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Aug 26, 2021 4 years ago
Tartelette
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Ooh I would be so interested in seeing your Manga Studio settings. I have always struggled with saving art without it completely going bonkers on me, I must be doing something wrong T___T Also I don't even know how to save .gifs in it at all!

Not sure if this helps since my version of PS is really old, but here are the settings I use to resize and save my .PNGs. If you're having issues with .gifs I can take a screenshot of the save settings for that too, just let me know. ^_^

https://i.imgur.com/ZBMLIrV.png

Sep 5, 2021 4 years ago
Flyingkat
is a flower child
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Darkmontre

Stamper Username --- Only issues with ci Link to the CI --- click click Denial before this one click

What do you need help with --- shading Was there a denial --- (paste denial here if any) This was from the first denial, second denial just said same as before ITEM: Flat artwork

ITEM: Shading is too faint

ITEM: Not enough area shaded (too much left flat and unshaded)

ITEM: Not enough layers of shading (Subeta artwork should have 3-5 layers of shading) Optional Can we take a look at the PSD files --- yes Can we redline --- yes


Frame Username --- Only issues with ci Link to the CI --- click click Denial before this one click

What do you need help with --- shading Was there a denial --- (paste denial here if any) Item: Sticker effect: flatness due to black lineart around the edges and colored or missing lineart inside Item: Overlay light source not from top left Item: Ambiguous shading/light source unclear Item: Gradient or soft shaded instead of cel-shaded Notes: There are a couple of issues with this! The first is that the shading is just very soft/gradient rather than cell-shaded. The bigger issue is that the shading is basically acting like this is a flat item, rather than a picture frame. The side of the frame should be in shadow, and the stand should be as well - the shading would not be equally spread across all sides of a 3D object. Optional Can we take a look at the PSD files --- yes Can we redline --- yes

Thank yall for your help!

Only missing 2 stickers - Wanting to trade or haggle

Sep 6, 2021 4 years ago
Tartelette
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Hello friendo!! First off, let me say I REALLY like that stamper CI! Honestly I like it as is, but I can see where Jessi is coming from with the denial. Made a quick edit to show less soft shading and a little more directional shading, with the light source coming from the top left. I think this one is almost ready to go!

For the second one, it needs a bit more work. First off all, remember where the sunlight is coming in. On the frame, it will create a shadow through the glass and onto the back of the frame "box" where the photo goes (lol idk what to call it), but right now you have the shadow all the way around. At the angle we see the frame, the shadow would only be on one side. I think adding another layer of shading with a more blue/purple color to the right/top edges of the frame, as well as another layer of shading onto the kickstand at the back will make the object appear more 3D. I also added a few white strong highlights where the glass would be.

Sep 7, 2021 4 years ago
Bastit
has a strong pet
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Goto

Thanks for your help, I was away because I was sick this week.

I had another denial.

reasons Item and Overlay: Shaky, rough, or inconsistent lineart Item and Overlay: Sharp and/or pixelated lineart Notes: There are a few art issues - mostly that it looks REALLY sharp. It's kind of hard to see details on the face because even the coloring itself looks like it's been a bit oversharpened.

I work with SAI to do my shading, Lineart, color, almost everything. I checked 39877686 times the DPI, always on 72 DPI, 250*500.

Then I go to PS to do some color balance, and some gradients.

And then Manga Studio to save.

In that process, some of those programs change the setting from 72 DPI to 300. And I cannot find what program, how, why and when. xD

Different Saves

Denied:

New one, saved with Manga Studio:

And this one, saved with the techinque Tartelette showed me (this version ended up having colour bleeds):

[img align=right]https://i.imgur.com/Axtd3mF.gif[/img]

Pucci made by

Sep 7, 2021 4 years ago
Hamda
is a Time Lord
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Pisa

I would suggest making the eyes a bit larger so they'd show better.

For the lines I'd suggest doing the transform trick then just fixing any possible color bleeding that results (I generally do that first then color).

Sep 7, 2021 4 years ago
Bastit
has a strong pet
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Goto

Cannot do that trick since I'm in PS, but I will totally do the larger eyes thing. <3 Thanks!!!

[img align=right]https://i.imgur.com/Axtd3mF.gif[/img]

Pucci made by

Sep 7, 2021 4 years ago
feral
will always find their way
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I also agree that I think it may be because the details are too small. One of the things I've learned to do (I also use Sai) is to have a secondary window open so I can see what everything looks like in the resize as I'm working. (If you do not know how to do this, make sure you have your active file open and selected and then go to View - New and it will open a second version of the file you can then zoom in to at the final size and keep an eye on)

Sai is a really good program, but the brushes can definitely over sharpen your piece especially if you have to over work an area or have very, very small details. (It takes me a super long time to draw facial features for the HA because of it)

Sep 9, 2021 4 years ago
Bastit
has a strong pet
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Goto

Thanks, dear. That was very helpful! <3

[img align=right]https://i.imgur.com/Axtd3mF.gif[/img]

Pucci made by

Oct 3, 2021 4 years ago
boy
is zombrainy
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Apocalypse

Username --- Link to the CI --- click click

What do you need help with --- Not sure how to fix this any further. Still the same lineart tool and process I always do.

