiler][/Center]

Jan 5, 2022 4 years ago
KiaArra
is ZOMBIE LONG TIME
User Avatar
Foot Rash

Quote by DefJamRecords

The way to work around the users’ armies while still maintaining exclusivity is to implement an RNG based drop. That makes getting a god level weapon on a drop possible for everyone, but chances are not increased for more pets. Of course to do it fairly there would need to be a scaling rework

How exactly does a random RNG drop 'fix' the problem of people getting wins with multiple pets? People with more pets would still end up with more multiple copies of an RNG loot drop. Sure you can limit the drop rate to say 1% and thus having less in the overall system than a weapon that is a guaranteed drops at the 5th win, is that what you meant? There would still likely be more loot getting into the system than with an achievement based system (look at Shriek of Despair vs Psycho Smasher). Plus with RNG it's possible a pet could get 2 or 3, while others could get 0, creating an unfair luck-based disparity (Again with Shriek of despair; this past year, I had 5 pets get 10 wins and got 4 scrolls, I know someone else who battled with 6 pets to 10 wins and got 0). RNG loot drops are kinda fun, but I don't support that for something that might be considered a 'god' tier weapon. It's still going to HEAVILY favor the people who have multiple battle-ready pets. Someone who has focused on, or only has the resources to train 1 battle pet should be just as entitled to a good weapon as someone who has 20+.

Overall, I think he Halberd is a pretty nice weapon, I just wish that as a T10 weapon it was more easily achievable to obtain for someone whose highest tier pet is T10. The biggest complaint I hear from new battlers is how expensive it is once you get to higher tiers to actually obtain weapons worthy of your pets stats. I like the idea of more higher tier weapons being more easily available. As a 'legacy' battler, I earned most of the weapons I have through battling, and a good chunk of them are no longer obtainable. It makes me really sad to see people quit battling once they hit T8 because good weapons at that level start costing too much, and there's only so much you can do with the weapons that are readily available these days. It's a shame to see them release a nice T10 loot weapon on an opponent that needs T12+ to beat. (I do also wish that the BAs didn't go so overboard with the random custom coding, what was wrong with the thing just doing 45 att, 50 def and a 5% heal all the time? The inconsistency makes it much harder to use, at least with chance attacks like Ballista's secondary attack there's a chance it activates on turn one; with this one, there's a good chance either you or your opponent will die before it's tertiary attack comes into play.)


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Jan 5, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

ah, gotcha

I think ya pinged the wrong person there friendo

Jan 5, 2022 4 years ago
KiaArra
is ZOMBIE LONG TIME
User Avatar
Foot Rash

- Sorry, I did bad coding :P


I collect these:

Quote by Xenomorph
Rotting flesh. It is the new black. c:
Who doesn&;t want a piece of our bad zombie selves?

Jan 5, 2022 4 years ago
DefJamRecords
is lagging
User Avatar
Loot

Quote by KiaArra
</p>
<p>How exactly does a random RNG drop &;fix&; the problem of people getting wins with multiple pets? People with more pets would still end up with more multiple copies of an RNG loot drop. Sure you can limit the drop rate to say 1% and thus having less in the overall system than a weapon that is a guaranteed drops at the 5th win, is that what you meant? There would still likely be more loot getting into the system than with an achievement based system (look at Shriek of Despair vs Psycho Smasher). Plus with RNG it&;s possible a pet could get 2 or 3, while others could get 0, creating an unfair luck-based disparity (Again with Shriek of despair; this past year, I had 5 pets get 10 wins and got 4 scrolls, I know someone else who battled with 6 pets to 10 wins and got 0). RNG loot drops are kinda fun, but I don&;t support that for something that might be considered a &;god&; tier weapon. It&;s still going to HEAVILY favor the people who have multiple battle-ready pets. Someone who has focused on, or only has the resources to train 1 battle pet should be just as entitled to a good weapon as someone who has 20+.

Yeah so it gets a little tricky, but this is how it can be solved. I’d like to preface this with the fact that it likely never be implemented because it requires a pretty massive change to our current battle system.

So we have an RNG drop for a weapon, for discussion sake I’ll say 1/2,500 chance for an impossible challenger. Since it’s an impossible challenger we’ll allow it to be a ‘god tier’ weapon. Essentially the drop rate is very, very low enabling it to have ‘god tier’ stats because the drop rate will allow for exclusivity. The part that creates an even playing field, regardless of how many T13s a player has, would be the scaling rework. In order to implement this opponents’ stats would stop scaling at win 10. That way, there would be no difference in using the same pet or switching between 20 different pets. This solves a few problems.

  1. A 1/2,500 (again just for conversations sake) is a high enough RNG odds to require determined users to grind away at opponents. There is currently no reward for grinding and that leaves us bored after 10 minutes with a new challenger. (That puts a lot pressure on our battle content creators)

  2. It allows people to have access to actual good weapons through their own efforts, or even luck. This could be implemented for various tiers at each difficulty. And users with T4 pets could grind out medium/hard opponents for a similar reward, (just not T13 god tier, but like original FoRR style weapons). Creating an environment where everyone feels like they can battle and there’s a reward to it.

The only thing that increases your chances of obtaining these drops is more battles. More pets in this scenario is a non-factor.

Need these, please hit me up!

Jan 6, 2022 4 years ago
Damon
is a demon
User Avatar
Evee

You Won!

You have defeated Unstable Snow Fairy

Lhyven earned 3500 EXP Points!

Jan 6, 2022 4 years ago
METROID
has been EXTERMINATED
User Avatar
Havoc

So what everyone is saying is we need a boss fight to see how the halberd does

[flower=Metroid]

Wanna know more about battling? ❤️ The Official Battle Guide v3.3 ❤️ Need to find books? 🌈 The Book Grind Guide v1.0 🌈

Jan 6, 2022 4 years ago
Oh My Shinwa, we thought
Wesker
was dead
User Avatar
Verdugo

I just finished running my "boss damage testing simulator" and still don't see the fuss over it. Unless the bosses actually lose health too, it will never hit the attack 3 threshold.

Jan 6, 2022 4 years ago
Yer a wizard
Wolfmyth
User Avatar
Haneul

All your number talk is making me dizzy!

Please log in to reply to this topic.