An annual pet slot option for a ton of sP? Is this a terrible idea?

To think some of those old holiday shop items aren't even in user shops anymore. It would especially be nice to rerelease those.
I think staff would object more to training buffs than the common battler would. They would most benefit smaller pets, though in a way, the buff would be kind of a pseudo booster (kind of like autotraining) in that it is paying sP for a more advantageous stat gain.
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- Adding more pet slots outside of the Totem has been kinda kiboshed a few times now. It seems the only way they want use to increase our stable is through those Loyalty Totems :( I'd be in favour of more ways though.
- I figure with the cooldown in the MC, or hell even a new shop with a 24 hour cooldown, that would be pretty awesome. A once a day buff to increase the likelihood of getting a 2 or higher on a stat increase. I think with those restrictions, it would be more acceptable. I dunno, just an idea :)
I think it could possibly be implemented into the training page itself. Having that as a sP sink while still being able to use the MC means more sP out of the economy.
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Ok i have just read a few scraps in this thread @.@ (Its just too much lol) But im actually really sad about the for me ruinend quests =__= I usually did the wizard,saggi,cursed,maleria and the computer geek quests so i spended a lot of time here and it was one of my absolute favourite things.Now i do only the wizard (Because i need the tokens otherwise i would stop doing him too) saggi and the geek quests. I understand that we get items instead of the sp which we could sell.But i dont really have that much time to prize all these new tons of items everyday and i just cant afford being on a gold account all the time <.< Atm i really think about quitting because i guess the computer geek and saggi will change to the worse too Q.Q What i would wish for is that you would at least have the options to choose.Some players (like me) would go the safer way and would get their sp out of the quests but no items and some players would take the risk and get less sp but maybe an item which is worth few 100 k o.o
You can theoretically be that lucky to get a million out of him o.o I never give him more like around 70 k for 4 items.So if you get enough quests with 4 items which are not that high prized you could get that much XDD but yea that dont happens that often
I don't really have any problem making sP, even in the current set up of quests I can make 1m+ EASILY, but whats really confusing is saying your trying to take sP out of the economy to help with inflation, then people complain and you say 'oh well, just go play games, you can still make millions there since we added a bunch more!' How does that solve inflation if we can still make millions a day from gaming? and whats the point in taking away one avenue of making millions, but implementing another? Also having the NPC's give out special prizes is a nice idea in theory to get people questing, but they are super easy to get and after a few weeks are worthless already, since they have no real use after you've gotten them yourself. Then quentin giving out mages was nice for a few days, but now people are super inflating the holiday items making her quests expensive, while the prices of mages have also deflated a lot in the last week. These all seem like temporary measures which make subeta look like it has no clue as to what its doing, just flailing
I don't think your supposed to do ALL of his quests. I use the guide of 20k per item that he asks for, I usually quit about half of them and still make anywhere from 300-1m+
I don't understand why the SubetaTeam account is buying items from user shops, adding SP to circulation, if the average user has 9 million + SP and quests have to be tweaked to get SP out of circulation. I feel like the things that Subeta PTB say and do directly contradict each other with regard to this.
Never spend more than 100K on a single quest. As said 20k per item is a good limit. I usually will go up to 30k on an item if it's one or two item quests.
I usually go by rarity (up to 40k for a super rare item, less sp for lower rarities), but I wanted to do an experiment. I had a feeble hope that he might give out more for SubQ items, but learned the hard way that it is very much not the case.
I think the idea of earning millions from him in one day is a pile of shit falsehood.
I can probably earn around a million, but not millions. So I still consider his quests worth it.
I have earned over 1M from him in a day (even when he's not the weekend quest) a few times before, but it doesn't usually happen. I usually don't make too much more than 500K.
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The thing is, we shouldn't be making 1/9 of the average's user worth in one day.
Yeah unfortunately, it doesn't work that way, the more you spend the more you earn...they tried that little experiment last year sometime and people hyper inflated lots of items and saggi was giving out literally millions for each quest, I did one quest that got over 100m...needless to say it didn't last very long :P
LIke Domayne, I remember that and it ended up pumping tons of sp into the system and upending it. It was inflation to an unhealthy level and while yes, my bank loved it, that's not something the subeta economy could sustain for any length of time. The damage it created to the economy when it was first released was enough to see that.
That said, you can still make sp from quests( just made a million plus from saggi quests) but that's with knowing which ones to do and which ones not to do. I usually keep my limit to around 50-75k for 3-4 item quests and 20-30k for 1-2 item ones.
i think removing - or lessening, for a start, to test the effect it has, if any - the timer on the millionaire centre would allow more sp to disappear into nothingness. i agree we definitely need some more value to our sp, and the only way that can be done is to implement effective sinks. the millionaire centre is, as far as i'm aware, the only current one to actively act as an sp sink, so maybe with different types of sinks - like for the different types of players: pet/character developers, battlers, etc. - the value of sp would increase. as it is right now, though, everyone is a little stingy, myself included, and i noticed that on a whole other level when the alegarten shop was implemented, holy balls! some of those prices were terribly through the rough and, imo, somewhat... askew? lol, i don't know how else to put it.... but i digress.
tl;dr: implement sp sinks that cater to every single type of player out there, sinks where people feel they can get their money's worth without having to empty a month's worth of savings; remove or lessen the timer on the mc.
edit to add: maybe subetateam shouldn't be running around buying 20-40k items from user shops, but instead thin out the masses of heavily underpriced items that go for a few hundred sp - or less - in user shops but are restocked for a couple thousands in the main shops.
The Millionaire Centre is one sP sink, but I would say not the main one. Removing the time limit will not make people more inclined to buy there as stated above. If the time limit was removed there would only be 3 items you'd consider buying multiple times: Scale of Red Rreign, Eau de Onion and Magical Keepsake Box. The former 2 are not selling at cost price in user shops as it is, and if the Magical Keepsake Box had no time limit you would lose the sales of all the resellers that buy them. There might be a small increase in sales but not enough to warrant angering a lot of people.
SubetaTeam also haven't visited in many months aside from last night, which was a small buying spree to test the new event bar. Not because they want to pump more sP into the economy.
Except the 9 million figure is from an average of all the users, active and inactive. So the 9 million average has been watered down by all the inactive accounts which only have about 10k sP. An average which only takes into account the active users would probably yield a much, much higher figure than 9 million sP.
maybe if they had other items of equally attractive value in there such as the scales and the mkbs, it would serve more effectively? and, well, perhaps not a complete removal of the time limit but a lowering of it, like i also suggested. overall i suggested more effective sinks with attractive items in them for the different types of players on subeta.
and a new event bar? what? what new event bar? mine certainly looked/looks the same.
generally, though, staff shouldn't leave the purge of items up to the users (like the free beer and the failed attempt with gunter where other items turned out cheaper only few hours after the quest/achievement's release). guess it's impossible (and a shitty thing to do) to just delete them straight from users' accounts, but create an incentive - like the recycle beast. and maybe subetateam should take it upon themselves to clear the heavily underpriced items (like i previously stated) as they're basically worthless at this point, which goes for a lot of items. while it's totally neat when questing, having so many items so completely devalued also has an effect on the amount of sp going around between users vs new sp being pushed into the system (e.g. via saggi's quests).