*Ariel does whatever she wants day
no no, think of how many more minions you could have!!!
So the question about reflecting. Sorry, it's not coming back. I definitely wanted it back, but it's not happening.
I have a faint idea. The reason I'm not allowed to play is because I always want to change everything ;)
And I stand by it: The cap has been a success for the things we wanted it to do. It stopped insane growth in pets, it made it so that we have an obvious playing field and know where to put opponents.
I think that we've still got insane power creep and just a lot of really poorly designed encounters from the start. I wish I had a chance to just start it all over and design it from the ground floor with all of the things we've learned over 12 years in mind.
And I don't mean start over like we've done before (just restatting items) but starting over like making the battle more ability focused and you just attach weapons that buff your base stats, sort of how NG revamped their entire system.
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The problem is still there. If we decide to raise the phantom cap, we've still got a ton of users immediately above it, when we plan for that content to be "hard" for some amount of time.
If we raised the cap tomorrow and released an opponent at the height of the new cap difficulty, we'd expect people to spend awhile figuring out how to beat it while increasing their stats. If a phantom cap were in place the people who'd passed it would immediately win and have nothing interesting to do besides train again.
Like I've said elsewhere, this is why almost literally every game has a level cap and raises it slowly (if at all, ever) because otherwise it's impossible to keep adding things to the game.
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I also agree that bosses need to be reworked. They aren't fun for anyone (expect the people who get the prizes), they slow down the site and ultimately aren't healthy for users.
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It means that if we want to release content in stages so that we get some legs out of it instead of it being immediately beaten, we can't have a PC. I know the argument is "over achievers should be able to just keep going" but I just fundamentally disagree.
Fortunately we've got a lot of other things to do on Subeta (which finds herself doing, I'm sure) other than just battling so you can set your sights elsewhere. We've got something in the pipeline that hopefully battlers will find interesting, as well.
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How would you have a different experience if there was a phantom cap? You'd be doing the same damage, you'd just have higher numbers on your pet page.
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Remember when I said I was gonna play with custom coding for various stat builds? Well here's the first weapon for it. Let me know what you all think.
The coding doesn't care about what stats your pet has, just the difference between them. Perhaps more defensive pets should give this one a try :P
You guys are missing out on the blessing too. Stop playing with the poor box :P
The blessing does provide a bit of freeze/steal protection. And yes, it's only available to the defensive pets (with the rate of activation going up significantly for each defensive tier in the coding)
We will be adding special loots to the boss battles, and add more opponents to the lists over time :)
We are open to increasing the EXP payouts a bit, but you're not getting anywhere near what you got on the "good" days from the old BQs. They were ridiculously high and should have been dealt with years ago.
Okay. Posting this info in multiple places, so everyone should be able to see it.
-The EXP payouts are going to be changed. Every quest will reward EXP. -A forfeit button is coming. -The pools of opponents at the higher tiers is very small, so some opponents will show up multiple times. We will always be adding more to the pools, whenever we can though.
Hahahaha!
I used the leeches to even Visla's stats out. Had to test the uncapping/recapping to make sure it all worked fine, which it does! I didn't even consider trying to take a pet below 0. :P
Grace fixed it so that can't happen to anyone else. A UA will set your pet to 0 once they get to your ticket!
That glitch was funny when it was accidental. Not so much when it was on purpose and when glitched pets were used to battle.
It should be fixed now. Glitched stats were set to 0.
The Gale Force scroll had its freeze rate increased in addition to having its AP lowered to compensate for the new heal.