Isn't that availability and cheap enough for retired items?
All the other formerly almost unobtainable ingredients are dead cheap.
Then I now ask that you also bring back for example the first bobbleheads at their end price, because I also want a normal Trident alongside my 400mio Blessed Trident.
Just got 5 amulets from Quentin today and turned them all in and got 1 tome. Not even bad.
- The other ingredient items that used to be pricey are cheap now because no one is using them because the other ingredients are over inflated and retired. I think that if the retired items came back, or were obtainable in some way, the now 'cheap' Rare ingredients would have their prices more balanced again. Look at the rare items needed for TF, or Winter Spirit, or DD scroll such as Holy Water, Wolf's Tooth, River Mud, Sands of time, those items have retained their value, but the other rare items for the Sancs, viper fang, tiger bones, demon wing are relatively cheaper, likely because no one is making scancs beause they don't want to spend 40mill to get the two bottled hatreds they need.
It's a fun paradox when much better defense scrolls like Spacial Abyss are also much cheaper to make, likely because they use up a lot more precious AP
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Now with the scroll library those scrolls are going to appear on the market anyway, just as will the really good scrolls, because people will no longer need doubles, triples etc. thereof to equip to all their battlers.
And if they don't want to spend 40 mio, then just don't make the scroll, if they don't care enough.
Before it was Holy Water or Angelic Feather or Unicorn Horn we couldn't get hold of or had to pay a fortune if one popped up.
I wanted to talk a little bit about battling because I've seen people asking why battlers are a relatively small group and why new people aren't getting into battling at a fast rate.
The answer is that I don't really know. Part of it is that our system is fairly complicated, although new guides have gone a long way toward helping with that. But I've noticed that battling never seems to be a big part of any petsite. I used to play Neopets, and hardcore battlers there were a fairly small group in the grand scheme of things, even though the site did big battle events every now and then. There's a newish dragon-related pet site called Flight Rising and their battle system is very different from ours, more accessible for new players, and yet most people on site still rarely or never use it. I used to play a little site called NeuroGalaxy with yet another style of battle system (which I liked a lot), and again only a small percentage of active players enjoyed battling.
Every time we do a plot here that includes mandatory battling, even against super easy challengers that you can beat with a base-stat pet and almost-free weapons, people complain that we're "forcing" them to battle. We do what we can to show people that the BC exists and to make it accessible and fun for newbies; we make sure to include little challengers and cheap weapons so that people don't have to blow all their SP to try it out; we make it so that people can earn a lot of useful weapons without having to spend SP or CSC; we make accessible versions of old godlies so that no one has to blow billions to defeat the biggest challengers; and yet people just aren't interested.
TBH from where I stand it looks like there is a lot of people interested in battling, even if they don't necessarily post in this thread. Changes made the past few years have made everything much more accessible, from training to weapons.
It used to be a community so much smaller, there isn't even any comparison. Second gen battlers caught up to old timers fairly quickly once tiers and Battle Quests and Lootable godlies became a thing.
Now I don't think we can expect everyone to just like it. This site is first and foremost around pets and human avatars. Battling is always going to be this island isolated from the mainland.
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Looking at the changes on the pet statistics, hearing how many people are thriving to get into the top 100, seeing my battlers rank numbers makes me think, that the community has grown A LOT over the past few years!?
I mean, just look how fast pets grow nowadays - lots around the old cap are only half the age of my main! Because raising a pet was really hard back then.
Battlers are inherently "smarter," for lack of a better term, because there are requirements to being able to battle and to battle well.
The system weeds out people who are too young to understand certain aspects of the system and people who dont put effort in the system. You rarely see childish shit on here as you do in other forums (this point can be argued of course).
That's kind of subjective, people may like or hate battling for reasons that make sense or not. But it's better to come to that conclusion after they do battle than be bigoted and say "I don't like it" even though they never try it, or just did it for one day.
I think it's about the overall experience, but it's a very open ended discussion. Kind of related but not direct, think about Pokemon. People get the game because they like to train and battle them, and the game experience too. And it's surprisingly popular. However, battling's a part of Subeta and not central to it. There will be people who like certain activites here, and not others. But if the activity simply doesn't appeal to them for whatever reason, then they won't like it.
Oh yeah, the number of people battling has definitely gone up in the past few years. We're still a small group compared to the userbase as a whole, but I'm happy with how it's grown. These numbers were much lower even a couple years ago:

- That's not necessarily true, Scancs are a 1 use scroll, and for the opponents who they are best against, you are generally going to want as many as you have/can equip. We may see more of the mutli-use scrolls, like TF come into circulation, but I don't think we'll see a lot of scancs. Are they necessary to have, no, I've done ok without any, but it would be nice to have one or two, for my smaller pets, for those couple of opponents whom they are really good against etc. If they were a more important staple, they might actually be worth that 40mill price tag.
- I actually was just sort of talking about this with . She suggested that we should make some sort of a feedback survey, like the surveys we've gotten after some events, for battling, find out if people battle, why they do or don't battle, what they like, what they don't like, and if they think we should have battle related plots etc. I think there probably are a lot of new battlers hiding out in the shadows, but they are just too intimidated by the older users and prices of higher end weapons to work their way out of the mesh work.
You Won! You have defeated Deadroot 10 times! You won a(n) Impossible token to use in the battle shop! You earned 7748 sP for beating Deadroot! Dameon earned 6500 EXP Points!
WHEW SO HAPPY THAT'S OUT OF THE WAAAY!
Also awesome to see just how many pets in each tier there are. Wow not as many tier 12's as I thought there would be.
90 formerly capped pets is quite impressive, that's almost the whole top 100
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I am a newer battler and I like it to a point.. I guess I'm just not that into it like other users. I am always scanning this thread to see what is going on. I'm still learning the ropes as my pet is only T4. There's lots of things I'm sure I have not learned yet.
Question tho.. Why do some of guys have more then one battle pet? (I find it enough having just one)
[center] 🌹 👻 Sept
Most of us like having the opportunity to gather more loot from challengers, especially tomes and amulets. Plus a lot of the time it gives us an excuse to work on different stat builds to see which really is the better end result.
I started to work on my battle pet one year ago, and my pet now is T12.. but I'm not enjoying battling very much because I'm stuck in the step where every 300-500 stats my pet can defeat an impossible challenger once or twice all the way to the 10th win and not all of them.. so I'm getting bored quickly.. and as someone who's working on collections, gallery, achievements and more stuff, I can't spend millions on good weapons, so I'm using the loots ones.. so this is my reason why I'm not a fan of battling..
I like that idea. :)
[center] 🌹 👻 Sept
If battling is like minion battling where there are moves and learned moves (no weapons to buy), and training is almost completely dependent on actual battles (no stat boosters to buy or training to pay for) would people enjoy the experience more? If so which ones? I'm thinking it might be the newcomers?
But then on the other hand, I don't really wish to divert staff resources away.