Was there a denial --- First 2 denials were for pixelated lineart on the mannequin part only, this is the third and most recent denial: "This is still very sharp and pixelated; changing the shape of the mannequin did not really help much since the lineart is the same quality."

Optional Can we take a look at the PSD files --- yes Can we redline --- yes

[tt]art shopcw shop[/tt]

Oct 3, 2021 4 years ago
feral
will always find their way
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Your image link doesn't work. I'm super busy rn but if someone hasn't helped you by tomorrow morning (or maybe this evening if I'm back early) I'll see if I can help when I can see the image.

PS. what program do you use / what size canvas / what size brush.

Oct 3, 2021 4 years ago
boy
is zombrainy
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Apocalypse

Sorry about that, it should work now. I use Paint Tool SAI, canvas 200x200, Line and Curve tools at 2,5px.

[tt]art shopcw shop[/tt]

Oct 3, 2021 4 years ago
Cathii
is made of stardust
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Cathii

hi! I'm not too sure but I think it would be the base of the mannequin that is confusing, as the shape of the head looks pretty clear and smooth. The neck part is where I am unsure, especially our right side. I'd think "simplifying" the neck part should likely solve the issue of pixelated lineart. It looks like you put in a lot of smaller details that compressed bizarely once resized to 64x64. I always found that CIs are easier when oversimplied!

Here's a few examples:

[img align=center]http://i.imgur.com/AOoPOqn.gif[/img]
Cathii's CW shop ❤️

Oct 3, 2021 4 years ago
Lezluv
is bright-eyed and bushy-tailed
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Username --- Lezluv

Link to the item --- https://imgur.com/a/qDroobJ Several denied versions included because the critiques are in reference to each other. Item D is the most recent and unused.

What do you need help with --- Lineart, it seems to be either too thick or too thin. I may also need advice on shading.

Was there a denial --- Denials included in image.

Can we redline --- Yes

Thanks for reading! PS: Apologies to Dude, I do not want to distract from you getting advice before me :0

Oct 3, 2021 4 years ago
boy
is zombrainy
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Apocalypse

Thanks for your help, you're so kind as always. Do you think this is any better?

[tt]art shopcw shop[/tt]

Oct 4, 2021 4 years ago
feral
will always find their way
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Since you're working with a non-divisible size, do you resize directly down to 64x64 or do you resize to half and then final? (200x200 down to 128x128 and then down to 64x64?) Sometimes when working with a canvas that is not perfectly divisible, it can cause some tearing with the image.

I honestly think the lines in A were pretty close to what you needed, but there are simply some spots where the lines break up on that version that makes it look too thin. (The heel of the foot for example) What program do you use / what size canvas are you working on / what brush size are you doing line art with?

Oct 4, 2021 4 years ago
boy
is zombrainy
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Apocalypse

I had no idea about that. 😅 I usually just go straight to 64x64 and most of the times things turn out wonky. I'll pay more attention to that from now on, thanks for the advice.

[tt]art shopcw shop[/tt]

Oct 4, 2021 4 years ago
feral
will always find their way
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My typical set up is 128x128, and I merge my layers before I resize because sometimes that can also cause tearing depending on the program. (Sai is pretty good and I haven't seen as much tearing in it for not merging as photoshop though.) (At my set up I use this brush; LINK and I typically avoid using the linework tools unless I'm doing an extremely challenging line such as a very long straight line. I find that free-handed lines even if shaky just end up looking better than computer generated ones, but that's just my personal preference!)

Oct 4, 2021 4 years ago
Cathii
is made of stardust
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Cathii

this definitely looks better, yes! I would also advise to draw on a larger scale and then resize to 64x64, it will make lines smoother!

[img align=center]http://i.imgur.com/AOoPOqn.gif[/img]
Cathii's CW shop ❤️

Oct 5, 2021 4 years ago
Lezluv
is bright-eyed and bushy-tailed
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Thanks for your feedback

I was using Procreate at double the res and then changing res on Photoshop at first. Then I started just working on a smaller version for D on Procreate. I wanted to avoid artifacting.

Oct 5, 2021 4 years ago
feral
will always find their way
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While it is possible to work directly on the correct size canvas, it's VERY challenging and I've really only seen it done successfully by a few very talented people. I recommend personally working with a 128x128 canvas and spending time trying to figure out the best brush combo in your program. (I unfortunately don't use procreate so I cannot give you specific advice). Your first try was really, really close I think. I'm not sure what you used or if you remember, but something very similar to that should be correct. You just need to watch out for lines that thin out when you re-size. (I usually check my lines before I continue, and see where they look odd and thicken them as needed.) Unfortunately I feel like your latest try is simply way too pixelated.

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